Armada
Really fun game to play with your friends. I’m astonished that the audio was created by someone’s mouth.
The trailer is exactly what the game is. It’s a nice little indie game to play with your friends and mess around on.
The game could use a server list so you can join public servers or a discord where we can find other players.
– Real player with 12.8 hrs in game
Read More: Best Naval Combat 3D Games.
If you enjoy small indie games to play with your friends, Armada is an exceedingly great choice for such an experience. The game is exactly as it seems, a simple navel combat game. You have a ship, two cannons, a gun, and a sword. There’s no directed objectives, but the game doesn’t have much else than the ships. It is mutiplayer, so just jump in a server and have some fun. A unique feature of this game is the audio design, which seems to be (and is, according to the developer.) someone’s mouth making all of the noises. All in all, this game’s price tag is defiantly worth it if you find yourself with some spare time and you find yourself in a discord call. I hope you enjoy playing this game as much as I do, and I hope to see you in public lobbies!
– Real player with 0.9 hrs in game
Out of Reach: Treasure Royale
7.8 hours of gameplay, here’s my take:
Mechanically speaking for a BR, it works. There is minor input lag that has nothing to do with VSynch as I don’t use it, but it’s not game breaking. The combat needs a bit more polish as it can be a little rough. It definitely needs more human players, but the community is organizing lobbies so there is opportunity. The ship combat is pretty fun too.
The fact this isn’t a pure BR in the sense that you aren’t just killing makes it fun, and the ship combat gives it an extra dimension so it could appeal to people. The bots are extremely aggressive, I liken them to raider scavs in Escape from Tarkov for difficulty. The fact there are Ring of Elysium style bots helps you at least have games, and the low lobby time means you get into the game fairly quick.
– Real player with 246.9 hrs in game
Read More: Best Naval Combat Battle Royale Games.
Joining the official Discord helps a great deal.
To those that think this game is too difficult; at the time of this writing, I am on 59 victories out of 124 rounds played.
This is a Battle Royal with a Treasure chase, you can speed up the game by being the first to get all the treasures and get to the central altar.
Cons:
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Inventory weight can be a bit tricky if you don’t manage to find satchels.
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Each game is rather quick, you either get all three treasures, loot for perfect gear or have some ship battles before doing the final fight.
– Real player with 138.6 hrs in game
ICBM
ICBM is a great way to kill an hour, along with a few hundred million people. It’s got a bit of a learning curve to it but it’s simple enough that you can pick most of it up in 2 or 3 games.
What I find interesting (and a little terrifying) about ICBM is how nothing is permanent and how the game always keeps you at the edge of your seat, because much like a real nuclear war, you could find yourself and everything you’ve built being vaporized by thermonuclear weapons at a moment’s notice. If you build an airbase, the enemy can nuke that. If you build missile silos, the enemy can nuke that. If you build submarines, the enemy nuke that. The game effectively works out to be a scramble between you and your enemies as you try to keep tabs on where they’re keeping their city-melting goodies, as well as protecting your own, either by keeping them well-hidden, or building enough defences that the enemy can’t smash through them until you’ve already turned their continent into a giant radioactive parking lot. Then there’s also the question of “Should I attack first or is that going to end horribly for me and 85% of my country’s population”, which then promptly leads to the question of “But If I don’t do anything, are all my cities going to be on fire in 5 minutes” which means you’re always guessing, or always trying to find out.
– Real player with 385.2 hrs in game
Read More: Best Naval Combat Cold War Games.
I had to go back and change my original positive review to inform you not to buy this. Multiplayer community is dead and its been less than a month since the game lauched.
Game already has rampant hacking which ruins the game for everyone. Not to mention that the actual game itself is not really that fun after a few games.
Matches are 95% build up and 4% figuiring out who to attack and 1% fun combat. Most games you’ll build up for 35mins to literally not be able to use a single one of your nukes due to the game ending due to nuclear contamination via a massive barrage two guys release at once and even if you launched right then your nukes would not hit the ground before their nukes end the game.
– Real player with 43.3 hrs in game
Dieselpunk Wars
I think I am the player who has been playing this game for the longest time ever (most of them spent on building stuff in creative), and I did enjoy it and had high hopes. But still…
Abandonware
Several serious bugs exist, including one that makes airships pretty much unplayable.
The Devs have been informed of those bugs for months but no action was ever taken.
They also stated on Discord that the May update is going to be the last update, so consider it officially abandoned.
Severe Lack of Content
– Real player with 466.8 hrs in game
A very good game.
Important notes:
Movement:
Movement on the ground for wheeled/tracked vehicles is generally pretty good, the only issue i tend to have is the velocity being canceled completely by trees/random geometry such as rocks. Movement also feels very slow/tanky however i think that fits the game just fine. Sea/Air movement works perfectly well, though i couldn’t get a walker to work.
Building/UI/Keybinding:
I have a few nitpicks about it, namely with not enough keybinds/options for keybinds in the building menu, and not being able to press esc to exit out of some menu prompts. There are some bugs here, as you might guess from an early access game, but aside from the occasional incorrect mirroring, it works just fine.
– Real player with 65.8 hrs in game
The Last Leviathan
The Last Leviathan Is Truly an amazing Game with a simple but brilliant game mechanic.
Build A Floating, Armored Ship And Take on The Sea!
Testing the build of your ship as you sail, you have the option to fix or adjust (when not in Battle) the Ship, To anything from The weight to the Weapons to even the style.
The Art Style is very reminiscent to Legend Of Zelda - Wind Waker.
because the quality of the game is so stunning and visually appealing it would almost be taking as a game developed by nintendo in the craftsmanship alone.
