The Fold: Ingression
Developed solely by one of the devs on Through the Woods - introducing a first person thriller adventure with worlds inspired by the Norse people, old Norwegian legends and horror elements from the Lovecraft universe. Follow the dark story of Amund Vreim as he explores worlds, old and new.
Norwegian Amund Vreim is a part time exterminator and has received his first assignment at Eikherad stave church in Telemark, Norway. Through curious exploration and mysterious obstacles he finds himself in increasingly strange situations and quickly learns that he’s not alone, nor is the job as relaxed as first expected. The massive structure dates back to the end of the viking age and both church and surrounding areas hold many secrets.
It’s a relatively linear game, following a main story, but with several outcomes and variations to the story and environments. The story is based on old Norwegian stories, Norse mythology and traditions with horror elements inspired by the Lovecraft universe. ‘Ingression’ is the first installment in the ‘The Fold’ universe and will take the player on an introduction to those they call ‘The Fold’ and their mysterious ancient worlds.
Read More: Best Mythology Psychological Games.
ASPEN: Uncanny Home
love the game the atmosphere was awsome little hard to tell most times what you need to do but it was a fun experence and i loved it so much hope yall will make more games like this in the future :)
– Real player with 3.1 hrs in game
Read More: Best Mythology Psychological Horror Games.
Aspen: Uncanny Home has a beautifully rendered environment for the player to walk around in. There environment feels oppressive and claustrophobic as you wander between locations in the house wondering where a sound came from or how a doll got into a certain position.
For a psychological horror game, this is a great environment, but what this game has in environment, it lacks in player accessibility. The game doesn’t give the player direction and leads to aimless wandering in circles around the environment tying to figure out what changed each time and using the left mouse button to zoom in on specific items that change the environment to access the next area.
– Real player with 2.4 hrs in game
Malum
Malum is a gem among the likes of Pacify or Devour, where you complete objectives and narrowly avoid the demons and monsters chasing you.
Your objective, place relics found about the map in the summoning circle to complete the ritual. The location of each relic and summoning circle is procedurally generated, and to determine the type of ritual to complete, you’ll need your torch to find otherworldly runes emblazoned on the walls that aren’t visible to the naked eye. Three runes can be cross-referenced in a Phasmo-esque journal, but be quick, the demon doesn’t wait for you to leisurely thumb through pages of arcane text.
– Real player with 66.8 hrs in game
Read More: Best Mythology Psychological Horror Games.
Fun game! I love that each level has a unique feel and slightly different gameplay. Fun co-op game to play with friends and challenging game to solo. The dev is very active and is still adding content!
The Hospital level, in my opinion, is the most challenging. It is the largest level and the main demon can teleport you around the map. This map is best played in groups, although I know people who enjoy the challenge of trying to solo it. It is absolutely possible to hide/escape from anything that can kill you, even if she teleports to you. There is a cooldown before she chases you, so that gives you time to escape, if you are smart about it.
– Real player with 22.3 hrs in game
DOGMAN
great price for what you get. its everything i ask for in a horror game, an interesting story, great map design, and a villain that is hard to get away from but that just adds to the reward off beating the game. the only downside is that the Dogman is a bit to big and not really the size it is in the original legend. in the legend he is 7 to 9 feetl. its not a big thing but the size of him is crucial to the original storys.
– Real player with 46.0 hrs in game
This game is an absolute steal for the price. It combines the right amount of mystery and horror, making something much more terrifying. Terror. It does what “Bigfoot” (another game on steam) failed to do. After a few hours bigfoot becomes predictable and loses its replay ability. In my opinion this game does the exact opposite. You never know how the dogman will act, or react. It comes with 3 levels (including the winter DLC). For anybody into cryptids, this game is must have. This game is terrifying however, beware.
– Real player with 16.3 hrs in game
Iwaihime
This is gonna be my first time reviewing a game/visual novel so bare with me here
There will probably be some MINOR spoilers
Honestly the story was unsettling and great at first but as it went on I honestly started to lose interest, it got boring and tiresome to read, maybe I’m just not a visual novel person but my main gripe was with the main protagonist.
