Sea Power : Naval Combat in the Missile Age

Sea Power : Naval Combat in the Missile Age

After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway…

Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it’s gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal. Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?

Features List

  • Cold war era between the ’60s and ’80s

  • Theatres including North Atlantic, Persian Gulf, Gulf of Tonkin and Mediterranean Area

  • Dynamic campaign - theatre scale

  • Historical and fictional single scenarios

  • Dynamic time of day and weather per engagement

  • Dynamic soundtrack

  • Realtime combat

  • Advanced flight and ship physics

  • Scalable realism such as weapons malfunctions, advanced sensor modeling

  • Pausable real-time, time compression

  • Full user scenario editor and quick mission builder

  • Advanced in-game tutorial

  • Save games everywhere/every time

  • Detailed and accurate 3D graphics

  • Over 50 original ships and more than 30 original aircraft

  • Land facilities and real-world terrain

  • Post-battle replay


Read More: Best Naval Combat Simulation Games.


Sea Power : Naval Combat in the Missile Age on Steam

Destroyer: The U-Boat Hunter

Destroyer: The U-Boat Hunter

Check out also this games!

https://store.steampowered.com/app/1605420/Nazi_Busters/

Destroyer: The U-Boat Hunter is an interactive war thriller which seamlessly blends tactical WW2 anti-submarine warfare simulation with a gripping storyline, presented through Hollywoodesque, interactive cutscenes. Take command of a meticulously reconstructed Fletcher-class destroyer and lead your crew against nazi U-Boats in the Battle of the Atlantic!

The story unfolds through a choice and consequence mechanic, allowing the player to shape the fate of the crew plunged into a deadly struggle against a devious and stealth enemy. They will have to overcome both the underwater threat and their own shortcomings in order to make sure that the convoy they are protecting makes it safely across the pond.

Lead a whole destroyer squadron and make tactical decisions to protect your sheep from the steel wolves. Track contacts and plot anti-submarine attacks using authentic equipment. Experience war at sea from the perspective of a tin can sailor, and shape the story as it develops, making key decisions both in and outside the heat of battle.

It is all in your hands, captain! Will you lead your men to victory by making sure that your convoy reaches its destination, or will it fall prey to enemy torpedoes, depriving the allied war effort of the precious supplies you were trusted to protect? Only you can answer the question!


Read More: Best Naval Combat Simulation Games.


Destroyer: The U-Boat Hunter on Steam

Abandon Ship

Abandon Ship

Version 0.5.something…

It’s… Okay.

A lot of it is very comfortable fun. You find yourself a combat, you watch your little micro managed crew and you snot your enemy. It’s fun in a non challenging sense. You buy 6 crew as quickly as possible, keep them alive with a bit of micro management and use the play style that amuses you most at the time. Simple really. Learning curve is a bit steep at the start but flattens out after a few combats.

The rest of the game at this stage of it’s release? Yeah…

Real player with 57.0 hrs in game


Read More: Best Naval Combat Choose Your Own Adventure Games.


So the first major update hit, Treasures of the Deep, it wasn’t as big of a shift as compared to pre-release builds versus the first EA build. The update itself is not an expansion per say, but more of a refinement to what we already had, aside the two new mechanics that count, you could say that there are more, but it boils down to just two major ones(more on that later).

Here’s the run down of the refinement from when I last edited the review:

-Improved fps on not so amazing computers

-Plenty of bug fixes

Real player with 48.8 hrs in game

Abandon Ship on Steam

Victory At Sea Pacific

Victory At Sea Pacific

Dev activity

They’re quite active. They reply promptly to direct contact on the Discord and are equally ready to implement suggestions into the game. Most notably when it comes to expanding modding support. Some reviews claim the game is dead or the devs have run off so the patch history follows.

9-14-2018 Public release, 9-19-2018 Patch 1.0.4, 9-20-2018 Patch 1.0.5, 9-25-2018 Patch 1.0.6, 9-28-2018 Patch 1.0.7, 10-5-2018 Patch 1.1, 10-11-2018 Patch 1.1.1, 10-18-2018 Patch 1.1.2, 10-26-2018 Patch 1.1.3, 10-30-2018 Patch 1.1.4, 11-8-2018 Patch 1.1.5, 11-23-2018 Patch 1.2 (introduced modding), 11-26-2018 Patch 1.2.0p2, 11-27-2018 Patch 1.2.0p3, 12-17-2018 Patch 1.2.1, 12-20-2018 Patch 1.2.1p3, 12-21-2018 Patch 1.2.1p4, 1-9-2019 Patch 1.2.2, 1-11-2019 Patch 1.2.2p1, 1-23-2019 Patch 1.2.3, 3-4-2019 Patch 1.3.1 Royal Navy added, 4-2-2019 Patch 1.4 Custom battles, 6-19-2019 Patch 1.5 Minor factions, 10-30-2019 Patch 1.6, 11-4-2019 Patch 1.6.1, 11-13-2019 Patch 1.6.2, 2-6-2020 Patch 1.7, 2-7-2020 Patch 1.7.0p1, 2-26-2020 Patch 1.7.1

Real player with 181.7 hrs in game

As someone who really want’s to like this game, and I truly do want to like it, I’m sorry to say that I can’t really recommend this game in it’s current state. The gameplay is fine and can be fun, specifically when your right up in the action having the ship maneuver to avoid torpedoes and air attacks, and launching submarine attacks on convoys and task forces.

