Waves of Steel
TLDR main selling points:
1. A faithful Warship Gunner/ Warship Commander successor
2. Simple-to-use part-based building system, for building your own warship
3. Very easy to mod
4. Fight zany enemies
Now, the rest of the review:
I have been waiting for a VERY long time for any successor of Koei/Microcabin’s Naval Ops: Warship Gunner/ Warship Commander series. Waves of Steel is by far the closest to the original with considerable improvements to the ship design process. Of course, since this is 2021, it also supports modding.
– Real player with 112.9 hrs in game
Read More: Best Naval Combat Simulation Games.
This is a very good game in the vein of the PS2 Naval Ops series, specifically Warship Gunner 2. You design a ship, face off against overwhelming numbers of enemies, and then pick up new techs to build a newer, better ship the next time around. This allows for some experimentation, possibly adding dozens of guns to a ship or removing them all in favor of torpedoes. Additional systems can be added to improve radar range, rate of fire and the like. There’s no single “best” build even if the game gives progressively better options. Between flags, decals and paint jobs, every ship really ends up feeling like it’s yours.
– Real player with 46.9 hrs in game
Blazing Sails
Early acces? It’s already insanely playable, nothing seems to be really missing and no huge bugs.
It’s a 4man team battle royale, it seems to take a lot of inspiration if not downright most of it’s stuff from sea of thieves.
The rounds are 5 - 20 minutes, divided in mostly 2 parts:
Looting and fighting.
during the looting fase you might run into other people on land, so combat ensues.
When sailing to the next island you might run into another ship, ship to ship combat ensues.
The safe area, as with every BR gets smaller and smaller, forcing ships closer and closer, these fights can turn very hectic very quickly.
– Real player with 256.5 hrs in game
Read More: Best Naval Combat Co-op Games.
–-{Graphics}—
☐ You forget what reality is
☐ Beautiful
☒ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
—{Gameplay}—
☐ Very good
☒ Good
☐ It‘s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don’t
—{Audio}—
☐ Eargasm
☐ Very good
☒ Good
☐ Not too bad
☐ Bad
☐ I’m now deaf
—{Audience}—
☐ Kids
☒ Teens
☒ Adults
☐ All
—{PC Requirements}—
☐ Check if you can run paint
☐ Potato
☒ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
—{Difficulity}—
☐ Just press ‘W’
– Real player with 119.5 hrs in game
NavalArt
At first I was skeptical of this game. I guess just something about it looked off- like an advertisement for a mobile game vs. the game itself. I bought it partly because of its low price (it may have gone up by the time you are reading this). While there is definitely some room for more content in general, I was shocked by how convenient it was to do exactly what I wanted: build ships. It’s super easy to stay updated on the dimensions, displacement, total hit points, etc. while in the process of building. What’s more, downloading ships from the Steam Workshop and pitting them against each other is a blast! If you’ve played World of Warships, combat in Navalart is essentially that but a bit simplified. The sheer fact that you can have WoWS-esque battles with ships that YOU and others like you created is amazing. I know there is a plethora of other games where that is possible, but I don’t think I’ve found another one that is, as I said earlier, as convenient as Navalart.
– Real player with 651.4 hrs in game
Read More: Best Naval Combat Wargame Games.
This game is what Battleship Craft should have been.
It’s like my dream came true, what would it look like on PC. This is it.
This game has so much potential and I think the dev needs some more time, but it has the potential to be one of the best ship building games out there. You can build anything from small boats, like PT Boats up to Destroyers, Cruisers, Battleships, (Aircraft carriers) and everything beyond your imagination. The limit is your fantasy like really.
For exmaple I have built some realistic destroyers, but also my own creations of BB’s and cruisers, you can build what you want.
– Real player with 159.3 hrs in game
Wolfpack
As a sub sim enthusiast since 688 attack sub (1989) I can tell you that Wolfpack is the next sub sim you’re going to want to play and will probably continue to play for years to come. This game is truly a profound experience!
To those with some familiarity with this genre you can expect this title to fall on the opposite end of the spectrum that the recent release UBOAT is on. Uboat is a crew management simulation. For perspective, Silent Hunter III would fall somewhere in the middle, as there is time compression and crew management but the player orders their crew to perform the individual functions on the boat.
– Real player with 266.1 hrs in game
First off, if you are looking for single player experience, go back and grab yourself SH5 and The wolves of steel modpack.
