Aircraft Carrier Survival
https://store.steampowered.com/app/1450300/Battleships_Command_of_the_Sea/
Take control of the aircraft carrier, its crew, officers and planes during WW2. Give an example of military prowess by choosing the right equipment, crew, and escort for the mission. Remember that your success will depend greatly on your flexibility in managing the available fleet resources.
Assign a crew and choose what your officers should focus on. Your ship has many stations to man, and proper management will be the key to executing your plan, whether by taking on an enemy directly, sneaking past them, or taking an alternative route to completely avoid contact.
Your damage control teams can handle fire outbreaks, torpedo strikes, hull flooding, enemy bombardment, airstrikes, and suicide attacks from enemy planes, but not all of them at once. Assess which threats need to be dealt with first in order to survive.
Use maneuvers, aircraft, anti-aircraft turrets, and whatever else you can to survive the enemy attack. Make sure that any enemy who dares to attack you will end up in the depths of the Pacific.
Will you risk all lives on the vessel to save the one in need? Do you have what it takes to make a decision on the spot? No matter what, some sacrifices will be necessary and the only source of redemption is victory.
Use intel collected during recon missions to prepare pilots and aircraft for large operations. Target enemy land bases and even their entire fleets. Identify opponents before choosing attack directions and deciding the sequence of targets and maneuvers.
Read More: Best Naval Combat Simulation Games.
Winds Of Trade
So far I have played about 100 hours of this excellent game, and thought I’d give it a thumbs up with a quick reveiw because there are not many reveiws yet, and many of them refer to earlier versions.
If you’ve ever played a Port Royale or Patrician game, you’ll get the hang of it pretty quickly, but there are differences, such as the fluctuating market prices, which vary much more realistically. Also, there is a stock exchange, and your decisions regarding buying and selling goods in the various ports will have a direct effect on share prices. You can make big money investing in a company, supplying it with raw materials and selling their products.
– Real player with 640.0 hrs in game
Read More: Best Naval Combat Simulation Games.
This commerce-heavy fleet game delivers what it promises. The supply chain dynamics are well balanced and the economic engine seems well tuned. The combat is boring… maybe that’s why it’s not called “Winds of Cannons”. As an economics-heavy trading game, this is quite fun.
The battles are very uninteresting, just turn based clicking to shoot cannonballs at ships (there is a very limited amount of tactical decisions to be made, ie ship position, but since its primarily a trading game, your ships probably won’t be anywhere near each other). Battles are just enough danger to justify defensive ship upgrades, but otherwise boring. I attempt to escape them whenever possible - there’s essentially no good that can come from them, just ship damage and perhaps a paltry amount of cargo. Don’t buy the game for the battles.
– Real player with 191.1 hrs in game
Port Royale 3
You could spend your life playing this brilliant game. Well I have - .
Just imagine being in a time where you have more control over life - no atomic bombs just cannons swords and primitive guns and your own skills.
You travel from town to town as a merchant buying and selling and if you are good at it you amass quite a lot of money.
You make a lot more when you gain experience and title then you get assignments from towns - and oh how good is that - you feel good because the town folk or government leaders talk with you and want you to marry there daughters.
– Real player with 492.9 hrs in game
Read More: Best Naval Combat Simulation Games.
Port Royale 3 is an epic story of European powers expansion to the Carribean Islands, the Southern U.S. States, Central America and the Northern town of South America. The game is entertaining and will continue to be a favorite in many years to come. Each town produces five commodities and trades 20 commodities in the market. The game offers almost everything a player wanted such as trading, town building, sea battle with pirates and trading ships of five other countries. After playing for 229 hours, I would say I like the game and would continue to play it in the future. The following will support what I said that I like the game:
– Real player with 235.8 hrs in game
Port Royale 4
I’ve played Port Royale 2 and 3. They were good games,not great ones but they were fun to play for a while. Enter Port Royale 4. My first observation is why have trading ships at all? I played as a merchant and built farms and production centers to bring down the cost of items I sell. Unfortunately you have to sell massive quantities of them in order to keep you head above water. Unfortunately, you can’t sell enough with your fleet no matter how big it is because trading ports will only accept a specific amount of a product before your forced to sell below what it cost you to produce the items. A temporary way around this is to sell the product to the market in the town where you produced it. You can make quite a bit that way but it only serves to help you break even because your trading fleet is fundamentally useless.
– Real player with 95.2 hrs in game
TL:DR Port Royale 4 is a fun trading game with a few caveats especially for returning players. But it is a trading game through and through, so those who find such games boring will probably not enjoy it.
Actual review (based on latest beta, it will be updated if it turns out some of these points are not true anymore)
What is Port Royale 4?
Port Royale 4 is a trading game set in the late 16th/early 17th century Caribbean.
What is it like?
If you haven’t played any Port Royale game before…
– Real player with 56.8 hrs in game
The Pirate: Caribbean Hunt
Q: Why is being a pirate so addictive?
A: Because when ye lose yer hand, ye get hooked!
‘The Pirate: Caribbean Hunt’ is the best-value entertainment I’ve had for years. Perhaps that’s partly because I’m a fan of square rigger ships and 1700s maritime history.
Sailing sumulators tend to be expensive, so finding one that is an excellent game, was a happy day for me. I think the devs may have made a strategic mistake in not charging for this game. (People assume a game can’t be any good if it’s free.) I think it’s a gem among seafaring games.
– Real player with 438.0 hrs in game
The Pirate is a pretty enjoyable game for any PC player who enjoys this genre. The game was installed long before I started playing it. There is a brief in-game tutorial. Half of the fun is just tinkering with the user interface and reading the tips that are presented on-screen and in the Help menu to learn how to get the most out of this game.
