From the Depths

From the Depths

coffee tastes like purple

Real player with 4364.8 hrs in game


Read More: Best Naval Combat Building Games.


There is a lot of thing that I would like to say, so I’ll try to keep it brief.

Here are some question from new players who I’ve heard a lot:

Is the Learning Curve steep?

Yes. It not just a learning curve, but a learning cliff, on fire and covered in bears. It would take quite some time to get used to the mechanics of the game.

The tutorials only teach the absolute basics (e.g. its (proprietary) build mode controls and AI programming). For new players, Only finish the first section of it and go experiments with the designer yourself. Expect some ragey moments at this stage as it will bombard you with an insane amount of content (even with over 1000+ hours, I’m still considered quite new by FtD’s community standards). Fortunately, the FtD community have very experienced people who are ready to help you if any problem arises (as long as you don’t say the game as a whole sucks), so I advise you join the Official FtD Discord server as most activities happen there.

Real player with 1167.7 hrs in game

From the Depths on Steam

SHIPS AT WAR

SHIPS AT WAR

I see great potential in this game, the development is very active and content and bug-fixes are added frequently.

I love the building system, you can build whatever ship you like, from small torpedo boats to battleships or even fictional monstrosities from your own imagination.

Real player with 24.3 hrs in game


Read More: Best Naval Combat 2D Games.


good game but i can figure out on how to make a proper hull and the game cant tell you again the tutorial. there is also a budget i dont get on how to change to to edracate

Real player with 16.6 hrs in game

SHIPS AT WAR on Steam

Armada

Armada

Really fun game to play with your friends. I’m astonished that the audio was created by someone’s mouth.

The trailer is exactly what the game is. It’s a nice little indie game to play with your friends and mess around on.

The game could use a server list so you can join public servers or a discord where we can find other players.

Real player with 12.8 hrs in game


Read More: Best Naval Combat 3D Games.


If you enjoy small indie games to play with your friends, Armada is an exceedingly great choice for such an experience. The game is exactly as it seems, a simple navel combat game. You have a ship, two cannons, a gun, and a sword. There’s no directed objectives, but the game doesn’t have much else than the ships. It is mutiplayer, so just jump in a server and have some fun. A unique feature of this game is the audio design, which seems to be (and is, according to the developer.) someone’s mouth making all of the noises. All in all, this game’s price tag is defiantly worth it if you find yourself with some spare time and you find yourself in a discord call. I hope you enjoy playing this game as much as I do, and I hope to see you in public lobbies!

Real player with 0.9 hrs in game

Armada on Steam

Sub Command

Sub Command

Not so much a game as a second job: you can let the auto-crew do much for you but let’s face facts: the appeal of this game is how much it demands from you. Want to work out the firing solution for the 89cm ADCAP torpedo manually? Of course you do, this game was written for you.

The plotline (nasty Russians go to war with the USA for some reason) is not really developed - I’m halfway through the US campaign - BUT the opportunity to play the campaign from the Russians' perspective is a very welcome, plus you have to re-learn the entire control system, this time using the metric system.

Real player with 36.1 hrs in game

This is the sequel to Jane’s 688(i) Hunter/Killer but now under the flag of Sonarlysts. Most features have already been mentioned in my review of 688(i) so I will try to tell only the difference between these two:

  • Higher resolution and better graphics

  • 3 plattforms to operate (688(i), Seawolf, Akula)

  • Single missions and campaigns which can be played as US or russian.

  • Use your voice to command your ship completely (navigation, firing at a certain contact etc.)

The most important part feature, which came afterwards for Sub Command, is the big SCX mod:

Real player with 31.8 hrs in game

Sub Command on Steam

1971: Indian Naval Front

1971: Indian Naval Front

1971 : Indian Naval Front is a Naval Combat game made as a tribute to the Indian Navy towards their contribution during the 1971 India-Pakistan War.

