StoneTide: Age of Pirates
Been playing this game for a couple days now and I gotta say it’s been a real joy. Despite the bugs, it seems very promising with lots to expand on. For a $10 early access title, I say its well worth it and I look forward to seeing what this game will have to offer in the future.
– Real player with 20.3 hrs in game
Read More: Best Naval Combat Multiplayer Games.
imagine, if you will, you spent ten dollars on a map, which led to a oversized treasure chest filled with coins. and each singular coin represented an early access title infesting steam. now imagine each coin is crap, because early access is a curse, but every so often, while sifting though the fake coins, you come across a pristine, good one. one which is a keeper. one that, despite a few flaws or rough edges, is still worthy of your time. when you take that coin, and close the chest, you realize. this game is that coin. and the ten dollars you invested were worth it.
– Real player with 4.9 hrs in game
Sea Legends
Amazing. Was a big fan of this game when it just came out back in the 90s. Despite the absolutely horrible (by modern standards) graphics, the gameplay is great. REALLY needs a companion instructional guide though, on how to play :)
There is a Russian guide on the web (original game is by a Russian studio), which is fine for me, but I coudn’t find an English one. Maybe I will write one.
– Real player with 34.3 hrs in game
Read More: Best Naval Combat Swordplay Games.
In my view, this is the best naval battle game ever made. If you liked “Assassin’s Creed IV: Black Flag” and want more ships, trading & more details to the naval battles, then this game is for you.
– Real player with 8.9 hrs in game
Windward
The gameplay dynamic in Windward goes from calm, controlled and thoughtful (if you’re looking for trade routes and quests to build up your towns), to outright mayhem and sudden and repeated death (if you’ve ventured into a tough pirate region, or a combat instance).
These are some basic facts to know, if you’re considering a purchase:
The game begins with creation of a World, somewhat under the control of the creator, in terms of its shape, the challenges it will present, and some other global features. The world consists of a large number of rectangular regions, each of which contains a procedurally generated terrain and oceans, with a few coastal towns scattered in each. The next decision is to choose your starting faction. There are several Windward factions, all of which are allies by default, and each comes with a different set of advantages and drawbacks, which are described to you when you’re asked to choose: maybe you want to get rich as an Exchange captain, or rampage the seas wiping out pirates with Valiant, or … the choices are yours.
– Real player with 885.2 hrs in game
Read More: Best Naval Combat Multiplayer Games.
Over all, I do enjoy this game in small doses. The Pirate genre is sadly under-served in video games. I’ve played a few from Sid Meier’s Pirates (which I loved, for the most part), Assassin’s Creed 4 (which is beautiful and interesting, but needs more sailing) to New Horizons 2 (which is for me the absolute gold standard for pirate games.) Windward isn’t as good as those guys. At all. You could forgive Black Flag for not having a robust trading system since it is an action game. You can forgive Sid Meier’s Pirates for not having a developed 3rd or 1st person character action since its focus is on piraty things. You can forgive Uncharted Waters 2 for not having beautiful graphics because of its age. But they all offer something special. Windward doesn’t have a robust trade system so at least it has what the other games have, right? Well, no, the graphics are pretty average. Graphics aren’t everything, at least you can develop your avatar through some sort of story or purpose. Except… you don’t really have an avatar. In fact, there’s no story at all. In fact, the premise is not even “here’s a boat, go and do as you see fit”, it’s more of a sentence fragment of “boat”. Ok, fine. Boat it is.
– Real player with 225.9 hrs in game
The Pirate: Caribbean Hunt
Q: Why is being a pirate so addictive?
A: Because when ye lose yer hand, ye get hooked!
‘The Pirate: Caribbean Hunt’ is the best-value entertainment I’ve had for years. Perhaps that’s partly because I’m a fan of square rigger ships and 1700s maritime history.
Sailing sumulators tend to be expensive, so finding one that is an excellent game, was a happy day for me. I think the devs may have made a strategic mistake in not charging for this game. (People assume a game can’t be any good if it’s free.) I think it’s a gem among seafaring games.
– Real player with 438.0 hrs in game
The Pirate is a pretty enjoyable game for any PC player who enjoys this genre. The game was installed long before I started playing it. There is a brief in-game tutorial. Half of the fun is just tinkering with the user interface and reading the tips that are presented on-screen and in the Help menu to learn how to get the most out of this game.
It features a 3rd person world exploration gameplay where you start off with one ship. The tutorial-like missions help you with navigation and basic tasks like buying / selling, repairs and ship upgrades. I rather enjoyed how the designers didn’t lock the player into one style of play or another.
– Real player with 324.1 hrs in game
Lord of the Sea
This seems like a good quality merchant trading game, but it seems like the game has you running annoying errands sometimes. The main menu is in Chinese when you start, and you have to change it to English.
– Real player with 0.2 hrs in game
Feral Blue
I was extremely excited for this game when it was announced. It is progressing and somewhat becoming more playable, but to be honest it’s extremely unfinished and frustrating at this point. Worth picking up if you don’t mind waiting for the full experience and playing casually.
Pros:
-The graphics are decent, and there are lots of great aesthetics
-In-depth crew management system with feudal elements
-Very visceral combat elements- you will die, you will lose men, you will encounter ships far more powerful than you that will squish you like a bug
– Real player with 42.2 hrs in game
EDIT
Unfortunately, I feel compelled to change my thumbs up to a thumbs down. At the moment, this game is straight up abandoned. There has been one patch since I originally reviewed this game almost 2 years ago, and that one patch was simply increasing ship hold space (i.e. changing some numbers). The Discord is basically dead. Someone will ask the devs if they have any news or updates and a week later get a simple “not right now, sorry” in response. It has been that way for several several months. Supposedly the publisher pulled their funding so devs are basically sitting on their hands waiting for a load of cash to fall out of the sky.