That is, in my opinion, the best submarine simulator there is.
That being said, Wolfpack has unique hands on approach with controlling the boat itself, and it really is the best aspect of the whole game, that and the ability to play with other people.
After all the good things (two things) to say about this “sim”, I would NOT recommend the game for anybody. Not on the regular price at the very least. The game is really buggy (graphic glitches, sound bugs of massive forest fire starting on your boat, being able to drive too deep with diesel engines running, AI only caring about the boat that has done the most damage. to mention a few)
– Real player with 180.2 hrs in game
Naval Battles Simulator
The more I play this game the more I see the potential but more the really bad failings.For those old enough to remember, this looks like a re-vamp of an old DOS Game, I think it was something like Great Pacific Sea Battles which was on Amiga and had about 5 different versions.This game reflects that in most ways with a modern twist.It is a slow time, strategy game where you put ships against each other. Its very basic but kind of addictive and will bring out the inner tactician in you.I wish I could give this a neutral review because the developer would appear not to be English, and the English is fairly poor - understandable, but for an English speaker it loses gloss.A lot of the controls are not perfected. For example, if you click on your own ship in the “Damage” screen with your right mouse button, you will either damage your own ship or flood it. Additionally, when you try to purposely flood parts of your ship, you can’t stop the balance of water when it stops. It’s little things like this that need to be tweaked as they are frustrating parts of gameplay.Additionally, if you choose a battle you can flick between the Axis and Allies - which takes away the fog of war element depending on which side you choose.The Campaign part is the most promising but also the most frustrating - the tutorial gives you a basic idea of how to operate your ship and this works well for the Battles only element. But the Campaign is just difficult to understand.I would love to work on the developers with the English and suggestions on how to make this game better and more usable. For the older generation who don’t want all flashy graphics but the equivalent of a large tactical naval game of chess, this game has potential - but needs to be improved to give a solid thumbs up.In its current state its not worth the price tag due to poor English, buggy controls and lack of a Campaign tutorial. But the simplicity and playability of its game is worth investing in, if it was under 10 pounds.Good potential, not finished article yet.
– Real player with 124.5 hrs in game
As said somewhere on Community Hub “Don’t let simple interface fool you”.
You can decide how deep you want to dive into management. Either CPUvsCPU strategy and clicking on Automatic battle (to be able to replay if not satisfied with outcome), or manually design route to each convoy and control every battle same way manually.
Game have clear representation model of major naval objects enough for good variety and complexity of gameplay. There is some drawbacks and some advancements, but when you get understanding what exact action does and what does not you get some clear way to do the things.
– Real player with 36.7 hrs in game
IronWolf VR
Ironwolf really nails the idea of being a VR game. Everything (apart from the menus) is controlled by wheels and switches that you have to pull or turn or require other physical tasks. It makes the game much more immersive, yet it doesn’t make the game more annoying or tedious.
The game can be played as singleplayer, but it’s much more fun to play together. Up to 4 players can play together, and the more players are playing, the more fun the game gets. Sadly right now It can be hard to find a full lobby, however it isn’t too hard to find at least 1 player to play with. The community itself is extremely nice too, I didn’t encounter even one player who was toxic, yelled at others or insulted anyone, and mistakes were often forgiven, even if they caused the mission to fail.
– Real player with 98.3 hrs in game
First off, love the game, and I am using a Samsung Odyssey Mixed Reality headset and controller - which isn’t listed in the supported headsets, but works great. Controls all work and are where they should be.
The graphics in this game are, in my opinion, not phenominal, but definitely good enough to be a highly immersive experience putting you in a WWII era submarine. I bought a space ship SIM based on a highly popular sci-fi franchise the same day as this one, and while the graphics in that one are very nice and polished, I don’t think it is anywhere near as fun as this game is.
– Real player with 82.0 hrs in game
The Viking Way
–-{Graphics}—
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
—{Gameplay}—
☐ Very good
☑ Good
☐ It‘s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don’t
—{Audio}—
☐ Eargasm
☐ Very good
☐ Good
☑ Not too bad
☐ Bad
☐ I’m now deaf
—{Audience}—
☐ Kids
☑ Teens
☑ Adults
☐ All
—{PC Requirements}—
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
—{Difficulity}—
☐ Just press ‘W’
– Real player with 47.3 hrs in game
The Viking Way
The Viking Way; an ambitious project that aims to bring a Viking experience into the 3D RPG world. Upon playing I could see the amount of work being put into this project, through their slowly chipping away at every unpolished surface in the game with every update.
