Carrier Command: Gaea Mission
The Good
Carrier Command Gaea Mission is a mix of RTS and first/3rd person action, which is a great combination that not many games have achieved, and something I would like to see more in games of both genres. The gameplay itself is very deep and rewarding, The 3D model of the carrier and its subsystems make sense - it is also not a micromanagement nightmare. There are a lot of optional weapons and tech systems for you to use to outfit your Mantas and your Walruses (the two vehicles you use to conquer islands).
– Real player with 156.4 hrs in game
Read More: Best Naval Combat Tactical Games.
I gave this game a chance but it’s hard to pass over the low quality of its gaming experience.
PROS:
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GRAPHICS; for being a 2012 title the graphics are smooth and polished with nice water and light effects.
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CONCEPT; if well developed, the idea of a reload of the 1988 game would have been a winning one. Conquering an archipelago of island relying on a carrier sending remotely controlled units is nice.
Even the limit of two types of units (air and land) is not perceived as a real limit thanks to the wide customizing options for weapons, armors and special abilities of each of the 8 units available.
– Real player with 75.2 hrs in game
Submarine Titans
Submarine Titans was among the Age of Empires RTS era, but capitalized on an elaborate, nearly never ending Tech/Research Tree for each race. This encourages you to either focus heavily on research and tech development, or choose a priority in research. In the Research and Tech areas, this is most equivilent to Warzone 2100. Although ST only has 3 races, each race is very unique to each other in style of gameplay, reflecting the Offense,Defense, and Economic player styles. The responsiveness is sluggish sometimes, and some commands take some patience sometimes, but its worth it! Submarine Titans is really just a great game, and worth spending some time into it.
– Real player with 262.7 hrs in game
Read More: Best Naval Combat Simulation Games.
fantastic game from back in the day. still hangs well, doesnt feel dated. still solid solid graphics and sound.
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once you get the hang of it, winning through the solo battles is a fairly easy mostly mellow resource aquisition and military conquest romp. if you gain proper control early, you can fool around for an hour or two and completely overwhelm the entire board, capturing enemy stuff instead of blowing it up, mining all the resources and overbuilding bases just for fun.
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or you can try to build up fast, plow through the enemy quickly, and set a speed record for yourself.
– Real player with 158.3 hrs in game
UFO vs Bikini
A very unusual game with an original idea. We have to play the role of a UFO, which collects resources on earth, and in very strange proportions and for incomprehensible purposes. The game itself is not difficult and is perfect for a weekend.
– Real player with 5.3 hrs in game
Read More: Best Naval Combat Cute Games.
If you love 2D games, then in general this game is worth paying attention to. The only thing I didn’t like was that the price was too high. I think it’s worth buying at a discount during the sale.
– Real player with 3.5 hrs in game
Underwater Wars
Awesome game, very relaxing and nostalgic if you like xcom terror from the deep. Easy to learn, still in early access so they’ll add more skirmish maps soon. I love skirmish mode. Take your time and enjoy some underwater combat.
– Real player with 1.5 hrs in game
TLDR: Despite its uncommon setting, this tactical game is dogged by uninspired design. The poor voice over, boring missions and absence of narrative cripple it in a competitive and already crowded genre.
I’ve always had a soft spot for seafaring type games, be they on the surface (Pirates, Sunless Sea) or beneath it (Terror from the deep), so I originally had high hopes for Underwater Wars. Unfortunately I have never reviewed a game where I could only find one good point to highlight…
- Turn-based submarine combat, and the underwater setting
– Real player with 1.0 hrs in game
Ace of Seafood
SERIOUS REVIEW
Ace of Seafood is the supposed successor to ‘Neo Aquarium: The King of Crustaceans’ and this can be seen by a variety of aspects implemented into this newer title ‘Ace of Seafood’.
This game has a surprising amount of aspects to it and they all seemingly work with eachother.
To begin with, the story goes as follows. It’s sometime in the future and the human race has gone extinct, leaving only “seafood” alive. However, while the physical form of humanity has disappeared, they still reside on a subconscious level of existence, presumably taking control of the many forms of marine life alive on Earth. The story isn’t to be taken too seriously as it sounds mostly gimmicky, however I did find myself entranced in the story during some parts of the game.