_1971 was a year filled with diplomatic tensions between India and her neighbour Pakistan. As the atrocities by the Armed Forces from West Pakistan against the people of East Pakistan kept increasing, Indira Gandhi, the then Prime Minister of India decided to act on it and determined to liberate East Pakistan(Bangladesh) as an independent country. During the months of October and November in 1971, Indian Navy sent her famed aircraft carrier INS Vikrant and few more powerful vessels to create a blockade against the naval vessels of West Pakistan and her allies in the Bay of Bengal to the East. Pakistan Air Force, on 3rd December, attacked multiple Indian airfields along the North and North West regions of India.

The War had now officially begun!

In retaliation, the Indian Navy sent 3 of her Osa-I class missile boats in an operation codenamed Operation Trident with an objective to destroy the Karachi Harbour. Operation Trident was a resounding success! After this point, major naval operations were kicked off in both the Eastern and Western waters; an encounter with the Pakistan Navy’s Submarine PNS Ghazi being one of them. Indian Navy’s fighter jets like the Hawker Seahawk were also used to destroy many East Pakistani Airfields and Harbours like Chittagong and Cox Bazaar.

On 16th December, Pakistan eventually signed the Instrument of Surrender and Bangladesh was declared an independent country.

1971 : Indian Naval Front will enable you to experience pretty much all the Indian Navy operations executed during the 1971 War including transmission of intel through morse codes!_

Features

  • Play with iconic ships of the Indian Navy like INS Vikrant, INS Rajput, INS Brahmaputra, INS Veer, etc.

  • Experience real world missions in the form of a campaign like Operation Trident, taking out PNS Ghazi, destruction of airfields, etc.

  • Wreak havok from the air using the Hawker Seahawk of Indian Navy.

  • Fly the classic Westland Seaking helicopter for recon and search and rescue missions.

  • 15 levels of naval and air combat missions.

  • Transmit Morse Codes to deliver intel as part of the Military Intelligence team.

  • A Quick Battle mode with preset scenarios and classic time-trial modes.

1971: Indian Naval Front on Steam

The Last Leviathan

The Last Leviathan

The Last Leviathan Is Truly an amazing Game with a simple but brilliant game mechanic.

Build A Floating, Armored Ship And Take on The Sea!

Testing the build of your ship as you sail, you have the option to fix or adjust (when not in Battle) the Ship, To anything from The weight to the Weapons to even the style.

The Art Style is very reminiscent to Legend Of Zelda - Wind Waker.

because the quality of the game is so stunning and visually appealing it would almost be taking as a game developed by nintendo in the craftsmanship alone.

Real player with 32.4 hrs in game

As a simple ship building and sailing sandbox this game let me entertain myself for a good 30 hours before it’s limitations and flaws started to suck the enjoyment out of it.

The ocean wave and wind physics are outstanding, and really provide a test for the ship designs you can come up with. You can add lots of water propellers, ballast, and even functioning wings if you want to try making a sort of hydroplane design for speed.

Outside of the sandbox, there is really not much else to do, there is no substantial “game” there other than the sandbox.

Real player with 31.5 hrs in game

The Last Leviathan on Steam

Dieselpunk Wars

Dieselpunk Wars

I think I am the player who has been playing this game for the longest time ever (most of them spent on building stuff in creative), and I did enjoy it and had high hopes. But still…

Abandonware

Several serious bugs exist, including one that makes airships pretty much unplayable.

The Devs have been informed of those bugs for months but no action was ever taken.

They also stated on Discord that the May update is going to be the last update, so consider it officially abandoned.

Severe Lack of Content

Real player with 466.8 hrs in game

A very good game.

Important notes:

Movement:

Movement on the ground for wheeled/tracked vehicles is generally pretty good, the only issue i tend to have is the velocity being canceled completely by trees/random geometry such as rocks. Movement also feels very slow/tanky however i think that fits the game just fine. Sea/Air movement works perfectly well, though i couldn’t get a walker to work.

Building/UI/Keybinding:

I have a few nitpicks about it, namely with not enough keybinds/options for keybinds in the building menu, and not being able to press esc to exit out of some menu prompts. There are some bugs here, as you might guess from an early access game, but aside from the occasional incorrect mirroring, it works just fine.

