Terebron
Terebron is a narrative puzzle game in which you must help Gwlader to solve the mysteries of the Terebron. You must find the vital points hidden within the Terebron, but there will be obstacles to consider.
TWO GAME MODES
-Open levels: The interior of the Terebron is visible. Anticipate the trajectories of your probes, and shoot them to hit the vital points several times or in a precise order
-Closed levels: The contents of the Terebron are hidden. Use your probes to collect information, analyze the results, make your assumptions and scan the Terebron to find the vital points hidden inside.
HUGE POSSIBILITIES
With the numerous elements of the game such as mirrors, prisms or traps, you will face varied puzzles of all difficulties.
A GRIPPING STORY
Follow Gwlader and his companions in an extraordinary journey full of battles, sorrows, and twists in order to find the Dying God.
Read More: Best Narration Hand-drawn Games.
Mad Experiments: Escape Room
We played this for a Coronavirus stay-at-home team event, with 15 people in 3 rooms, and everyone had a great time! It is definitely challenging but generates lots of fun conversation. We ended up using Zoom to talk with each other, and used the Zoom “breakout room” feature to split into the 3 rooms. This worked well; however, things work much easier if you run Zoom on a different machine than the game (Zoom on a phone, for example). Great game! We are looking forward to Chapter 2!
[Update] We had another team event playing through Chapter 2, and it was also great fun! It’s harder than Chapter 1, so don’t feel bad about making more liberal use of the hints . . .
– Real player with 8.8 hrs in game
Read More: Best Narration Team-Based Games.
A pretty good escape room experience, and I’m looking forward to the next chapter (coming out Nov 11!). If you have the cash to burn, I recommend it. After all, it’s cheaper than a real escape room session. Not for people who get extremely nauseated when playing 3d or first person games; I powered through the first chapter and had to take a break before moving on to the second. A friend and I played together and we had different opinions per chapter; she preferred the first, and I preferred the second. The game felt very polished, we did not run into any problems with objects disappearing or falling through the floor, as per older reviews. Mild spoilers/hints to follow.
– Real player with 4.8 hrs in game
The God Unit
Well, this game is something amazing. I played a lot puzzle game like Portal or The Witness. But Portal never take me so much time like that game.
2 hard level
Many interestig easter-eggs and references.
I will recommend it for all puzzle gamers.
– Real player with 80.0 hrs in game
Read More: Best Narration First-Person Games.
10/10
Highly recommend to anyone who loves 3D puzzles like Portal, Q.U.B.E. etc.
A lot of mechanics that do not have time to get bored, a lot of secrets and easter eggs.
Really challenging levels.
You can even lie down and cry here!
– Real player with 76.9 hrs in game
Dr Livingstone, I Presume?
Dr. Livingstone is a very well thought out adventure that tells a fictionalized account of the friendship between Henry Stanley and David Livingston. You play from the first person perspective of Henry and have arrived at David’s house in Africa to check on his well being. You find the house in disarray and must work your way through looking for your friend.
The game is like an ‘escape the room’ exercise with an ongoing narrative told through David’s letters/memos and Henry’s comments. You solve a variety of puzzles in each room in order to find the key to the next room. In this manner, you work your way through the house.
– Real player with 14.7 hrs in game
Dr Livingstone, I Presume? is an astonishingly beautiful escape room game based on historical characters and facts, yet the game’s narrative is given a slightly fictional interpretation, as envisioned by the creators.
You take the role of the journalist Henry Morton Stanley, who receives a letter from his friend, David Livingstone - a renowned explorer - urgently asking for his help. While historically Stanley embarks on an expedition to Africa in search of the famous missionary who had vanished several years earlier, here he is summoned to the professor’s house. Upon his arrival, he finds the rooms devoid of any presence and no trace of Dr. Livingstone.
– Real player with 6.9 hrs in game
Cognition Method: Initiation
Cognition Method: Initiation is a game similar in nature to other cube-based puzzle games, so if you enjoy them, you will feel right at home here.
The premise of the game is that you are an astronaut investigating a cube-shaped object in space that is being overrun by an infestation of some kind, all the while searching for and being guided by your father, whom was lost in a prior expedition but managed to make contact again as you entered the object. He instructs you to solve puzzles and venture deeper into the facility. Make of that what you will.
– Real player with 1.9 hrs in game
Cognition Methot: Initiation is a demo of a story-driven puzzle game that will come out some time in 2022.
As of right now, you will get no more than 1 hour of gameplay with puzzles that will introduce the core mechanic of altering gravity. This isn’t a negative element since it raises that complex and interesting challenges can be made in its final launch.