– Real player with 20.9 hrs in game
战术狂想1(Chimera of Tactics 1)
Ugly and buggy, 0 effort garbage.
– Real player with 0.8 hrs in game
Sailing Wizard
Sailing Wizard is a real-time action role-playing game with the theme of navigation. You can freely choose spells upgrade routes, recruit various team members, build your exclusive ships. Trade, fight and explore with different factions on a journey full of adventurous spirit. Go looking for the legendary dragon’s lair with mysterious treasures and infinite magic power.
Game dev progress:
Demo is under beta test. Welcome to the community to discuss and raise your ideas! Discord:https://discord.gg/TJmj3aSVJ4
Game features:
1. Freely combinable magic system:
Different magic affixes can be combined to form more powerful magic and effects (such as flames, arrows, seas, etc.), and at the same time can combine more characteristic magic words (such as: range +2, cooldown -1.5, burning effect +50%, etc.), freely build your favorite magical combination to fight.
2. A wide variety of skilled crew members:
You can meet all kinds of recruitable members during the adventure, recruit them into your command! Each team member has an independent level and skills, which can be upgraded. In sailing and fighting, they can perform their respective duties to help you smooth sailing and invincible. The quick command system allows you to easily command a large team.
3. Highly customizable ships:
There are many types of ships in the game. Various types of ships with different characteristics can be obtained through purchase, port battles, dock construction. The appearance of the ships can be decorated with different colors, patterns, and objects. In addition, every deck and cabin of the ship can build the modules (life, navigation, defense, attack, etc) needed for navigation. Experience an instant and seamless sailing journey on your unique ship! All land and islands can be docked and landed!
4. Sea life and status system:
In addition to combat and adventure, you also need to pay attention to the hunger, sleepiness, and thirst of your crew members. Poor status will affect the corresponding attributes. Make sure you are fully prepared before sailing. Using part of the resources to maintain a good life status can also make you do more with less.
#### Other systems:
1. Equipment and inventory system
2. Level-up and talent skill system for players and team members
3. Almost all buildings and ships that can be explored or destroyed
4. Alternate day and night, dynamic weather system
5. Rich task system
#### Game background:
In the Monduz world, the magic power used to flow continuously, and the various races continued to grow from it. However, it is far worse than before. In order to compete for the increasingly scarce magic stone resources, the peace and stability of the entire world has gradually become the past.
In the southeast of the Central Continent, the Magic Principality was occupied due to the loss of the remaining large magic stone. As an apprentice of a wizard, the player pursues the clues left by the teacher, and constantly explores the depths of the ocean, looking for the legendary dragon’s lair with mysterious treasures and infinite magic…
#### About us:
We are a group of veteran players with independent game dreams. Since 2011, we have been building Monduz worldview and related games. We have written two dessert games,which are Monduz Battlezone and Monduz CityGuardian. With the help of the mature Unreal 4 engine and the support of more professional companions, we hope to bring you a more expressive game experience and show you the grand Monduz world better.
Uncharted Ocean
I have a few pros and cons to list:
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This game is awesome and it takes me back to Uncharted Waters (which is a game I really love)
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The devs seem to care about making the game better (The gripes about not seeing the whole world are real)
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Really upped the game on the trading. I also love the auto sail feature!
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Officers really make a difference in combat
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The favor system. Trying to gather favor items can be a pain in the back side
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Localization needs a bit of work
-The UI is frustrating at times. Just try to figure out how to see your stats on an officer on duty sometime…
– Real player with 468.3 hrs in game
Having been a huge fan of UWO for over a decade, I just couldn’t resist buying this game, and so far it is proving to be what i was hoping for. By this I mean:
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A simpler, more relax, stand alone version of UWO.
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A relaxing, simple, yet interesting game I can easily play for 15 mn before heading to work, or 8 hrs straight during the week end.
To be fair, so fare the content is still a bit lacking, I am really looking forward to the time at witch the dev will open up the 3 little dungeons you can find on the existing map, as well as wen the rest of the content will be added. I want to be able to continue on the main quest, as well as seek some higher profit by accessing India, and Asia.
– Real player with 367.7 hrs in game
Block of Rum
(!!!MAJOR REVIEW CHANGE!!!)
So originally, I had said I would not recommend this game, however I also stated that I would change it if my problems with the game were fixed. So, I am happy to say that with the update 0.7.1 (which was the next update after my review) the following problems have been fixed to my satisfaction.
1: Inability to escape from battle (FIXED)
2: Lack of Warning about losing inventory (FIXED)
3: Quest tracking (FIXED)
Sooo, since all my complaints are fixed to my acceptance, I am happy to change my review to RECOMMEND! I left my complaints so you can see what I was upset about. Hope this helps!
– Real player with 17.9 hrs in game
I really got hooked on the construction mechanics, i would definetly play for hours building ships if there were more materials and color options for said materials. A few comments on the construction though, i would really like more available visibility while making designs (360° vision). Most of the UI needs fixing (better construction inventory, texts that fit), but i indeed liked where the game is going and the potential it has. I would love to help in the translation if you are planing to doing it also in spanish. counter or markers for needed sails or weight balance would be great. For now, I’ll keep designing ships till i get the perfect one. Good luck and keep on the good work…
– Real player with 16.1 hrs in game