Lands of Raynar
Help with rebuilding of the ancient civilization!
Lands of Raynar a first-person RTS in which you take on the role of Karia - one of the last inhabitants of the fallen lands. Together with your numinous companion Ivy and people have an adventure through traces of ancestors.
Explore the world
The game is rich in a plethora of diverse landscapes and its elements. Discover ancient secrets that are hidden in flora, fauna and dark caves of Raynar.
Be vigilant
In the world full of life, you will meet a lot of creatures and people with whom you will have to confront. They will pose a threat to your life or they will be able to help you in tough moments.
Develop your village
-
Manage civil buildings to increase the number of the village’s people
-
Build defensive structures that will protect from danger from outside the village
-
Destroy buildings and admire them when they fall apart realistically with the help of implemented physics
Read More: Best Narration Atmospheric Games.
Out of Place
Out of Place deals with a serious theme telling the adventure of a teenage protagonist and his machine companion.
It shows the challenge of questioning the irresponsible actions and opinions of older generations without losing your roots. Moreover, it underlines how hard it is to overcome the fear of the future, but instead take action for a better world. These topics are embraced in a relationship between two teenage boys from different dimensions who form a strong bond to help each other despite their cultural differences.
The intense experience is accompanied by beautiful handcrafted visuals and soundscapes.
ACTION TACTICAL COMBAT
-
Machine-like companion as a unique character that provides an immersive UI
-
Action-packed combat system with puzzle elements and tactical variety
-
Use your companion dynamically to react to the variety of events in the game world
EMBRACING EMOTION IN GAMEPLAY
-
Seamless transitions from gameplay into cinematics
-
Protect your companion in precarious situations
-
Atmospheric moments without combat system
Read More: Best Narration Adventure Games.
Bastion
Lie on my back
Clouds are makin' way for me
I’m comin' home, sweet home
~Darren Korb, Setting Sail, Coming Home
In my reviews I often talk about just how many developers treat their games like products. Well, technically, those are the products, of course, but… you can’t create anything really beautiful just by doing your job. If you’ll do your job good enough, you may come up with a really good product, but that’ll be just that. A product. While we all know that video games can be… something more than that. Much more. When Miller brothers started creating their MYST? It wasn’t because they wanted to make a popular game. Heck, they weren’t even gamers. They just had that certain vision and they really wanted to turn it into reality. To share it with the others. To let the others dive into it and experience it together. And it’s not just words. You can clearly feel such things. From Westwood Studious' magical worlds of The Legend of Kyrandia and Lands of Lore to Cyberdreams’s I Have No Mouth, and I Must Scream, based on Harlan Ellison’s short story. That certain artistic touch? That special something that makes a game more than just a game? As long as you treasure it as much as I do, I want to introduce you to one of my most favorite independent developers. Please, welcome – Supergiant Games.
– Real player with 41.3 hrs in game
Read More: Best Narration Adventure Games.
Bastion 2012
When Bastion came out it was at the beginning of the Indie craze. People were first starting to realize that amazingly fun games could come from tiny studios with no budget. Well now in 2017 the term Indie game has all but lost its meaning both financially, and terms of team size. But at the time, a game with such deep combat, definitive flavor, and overall polish was a treat.
Bastion does a good job of grabbing you with the colorful paint-style world that appears beneath your feet as you move forward. Every action you do is narrated by a grandfatherly voice that explains the story and smaller moments. There was a time early in the game when I walked off the edge of the platforms and the narrator said “And that’s the end of the Kid’s story….I’m just kidding.” And I respawn and he says “The kid goes back for another round.” It was a charming break of the 3rd wall.
– Real player with 33.3 hrs in game
Microodyssey
A great platform 2D game! It’s really enjoying this adventure into the microverse!
– Real player with 0.5 hrs in game
POWERTRIP
The game is worth about $0.25.
The controls weren’t tight - If you pressed a key, it was delayed when you released it, so you would very easily fall off of platforms during the parkour section.
