Creatio Ex Nihilo: Aition
OMG BATTLE THESE SHITTY GODS IN THIS ShITTY GaME
– Real player with 10.0 hrs in game
Read More: Best Mythology Story Rich Games.
***Before beginning, I would like to give a special thanks to my brother, Cold Dingo [33rd], for proofing this lengthy review so early in the morning when I am certain he would have preferred sleep. Your selflessness was not overlooked.
Creatio Ex Nihilo: Aition-literally translated from Latin as, “creation from nothing: cause”-is a turn-based strategy roleplaying title depicting the inception of the universe from a being known as Uros. As an avid fanatic of Dungeons & Dragons, this title struck my interest considering much of the former lore from the tabletop game stemmed from Greek mythology as does CEN:A. Even though the concept of this project is intriguing, the execution does appear to lack polish.
– Real player with 1.9 hrs in game
TITANKIN: Prologue
Great game with a fantastic story. Loved the combat and animations.
The game was a bit harder than I expected at the beginning, but once I understood the mechanics and planned things a bit more strategically it became a fun challenge.
Can’t wait to see what FerfWorks comes up with in the future!!
– Real player with 13.2 hrs in game
Read More: Best Mythology Story Rich Games.
Titankin: Prologue is extremely charming. The characters are all really fun and pleasant to spend time with. If you love classic JRPGs, awesome pixel art, and loveable characters you will love this game.
Something most JRPG fans will also appreciate is the level of challenge. It manages to be tough without being frustratingly difficult. You’re going to need to make use of your items and manage your resources well, but the feeling of accomplishment is in line with classic JRPGs of the past, games which clearly inspire Titankin in its execution.
– Real player with 9.1 hrs in game
Tiny Heroes 2
On the scale of Yuck to Feast, I’d rate this one a “Gruel”
There’s enough stupid-grindy nutrition to survive on here, but after giving it a solid effort, I’d say it’s comprehensively unsatisfying.
Disclaimer - I like these stupid games on the PC instead of my phone for some time-wasting (yeah yeah, Steam community generally hates them), and I’m still hoping Steam will provide a fresh one worth digging into (e.g. Onmyoji, Rot3K (RIP), Forge of Gods (RIP)). I generally don’t care if it’s P2W, and am more interested in whether it’s fun and/or semi-competitive to play for free or on a budget.
– Real player with 77.7 hrs in game
Read More: Best Mythology 2D Games.
Second Edit:
It gets kinda tiring if you are down for hardcore get things done.
But if you are just there bypass time. 10 mins a day, this is a game for you.
never think of making it a game of the day for you. no this is an idler game. only worth 10 mins or less daily for you. or even play it every two days.
Then this game will last awhile for you. I mean a few weeks till you get bored of that dungeon you never clear, even you have all the potions with you, but gears are just very grindy to get unless you spend tons of diamonds to get #pay to win.
– Real player with 24.1 hrs in game
Theseus - Mythological Hero
Broken mechanics, invisible walls, and a terribly designed maze with awful lighting plague this asset reliant mess of a game.
https://www.youtube.com/watch?v=42Q54oaAaAo
It’s just BAD. Nothing more needs to be said. Watch part of my first impressions review video if you need more about it.
NOT RECOMMENDED, even if it were free, I’d tell you to stay far away.
– Real player with 0.2 hrs in game
It runs terribly and looks awful.
For a solo development, it is pretty cool but as a game that I paid $$ for, it is a failure.
Take this over to itch.io for some help and feedback.
– Real player with 0.2 hrs in game
Warriors of the Nile
I saw Celerity play this game on one of his streams and it looked fun. I’ve never played Into the Breach, but I do like Slay the Spire, Monster Train and other turn-based strategy games so I thought I’d give this a shot.