The strongest part of the demo is the art direction, not for having hyper-realistic graphics, but for using the light in an inteligent way, having simplistic environments that combine elements of art déco with the style of Escher in contrast with organic shapes.
– Real player with 0.8 hrs in game
Roce’s Journey
Performance problems
– Real player with 4.9 hrs in game
First impression: free good box pusher (Sokoban) puzzle game.
Press left-arrow on the first screen to switch to English!
The basic mechanic is pushing boxes to their target destination. Then you get flame squares to avoid (or burn up useless boxes), ice cubes to douse fires, stone plinths, rolling rocks, and more, to vary the strategies that are necessary to solve a level. There are 100 levels, all unlocked, rated by difficulty. I’ve tried 17 so far, skipping quite a few to have a look at the new mechanics.
– Real player with 1.5 hrs in game
Lightmatter
Lightmatter took me 9 hours to complete both endings and while I wasn’t really satisfied with either ending, the journey to get there was a lot of fun. Lightmatter isn’t shy when it shows its love for Portal but it is really heavy on the mechanics from The Talos Principle. Instead of jammers, you’ve got spotlights and instead of connectors you’ve got photon connectors.
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PROS
- great antagonist. Virgil is no Cave Johnson or GlaDos but he is suitably condescending and megalomaniacal. I hated him but in a good way.
– Real player with 16.6 hrs in game
Lightmatter is a first person ‘escape the facility’ exercise that uses light to create pathways through dark places. You play from a 1st person perspective as a journalist who is visiting the company headquarters for a publicity event. Evidently, a system failure has occurred and the building has been evacuated, leaving you behind. The CEO provides guidance and instruction (via an announcement system) to help you exit through 38 chapters. The music and voice overs are engaging and the landscape is your basic industrial complex with lots of moving parts, buttons, levers, etc.
– Real player with 14.6 hrs in game
Pictures of Life
An amusing puzzle game that really made me think. You have to line up pictures in a way that makes sense and some of the sequences are pretty difficult.
– Real player with 6.9 hrs in game
june 13, 2020 edit: difficulty settings have been removed, hints now happen by pressing ‘h’ instead of waiting 2/3/5 minutes.
pictures of life is basically a 1st-person picture-based trivia game. you’re in a room, have to take pictures out of a closet, put them on the wall and figure out what connects them, then re-arrange them in the correct order. pressing the big button on the desk verifies your answer and if it’s correct, you can move on to the next puzzle. you can guess as many times as you want, except in the annoying final chapter, which drops you back in the menu after every incorrect one.
– Real player with 4.7 hrs in game
Monica the story of far worlds
“Monica the story of far worlds” will tell the story of a little girl who found herself outside of her world. Monica will have to understand the laws and orders of the alien worlds. Phobos, the inhabitant of these places, will accompany her on this difficult way. Dangerous traps and a series of puzzles are expecting for them. They will be hindered by the creatures of an ancient virus that penetrates into the free worlds and submit them.
- Discover the secret of the worlds
- Avoid opponents and obstacles
-Solve the puzzles
-Help Monica to get home
The Beast Awoke To Eat Your Darlings
Nightmares are haunting you. Set in a variety of different places, they play out in a similar way: there’s a Beast keeping cats in cages. As the Beast gets hungry, they eat a cat. And then another. And so on. The Beast doesn’t like you: if they see you, they start chasing you, and better they don’t catch you – feeling your head being chopped off is quite unpleasant. Luckily there’s always a way out, usually on top of something. Maybe it’s a hot air balloon on top of a skyscraper, or a mysterious door sitting on a cloud… who knows what else. Get there to escape your nightmare. It’s fine to get out by yourself. Best though if you manage to also save all those pets. They feel extremely dear to you. You’ll discover why (as well as discovering what’s actually behind all of these absurdities) if you succeed in beating your nightmare. So go ahead, find a key to open those cages; do also find bracelets to buy catnip (there’s always this weirdo around, he sells you things in exchange for bracelets), so that cats will follow you… up to that door on that cloud.
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Hand crafted nightmares (“levels”) tailored to offer a variety of creative ways to reach your goals;
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AI that’s easy to understand, yet never fully predictable;
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A variety of items to help you in your quest: insta-growing Vines to let you climb walls, Wonderglass to make you invisible, Bubbletrap to trap the Beast, and more;
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Why the cats? Why the Beast? Discover how each element in your nightmares is actually connected to a past you’ve long forgotten;
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Granular scoring system and leaderboards provide a never ending challenge;
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Personalize your experience through “interviews with your therapist” that affect the way the game looks and feel