Waves of Steel
TLDR main selling points:
1. A faithful Warship Gunner/ Warship Commander successor
2. Simple-to-use part-based building system, for building your own warship
3. Very easy to mod
4. Fight zany enemies
Now, the rest of the review:
I have been waiting for a VERY long time for any successor of Koei/Microcabin’s Naval Ops: Warship Gunner/ Warship Commander series. Waves of Steel is by far the closest to the original with considerable improvements to the ship design process. Of course, since this is 2021, it also supports modding.
– Real player with 112.9 hrs in game
Read More: Best Naval Combat Early Access Games.
This is a very good game in the vein of the PS2 Naval Ops series, specifically Warship Gunner 2. You design a ship, face off against overwhelming numbers of enemies, and then pick up new techs to build a newer, better ship the next time around. This allows for some experimentation, possibly adding dozens of guns to a ship or removing them all in favor of torpedoes. Additional systems can be added to improve radar range, rate of fire and the like. There’s no single “best” build even if the game gives progressively better options. Between flags, decals and paint jobs, every ship really ends up feeling like it’s yours.
– Real player with 46.9 hrs in game
Airships: Conquer the Skies
-All statements are relevant as of 1/31/21. No guarantees are made for future versions of Airships!-
Let me start off by saying that I am utterly and hopelessly addicted to this game.
Ever since I bought Airships (Or ACTS, as I’ll be using) back in late 2018, I fell in love with it. The game’s kept giving, the developer has remained true to his word and an amazing gentleman, and the community (Especially on the Discord) continues to grow and develop in wondrous ways. As I don’t expect you to go through my various paragraphs of gushing, I’ll put the TL;DR statement here:
– Real player with 424.1 hrs in game
Read More: Best Naval Combat Mechs Games.
Pretty cool game for those who like relatively free-form building, designing units to deal damage and mitigate it for themselves. Especially if you’re into diesel- and/or steampunk.
The things you have to account for and balance out in a unit’s design are quite numerous and varied; Everything costs something and everything weighs something. A ship’s maximum altitude - which is very important -is determined by its weight vs. lift, for example. This is probably the strongest part of the game.
So in combat, you’ll be witnessing how those designs fare against the NPC (or enemy player) units; Did you actually give your ship enough coal to stay aloft through the average battle? Oh, it turns out this one has a massive structural weakness and will be cut in half by one or two rockets. Great job!
– Real player with 82.3 hrs in game
1971: Indian Naval Front
1971 : Indian Naval Front is a Naval Combat game made as a tribute to the Indian Navy towards their contribution during the 1971 India-Pakistan War.
_1971 was a year filled with diplomatic tensions between India and her neighbour Pakistan. As the atrocities by the Armed Forces from West Pakistan against the people of East Pakistan kept increasing, Indira Gandhi, the then Prime Minister of India decided to act on it and determined to liberate East Pakistan(Bangladesh) as an independent country. During the months of October and November in 1971, Indian Navy sent her famed aircraft carrier INS Vikrant and few more powerful vessels to create a blockade against the naval vessels of West Pakistan and her allies in the Bay of Bengal to the East. Pakistan Air Force, on 3rd December, attacked multiple Indian airfields along the North and North West regions of India.
The War had now officially begun!
In retaliation, the Indian Navy sent 3 of her Osa-I class missile boats in an operation codenamed Operation Trident with an objective to destroy the Karachi Harbour. Operation Trident was a resounding success! After this point, major naval operations were kicked off in both the Eastern and Western waters; an encounter with the Pakistan Navy’s Submarine PNS Ghazi being one of them. Indian Navy’s fighter jets like the Hawker Seahawk were also used to destroy many East Pakistani Airfields and Harbours like Chittagong and Cox Bazaar.
On 16th December, Pakistan eventually signed the Instrument of Surrender and Bangladesh was declared an independent country.
1971 : Indian Naval Front will enable you to experience pretty much all the Indian Navy operations executed during the 1971 War including transmission of intel through morse codes!_
Features
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Play with iconic ships of the Indian Navy like INS Vikrant, INS Rajput, INS Brahmaputra, INS Veer, etc.
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Experience real world missions in the form of a campaign like Operation Trident, taking out PNS Ghazi, destruction of airfields, etc.
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Wreak havok from the air using the Hawker Seahawk of Indian Navy.
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Fly the classic Westland Seaking helicopter for recon and search and rescue missions.
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15 levels of naval and air combat missions.
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Transmit Morse Codes to deliver intel as part of the Military Intelligence team.
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A Quick Battle mode with preset scenarios and classic time-trial modes.
Read More: Best Naval Combat War Games.
Submarine War
Hello/Bonjour Developer Deyin Song,
When I was a kid back in the sixties, my mom would let me play “Periscope” at Montréal Bonaventure train station.
