Battleships and Carriers - Pacific War
Very interesting to buy appropriate units and upgrades depending on each mission, you would quickly surpass the enemy. But it gets boring not to see any Japanese ship’s image. Please update Japanese carriers instead of using the same icon for US and IJN carriers.
– Real player with 146.6 hrs in game
Read More: Best Naval Combat Board Game Games.
Nicely challenging, many variations, easy to learn!
– Real player with 48.6 hrs in game
Battleships and Carriers - WW2 Battleship Game
Total FRUSTRATION! Ui is gamer unfriendly. You start out with default chosen units IN CAMPAIGNS. You CANNOT change them. In scenarios YES but not campaigns. Why NOT allow the player to choose their own units in campaigns? Also WHY no multiplayer?
@BurgerKing 1941 Dev,
This game could have been so much better if you had allowed more customization in the settings. I see you made a second game based on the American/Japanese War in the Pacific. Is it pretty much like this one? Basic ui & hardly any customization allowed in the settings?
– Real player with 42.5 hrs in game
Read More: Best Naval Combat Wargame Games.
Unfortunately the game is buggy and I have not had a reply from the listed email for reporting the bugs. The error messages are all seem to be in Czech.
– Real player with 36.7 hrs in game
Naval Hurricane
Key Features:
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Advanced damage model of ships. All ships are close to their historical prototypes.
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High influence of visibility and weather conditions.
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Damage control system. Player can manually manage crew to repair modules, patch holes, fight fire, and so on to prevent ship from exiting battle and sinking.
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Fleet commander career single player global map campaign.
Read More: Best Naval Combat Simulation Games.
Jolly Battle
This is a really fun little game! I think i got it in a bundle, and it has become one of my go-to games when i only have a few mins available to play. The games are quick, animations are cute, easily worth the couple dollars price tag.
– Real player with 32.5 hrs in game
Cute, funny version of good old Battleship. The little cakes react to what’s happening on the board, and the various avatars (you can pick yours, the opponent gets a random one when playing against the AI) also have their own reaction. Makes me smile. :)
The background screen is also interactive, stuff happens when you click on it. Overall very playful, friendly style. :)
You can play against an AI with 3 difficulty options, and there’s the option to play against someone on Steam, worldwide, or LAN. I just tested the worldwide one so I can finally post this review, and it was fun. :) (I lost.) There’s a 30 sec timer per turn, that resets when you hit a cake. (I wonder where I can enter my name though, it just said ‘Player’, while the other player had a name shown.)
– Real player with 27.3 hrs in game
Hasbro’s BATTLESHIP
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– Real player with 66.4 hrs in game
One of those games that confirms what I’ve always thought… If I like the basic gameplay, then I’ll keep on returning to that game. I find this game addictive. Apart from one game to try it, I haven’t bothered with the Classic mode. I just play Commanders.
Including the DLC there are seven commanders and eight maps (eight including the classic square map). Each commander has the same three special abilities (Mine, Sonar, Bomb), plus one ability unique to that commander. To use those abilities you need points. You automatically gain two points at the start of each round, plus one point for each occasion one of your ships is struck by your opponent. Each commander has some differently shaped ships. The game keeps a record of your stats., and there are always missions (eg Win two games in a row) that allow you to level up. Levelling up doesn’t actually change the gameplay in any way, but it is something else to aim for.
– Real player with 35.0 hrs in game
战术狂想1(Chimera of Tactics 1)
Ugly and buggy, 0 effort garbage.
– Real player with 0.8 hrs in game
Underwater Wars
Awesome game, very relaxing and nostalgic if you like xcom terror from the deep. Easy to learn, still in early access so they’ll add more skirmish maps soon. I love skirmish mode. Take your time and enjoy some underwater combat.
– Real player with 1.5 hrs in game
TLDR: Despite its uncommon setting, this tactical game is dogged by uninspired design. The poor voice over, boring missions and absence of narrative cripple it in a competitive and already crowded genre.
I’ve always had a soft spot for seafaring type games, be they on the surface (Pirates, Sunless Sea) or beneath it (Terror from the deep), so I originally had high hopes for Underwater Wars. Unfortunately I have never reviewed a game where I could only find one good point to highlight…
- Turn-based submarine combat, and the underwater setting
– Real player with 1.0 hrs in game
Eormor: Shattered Lands
Instant Action!
Nice strategic thinking!
Play and continue whenever you want!
– Real player with 82.8 hrs in game
Fun, good gameplay. The AI is ruthless
– Real player with 24.2 hrs in game
Frontline: World War II
the animations are nice and the system is well made. Use the tactics of the era and you’ll do just fine.
– Real player with 33.4 hrs in game
IN A WORD: MAYBE
IN A NUTSHELL:
WHAT TO EXPECT: WW2 themed turn-based wargame. ‘Beer and pretzel’ play style. Attritional combat model. Chess-like battles. Unit class levelling and combat abilities. Tactical combat states. Tiny hex-grid maps. Good-looking combat models. No core force. Dynamically purchased order of battle. Some annoying bugs. GUI obfuscated game rules/mechanics. Incomplete scenario implementation. Active dev. Single-player only.
ACHIEVEMENTS: NONE.
– Real player with 21.5 hrs in game
Strategic Mind: The Pacific
I really wanted to like this game. I really liked the graphics initially and my initial impression on game play wasn’t that it wasn’t bad. But then I realized you get the same graphic if you bomb or torpedo a ship. I mean shouldn’t you use the time you spent making useless swimming sharks to make different graphics for each?
As far as game play goes, your planes die quickly and inflict the same or less damage as a destroyer. And Japanese planes seem to have nearly unlimited fuel. I destroyed all of the Japanese carriers in Midway and five turns later his planes are still attacking my ships and troops. But if I go more than three turns without landing I seem to run out of gas. Worst of all the AI turns take forever.
– Real player with 332.5 hrs in game
I have a rule of saying that if a game is fun, the other things are just the icing. Bad visuals? Corny sounds? Bad controls (note: non-real-time games only)? They can be overlooked.
I have found the game that is the exception to my own rule.
So, to get this out of the way first: This game is a turn-based-strategy game, with a point-buy system for your units, persistent-army mechanic, Hex-grid battlefield, and a basic system of “supply” for ammo, fuel, and repair to damaged units on a turn-by-turn basis.
– Real player with 104.9 hrs in game