I will say, this game has an extremely steep learning curve. The mechanics themselves are pretty simple, however you will probably die a ton to boss fights in particular, mainly because summon effects are not properly explained. The scorpion boss in act 2 and the lion boss in act 1 are the most egregious examples of this. It would be nice to have a tooltip somewhere that showed what units were spawned when a unit dies.
– Real player with 45.9 hrs in game
Game was fun for the first few hours, but becomes extremely repetitive, because players are forced to restart the entire campaign (27 levels) every time they lose a level. This is not a bad feature for a hardcore game for the hardcore gamers, but considering that this is basically a mobile style turn-based tactical strategy game costing $13 (minus the pay-to-win gimmicks), the game is a bit simplistic and repetitive to force players to do Iron Man mode as the only mode.
RNG is the real determining factor in this game as well. You are guaranteed to fail on a run depending on what “upgrade tablets” appear for you to choose from, as well as certain units. The was 1 run I made where I got about 1/3 of my characters' upgrades to be Epic & Legendary ones, and another where I got to level 15 with only commons ones to choose from for each of the 3 characters for example.
– Real player with 34.6 hrs in game
Rogue Lords
I really enjoyed Rogue Lords, and I decided to write this review as I have a slightly different take from the others I read.
It took me ~40 hours to finish all chapters, and I always played with the same team (the starters: Dracula “the Support”, the Headless Horseman “the Tank”, Bloody Mary “the DPS”). I think I had a total of two game overs, one at the second or third chapter, and one at the second-to-last (but see below).
I read several reviews mentioning that the game is hard and RNG can hit hard. I think they are not wrong, but I did not find it THAT hard: I think it’s more a matter of COMPLEXITY. Damage already starts in the double digits, and it is not unusual towards the end of the game to hit for 30-50 (multiple times). With 3 characters on your side and 1-3 characters on the other side, you can also have several status effects in play at the same time (probably the maximum I’ve seen is ~20). You accumulate this with relic effects and maybe even battle effects, and suddenly it becomes really easy to make a fatal mistake. I remember in one boss battle I accidentally made the Headless Horseman use an attack that steals HP and SP, while he was under the effect of a Zombie debuff (healing received becomes damage), so instead of healing him I made him Vulnerable with 0 HP and 0 SP. Fun times.
– Real player with 132.9 hrs in game
Note that while I am giving this a thumbs up, there are definite issues that sour the experience (that I will go into more detail over below). Honestly, this rating should be 3/5, 6/10, or a neutral but we don’t have those options.
Long story short:
Rogue Lords is a fun roguelike very much like Slay the Spire, but not being a rip off in the slightest. It has a unique cheating mechanic and is pretty difficult while also having balance issues and run destroying bug. The concept is unique, fresh, and fun, but the gameplay could use some retuning and class balancing.
– Real player with 116.7 hrs in game
Wartune Reborn
I was going to protect this game because of the nice memories, but I can’t at the moment.
There are only 5 servers shown 88-92 (I bet it will eventually get to hundreds, glad that doesn’t show them all and say “you can’t join this server”), in the old browser version, servers had different timezones, from those five, 3 have the same time and the other 2 has -1 hour… It would be cool if you could actually see the timezones before creating a character, I made one for all those servers just to get dissapointed… I know the rest is some grind and P2W stuff, but not sure if I should play with the time issue, should I wait for other servers?
– Real player with 3.3 hrs in game
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– Real player with 3.2 hrs in game
GO HEROES
GO HEROES: Prometheus is an innovative cross-genre game based on Greek Mythology. You play as the Titan Prometheus, and through the game, you unravel the myth while activating shrines that connect the past with the present. In your journey, you will face fierce enemies and mind-bending environmental puzzles, but fear not! Valuable skills will be given to you while mighty followers accompany and assist you in your mission to Steal the Fire from the Gods!
The innovation: Action-Turn-Based
Travel through vast grid-based levels in a four-directional movement. You’ll always move first in a turn-based logic. Yet, your enemies will respond instantly to every attack, with one goal, to encircle you into tight, challenging spots, rearranging the battlefield like a rhythmic choreography.
