Carrier Deck
Had I reviewed this game early on, I would have rated it positive, but having packed in well over 100 hours now, the design flaws and bugs are now standing out like sore thumbs. If Steam had a better review system with a “so so” option, I would choose that instead of pure thumbs down.
First let me say, that for many it will still be worth $10. You can still have a lot of fun with it. So, I’m not telling you to avoid it, but rather, know what you’re getting before buying. (Edit: This game is no longer in active development and there is no roadmap for the future at the time of this edit)
– Real player with 236.0 hrs in game
Read More: Best Naval Combat Simulation Games.
Carrier Deck is a very nicely disguised “spinning plates” game where you need to quickly reprioritize your assets to meet changing needs, and “keep as many balls in the air as you can”. Unfortunately, some arbitrary design decisions (necessary for game design) also marred some of the enjoyment. Still, the game’s fun to play with.
You are the commander of the air wing, including any marine detachments and special forces detachments. You need to protect your carrier from threats in the air (bombers), on the surface (hostile warships), below the surface (submarines), and even land-based threats. To deal with them, are you armed with F/A-18 Hornets (and Super Hornets), SH-60 Seahawks (for anti-sub work), S-3 Subhunters, E-2 Hawkeye SWAC, and more. Launch appropriate search/patrol craft to watch for threats, scramble the right assets to attack each before they reach your carrier. In the meanwhile, receive cargo as they arrive.
– Real player with 145.1 hrs in game
Aye Aye, Captain
This game needs a tutorial or something. I have no clue what to do. I moved my crew around by right clicking and then clicked the cannonball to shoot, and that’s pretty much it. I never actually won a combat because it felt like it was going to take a half hour of simply clicking one button. So I surrendered. Then on the world map I had no idea what to do but a few seconds later I was in another combat and lost my cannon. So I lose?
Then in another battle both my crew died, but I was able to surrender and sail around again until I got into combat and could do nothing.
– Real player with 0.3 hrs in game
Read More: Best Naval Combat Roguelite Games.
Merchants of the Caribbean
Very enjoyable though some levels were very challenging. It’s like many point and click time management games, but requires a lot more strategy, which was a really nice change of pace!
– Real player with 19.7 hrs in game
Read More: Best Naval Combat Adventure Games.
Fun little time management game with mini games. You go to each island and gather resources and disable totems with objectives to complete and all in a time limit.
Then the mini games : one is you on ship and pirate ship has come and you have to shoot cannons and repair ship at same time, if pirate damage bar goes to zero - you win, if you run out of energy - pirates win (you get energy from repairing the holes the pirate ship makes - but you do run out of repair materials at some point) and at same time the pirate ship throws ropes with anchors on your ship and little men with bombs walk over. if that bomb goes off on your ship , you lose.
– Real player with 12.7 hrs in game
Perang Laut - Maritime Warfare
TL:DR good theme, amibtious goal, disastrous execution.
Perang Laut - Maritime Warfare is a game based on naval expeditions between the 15th and 18th century in the area that is now modern Indonesia. You basically play as one of the multiple regional powers to attempt to achieve hegemony in the islands.
Now, from the screenshots, one can already expect that this game have neither graphic nor good english pronounciation. But this is not the thing I’m going to nitpick today.
Like any good gamer jumping to a new game, the first thing I do was to look for in game options; music/bgm, VSync/windowed mode, etc. Which was unfortunately not present on the main screen. Oh well, I can live without that.
– Real player with 0.6 hrs in game