Thomas Was Alone
THOMAS WAS ALONE - A beautiful, minimalist indie 2D puzzle/platformer.
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|| 8.5 ||
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| Graphics | 8 | Simple but pleasing, using clean lines and shapes to form the game levels. Game Characters are also simple shapes with different colours but are easily identifiable. Background colours and effects have a different pallet for each level. The overall effect is minimalist, stylish and elegant. |
– Real player with 16.3 hrs in game
Read More: Best Narration Puzzle Platformer Games.
When this game first came to my attention, I thought it looked like a nice puzzle platformer with a minimalistic art style. While it is that, I found much more to it once I began playing.
Before I get ahead of myself, let me say a few words about the gameplay. It is a platformer, and most of your actions will be some variation on jumping. Some of the mechanics common to the genre can be found here: double jumping, reversed gravity, bouncy springboard-like surfaces, and so on. It is also primarily puzzle-focused, so, while there are a couple of places where a moving environmental hazard forces you to act within a short timeframe, response time is generally not a factor.
– Real player with 7.7 hrs in game
Wanderlust: Transsiberian
Your journey across the vast lands of Russia begins in the Tverskoy District of Moscow. It’s a glorious Sunday morning on the 11th of September and you’re feeling energetic as your Trans-Siberian adventure is about to get underway. This is Henry’s story, who along with his brother-in-law Vernon will travel on the Trans-Siberian railway from Moscow to Vladivostok.
– Real player with 4.1 hrs in game
Read More: Best Narration Interactive Fiction Games.
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Review by Gaming Masterpieces - The greatest games of all time on Steam.
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With the borders closed due the current pandemic, you can at least travel in your mind while playing this game.
Take a trip with your brother-in-law onboard the Russian Trans-Siberian Railway, the longest railway line in the world. You are starting from Moskow and (maybe) reach Vladivostok a few days later. The game plays like a visual novel, with a map of Russia showing your progress and photographs illustrating the journey. Keep your stress level low and your fatigue under control while managing your travel budget. Meet people while travelling, and get along with your brother-in-law. There are many decisions to make, which can lead to quite different journeys by train (or other means).
– Real player with 3.2 hrs in game
Sweet Love
A serious subject displayed with minimalist elegance and rhetorical gameplay. Video games are also great at that: to convey important, personal and yet universal experiences.
– Real player with 1.8 hrs in game
Read More: Best Narration 2D Platformer Games.
Don’t let my game time fool you, the game is finished in 16 minutes.
I am not fond of platformers in “normal” times. But Otterways made an amazing game that conveys a message all of humanity (men and women) should all learn.
If you can save buying a coffee on your week, you can buy the game, and possibly a few keys to share with whoever you want!
– Real player with 0.9 hrs in game
Road to Ballhalla
Road to Ballhalla is a cheeky, occasionally cruel but ultimately satisfying experience, that I would highly recommend to anyone with a taste for arcade-style platformers and puzzle games. I say this having completed 100% of the game’s achievements.
Aesthetically, with regards to its delightfully colourful design and well-suited, unintrusive yet engaging soundtrack, I can’t really fault Road to Ballhalla. The puzzles are all very much based upon rhythm and visual patterns, meaning that the audio-visual elements of the game are critically important, and I am pleased to report that they do themselves absolute justice.
– Real player with 14.6 hrs in game
Road to Ballhalla is a simple top-down arcade-style game. You control a ball, and your goal is to navigate your way through 20 levels, collecting little sparks (the game’s collectable) and avoiding dying as you go.
The game is very simple – there isn’t even a jump button. You can simply move in any direction, or speed up your rolling in a sort of dash move. The dash move makes it so you die instantly if you take damage, rather than simply… well, taking damage. This makes it risky to use at times, so it must be used judiciously.
– Real player with 12.5 hrs in game
Viaerium
This game isn’t bad, but it’s not great either. It’s about 30min long (unless you go back and replay for achievements), and pretty much impossible to fail. The gameplay consists mostly of wandering along retrieving fortune cookies and hitting switches until you advance to the next zone. It’s different, it’s chill, but it’s not amazing.
One really frustrating aspect to me is that it allows you to use a controller for navigation, but not for camera control or jumping… so… what’s the point?
What this game has going for it:
– Real player with 1.6 hrs in game
Buy, but not at full price; This is a Single Sitting game where your objective is to become a counselor by running & jumping … (platformer)
So, to become a counselor yourself you gotta reach the Council, this is done with Run & Jump and works very decent with Keyb + Mouse.
Gamepad (x360) support is lacking sadly enough (though you can fix this with the steam controller api by adding custom controls to your controller).
The game is short as mentioned, but i had a nice time completing it.; there’s enough variation in the levels and there’s some storylines that keep you busy while completing the game as well..
– Real player with 1.6 hrs in game
After You
I enjoy a challenge so I jumped into this game. You play (from a 1st person perspective) a guy who has just woken up and found that everything around him has changed. There are police cars, crime tape, and evidence of bloodshed. You decide to hit the road but have to jump through a series of puzzles before the car keys become available.