It’s Medieval times, when the Vikings rule the high seas and warring factions fight for new land and dominance over other factions. This is where I come into play; I am about to set off on a journey to represent the Faction Ribe and make my father proud.
*– [Real player with 27.7 hrs in game](http://steamcommunity.com/profiles/76561198329404521)*
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![Block of Rum](https://cdn.cloudflare.steamstatic.com/steam/apps/1009180/header.jpg "")
## Block of Rum
(!!!MAJOR REVIEW CHANGE!!!)
So originally, I had said I would not recommend this game, however I also stated that I would change it if my problems with the game were fixed. So, I am happy to say that with the update 0.7.1 (which was the next update after my review) the following problems have been fixed to my satisfaction.
1: Inability to escape from battle (FIXED)
2: Lack of Warning about losing inventory (FIXED)
3: Quest tracking (FIXED)
Sooo, since all my complaints are fixed to my acceptance, I am happy to change my review to RECOMMEND! I left my complaints so you can see what I was upset about. Hope this helps!
*– [Real player with 17.9 hrs in game](http://steamcommunity.com/profiles/76561198053217225)*
I really got hooked on the construction mechanics, i would definetly play for hours building ships if there were more materials and color options for said materials. A few comments on the construction though, i would really like more available visibility while making designs (360° vision). Most of the UI needs fixing (better construction inventory, texts that fit), but i indeed liked where the game is going and the potential it has. I would love to help in the translation if you are planing to doing it also in spanish. counter or markers for needed sails or weight balance would be great. For now, I'll keep designing ships till i get the perfect one. Good luck and keep on the good work…
*– [Real player with 16.1 hrs in game](http://steamcommunity.com/profiles/76561198325639608)*
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![GunFleet](https://cdn.cloudflare.steamstatic.com/steam/apps/568580/header.jpg "")
## GunFleet
With 542 battles and 65 hours of gameplay (im on level 56 with four Tier 3 ships) i can only advise: avoid it, its a badly balanced game with bad matchmaking. The main problems are equal as you seen in WoT: you will be angry on your team mates whose run headlessly into battle and die in the 1st min, left you back with 3-4 enemies. Usually if you try to grind up your heavy ship you will be put into battle with 3 enemy submarines. Your double daily runs will fruit 0 XP, because subs kill you in your way with not even knowing what hit you or where are you hit from. No chance to win, prepare to lose even 3 or 4 kills matches…
*– [Real player with 65.8 hrs in game](http://steamcommunity.com/profiles/76561198021024390)*
Really good game!
Its got Battleships (the heavy craft)
Cruisers (Medium craft)
Destroyers (Light craft)
and subs!
Its fast paced and you can use depth charges!
It's WoWs without fire mechanics… WT's boat thing, but with subs! Steel ocean's depth charge/subs, but the ships and subs are much better in terms of movement (the turns are more realistic) and in the aiming...
This game gives you ROCKETS! Which is sick! Not only that, the torpedoes are really fast! And takes skill to hit them, it does have something to help aim the torps (which is really good!). You can hide behind an island, deep dive or use smoke to hide from enemy fire. Wows mechanics - use conceilment BS.... DDs never spotted, smoke is always up, random BS like that.... This game just needs more players and people to give it more of a chance - its really good! There are some mechanics that could use some work, but I haven't been able to pinpoint which ones yet... Just feels like one or two mechanics (maybe how the sub feels when aiming, you can't see much...)
*– [Real player with 23.9 hrs in game](http://steamcommunity.com/profiles/76561198262986583)*
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![MODERN NAVAL COMBAT](https://cdn.cloudflare.steamstatic.com/steam/apps/1309780/header.jpg "")
## MODERN NAVAL COMBAT
This game is a naval battle simulation real-time strategy game.
Our goal is to restore as far as possible a long-sea battle from the 1970s to around 2020\. Tired of bombarding the battleship's main gun? Let's get some high-tech.
camp:
The Chinese navy that has developed rapidly since the 21st century
Old but still very deadly Russian Navy
And the unparalleled U.S. Navy
unit:
Each camp has almost all marine equipment from the 1960s, which refers to the first three decades of the 21st century.
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