Fugl
Stunning Artwork to calm you down and make you happy
I first experienced the game at Gamescom. I was fascinated every time i walked by. I had to play it and thank god i did :D Yesterday i bought the game, invited a few friends and together we were so stunned by the game - how it looks - how it feels like - how every bird is totally different from the other but still a unique and interesting experience. When you want your friend to try out that ultra heavy bird before it is changing to another one it is quite helpful that 2 or more Controllers can control the bird at the same time. Furthermore one can master the handling and control in about an hour i think, which makes exploring the world even more fun, and btw i can recommend listening to Bonobo(no ad xD) if you want more background-music.
– Real player with 11.6 hrs in game
Read More: Best Nature Relaxing Games.
(Edited at the end)
This game has potential so don’t give up on it just yet.
This game is being very overrated and someone must balance things out by pointing the flaws that nobody seems to mention, after all it really needs it, it’s an early access.
Pros:
-Consistent Pixelated Graphics
-Total Freedom
-No UI in the way
-Very different biomes to play in
-The music and sounds are relaxing and atmospheric (even though I think they still need more variety and realism)
Most of these you can pick up from other comments, but more importantly by gameplay videos that will show you what this game has to offer you, not more, not less.
– Real player with 9.7 hrs in game
You Are A Bird
9/10 Early Access Review (14 minutes at time of writing)
Even with the current build lacking much in real ‘gameplay’ I would still recommend this for anyone who has looked into finding a good bird flight simulator. Its (relatively) low poly world make it a fast running game, even on my lower end gaming laptop. (which isn’t really meant for VR). But even if you are playing on a higher end computer and are all about that Detail don’t let the low poly-count dissuade you from getting this, as the vibrant colours make it a whole experience on its own.
– Real player with 5.1 hrs in game
Read More: Best Nature Open World Games.
This is of course, at this point, a promise of what will come. The game as it now stands allows you to absolutely destroy your shoulders in under 20 minutes, almost fall over irl several times, feel dizzy, etc. Can’t wait to see what this game will bring as it continues to develop.
One little thing I wish this had was being able to dive bomb and that dropping your arms didn’t make you do backflips as you gently fall. One quick suggestion about the flying mechanics, being able to flap “forward” to slow your speed without rotating your body up or down. As it is, I feel like the index could use a little love, when I fly, it feels like I have to overrotate my arms forward in order to stay level.
– Real player with 0.7 hrs in game
Feather
As Robin Sharma said - ‘The very nature of being a human is we are built to progress, we are built to want. Our brain craves novelty and we are most alive when we are progressing towards our mighty mission.’ The modern society embraces this same idea and it applies to every known medium, including video games. You all are familiar with this - achievements, quests, invisible pointers, to, well, point us to do something to keep occupied. Q is, how the one can play & enjoy the game with ‘no enemies, no combat, no threats’ and basically, without any goal? The answer is - you get away from the familiar.
– Real player with 423.7 hrs in game
Read More: Best Nature Relaxing Games.
Feather is not particularly entertaining. It’s not traditionally fun, or thought-provoking, or complex. You’ve seen most of it within an hour. There’s not much to do and you don’t walk away thinking about it, or eagerly awaiting the next time you can play it.
And it’s worth every cent.
Feather may not be my favourite game in my library, but it is undoubtedly one of the most important. I have plenty of games that are relaxing, and yet, whenever I’m feeling sad, or stressed, or anxious, or whenever I’m so bored that absolutely nothing seems appealing, or so deep in depression I don’t feel much, or even just when I want a break- I always turn to Feather.
– Real player with 9.6 hrs in game
Dune Sea
A relaxing side scrolling game set in a visually attractive world, with a soundtrack that promotes a calm and casual play style.
Controls feel more natural using a controller as opposed to a keyboard and are indeed solid. The only issue I had during play was the camera placement, which is a small negative and doesn’t take away from what this game is about.
Check my experience here: https://www.youtube.com/watch?v=lUfIURFSeQs
– Real player with 3.7 hrs in game
Dune Sea is a wholesome, zen little side-scrolling game where players take on the role of a Goose trying not to fucking die, well at the same time bringing back some life to a desolate desert.
The soundtrack is helps me get in the gliding mood, the controls are floaty but not too unruly and it’s got a quite beautiful low-poly world. If you’re looking for a game to kill an evening just zoning out and flying this is your game.
– Real player with 1.8 hrs in game
Bird Game
It’s a simple by design, but very hard game. So if you want to just get a game for 1 evening to “just relax” this is not game for you.
But if you want some hardcore flying simulation with 2 bosses, each of whom has 30+ different attacks (no joke) and who by the end kill you with 1 hit, if you want that kind of old-school gameplay - this is game for you.
Pros:
1. Game is very challenging, and bosses are great. Levels are nicely designed too.
2. Music is fitting.
3. Graphics are also neat, you can choose between normal view and negative (my choice btw).
– Real player with 16.4 hrs in game
Courtesy of Notable Releases curator group
It’s a bit of a challenge to describe how I feel about Bird Game. It seems at once heavily influenced by many games yet novel. Simultaneously relaxing and challenging. Playful, yet serious. Thoughtful, but occasionally, quite flawed. The way it finds a balance in its contrasting elements is so artful that it hurts to be disappointed by its shortcomings.
– Real player with 6.2 hrs in game
Aery - Calm Mind
The game is pleasant to the eye. Very smooth graphics. For a game of this genre, graphics are even at their best. A little awkward controls, but this does not interfere with playing. I recommend the game. Very addictive
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– Real player with 100.7 hrs in game
I really enjoy playing this game when I need to relax. The scenery is beautiful. There is no stress to accomplish goals. If i were to change something about this game, I would make the tokens easier to get. If it’s to be a low stress game, why not just make it super easy to go through all the levels and see more beautiful scenery?