– Real player with 21.1 hrs in game
This game has made me experience every emotion. I love it. A game for game’s sake. A game that all started from, “I want to make a game where you can fly as a fish”. Wacky, terryfing, inspiring, epic, beautiful, tense. Just a few of the words that describe this game. It’s definitely not a normal game, and if you’re expecting easy controls, perfect english (especially in the trailer, but his voice more than makes up for it), a plot, logic, a glitchless experience, or regular gaming conventions this is not the game for you. But for me, not having these actually adds incredible charm and having them could ruin the experience. The controls and way the game plays really puts emphasis on teamwork, strategy, and manueverability. You’re not pinpoint accurate and the lock on system plain doesnt work on medium to small targets. The “OK, but not perfect” english lends a feeling of otherworldliness to those with a strong suspension of disbelief. The main plot states itself in less than a paragraph and is entirely unnecessary, except the stuff after “The certain thing” that makes it feel really cool and you just proved the worth of all the new “Seafood”. Because the plot should only boil down to “You want take over ocean. Cool stuff happens. Go do it.”. Anything else doesnt matter. The foreign logic results in an interesting new world with new rules that are incredibly fun to figure out. Partner-popping (using co-op’s auto return to put partner in wall and use him to flank enemy while me and rest of team fight head on, then switching to seige formation and forcing them to split up) and melee-flopping/salmon-skipping (what an actual fish does on land in order to pass the dreaded “Radio Channel”/ sprint-swimming over small patches of land in order to escape or surprise enemies). The glitches add to the fun and wacky bits of the game. Me and my friend played through the new-ish Co-op mode and couldnt stop playing. The genuine thrill of coming back to a reef that stomped your tailfin the first few times you tried and managing to overcome it is quite good. So many unique experiences in this game. Seal Team Five. The previously mentioned dreaded Radio Channel. BloodBath at the Bottom of Barrier Reef. The dead Whale. The Canadian outpost (Saury!). King Krab Klubhouse. Simba’s Pride. The College Campus (TriggerFish Reef). The Abyssal Eye. And of course, Space Fish. The single player gives you a sense of total command with you at the helm, while co-op is more working within a team rather than outside of it. Hard to describe the actual gameplay, really. I think it’s supposed to play like a flight sim? The soundtrack’s amazing, too. If you want something different or just something really good and involving, pick it up. OOH (Barracuda), Big Da King (King Crab), Big Boy (Cubera Snapper), He (sort of secret thing), Wate (Tuna), and HIGH VOLTAGE (Electric Catfish) are out there protecting the Ocean from enemies like Seafood Platter No. 2. Why aren’t you?
– Real player with 19.7 hrs in game
End War RTS 2
Compared with the first generation, End War RTS 2 transforms from 2D to 3D, which is a classic real-time strategy
End War RTS 2 is a story inspired by modern science fiction. It is mainly based on the fact that human beings started the world war in order to fight for survival resources, and the launching of nuclear bombs has become the killing means of various countries.
In the world of End War RTS 2, it is constructed by seven camps of the United States, France, Britain, Germany, Russia, Cuba and Libya. Each country’s power weapon units are different, and the U.S. space carrier, Russian missile submarine and other characteristics
Gemini Wars
“So i had around 40 hours in this game, it is not good it is not bad either. Missions lack in challenge, they are mostly the same, protect this, defeat that. The later part where the aliens apears was slightly better but i wish game is longer, more ship classes and details. However for people who like this kind of game its okay. Graphics, could be better, much better.
Would i recommend this game?
Game recieved many negative reviews,and mostly because it didnt deserve positive ones, for the current price of 14,99EUR i wouldnt recommend this game. If you find it on sale, for cheap, try it, you wont lost anything except few hours of your life. I would give positive on this one since i did had fun in skirmish with this game, and because i love some of the ship designs. Otherwise if there is neutral button i would hit instead.
– Real player with 43.6 hrs in game
This game feels like it is still in beta with all the glitches.
Pros:
Good concept. I enjoy how quickly bases can be built if you have the resources which makes comebacks not entirely out of the picture. Easy to pick up.
Cons:
Ships will shake violently when trying to move and sometimes won’t even move when part of a large selected group. AI is horrible for skirmishes. I played a skirmish where the AI player sent its starting construction ship to where I was building my fleet about 5 minutes into the game and it was destroyed easily ending the game.
– Real player with 28.0 hrs in game
Rogue Waves
This game has a lot of potential, but it also has a ways to go. The current version feels like a solid proof of concept but past killing a few enemies and a passable sandbox mode we’ve only seen the first hint of a story. The combat was challenging at first but I got the hang of it pretty quick. Visually it’s already quite well put together, and the physics aspect seems pretty on point too, with a couple minor exceptions that I’m going to give the dev feedback about. Personally I feel the $10 price tag is worth it, I’ve already gotten $10 worth of entertainment out of it, but I like physics sandboxes and simulators and I think boats are cool too. If you also like physics sandboxes and boats and shooting other boats and mechanical spiders with your cool custom boat then at least follow this game as I feel like it will eventually deliver something really good. If you can spare $10, I’d say go for it.
– Real player with 10.4 hrs in game
This game is awesome! Have multiple possibilities and the graphic is amazing! Good job…Waiting to new content!
– Real player with 4.4 hrs in game