It features a 3rd person world exploration gameplay where you start off with one ship. The tutorial-like missions help you with navigation and basic tasks like buying / selling, repairs and ship upgrades. I rather enjoyed how the designers didn’t lock the player into one style of play or another.
– Real player with 324.1 hrs in game
Windward
The gameplay dynamic in Windward goes from calm, controlled and thoughtful (if you’re looking for trade routes and quests to build up your towns), to outright mayhem and sudden and repeated death (if you’ve ventured into a tough pirate region, or a combat instance).
These are some basic facts to know, if you’re considering a purchase:
The game begins with creation of a World, somewhat under the control of the creator, in terms of its shape, the challenges it will present, and some other global features. The world consists of a large number of rectangular regions, each of which contains a procedurally generated terrain and oceans, with a few coastal towns scattered in each. The next decision is to choose your starting faction. There are several Windward factions, all of which are allies by default, and each comes with a different set of advantages and drawbacks, which are described to you when you’re asked to choose: maybe you want to get rich as an Exchange captain, or rampage the seas wiping out pirates with Valiant, or … the choices are yours.
– Real player with 885.2 hrs in game
Over all, I do enjoy this game in small doses. The Pirate genre is sadly under-served in video games. I’ve played a few from Sid Meier’s Pirates (which I loved, for the most part), Assassin’s Creed 4 (which is beautiful and interesting, but needs more sailing) to New Horizons 2 (which is for me the absolute gold standard for pirate games.) Windward isn’t as good as those guys. At all. You could forgive Black Flag for not having a robust trading system since it is an action game. You can forgive Sid Meier’s Pirates for not having a developed 3rd or 1st person character action since its focus is on piraty things. You can forgive Uncharted Waters 2 for not having beautiful graphics because of its age. But they all offer something special. Windward doesn’t have a robust trade system so at least it has what the other games have, right? Well, no, the graphics are pretty average. Graphics aren’t everything, at least you can develop your avatar through some sort of story or purpose. Except… you don’t really have an avatar. In fact, there’s no story at all. In fact, the premise is not even “here’s a boat, go and do as you see fit”, it’s more of a sentence fragment of “boat”. Ok, fine. Boat it is.
– Real player with 225.9 hrs in game
Blood and Gold: Caribbean!
Tl&dr: whatever you expect from this game (M&B battle style, trading), search for it somewhere else, it is not difficult to find something better.
Mount & Blade engine, extended trading system, naval combat, main story… sounds perfect, what could go wrong? These were my thoughts when I bought this game and I got my answer very quick.. too quick. Everything can go wrong.
Honestly, it feels like someone took Mount & Blade, Sid Meier’s Pirates and Port Royale, stripped all the good parts from all these games and then mashed them together.
– Real player with 130.7 hrs in game
Ok, so my review is basically a bug list that needs fixing from the devs:
Crashes when trying to retreat during special missions. Being able to see the battle play out is ok, but your maps often mess up the pathing, and then it can take forever. There’s no way back to the menu screen then.
Not being able to control your men during special missions. If you ask me to do a 31 v 31 skirmish with native gear against armed enemies, then letting me use the basic mount and blade commands would be nice
– Real player with 100.3 hrs in game
Merchants of the Caribbean
Very enjoyable though some levels were very challenging. It’s like many point and click time management games, but requires a lot more strategy, which was a really nice change of pace!
– Real player with 19.7 hrs in game
Fun little time management game with mini games. You go to each island and gather resources and disable totems with objectives to complete and all in a time limit.
Then the mini games : one is you on ship and pirate ship has come and you have to shoot cannons and repair ship at same time, if pirate damage bar goes to zero - you win, if you run out of energy - pirates win (you get energy from repairing the holes the pirate ship makes - but you do run out of repair materials at some point) and at same time the pirate ship throws ropes with anchors on your ship and little men with bombs walk over. if that bomb goes off on your ship , you lose.
– Real player with 12.7 hrs in game
Sid Meier’s Pirates!
Facts:
One time I played this game instead of studying for midterms. I never did better on midterms in my life.
Opinions:
This game is minigame-based-game-making done right. Sailing, naval battles, land battles, swordfights, dancing, sneaking into and out of town, and searching for treasure are each done in distinct minigames which are (except for sneaking and searching) engaging enough that I never think, “Aww, dang, THIS again. If only I could skip this.” (and sneaking and searching are only needed rarely enough to be a nice change of pace 90% of the times).
– Real player with 227.4 hrs in game
“SAIL HO!
The lookout reports a sail on the horizon.
Shall we?”
…
I don’t know how many times I saw that phrase in the past. I must tell you, that I’m in an easy, yet really hard position to share my view about this game. Because how could I write a subjective review, while being an ultimate fan of “PIRATES!” C64 version? Just look at my avatar here… :)
Some reviewers here already shared some really useful and detailed information about certain parts of the game… “pros and cons” are known for now… so for this time, let me please share my feelings, impressions, and express my passion for the game with you instead. Hence this won’t be a “generic” game review.
– Real player with 76.2 hrs in game
AHOD: All Hands on Deck!
AHOD: All Hands on Deck is a vehicle based multiplayer deckbuilder. It is a balanced blend of fast paced vehicle action and deck building strategy. Set in a dangerous pirate world arena, players must duke it out in PvP and PvE action for limited resources. Stockpile unique cards, play the market, and reveal a new way to play each time.
Vehicle Action ☑
Arena Multiplayer ☑
Deckbuilder ☑
Fame and fortune await.