Di[c]E
The concept of this game is refreshing. It reminds me to the pen&paper/tabletop games where I used such dice a lot myself. Instead of an invisible random success/failure program I can see the dice rolling. It makes the game slower than some other survival games, but it also adds a lot of “flair” which I like.
The Developer is polite and open for suggestions, and the game is better playable than some other Early Access games that I tried to play. I can walk around, loot plants, chests and other things for food and crafting. When I go sleeping, the game is saved, and after relog, the items are still available (some devs of other games failed in that point).
– Real player with 4.7 hrs in game
Read More: Best Narration Adventure Games.
There is no tutorial, no way to bind keys I can find ? The camera PoV is horrible. Needs a lot of work to be able to sell IMO.
– Real player with 0.5 hrs in game
Help Will Come Tomorrow
When I first saw this game, I was super excited. I expected it to be largely similar to This War of Mine and Day R Survival. It looked like it had an incredible amount of potential, and the basis of the plot, a group of strangers thrown into a survival situation is the pinnacle of survival concepts in my opinion, provided you are able to have a complex story line and character development, with social and moral choices having a major impact on the characters. Help Will Come Tomorrow failed in this aspect, and honestly, you can completely play through this game in about 1-2 hours max. Overall, this game was thrown together hastily, and that is apparent in the lack of quality. This game was a disappointment, it had a great concept, and if Arclight put more time and effort into it, I feel they could have made something incredible, instead, we get a cheap game with a short plot and a base level story line.
– Real player with 29.2 hrs in game
Read More: Best Narration Adventure Games.
Now, even though I have a “no” recommendation here, I have enjoyed this game and will probably give it a couple of more rounds before I lay off it and maybe never replay it again unless there are some changes.
Pros:
Environment–good overall presentation and graphics, interesting premise and setting for the game. It maybe feels a little higher-stakes than similar resource management/strategy/survival games.
Mechanics–once I got through a couple of sad, major failed save files, I managed to figure out some good strategies that worked and allowed me to finish Passenger mode (easy) with “the good ending,” of which there does only seem to be one way to get.
– Real player with 28.2 hrs in game
Imagined Leviathans
Immerse yourself in this starkly monochromatic survival adventure as you explore for fuel, take shelter from horrors, and negotiate with survivors.
A Scavenger Tale Set In Britain’s Arctic Future
You can feel the cold in your bones, and something lurks in the bright white void between trees. Scavenge for fuel. Build up that fire. Venture through the cold. Sacrifice everything. Alone, you must discover what lies beyond the forest, beyond the words, beyond the imagination.
_You’re frozen by fear!
You can’t hold out in that snow-buried campervan.
Come to the Steelhenge, just keep your head down and avoid the leviathans stalking the tundra.
Help me gather the other survivors and we’ll thaw out our truths by the fire. It’s time to forge something new.
- Bill_
Read More: Best Narration Adventure Games.