From the Depths
coffee tastes like purple
– Real player with 4364.8 hrs in game
Read More: Best Naval Combat Physics Games.
There is a lot of thing that I would like to say, so I’ll try to keep it brief.
Here are some question from new players who I’ve heard a lot:
Is the Learning Curve steep?
Yes. It not just a learning curve, but a learning cliff, on fire and covered in bears. It would take quite some time to get used to the mechanics of the game.
The tutorials only teach the absolute basics (e.g. its (proprietary) build mode controls and AI programming). For new players, Only finish the first section of it and go experiments with the designer yourself. Expect some ragey moments at this stage as it will bombard you with an insane amount of content (even with over 1000+ hours, I’m still considered quite new by FtD’s community standards). Fortunately, the FtD community have very experienced people who are ready to help you if any problem arises (as long as you don’t say the game as a whole sucks), so I advise you join the Official FtD Discord server as most activities happen there.
– Real player with 1167.7 hrs in game
Block of Rum
(!!!MAJOR REVIEW CHANGE!!!)
So originally, I had said I would not recommend this game, however I also stated that I would change it if my problems with the game were fixed. So, I am happy to say that with the update 0.7.1 (which was the next update after my review) the following problems have been fixed to my satisfaction.
1: Inability to escape from battle (FIXED)
2: Lack of Warning about losing inventory (FIXED)
3: Quest tracking (FIXED)
Sooo, since all my complaints are fixed to my acceptance, I am happy to change my review to RECOMMEND! I left my complaints so you can see what I was upset about. Hope this helps!
– Real player with 17.9 hrs in game
Read More: Best Naval Combat Perma Death Games.
I really got hooked on the construction mechanics, i would definetly play for hours building ships if there were more materials and color options for said materials. A few comments on the construction though, i would really like more available visibility while making designs (360° vision). Most of the UI needs fixing (better construction inventory, texts that fit), but i indeed liked where the game is going and the potential it has. I would love to help in the translation if you are planing to doing it also in spanish. counter or markers for needed sails or weight balance would be great. For now, I’ll keep designing ships till i get the perfect one. Good luck and keep on the good work…
– Real player with 16.1 hrs in game
Waves of Steel
TLDR main selling points:
1. A faithful Warship Gunner/ Warship Commander successor
2. Simple-to-use part-based building system, for building your own warship
3. Very easy to mod
4. Fight zany enemies
Now, the rest of the review:
I have been waiting for a VERY long time for any successor of Koei/Microcabin’s Naval Ops: Warship Gunner/ Warship Commander series. Waves of Steel is by far the closest to the original with considerable improvements to the ship design process. Of course, since this is 2021, it also supports modding.
– Real player with 112.9 hrs in game
Read More: Best Naval Combat Early Access Games.
This is a very good game in the vein of the PS2 Naval Ops series, specifically Warship Gunner 2. You design a ship, face off against overwhelming numbers of enemies, and then pick up new techs to build a newer, better ship the next time around. This allows for some experimentation, possibly adding dozens of guns to a ship or removing them all in favor of torpedoes. Additional systems can be added to improve radar range, rate of fire and the like. There’s no single “best” build even if the game gives progressively better options. Between flags, decals and paint jobs, every ship really ends up feeling like it’s yours.
– Real player with 46.9 hrs in game
NavalArt
At first I was skeptical of this game. I guess just something about it looked off- like an advertisement for a mobile game vs. the game itself. I bought it partly because of its low price (it may have gone up by the time you are reading this). While there is definitely some room for more content in general, I was shocked by how convenient it was to do exactly what I wanted: build ships. It’s super easy to stay updated on the dimensions, displacement, total hit points, etc. while in the process of building. What’s more, downloading ships from the Steam Workshop and pitting them against each other is a blast! If you’ve played World of Warships, combat in Navalart is essentially that but a bit simplified. The sheer fact that you can have WoWS-esque battles with ships that YOU and others like you created is amazing. I know there is a plethora of other games where that is possible, but I don’t think I’ve found another one that is, as I said earlier, as convenient as Navalart.
– Real player with 651.4 hrs in game
This game is what Battleship Craft should have been.
It’s like my dream came true, what would it look like on PC. This is it.
This game has so much potential and I think the dev needs some more time, but it has the potential to be one of the best ship building games out there. You can build anything from small boats, like PT Boats up to Destroyers, Cruisers, Battleships, (Aircraft carriers) and everything beyond your imagination. The limit is your fantasy like really.
For exmaple I have built some realistic destroyers, but also my own creations of BB’s and cruisers, you can build what you want.
– Real player with 159.3 hrs in game
The Last Leviathan
The Last Leviathan Is Truly an amazing Game with a simple but brilliant game mechanic.
Build A Floating, Armored Ship And Take on The Sea!
Testing the build of your ship as you sail, you have the option to fix or adjust (when not in Battle) the Ship, To anything from The weight to the Weapons to even the style.
The Art Style is very reminiscent to Legend Of Zelda - Wind Waker.
because the quality of the game is so stunning and visually appealing it would almost be taking as a game developed by nintendo in the craftsmanship alone.
– Real player with 32.4 hrs in game
As a simple ship building and sailing sandbox this game let me entertain myself for a good 30 hours before it’s limitations and flaws started to suck the enjoyment out of it.
The ocean wave and wind physics are outstanding, and really provide a test for the ship designs you can come up with. You can add lots of water propellers, ballast, and even functioning wings if you want to try making a sort of hydroplane design for speed.
Outside of the sandbox, there is really not much else to do, there is no substantial “game” there other than the sandbox.
– Real player with 31.5 hrs in game
SHIPS AT WAR
I see great potential in this game, the development is very active and content and bug-fixes are added frequently.