The big arcade style machine, had it’s inner workings all in electric and mechanical systems.
No fancy electronics here, synchronized luminous bulbs, and immersive sound effects.
Of course Submarine War is not a U-Boat style complex game, but it triggered my nostalgia memories big time.
It runs smoothly, pretty good graphics, and a little strategy towards the middle of the levels.
– Real player with 3.6 hrs in game
19/10 would get free achievements again
– Real player with 2.3 hrs in game
Thalassophobia
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Thalassophobia
A game that borrows inspiration from the roguelike and survival genre alike and puts you in an instant fight for survival against mysterious creatures, starvation, insanity and more.
Be prepared to fail over and over again while you keep learning how to keep a good balance of yours crews needs and safety.
– Real player with 4.0 hrs in game
I bought this to do a review of it for YT. Never before have I heard myself so depressed after a video. It isn’t from the melancholy of Lovecraftian literature either.
Gameplay:
Aesthetically it reminds me of retro-indie games. Pretty good in that regard. However I’m not a fan of the GUI trying to move out of the way while I’m attempting to use it (infuriating to say the least). It took me about 15 minutes to learn the mechanics and I’m still not sure I have all of it with an hour of playing. I got the furnace once, but I’ve not seen it since and died soon after, considering the game doesn’t teach you how to use it. I tend to succumb to sanity being exhausted, but it’s impossible to keep my crew sufficiently saturated and not crazy. Frankly it’s not fun for me to die and die again with little to no progress being made so I don’t want to play it anymore.
– Real player with 1.0 hrs in game
Battlestations Pacific
Extremely fun naval warfare, fairly well done campaigns that lets you play as both Allied forces and IJN, as well as a good variety of Skirmish maps and modes.
Island capture mode can keep you busy and having fun for hours, with a huge variety of units and tactics available- you can build up a sizeabe fleet and wrest control of Islands by way of LST’s and Cargo ships, or parachuting units in by air. The naval battles themselves are intense with visual damage and listing to ships that have suffered heavy barrages, and some of that damage remains even after repairing which adds a nice touch of immersion.
– Real player with 109.8 hrs in game
Summary: 1. Get xlive.dll 2. Get BSmodHQ4.0 3. Get Remastered Campaign Pack
This is a very good game. Like you may know already, the stupid GFWL issue makes things more complicated. I was able to play and completed this game on Windows 7 after some tweaking. Years later, I found the tweak no longer worked with Windows 10 as it took forever to log into GFWL (You can play it without logging in, but it won’t save). I found another workaround, played it. Then I changed my computer months later, and this time the workaround was not working again, crashing immediately into the game. Yes, this is extremely annoying, until I finally found xlive.dll. This is better than a workaround. Instead, it get rid of GFWL completely and just save your progress locally. Just throw the file into the game folder simple as that.
– Real player with 95.2 hrs in game
Victory At Sea Pacific
Dev activity
They’re quite active. They reply promptly to direct contact on the Discord and are equally ready to implement suggestions into the game. Most notably when it comes to expanding modding support. Some reviews claim the game is dead or the devs have run off so the patch history follows.
9-14-2018 Public release, 9-19-2018 Patch 1.0.4, 9-20-2018 Patch 1.0.5, 9-25-2018 Patch 1.0.6, 9-28-2018 Patch 1.0.7, 10-5-2018 Patch 1.1, 10-11-2018 Patch 1.1.1, 10-18-2018 Patch 1.1.2, 10-26-2018 Patch 1.1.3, 10-30-2018 Patch 1.1.4, 11-8-2018 Patch 1.1.5, 11-23-2018 Patch 1.2 (introduced modding), 11-26-2018 Patch 1.2.0p2, 11-27-2018 Patch 1.2.0p3, 12-17-2018 Patch 1.2.1, 12-20-2018 Patch 1.2.1p3, 12-21-2018 Patch 1.2.1p4, 1-9-2019 Patch 1.2.2, 1-11-2019 Patch 1.2.2p1, 1-23-2019 Patch 1.2.3, 3-4-2019 Patch 1.3.1 Royal Navy added, 4-2-2019 Patch 1.4 Custom battles, 6-19-2019 Patch 1.5 Minor factions, 10-30-2019 Patch 1.6, 11-4-2019 Patch 1.6.1, 11-13-2019 Patch 1.6.2, 2-6-2020 Patch 1.7, 2-7-2020 Patch 1.7.0p1, 2-26-2020 Patch 1.7.1
– Real player with 181.7 hrs in game
As someone who really want’s to like this game, and I truly do want to like it, I’m sorry to say that I can’t really recommend this game in it’s current state. The gameplay is fine and can be fun, specifically when your right up in the action having the ship maneuver to avoid torpedoes and air attacks, and launching submarine attacks on convoys and task forces.