Real player with 65.8 hrs in game

Dieselpunk Wars on Steam

VTOL VR

VTOL VR

This game is fucking awesome. I don’t really know what to say about it but this game feels really good, its fun, has a nice community, mods. the game feels realistic but very easy for anyone to pick up and improve, most of the technology in-game actually exists irl, but in-game its very simplified

Real player with 75.2 hrs in game

great game, tons of amazing modded maps and planes. if you like any flight sim get this. its controls are super easy to learn, understanding weapons may take some time but you will learn it pretty fast if you just watch a couple videos and play with them yourself.

Real player with 68.7 hrs in game

VTOL VR on Steam

Crush Depth: U-Boat Simulator

Crush Depth: U-Boat Simulator

Disclaimer 26.04.2021 the reviewed game is subject to heavy changes and will soon be outdated because Crush depth receives everyday small updates and every thursday a larger one.

The Crush Depth: Tech-Demo currently just a tech demonstration and exactly only that this tech demo is not for the mainstream user who expect to have instant action and a quick gameplay. The game is in its very early construction and lets you see how a game gets developed from the bare bone up and you will get all updates and the finished game if you buy it this demo.

Real player with 30.5 hrs in game

“He who wants to be victorious on the sea must always attack!” - From The Submarine Commander’s Handbook, 1943.

Though there is much, much left to be done, and heavy optimization that needs to be done with what is already in play(the frames on modern hardware are not great), nonetheless what is already here should prove to be quite interesting for anyone who takes the risk and plunges in, as I did.

Crush Depth is not a game that holds your hand: It is a game that expects you to learn how to operate a U-boat, and to do so properly and effectively. I was under the false impression that the U-boat was not currently able to move–I was proven wrong a little while ago when a kind fellow of the community showed me how the engine worked in the museum exhibit that you can train on. I had to learn myself how to work the electric engine by looking at the valves that existed and doing what I thought was the way, and sure enough it was.

Real player with 26.4 hrs in game

Crush Depth: U-Boat Simulator on Steam

UBOAT

UBOAT

Making a grown man cry over pixels

(sorry about my bad spelling, not native English speaking)

I am one who realy enjoys crew maneging so UBOAT is perfect for one like me. Before comming to the part about tears i will post a few things about where i think the game should be tuned abit

1. Crew manegent (skills, custemice name etc) . Need to make an easyer way to look at crew and promote, assign etc, killing me jumping in and out between the menu, make an arow otr something so you simplu can 1 click to next crew member

Real player with 248.4 hrs in game

So I’ve been eagerly awaiting this game for what feels like months here are my first impressions, my pros and cons and my lasting takaways. (This is kind of a review in progress due to alpha and that i’m not exactly “deep” - no pun intended- into the game (which i’ll get into.))

First Impressions

My first Impressions were, kind of a better version of Shelter, another game in the simulation/strategy genre, but instead of a fallout shelter and surviving a post apocalyptic wasteland i had the duty of helping a UBOAT full of eager (and not so eager) sailors ready for the trials and tribulations of war, i quickly did the tutorial and stumbled onto the sub. Overall aside from small UI opinions i liked it. Recruit some sailors, get a mission from HQ, and head out to sea. Easy enough right? I didn’t complete a single mission for my first… 10 or 15 was in the bag and i was either dead, dying, or wishing i was. The game has some bugs and some aspects that just weren’t so obvious. for example, trying to launch torpedoes at my first target and having them all explode on board (either it really happened or it was coincidence that i launched 4 torps and 4 explosions went off on board the sub) all the power on board went out after the first one so i couldn’t really tell. Another time i had to force a restart was just sheer incompetence, not knowing i’d lose my ships location if there was no navigator i thought i had entered a non playable zone and ended up in a UBOAT limbo. The game read “Full map not available” which i immediately thought was the game telling me i had ventured into part of the full game, not available in the alpha. Or when i scuttled a friendly sub due to the crew being killed and to not let it fall into enemy hands all via the mission menus, only to be made an enemy of my allies and engaged on sight as i returned to port. There were plenty of hiccups like these, either bugs or lack of understanding/explaining but i was determined to give the game a real shot.

Real player with 156.7 hrs in game

UBOAT on Steam