– Real player with 8.6 hrs in game
Flower
THE ONE-SENTENCE SUMMARY…
Flower is a charming, artistic, ambient game that is worth picking up during a Steam sale to enjoy (and find your calm) for around five hours.
[➕] THE POSITIVES
- The ART. A cornerstone of the game is its art style! The game marvelously captures the feeling of gliding through warm, grassy fields and tight canyon corridors on the currents of the wind, and is a cacophony of color as you spread and bloom life into the world. It’s an unequivocally colorful and wonderfully beautiful game!
– Real player with 6.3 hrs in game
Flower is a rather unique and relaxing experience! It’s a pretty short game, with 6 levels, each starting you off with a single petal. You essentially control the wind, blowing the petal into other flowers to make them bloom, collecting more petals to fly around the map with. As you make more flowers bloom, you bring more light and colour to the map.
The levels are much more varied than I was first expecting, and the environments, while starting pretty plain, generally turn into beautiful, vibrant scenes once you’ve flown through, making the flowers bloom. Even the credits in Flower are done in a unique and wonderful manner, essentially being an extra level for the player to fly through. From my playthrough, there’s one level that’s not as relaxing, particularly if you’re trying to get the achievements, but it’s still a great experience, and makes the following level extra special! They stunning world is truly complemented by the music and sounds too, greatly adding to the whole experience!
– Real player with 5.7 hrs in game
InnerSpace
Note I received a copy of the game through Steam’s Curator Connect system.
♥♥♥ If you find the reviews of an old Welsh lady interesting, please follow My Curator Page . Thanks! ♥♥♥
InnerSpace is the exploration of an inverted spherical world. Powered by an ancient civilization now long gone, you, the Cartographer and your companion, the Archaeologist, are trying to discover the secrets of the beautiful yet surreal surroundings. You’re basically a mini transformer that can be a plane or submarine, allowing you to soar through the landscape and plunge into the ocean. The Archaeologist rebuilt you, but you’re designed and created by the ancients that once thrived in this world, so you have the ability to harness their power and activate the contraptions they’ve left behind. To accompany you and help you discover the secrets of the past, creatures known in lore as the Demigods can be discovered.
– Real player with 26.1 hrs in game
Introduction
The sky is the limit! Or not, since peaceful flight simulations have long since branched out and wisely threw some fantastical themes into the mix. InnerSpace is following in the footsteps of several indie games on Steam which focus on a philosophical approach through which even the “foes” are being vanquished without ever resorting to violence. As the Steam debut of PolyKnight Games, InnerSpace has also been successfully financed through a Kickstarter campaign which certainly didn’t ask for the impossible. Ambition should never be limited by lack of funds in the same manner through which setting unreasonable goals cannot be excused by the adage that “you can’t put a price on art”. Apparently you can and that’s why most seemingly small Kickstarter campaigns fail. InnerSpace is not about failure.
– Real player with 9.1 hrs in game
rook
Rook’s a pretty cute but also very simple and short game, the trailer basically shows everything there is to the game.
In this game you’re a bird building your nest. You have to fly around and collect twigs to add to your nest, find food to keep up the energy to fly around and avoid dangers on your quest, like hunters, snakes, etc.
This really is all there is to the game, you can finish it in 10-20 minutes once you get the hang of it.
On the plusside, you can get 100% Achievements fairly quick and easy in this game!
– Real player with 0.8 hrs in game
you die like almost instantly
;(
– Real player with 0.7 hrs in game
Helicopter Simulator VR 2021 - Rescue Missions
This is not (as of 4/13/2021) your ultra realistic helicopter flight training simulator. It is a fun introduction to how helicopters work and are flown. It is a great, safe way to learn new ideas and practice them, while leveraging VR to give you a more complete experience.
5 out of 5 of being what it is. - no it is not MS Flight Sim 3000 - go to Microsoft if you want that.
That said, I really wish I could have gotten in on completing the heart transplant courier mission before they updated the altitude limits - I don’t know if it is possible to complete now. :-( {who puts a hospital at 17,000+ feet?}
– Real player with 10.1 hrs in game
A nuclear plant worker sent me here LOL
I absolutely LOVE this game! Coming from VTOLVR, this game has several things that VTOL doesn’t. Namely, a really gorgeous map. Its the only one, but its beautiful.
The game is pretty darn new so it’s only fair to give it time to develop more. What an awesome experience! Flying is very fun.
Cons: Sometimes the clouds have a rendering error where they wobble like crazy. The trees spawn with random scaling on what appears to be on x,y, and z axis so they look a bit squashed. I would keep that scale variation Uniform/locked. On Vive, when you release your right hand from the grip, the hand disappears but still works. Also, control locking doesnt work for the governor stick, just the joystick. The helicopter takes off rather quickly when you apply throttle so you have to be very sensitive when taking off or you launch yourself, but maybe that’s how real helicopters fly…i wouldnt know lol. the autopliot works PERFECTLY but TOO perfect lol, i activated it and the heli banked 90 degrees perpendicular to the ground and just levitated there…definitely broke immersion seeing it perform such an alien feat haha! Also, I may be wrong, but I think the lake water material is using a Metallic channel, as it looks like it reflects more like foil than water, I would just use regular reflectivity. but maybe that’s just the reflection probe reflecting those colors. idk. I also tried the turbulence but I dont think it works :/ my flight is only smooth regardless if turbulence is enabled or not. If it does get fixed, an intensity/frequency slider would be amazing!
– Real player with 7.6 hrs in game