Furious Seas
Very impressive game so far. I recommend it over many VR games out there.
Pros
-Controls are easy to understand and use.
-No motion-sickness and is a game that can be played standing or sitting.
-Graphics are great, I really like the wave effects and sky
-Cannons load at a perfect speed. Any slower or faster and it might make it too difficult or easy.
-Collect items after defeating enemies, some of which are temporary weapons, gold, and health.
-The constant wind, whichever way you are sailing, is good to keep the game moving. If true wind directions were used, many players would be like sitting ducks in the headwind.
– Real player with 7.7 hrs in game
Read More: Best Naval Combat Multiplayer Games.
Highly recommended, even in its current state it’s in. There’s three chapters to the game where it welcomes you into the first, pits you against a fun ‘Demon Sisters’ run on the second, and an interesting third leaving room for more fun chapters and campaign fun. Even if it’s a demo, it’s great fun with many more things planned for the game. When you boot up the game you’re basically standing at a shipwreck with the wheel, bell, and a firing turret which makes this an interactive menu, something I praise highly. To your right you’ll find your objectives sinking three bosses with a funny skeleton posing next to the chest. The game is interesting in that semi-realistic yet arcade manner where you have to jump between steering, firing both side guns, while even (by choice) raising and lowering the sails with the two bells with 1 on either side of the wheel.
– Real player with 4.0 hrs in game
IronWolf VR
Ironwolf really nails the idea of being a VR game. Everything (apart from the menus) is controlled by wheels and switches that you have to pull or turn or require other physical tasks. It makes the game much more immersive, yet it doesn’t make the game more annoying or tedious.
The game can be played as singleplayer, but it’s much more fun to play together. Up to 4 players can play together, and the more players are playing, the more fun the game gets. Sadly right now It can be hard to find a full lobby, however it isn’t too hard to find at least 1 player to play with. The community itself is extremely nice too, I didn’t encounter even one player who was toxic, yelled at others or insulted anyone, and mistakes were often forgiven, even if they caused the mission to fail.
– Real player with 98.3 hrs in game
Read More: Best Naval Combat Simulation Games.
First off, love the game, and I am using a Samsung Odyssey Mixed Reality headset and controller - which isn’t listed in the supported headsets, but works great. Controls all work and are where they should be.
The graphics in this game are, in my opinion, not phenominal, but definitely good enough to be a highly immersive experience putting you in a WWII era submarine. I bought a space ship SIM based on a highly popular sci-fi franchise the same day as this one, and while the graphics in that one are very nice and polished, I don’t think it is anywhere near as fun as this game is.
– Real player with 82.0 hrs in game
Battle Fleet 2
Now six years later I thought I would take a look one last time at a now classic turn based game. If you remember the old Panzer General series games or if you loved Naval tactical games. Then Battle Fleet 2 may be for you. Let’s take one last look at what Battlefleet 2 did well and what they can do to improve if they continue the series.
PROS
Game play: Let’s face it. You don’t need much for great naval fun. It has a lot to offer for the price. Great Carriers, subs, destroyers, planes, all on an overhead risk type map. Solid sounds, effects, colors, layouts, all you need to get started.
– Real player with 97.5 hrs in game
Read More: Best Naval Combat Simulation Games.
There are two parts of the game, the overall map of the pacific and naval battles. Both are turn-based.
The naval battles are fun if you enjoy turn-based fights based largely upon positioning your ships and estimating distances. Though unfortunately, you don’t choose the starting formation of your fleet. It is definitely satisfying to see the shell hit from over a mile away, you can really feel the distance between the ships, and then see it crash into the ship and possibly disable some critical component such as one of their guns, or engine. The armament of your ships will also play a role in how things go. For example, the submarine can be shielded from most damage by being submerged, but can only hit the enemy from 1500 yards while the largest guns have a range of 4000 yards. It pays to have a versatile fleet. The enemy may have a tightly formed fleet with many AA guns, making your carriers less effective, or battleships with big guns but few/no torpedos, making your subs more effective. The battleship can otherwise outshoot anything, but can fall prey to repeated airstrikes from an aircraft carrier that is too far away to shoot. Ramming is possible and could be fun, but I’ve only accidently rammed my own ships. Try not to do that. When your ships can destroy the enemy from miles away, you tend not to end up getting so close. The AI on hard provides enough of a challenge to be interesting.
– Real player with 94.1 hrs in game
VTOL VR
This game is fucking awesome. I don’t really know what to say about it but this game feels really good, its fun, has a nice community, mods. the game feels realistic but very easy for anyone to pick up and improve, most of the technology in-game actually exists irl, but in-game its very simplified
– Real player with 75.2 hrs in game
great game, tons of amazing modded maps and planes. if you like any flight sim get this. its controls are super easy to learn, understanding weapons may take some time but you will learn it pretty fast if you just watch a couple videos and play with them yourself.
– Real player with 68.7 hrs in game