The sneaking section was not a sneaking section, and also was RNG based, making it extremely difficult to make progress. Constructive criticism? Perhaps making a clicking timer so the player will know when it’s about to turn back on, even if the amount of time between the lights turning on was randomized.
– Real player with 0.4 hrs in game
The Exaggerated Epoch of Edward O’Hare
Very fun little game :)
– Real player with 3.0 hrs in game
I enjoyed this game though I was unable to pick up all of the red rings for some odd reason and I got to a point where I didnt know where to go, it was cute though, just difficult to control but that’s just me, I’m not a real gamer haha.
– Real player with 1.3 hrs in game
The Game We All Have To Play
Written for 1561’s Thoughts - Honest reviews, for busy people.
The Game We All Have To Play is worth some time. The premise of the game revolves around rhyme. If you make it through once you can say you’ve won, but it’s up to you if you think you’re done. 6/10
https://onefivesixone.com/reviews/the-game-we-all-have-to-play-2020-review/
– Real player with 0.1 hrs in game
The Struggles Of Stefan
An adventure that takes persistence and passion from not just Stefan (the protagonist), but also the player. Brace yourself as you are guided by Stefan’s conscience to confront enemies, take countless leaps, and engage in progression of a storyline regarding the acceptance of oneself.
-
A 2.5-dimensional platformer with a plot of accepting life choices, and their potential ramifications.
-
Acquire particular items to accomplish each level quicker & easier.
-
Basic controller mechanics.
-
Multiple chapters consisting of numerous themes.
Turbo Kid
Turbo Kid is a BMX-powered pixel-art Metroidvania gore-fest based on the film of the same name.
This is the future, the world as we know it is gone. You are The Kid, a lone warrior on a journey to cross the Wasteland in search of hope. What you will find on your way however is a land riddled with scoundrels and creeps which you’ll have to go through - sometimes quite literally - in order to survive.
Turbo Kid’s choc-full-of-mayhem Turbo Glove™ will help make your quest smoother and much, much bloodier! Turbo Blast, Electric Shocks, your trusty machete, and then some; use the array of weapons at your disposal to slash, rip apart, or explode enemies into hysterical and over-the-top splashes of gore!
Run, crawl, jump, hang, and, for the very first time in a Metroidvania (don’t research this), bike your way through the levels! Ladies and gentlemen, we give you the height of human-powered transport technology: the BMX Bike!
Move around the map faster, access new areas, and practice your bike tricks in preparation for the 1998 Wasteland Olympics Freestyle BMX Event. No need to find an unrusted fence to lock your bike in this game! It’ll be there at the touch of a button whenever you need it.
Our story begins immediately after the events of the movie, as the Kid, you must cross the Wasteland after losing a friend in a tragic bloody battle. On your way, you will meet an array of colorful characters, some friends, some foes, and some in-between, who will offer advice, quests, fights, and jokes (lots of jokes).
We’re really proud of the story we’ve created for the game and we think you’ll enjoy it too. That being said, if you’re only in it for the gameplay and the story isn’t for you, you won’t even need to skip the cutscenes, you can basically just ignore and walk past them.
Like the Metroidvanias of old, TURBO KID allows you to explore the different zones and defeat bosses in the order you see fit, favoring exploration and discovery over a linear narrative. Over the course of the game, you will also be asked to make personal and moral choices that will affect the process of the game allowing for multiple playthroughs with different paths and outcomes.
One Person Story
Short, simple game with lots of thought provoking dialogue. Frustrating and rewarding at times, but hey, thats life. I also really enjoyed the music, it added to the personality of the game. I would recommend to anyone looking for a little self-reflection and fun 3
– Real player with 1.4 hrs in game
This game is very classy. I have been enjoying every level (currently, stuck at level 68 out of I don’t know how many).
Highly recommend for casual gamers like myself. :)
– Real player with 1.1 hrs in game