I love the building system, you can build whatever ship you like, from small torpedo boats to battleships or even fictional monstrosities from your own imagination.
– Real player with 24.3 hrs in game
good game but i can figure out on how to make a proper hull and the game cant tell you again the tutorial. there is also a budget i dont get on how to change to to edracate
– Real player with 16.6 hrs in game
Airships: Conquer the Skies
-All statements are relevant as of 1/31/21. No guarantees are made for future versions of Airships!-
Let me start off by saying that I am utterly and hopelessly addicted to this game.
Ever since I bought Airships (Or ACTS, as I’ll be using) back in late 2018, I fell in love with it. The game’s kept giving, the developer has remained true to his word and an amazing gentleman, and the community (Especially on the Discord) continues to grow and develop in wondrous ways. As I don’t expect you to go through my various paragraphs of gushing, I’ll put the TL;DR statement here:
– Real player with 424.1 hrs in game
Pretty cool game for those who like relatively free-form building, designing units to deal damage and mitigate it for themselves. Especially if you’re into diesel- and/or steampunk.
The things you have to account for and balance out in a unit’s design are quite numerous and varied; Everything costs something and everything weighs something. A ship’s maximum altitude - which is very important -is determined by its weight vs. lift, for example. This is probably the strongest part of the game.
So in combat, you’ll be witnessing how those designs fare against the NPC (or enemy player) units; Did you actually give your ship enough coal to stay aloft through the average battle? Oh, it turns out this one has a massive structural weakness and will be cut in half by one or two rockets. Great job!
– Real player with 82.3 hrs in game
Pixel Piracy
Let’s get the obvious shït outta the way first: I like Pixel Pirates! And yes, I know it’s actually called Pixel PiraCY, but Pixel PiraTES just sounds way better.
Anyway, moving on… I like this game. I really really do. HOWEVER, I cannot POSSIBLY recommend it to ANYONE, simply because of the atrociously poor “productivity” of the so-called “developers” of the game. They CLAIM that their complete radio silence and lack of updates for over eight months was due to ONE guy’s failing health, and while I do wish him a speedy recovery, THIS DOES NOT MEAN THE REST OF YOU LOT GET TO SIT AROUND AND TWIDDLE YOUR FÛCKING THUMBS!
– Real player with 104.6 hrs in game
So normally I would write a more concise review analyzing a game, and looking at all the good parts of it but also all of it’s faults. Pixel Piracy is this special case where I absolutely adore the concept it delivers and the gameplay, but the execution is so god damn awful I can’t bring myself to play it anymore, I wanted to play it to the end and explore everything, have a massive powerful crew that would dominate the seven seas. Instead we’re left with a game that, to put it simply, is badly made. It doesn’t work, and yet it ‘released’ mere days ago. Anyway, here’s a list of about everything wrong with this game that will ruin your experience. Some issues may not seem important but do realize that all of them create unfair situations where the player is not at fault and yet the game will end up punishing them anyway or worse, just straight up giving them a situation they cannot get out of because of the god awful AI. So, here’s the list.
– Real player with 32.3 hrs in game
Battlecruisers
Battlecruisers is a very finely polished and fun RTS (of sorts). The game revolves around two battlecruisers (surprise surprise), who are, for various reasons, hellbent on killing each other. The goal of the game: don’t get sunk. Both cruisers will start completely unarmed, and you will start out by constructing builder bays, which give you access to better structures and faster build speeds. Over time, you will build various different structures and weapons to defend your cruiser, while keeping the enemy cruiser under pressure. There’s a lot of weapons at your disposal: bombers, destroyers, kamikazes, rockets, lasers, satellites, and even nukes are at your disposal.
– Real player with 23.6 hrs in game
Information / Review English
Battlecruisers is a Tactical / Strategy game which was developed by Mecha Weka.
https://www.youtube.com/watch?v=35Z3HUz-qgs
Story / Gameplay
The battle cruiser was a kind of capital ship of the first half of the 20th century. They resembled battleships in displacement, armament, and cost, but differed slightly in shape and balance of attributes. Battlecruisers typically had thinner armor and a slightly lighter main cannon battery than modern battleships, which were installed on a longer hull with much higher engine power to achieve higher speeds. The first battlecruisers were developed in the UK as an evolution of the armored cruiser, while the dreadnought replaced the battleship before the dreadnought. The aim of the design was to overtake any ship with similar armament and hunt any ship with lesser armament; You should hunt down the slower, older armored cruisers and destroy them with heavy gunfire while avoiding combat with the more powerful but slower battleships. However, as more and more battlecruisers were built, they were increasingly used alongside the better-protected battleships.
– Real player with 5.1 hrs in game
Dieselpunk Wars
I think I am the player who has been playing this game for the longest time ever (most of them spent on building stuff in creative), and I did enjoy it and had high hopes. But still…
Abandonware
Several serious bugs exist, including one that makes airships pretty much unplayable.
The Devs have been informed of those bugs for months but no action was ever taken.
They also stated on Discord that the May update is going to be the last update, so consider it officially abandoned.
Severe Lack of Content
– Real player with 466.8 hrs in game
A very good game.
Important notes:
Movement:
Movement on the ground for wheeled/tracked vehicles is generally pretty good, the only issue i tend to have is the velocity being canceled completely by trees/random geometry such as rocks. Movement also feels very slow/tanky however i think that fits the game just fine. Sea/Air movement works perfectly well, though i couldn’t get a walker to work.
Building/UI/Keybinding:
I have a few nitpicks about it, namely with not enough keybinds/options for keybinds in the building menu, and not being able to press esc to exit out of some menu prompts. There are some bugs here, as you might guess from an early access game, but aside from the occasional incorrect mirroring, it works just fine.
– Real player with 65.8 hrs in game