战术狂想1(Chimera of Tactics 1)
Ugly and buggy, 0 effort garbage.
– Real player with 0.8 hrs in game
Read More: Best Naval Combat Mouse only Games.
Mini ship wars
Lucky me gets to write the first review for Mini ship wars (the developer didn’t bother capitalising each letter in the title).
This isn’t really a game, it’s a ripoff of a GameMaker Studio 2 template/tutorial for making a top down shooter game. It’s complete garbage. GMS is a complete garbage engine, and copying + pasting a template for the engine isn’t suddenly going to generate a video game of any quality. They didn’t even bother making a fullscreen mode.
Why would anyone do such a thing, publish such a terrible non-game on Steam, you ask? Well take a look at the ridiculous $10 USD price tag, and it suddenly becomes clear. This is a nasty cash grab. Then you look at the name of the developer, “Phoenixxx Games”. They’ve pulled this crap before. That’s all they do.
– Real player with 0.2 hrs in game
Read More: Best Naval Combat War Games.
Am I crazy? Yes, because I bought this game
– Real player with 0.2 hrs in game
Armada
Really fun game to play with your friends. I’m astonished that the audio was created by someone’s mouth.
The trailer is exactly what the game is. It’s a nice little indie game to play with your friends and mess around on.
The game could use a server list so you can join public servers or a discord where we can find other players.
– Real player with 12.8 hrs in game
Read More: Best Naval Combat 3D Games.
If you enjoy small indie games to play with your friends, Armada is an exceedingly great choice for such an experience. The game is exactly as it seems, a simple navel combat game. You have a ship, two cannons, a gun, and a sword. There’s no directed objectives, but the game doesn’t have much else than the ships. It is mutiplayer, so just jump in a server and have some fun. A unique feature of this game is the audio design, which seems to be (and is, according to the developer.) someone’s mouth making all of the noises. All in all, this game’s price tag is defiantly worth it if you find yourself with some spare time and you find yourself in a discord call. I hope you enjoy playing this game as much as I do, and I hope to see you in public lobbies!
– Real player with 0.9 hrs in game
Anchor Up
Anchor Up is a calming strategy puzzle game about out-manoeuvring your opponent’s ships by careful navigation and weapon placement. The weapons you choose, and where you place them on your boat are all part of the puzzle.
To complete each puzzle, you must sink the enemies' ships whilst avoiding the same fate for yours. Can you outsmart your foes? Can you escape the grasp of the Azarak forces?
What to Expect
-40 hand-crafted puzzles with diverse modes
-10 unique weapons to unlock
-New puzzle and movement mechanics introduced throughout the experience
-Multiple locations with varying weather and visuals
How to Play
During your turn you can either move your ship or you can use one of your weapons. The enemy ships (AI) will all then take their turn with the same two options. In the next phase, if any weapons were used by the player or the enemy in the previous phases they will be triggered/updated, for example cannon balls moving or lasers firing. Where you place your weapons is also important, so you can correctly align your weapon with an enemy! These core gameplay mechanics are then built upon with new environmental objects, varying enemies/weapons and much more in order to add layers of complexity towards the end levels!
The movement in Anchor Up is a key part of the puzzle: your ship takes up two tiles, the front of your ship and the back of your ship. This means that thinking ahead is key to victory. When moving tiles, your boat rotates to face the direction you just moved, careful manoeuvring and navigation is vital! If you get a hit by a weapon or an enemy is in an adjacent tile (your ship being boarded) you fail the level.
My Sail And My Sea
My Sail And My Sea - from a screenshot to a game, the inspiration for making this game originally came from a screenshot of the game MineCraft, which is a sail warship built of blocks, but it can’t move, and It doesn’t fire. It just stands there quietly, like a bonsai. So, I first created the blueprint editor, and then designed a customizable sea world, associated with both, and gradually enriched other game content.
Blueprint editor
The blueprint editor is a tool that allows you to stack your battleships or whatever is interesting with cubes. You can also get blueprints from other players to enrich your inventory. The more blueprints, the more game content abundant. Blueprints determine the specific performance of various ships in the game, which can be strong or weak, large or small.
Naval battle and operate the cube warship
The warships generated by the blueprint are all “alive”. In the naval battle, you can operate a warship to move or attack, shoot at each other with hundreds of guns, smoke billows, and defeat the enemy warships to get rich rewards.
Random map and transform the world
At the beginning of the new game, ports, lands, resources and various ships will be randomly generated. As the game goes on, you can also constantly transform it, so that it really belongs to your own sea.
Encounter war
Encounter battle is a kind of battle on land for specific crew members. It is different from real-time naval battle. It is in the form of round battle chess. If you make some crew members into soldiers, you can take part in the battle. Please ignore their bullshit in the battle.
Port management
In the beginning, you only have a free port and a small ship. Through continuous growth, you will have ports all over the world, and you will drive even larger warships. The bigger the ship, the more crew and financial support you need, which means you More ports need to be controlled.
Maritime trade
Maritime trade is an important way to make money. Take an order, purchase goods everywhere and then transport them to the destination. You can get
considerable profits.
Catch parrots
Don’t forget to catch parrots. In the early stage of the game, they will play a good role in lubricating corresponding to different development routes.
Communication
QQ group:766741697(group 1)
ICBM
ICBM is a great way to kill an hour, along with a few hundred million people. It’s got a bit of a learning curve to it but it’s simple enough that you can pick most of it up in 2 or 3 games.
What I find interesting (and a little terrifying) about ICBM is how nothing is permanent and how the game always keeps you at the edge of your seat, because much like a real nuclear war, you could find yourself and everything you’ve built being vaporized by thermonuclear weapons at a moment’s notice. If you build an airbase, the enemy can nuke that. If you build missile silos, the enemy can nuke that. If you build submarines, the enemy nuke that. The game effectively works out to be a scramble between you and your enemies as you try to keep tabs on where they’re keeping their city-melting goodies, as well as protecting your own, either by keeping them well-hidden, or building enough defences that the enemy can’t smash through them until you’ve already turned their continent into a giant radioactive parking lot. Then there’s also the question of “Should I attack first or is that going to end horribly for me and 85% of my country’s population”, which then promptly leads to the question of “But If I don’t do anything, are all my cities going to be on fire in 5 minutes” which means you’re always guessing, or always trying to find out.
– Real player with 385.2 hrs in game
I had to go back and change my original positive review to inform you not to buy this. Multiplayer community is dead and its been less than a month since the game lauched.
Game already has rampant hacking which ruins the game for everyone. Not to mention that the actual game itself is not really that fun after a few games.
Matches are 95% build up and 4% figuiring out who to attack and 1% fun combat. Most games you’ll build up for 35mins to literally not be able to use a single one of your nukes due to the game ending due to nuclear contamination via a massive barrage two guys release at once and even if you launched right then your nukes would not hit the ground before their nukes end the game.
– Real player with 43.3 hrs in game