At your disposal, a four-slot inventory to keep and swap armor and utilize abilities with the touch of a button, allowing you to focus on the action.
Features
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Lore and storyline are based on the original myths; Trust us, we are Greeks.
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Innovative Action-Turn-Based tactical combat
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Innovative Intuitive Inventory System
History
GO HEROES Prometheus development started at a game jam back in 2017, where it won 1st place.
For some time, the devs showcased the prototype at conferences and festivals. After collecting positive feedback, in 2019, they decided to self-fund and focus full-time on the development. In 2021 after a long and rocky development, they have ended up with a story-rich world, innovative gameplay, and an hour-long demo. The next move is to run a Kickstarter campaign on June 29, 2021, and get the much-needed support to push the game through to its completion.
About Happyland Games
GO HEROES is being forged in the dungeons of Athens by a creative duet. Vasiliki and Marinos, both veteran visual designers, have gone developers out of their passion for building unique & imaginative journeys of adventures!
Half Blood RPG
I need to know something about this game… when you enter the Desert Temple and go through the spike traps and make it into the next area with the moving boulders. I got reset to the beginning of the dungeon with no ways to reactivate the boulders to move i cant get passed one of the boulders to go where i left off. I’m concerned there is a bug im dealing with or is there something I’m missing?
– Real player with 27.4 hrs in game
Mythgard
The game is more about luck eg. my opponent had 3 cards and me just one , after he kill my card my next drop was a ship card with many soldier cards so i dominated him since i had level and gems and i was able to fill up the table with cards and win:) another game i managed to buff a card from 3 to 10 and the enemy has a spell wich can capture my card and use it on his side , another game i use the spell: i captured the highest card the enemy had and after i got another spell to redraw cards from boneyard so i captured another high card again :) … it is just bs and luck in the first case didn’t win since i wasted to much on that card the enemy got a ultimate card and my next drops were shit in the second scenario i win even against the enemy who ca copy the skill of any card yet another bs card :)) , bs cards that can kill you on their first attack , additional moves that can stack :) Every faction has similar overpowered cards so it’s balanced. Artifacts are again about luck and are way to over powered , basicly you can win just by stacking artifacts and do automatic damage to the enemy , in my opinion only two artifacts at a time should be activeand if you want more you can but you got to burn mana and gems and for auto damage artifacts once you destroy the artifact the enemy should recive a procent of the damage dealt by the artifact so it’s fair and balanced .The durability gain when your constrcts die is way to overpowered , in my opinion the damage should be dealt to all the artifacts not just one , after mid game if you have more then 3 artifacts the game is just stacking contructs and wait for a better cards . The Matryoshka artifact is bs with low mana and gem cost and durability 10 lolz it removes the skill from the game , the same as many artifacts. Played against a dude with 75 cards deck and he beat me only because he was lucky and got artifacts who can attack my minions and reduce their hp/attack so with no artifact remove cards it’s a 100% lose since he spammed constructs and also my artifact didn’t drop all game so this is again about luck and unbalanced.
– Real player with 504.4 hrs in game
as far as imaginary cardgames go, Mythgard hits all the right notes:
- cards are acquired in more different ways than I have ever seen in any CCG: 3 cards/day for playing; 1+ cards for completing each of the~20ish story episodes so far; ~30 packs are available through promo codes; you can uncraft and craft cards into Essence currency, including Wild cards which can be crafted into any card of a certain set, colour, and rarity; Silver currency is awarded for playing matches and completing rerollable missions, I find I can quite easily earn 2 packs a day this way; Maat currency is awarded for GGing opponents in matches; and this technically doesn’t GIVE YOU cards, but there are several play modes where you can “borrow” cards and deck lists to check out what you might enjoy playing. Unlike other CCGs, it seems like Mythgard really wants you to play it!
– Real player with 476.8 hrs in game