– Real player with 32.4 hrs in game
As a simple ship building and sailing sandbox this game let me entertain myself for a good 30 hours before it’s limitations and flaws started to suck the enjoyment out of it.
The ocean wave and wind physics are outstanding, and really provide a test for the ship designs you can come up with. You can add lots of water propellers, ballast, and even functioning wings if you want to try making a sort of hydroplane design for speed.
Outside of the sandbox, there is really not much else to do, there is no substantial “game” there other than the sandbox.
– Real player with 31.5 hrs in game
Hasbro’s BATTLESHIP
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– Real player with 66.4 hrs in game
One of those games that confirms what I’ve always thought… If I like the basic gameplay, then I’ll keep on returning to that game. I find this game addictive. Apart from one game to try it, I haven’t bothered with the Classic mode. I just play Commanders.
Including the DLC there are seven commanders and eight maps (eight including the classic square map). Each commander has the same three special abilities (Mine, Sonar, Bomb), plus one ability unique to that commander. To use those abilities you need points. You automatically gain two points at the start of each round, plus one point for each occasion one of your ships is struck by your opponent. Each commander has some differently shaped ships. The game keeps a record of your stats., and there are always missions (eg Win two games in a row) that allow you to level up. Levelling up doesn’t actually change the gameplay in any way, but it is something else to aim for.
– Real player with 35.0 hrs in game
Battle Crate Simulator
In this box-by-box physics simulation, you build ships out of crates to blast enemies and carry cargo. With two modes available, work your way up from a dingy to a battleship in adventure mode or arrange a battle in the sandbox!
Build ships using an array of components with different stats and an assortment of weapons with their own strengths and weaknesses. Each box moves independently so damage to any ship will greatly affect it’s performance; using the targeting feature, you can instruct your ship’s hardpoints to strike critical blows. You are also able to save and load your designs into any mode, allowing you to test your adventure mode designs in sandbox battles to reveal their weaknesses. This game was designed to be very “menu-light”, so most interaction takes place directly with visual objects to create a smooth and simple take on the vehicular build-and-battle genre.
Available Modes
1. Adventure Mode
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Build a ship with limited supplies and try to survive on the open sea!
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Trade goods from markets by transporting supplies in custom built freighter ships.
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Arm you ship and fight the fleets of ambient ships you’ll encounter.
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Accept quests to fight challenging enemy designs and conquer the seas.
In adventure mode, a open world environment awaits for you to explore with custom battle crate ships. By trading, stealing goods from NPC ships or scraping enemy ships you defeat, you can earn resources to unlock new crates and build bigger ships. Random encounters on the open sea present challenges and opportunities; you may find a cargo ship worth pillaging or aggressive pirates may spill your goods into the sea!
2. Sandbox Mode
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Create a custom battle with as many object as you’d like.
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Set teams and join either by starting the game.
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Restart will reset your designs so you can tweak and start it again!
In sandbox mode, you can create custom battles with your own ship designs. Set up two opposing fleets and watch them battle to the end. Want to tweak something shortly after starting? No worries, just reset and all your setup work is preserved!
Battlecruisers
Battlecruisers is a very finely polished and fun RTS (of sorts). The game revolves around two battlecruisers (surprise surprise), who are, for various reasons, hellbent on killing each other. The goal of the game: don’t get sunk. Both cruisers will start completely unarmed, and you will start out by constructing builder bays, which give you access to better structures and faster build speeds. Over time, you will build various different structures and weapons to defend your cruiser, while keeping the enemy cruiser under pressure. There’s a lot of weapons at your disposal: bombers, destroyers, kamikazes, rockets, lasers, satellites, and even nukes are at your disposal.
– Real player with 23.6 hrs in game
Information / Review English
Battlecruisers is a Tactical / Strategy game which was developed by Mecha Weka.
https://www.youtube.com/watch?v=35Z3HUz-qgs
Story / Gameplay
The battle cruiser was a kind of capital ship of the first half of the 20th century. They resembled battleships in displacement, armament, and cost, but differed slightly in shape and balance of attributes. Battlecruisers typically had thinner armor and a slightly lighter main cannon battery than modern battleships, which were installed on a longer hull with much higher engine power to achieve higher speeds. The first battlecruisers were developed in the UK as an evolution of the armored cruiser, while the dreadnought replaced the battleship before the dreadnought. The aim of the design was to overtake any ship with similar armament and hunt any ship with lesser armament; You should hunt down the slower, older armored cruisers and destroy them with heavy gunfire while avoiding combat with the more powerful but slower battleships. However, as more and more battlecruisers were built, they were increasingly used alongside the better-protected battleships.
– Real player with 5.1 hrs in game
Das Boot: German U-Boat Simulation
Okay so ive been waiting for this game for like a few days right ive always liked sub games/under water games (Subnatica, we need to go deeper, ect ect) The game takes like a few hours to know the controls good enough to actually play it, I under stand this game was made 30 years ago but so is doom so if you want to play a old game i recommenced doom however the fact i played the game for like 20 minutes i recommend it and even though i refunded the game i STILL recommend it its a okay game but i guess im to much of a youngster who dang-nab bit cant understand how to move the boat forward (not a lie i spent like 10 mintes (half my time) trna figure out how to move forward) its a game were it takes a actual Manuel to play it and i dont like reading so i cant rate this game truly because i didnt even play it but ill still rate it 4/10 like i said i dotn even know how to move ima recomend it but you should come to your own conclusion
– Real player with 0.1 hrs in game