Abandon Ship
Version 0.5.something…
It’s… Okay.
A lot of it is very comfortable fun. You find yourself a combat, you watch your little micro managed crew and you snot your enemy. It’s fun in a non challenging sense. You buy 6 crew as quickly as possible, keep them alive with a bit of micro management and use the play style that amuses you most at the time. Simple really. Learning curve is a bit steep at the start but flattens out after a few combats.
The rest of the game at this stage of it’s release? Yeah…
– Real player with 57.0 hrs in game
Read More: Best Naval Combat Real Time Tactics Games.
So the first major update hit, Treasures of the Deep, it wasn’t as big of a shift as compared to pre-release builds versus the first EA build. The update itself is not an expansion per say, but more of a refinement to what we already had, aside the two new mechanics that count, you could say that there are more, but it boils down to just two major ones(more on that later).
Here’s the run down of the refinement from when I last edited the review:
-Improved fps on not so amazing computers
-Plenty of bug fixes
– Real player with 48.8 hrs in game