But while the core gameplay is really solid, the fact that it is so filled with bugs and glitches makes it really difficult to enjoy what’s there. Ships can just disappear from a taskforce, even though it is possible to find their models and still click and control them manually. I’ve had a case where I lost an entire taskforce of submarines to limbo because of a glitch despite the fact I was able to use said submarines to sink a flotilla’s worth of destroyers. I’ve had a similar case where I lost three battleships to limbo when I tried to control them manually.
– Real player with 133.5 hrs in game
Retro Commander
Retro Commander is a post-apocalyptic real-time strategy wargame (RTS). Take command and fight it out in a world where a cataclysmic timeline has transpired on Mother Earth. Wage wars solo, against the AI, or take on your gaming comrades and friends in cross-platform multiplayer matches. Form teams and clans and fight co-op style with the AI and other players for ultimate victory.
Range of functionality is comprised of base building, exploration and expansion. In addition, the game features a multitude of pre-defined missions such as elimination, survival mode, capture the flag, defense and escort missions. A post-apocalyptic story campaign puts this all together into an engaging experience. Players have a variety of troops at their disposal to wage war on land, sea and in the air. Armed forces included are infantry, tanks, warships, submarines, fighter jets, recon drones and bombers to reign supreme over the enemy in battle.
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Real-time strategy (RTS) played in a post-apocalyptic timeline on Mother Earth.
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Challenging AI for single player games including co-op play with the AI.
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Cross-platform multiplayer over LAN/internet including co-op team and clan games.
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Deep campaign and story line of humanity after a cataclysmic event.
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Troops including infantry, tanks, jets, helicopters, airships, warships, submarines and more.
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Factions each with their own technologies including stealth, laser, shields and more.
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Missions including elimination, survival, capture the flag and defense.
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Demanding environment with day-night cycles, rain, wind and solar flare activity.
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Map editor and a central server to host and distribute player-modded maps.
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High scores, playing statistics, achievements and multiplayer ELO-ranking.
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Engaging music, sound effects and fantastic graphics.
The game includes one map for FREE. Other maps are all available for download as a single purchase or 1-by-1 if desired. Multiplayer games are generally free to join. There is no subscriptions. This game is NOT pay-to-win.
If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!
Thanks & Enjoy the Game!
noblemaster ]:-D
Strategic Mind: The Pacific
I really wanted to like this game. I really liked the graphics initially and my initial impression on game play wasn’t that it wasn’t bad. But then I realized you get the same graphic if you bomb or torpedo a ship. I mean shouldn’t you use the time you spent making useless swimming sharks to make different graphics for each?
As far as game play goes, your planes die quickly and inflict the same or less damage as a destroyer. And Japanese planes seem to have nearly unlimited fuel. I destroyed all of the Japanese carriers in Midway and five turns later his planes are still attacking my ships and troops. But if I go more than three turns without landing I seem to run out of gas. Worst of all the AI turns take forever.
– Real player with 332.5 hrs in game
I have a rule of saying that if a game is fun, the other things are just the icing. Bad visuals? Corny sounds? Bad controls (note: non-real-time games only)? They can be overlooked.
I have found the game that is the exception to my own rule.
So, to get this out of the way first: This game is a turn-based-strategy game, with a point-buy system for your units, persistent-army mechanic, Hex-grid battlefield, and a basic system of “supply” for ammo, fuel, and repair to damaged units on a turn-by-turn basis.
– Real player with 104.9 hrs in game
Corsairs Legacy - Pirate Action RPG
The year 1689. Captain Blood’s Odyssey has reached its end – a legendary corsair took over as governor of Jamaica. The Caribbean needs new heroes – notorious adventurers who would set sail under the black flag for a hazardous journey and Spanish gold, becoming the scourge of the tropical islands!
Jack Rackham wasn’t planning on becoming a pirate, the life of a smuggler was good enough for him. Unfortunately, during another cargo delivery, he got into a series of events that would change his life forever.
Dive into the historical pirate life simulator in the carefully recreated environment of the Caribbean region at the end of the XVII century. The project is based on a ground-based RPG mode where you control the main character and a mode where you control a sailing boat. Stand at the wheel and see what adventures await.
Take part in an exciting story that connects historical facts with the world of the book «Captain Blood: His Odyssey». The game’s story is set on an island named Barbados shortly after the events of the original books.
A wide range of blades and guns were created on the basis of well-preserved historical samples, museum pieces, and their replicas. The real prototypes also formed the basis of ships, fortifications, and cannons.
During the careful study of all models the development team was responsible for, we were consulting with historians. The project also tries to come as close as possible to the economy of that time while keeping the game balanced.
Features:
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Fascinating role-playing game;
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Full freedom of developing the main character;
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Different ways to resolve conflicts;
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Complete immersion into the mysterious world of pirates;
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Land and sea gameplay;
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Choices have an impact on the fates of the characters.