The first chapter puzzles were fairly straightforward, once I found my entry point (which was obvious, with 20/20 hindsight). I then drove out to Chapter 2 which went well until I ended up totally stuck with one item in inventory and nowhere to go. It is a very dark landscape and, after hours of stumbling around with a flashlight, I needed a hint to proceed. Turns out the clue was right in front of me and I had not recognized it in the dark.
– Real player with 14.4 hrs in game
Intro
After you is a puzzle base game that requires a person to be HIGHLY attentive, and seeking challenge. If you think you are up for it… well…. AFTER YOU ^^ (Pun intended)
Pro
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It is highly challenging
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The Developers themselves said so
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Some Logic based thinking involve
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High sense of satisfaction whenever something is being discovered
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Time spent for the cost is worth it
Cons
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Slow moving
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Searching for clues can be frustrating
Others
– Real player with 12.2 hrs in game
Please, Touch The Artwork
Please, Touch The Artwork bundles a set of calm, compelling puzzle games and interactive stories based on famous real abstract paintings. What would happen if we did touch the artwork (in museums)? The game has color-puzzles, narrative-puzzle-adventures, poetic mazes, interesting quotes and fun art facts.
There are 3 games each based on a different existing painting, each with unique gameplay.
In the first game called ‘The Style’ you’ll experience the origin story of pure abstract art. You’ll have to add colors and lines to the canvas to reproduce the painting on the left.
The second game tells the story of Boogie & Woogie, two squares who just want to be together, but a rapidly growing world is making this harder and harder. You’ll have to help Woogie reach Boogie by figuring out how the obstacles influence Woogie’s path.
In the third game you’ll move to the big city, only to be overwhelmed with mixed emotions.
From joy and excitement to being homesick and missing your friends and family.
Will you be able to find your way out of the maze that is New York City?
You visit the exhibition of T. Waterzooi, an avant-garde digital artist and a contemporary of Piet Mondrian (Cofounder of art-movement The Style, 1917). While Mondrian was advocating pure abstraction, Waterzooi accidentally discovered an interactive world behind Mondrian’s canvases. However, people thought his work was too progressive, and Waterzooi was never accepted in the art community. Now, 200 years later, he finally is.
The title is a reference to the placards in museums telling you not to touch the art.
In this game you finally can!
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Aesthetic elegant puzzles
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Based on famous art-styles
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Each puzzle based on a different art-style or painting
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3 paintings with unique puzzle-like-gameplay per painting
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Combines to over 100 levels
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Procedurally generated levels for replayability and uniqueness.
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Accessible
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Simple controls (one-finger tap/touch/click)
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Fit for ages 9 - 99.
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No previous gaming-experience or skills required.
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Available on (almost) all mobile devices
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Relaxing
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No-stress puzzle-solving
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Subtle brain-training
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Jazzy-soundtrack that complements the art-style.
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Educational
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Get to know the story behind the first modern artists.
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Contains artist-quotes
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Unlock parts of the story as you progress.
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The USB Stick Found in the Grass
Really immersive game. I love it so far. I played it for several hours this evening and mostly just read the diary, which was a great story. Most games that have a diary, the diary is pretty bland but this was intriguing and I spent the whole time enjoying the story while also trying to anticipate what might be a clue or not.
I’m stuck at a part, but still working at it. The discord channel is very helpful https://discord.gg/TnWCnkEK
– Real player with 23.8 hrs in game
Cześć Gucio. Pisze na czacie ale nie widzisz :( nick afkret. A gra bardzo przyjemna chociaż po otwarciu wszystkich 3 plików nie czuje żeby przeszedł grę.
– Real player with 18.5 hrs in game
Dull Grey
It’s not the choice that matters, but the way you make it
The Strugatskys, Dostoevsky, Tarkovsky. That’s what the store page said and that’s all it took for me to fire this up as soon as I could. And what greeted me was a vast grey-white, desolate landscape accompanied by droney, sprawling dark ambient soundscape… and then the black text box appeared with simple words and angular, sharp lines evoking that early 20th century futuristic Soviet aesthetic in black and white. From the colours, shapes, sounds to the words, and overall presentation, everything in this game oozes minimalism and simplicity. And that goes for its length too. It could be said that Dull Grey is an interactive fiction equivalent of a short story whose one playthrough can be finished in about half an hour. But it packs quite a bit in that short playtime especially as you play more.
– Real player with 2.7 hrs in game
Очень необычная визуальная новелла о выборе, самостоятельности и одновременно зависимости и независимости от окружения. Ну, во всяком случае, так ее понял я. Играть только на русском.
– Real player with 0.8 hrs in game
A Time Paradox
A Time Paradox is a puzzle game where you look for a way out that does not create a paradox. Each move matters, the goal is to reach each level exit without being seen by someone from the past (mostly yourself !). Be aware not to block a future your-self ! Anticipation and planning are key skills that will help you go through all the levels.
The game have a single player story mode of about 80 levels, a 2 players cooperative mode, and multiple multiplayer mini games to share good time with friends !
A Time Paradox already hooked hundreds of players on Android, but only the PC version will give you high level of comfort for multiplayer.