But while the core gameplay is really solid, the fact that it is so filled with bugs and glitches makes it really difficult to enjoy what’s there. Ships can just disappear from a taskforce, even though it is possible to find their models and still click and control them manually. I’ve had a case where I lost an entire taskforce of submarines to limbo because of a glitch despite the fact I was able to use said submarines to sink a flotilla’s worth of destroyers. I’ve had a similar case where I lost three battleships to limbo when I tried to control them manually.

Real player with 133.5 hrs in game

Victory At Sea Pacific on Steam

Uboat Commander

Uboat Commander

“U-boat Commander” is an upcoming strategy game in which players take a Wolfpack commander role in the Second World War. Their task is to plan, synchronize, and execute u-boat attacks on Allied convoys in the Atlantic Ocean.

Use the tactical map to give orders to your u-boats. Find enemy convoys and plan your ambush.

Use existing Wolfpack tactics and synchronize attacks for maximum effect.

If you wish, you can take direct control over any of your u-boats and execute the attack yourself. Load and flood torpedos, manage the crew, aim with observation or attack periscope, fire, and watch enemies sink.

Recruit crewmembers, assign and manage crew roles to optimize the performance of your u-boats.

Use the Enigma machine to send encoded messages to your Wolfpacks.

Evade being discovered, try to escape or obey “Standing War Order 483” and fight off enemy aircraft.

Assure the safe return of your ships and become a real u-boat commander!

Uboat Commander on Steam

Battlecruisers

Battlecruisers

Battlecruisers is a very finely polished and fun RTS (of sorts). The game revolves around two battlecruisers (surprise surprise), who are, for various reasons, hellbent on killing each other. The goal of the game: don’t get sunk. Both cruisers will start completely unarmed, and you will start out by constructing builder bays, which give you access to better structures and faster build speeds. Over time, you will build various different structures and weapons to defend your cruiser, while keeping the enemy cruiser under pressure. There’s a lot of weapons at your disposal: bombers, destroyers, kamikazes, rockets, lasers, satellites, and even nukes are at your disposal.

Real player with 23.6 hrs in game

Information / Review English

Battlecruisers is a Tactical / Strategy game which was developed by Mecha Weka.

https://www.youtube.com/watch?v=35Z3HUz-qgs

Story / Gameplay

The battle cruiser was a kind of capital ship of the first half of the 20th century. They resembled battleships in displacement, armament, and cost, but differed slightly in shape and balance of attributes. Battlecruisers typically had thinner armor and a slightly lighter main cannon battery than modern battleships, which were installed on a longer hull with much higher engine power to achieve higher speeds. The first battlecruisers were developed in the UK as an evolution of the armored cruiser, while the dreadnought replaced the battleship before the dreadnought. The aim of the design was to overtake any ship with similar armament and hunt any ship with lesser armament; You should hunt down the slower, older armored cruisers and destroy them with heavy gunfire while avoiding combat with the more powerful but slower battleships. However, as more and more battlecruisers were built, they were increasingly used alongside the better-protected battleships.

Real player with 5.1 hrs in game

Battlecruisers on Steam

Field of Arms: Tactics

Field of Arms: Tactics

Field of Arms: Tactics is a strategy game set in the 18th century Caribbean, recreating clashes between the empires of the time for control of territories, with a unique board game aesthetic, players will face the enemy in a tactical map to defend or attack strongholds in sieges and maneuver units during tense battles.

Using a real time with pause system where every move and action counts, the player will need to be aware of each of their unit’s defensive and offensive capabilities, and also the type of terrain they are standing on.

Features

  • Play as different empires (England, Spain)

  • Play through Scenarios in Historical Battles

– Command different units, each one with unique gameplay elements and abilities. Unit types: Infantry, Artillery, Cavalry, and Naval vessels.

  • 18th Century maneuver warfare: Take into account unit properties like fields of fire and broadsides of ships.

–Battlefields with different objectives and plenty of opportunities for a variety of tactics and approaches

– Use different tactics taking into account the terrain. Also be wary of enemy fortifications and Structures.

– Built on Unreal Engine 4

Gameplay Mechanics

Units have the following characteristics:

-Firing arc: Units can only fire in their respective arcs. Infantry fires forward and ships sideways.

-Facing: The unit has to rotate to bring weapons to bear, during which it will be unable to move or fire.

-Terrain properties: Each terrain has defensive bonuses and movement speed depending on the type.

-Unit damage dynamics: Each unit has different damage bonuses depending on the unit they attack.

Unit Flanks: Depending on where the unit is attacked (front, flanks or rear) it will receive damage accordingly.

Roles and gameplay variety

Careful use and positioning of units make the base gameplay for the tactical battles in Field of Arms: Tactics.

Infantry: Main units, makes up the bulk of the armed forces. Exercise a variety of roles and are used to control territory.

Artillery: Long Range units focused on attacking enemy fortifications.

Naval Units: One of the most important features in Field of Arms: Tactics is that you can not only play with the soldiers on the ground but also command the available ships on the sea bombarding from afar and help your army achieve victory.

Field of Arms: Tactics on Steam

Carrier Battles WW2: Admiral of the Fleet

Carrier Battles WW2: Admiral of the Fleet

OK big Leaguers, this game is fun! Reminds me of the old Carrier Strike game. Easy to learn.

Now that I have a few hours of play, I can quibble about minor annoyances, and will later, but the basic game-play is FUN. Send out your search planes, find the enemy task force before they find you, and sick your cap, dive bombers, and torpedo planes on them.

Developers should play the steam game ‘Fleet Command’, a lot of great ideas can be had that would improve this game even more.

Developers have already fixed most of my quibbles with game patch updates!

Real player with 13.7 hrs in game

I had got this game on the first day, and i felt that the controls were rather confusing, and that there wasn’t a clear objective.

This game on the other hand seems very unfinished, so i hope i see graphic updates that make this game a little more user friendly. I did however play this game on launch, so what i have seen is untapped potential. I would not recommend purchasing this game for now, but within time I believe that this game will become not only playable, but fun and entertaining!

P.S.-I really like the art style

Real player with 1.0 hrs in game

Carrier Battles WW2: Admiral of the Fleet on Steam

Navy Strike

Navy Strike is a fine flight sim from Rowan Software from teh MS-DOS era, however this release of the game has been sloppily done by the publisher - the dosbox settings have not been optimised (which is a problem for anyone who is not familiar with dosbox and so not aware they can fix these up themselves) and the have stripped the music out of the game - the music was originally on the cd, but as no cd image is mounted with this games install, only the sound effects will play and not the dynamic music

Real player with 2.5 hrs in game

Sadly, this Rowan public domain classic game, Navy Strike, only runs in a minimized DOS box with no apparent way to maximize into anything approaching a full window. And critically, the game runs at only about 4fps, and without its dynamic music (and yes, music is turned ON.)

Back in the day on a 486, this game ran beautifully, but on a newish Win 10 computer it appears to be a non-starter.

Disappointing.

Real player with 0.4 hrs in game

Navy Strike on Steam

Crash Dive

Crash Dive

This is the most glitchy cheating game I have ever played! The number of escorts or cargo ships is never what it says it is. It will say 3 escorting ships and when it loads there are always far more! As soon as your first torpedo hits, the escorts shove all the ship around and scatter them so multiple torpedo shots at multiple targets will not hit. Any ships left warp speed away at speeds ranging from 35 knot to Mach 7! Especially battleships. If you are spotted, a large battleship magically blasts off to at least 50 knots leaving no chance of sinking it. The escorts cheat like crazy, they ghost through other ships to intercept you and suffer no damage from colliding with other ships. To top it all off just as you get out of range of sonar dectection of enemy ships, the damnest thing happens detect you again resetting the alarm timer. Cheating a player in a game is no way to increase difficulty! SCREW THIS GAME!! No wonder people still play old games from way back when! I AM NEVER PLAYING ANOTHER GAME ON STEAM AGAIN!

Real player with 185.6 hrs in game

I’m a huge modded SHIII and SHIV player so I initially scoffed at this one, given how arcady it is, but I caved and bought it because it has to do with subs and let’s face it, there aren’t many sub games around. Shockingly… I don’t hate it. In fact, it’s pretty damn entertaining for short stretches. It’s not a sim by any means, but it doesn’t really pretend to be either. It’s a bit like Aces of the Deep, which, when it came out (10 billion years ago), felt like a Sim because of the immersion factor, but deep down had mechanics that were not far from Crash Dive’s. I feel like the devs left out a lot of immersion to save on costs and also probably from Political Correctness concerns, but that’s really not a huge deal in the end. If you want to play Aces it runs fine under dosbox if you find the right version, but this gives you fairly similar gameplay with passable graphics and a laser focus on quickly resolving encounters so you can go do something else without giving the whole thing too much thought. It’s bite size, and it’s good. Get it if you like WWII sub stuff.

Real player with 87.0 hrs in game

Crash Dive on Steam