Suzumu is an incredibly boring character who is lacking in flaws which made the whole story a chore to read, all these girls fawning over the most boring and generic character ever. Honestly, it made it hard to relate to the characters because they were all so in love with the most boring generic “anime boy hero i will save them with my plot armor!!!”. Literally so much plot armor throughout the story for him but then the ending is unsatisfying bc his plot armor fails near the end, won’t go into detail, the one time his plot armor shouldn’t have failed it did leading to this ending. The curses were disturbing and stuff at first but somehow they got less and less interesting the more they explained how they were not really a part of reality at all. Toe was really interesting and actually unsettling at first but gradually like when it explained the reasoning for her behaviors it kinda got more uninteresting to me for some reason. The DLC however, was the best part of the game, it was actually unsettling and disturbing and is what I paid to see, completely unnerving and great, ESPECIALLY BECAUSE SUSUHARA IS NOT PRESENT FOR THE MAJORITY OF IT, unfortunately he appears later in it tho. And also the entire thing with the dolls was really not expanded on a lot, there are a lot of doll imagery but its just revealed it really wasn’t much of a mystery vs the soot which was kinda lame.Also going to add that naturally since the protagonist was boring, so are all the romances.
– Real player with 79.6 hrs in game
Full video review: https://www.youtube.com/watch?v=ndlcGnufiZQ
Summarized version below!
It’s Spooktober, and as someone that thrives on horror games, movies, and other media, it’s one of the best times of the year. So here we have a horror visual novel written by the same guy that did Higurashi. Yeah, that’s pretty much my calling.
Story:
So right off the bat, if you’re familiar with the author’s other works, you’ll already know that any story from him is going to be quite the ride and that is no exception here with Iwaihime. It’s dark, it’s depressing, and it’s even outright nasty at times, but that’s par for the course given the writer’s track record. In fact, it doesn’t take long before the game goes into full-blown descriptions of humans dying in the most brutal way possible, with organs flying everywhere and this overall sense of dread that never quite leaves the writing, even towards the end of the game.
– Real player with 37.4 hrs in game
The Sin
This game has an incredible sense of mood. The translation to English was pretty wonky but this did not stop me from enjoying the game at all. Loved it.
– Real player with 19.8 hrs in game
Oh man, this needs a proper translation badly, it deserves one.
– Real player with 10.8 hrs in game
XIBALBA
Worth playing, if you’re ok with some jank…
Xibalba is a Mayan themed retro FPS made by a the small indie dev team Reef Software. This theme is really cool and unique, and gives the game an aesthetic that is different from most indie or retro FPS games.
Shooting and movement feel really smooth, and it’s generally a lot of fun. Level design is old school in nature, with claustrophobic corridor-esque levels and the occasional more open arena combat areas. Think Wolfenstein 3D with a splash of Quake. I also really like the graphical aesthetic of the game - 2D sprite enemies superimposed over 3D levels just gives off an interesting look for the game.
– Real player with 3.9 hrs in game
I like it, reminds me a lot to Serious Sam but that’s a good thing, have an interesting looking using 2D and 3D with the enemies and the levels , I enjoyed very much and for sure the game can improve with the time.
– Real player with 2.6 hrs in game
夕鬼 零 Yuoni: Rises
This game is a visual novel with style, the game is creepy in it’s self, but it also leaves you wanting more of that creepiness it provides with it’s story and environment it uses both very well, and the ending will shock you pleasantly.
– Real player with 10.8 hrs in game
You can view my review & gameplay here: https://youtu.be/2Ku32qGEv-w
Experienced on the Oculus Rift with Touch Controllers
This is a visual novel VR that is mostly novel. In other words, you’ll be mostly reading text from a sketchbook (3D model). The text is easy to read. Most of the book has been translated well into English. However, I would estimate maybe 5 percent of the story was lost in translation or you need to know more about Japanese culture to understand exactly what was intended.
– Real player with 3.1 hrs in game
Darkarta: A Broken Heart’s Quest Collector’s Edition
This game is marketed as a “hidden object” “adventure” and a “point and click” game. I can honestly say that this is the first time I would consider that an okay mix. I generally do not view hidden object games as something that should be in the point and click adventure game category. To me a point and click adventure involves exploring an area, having an inventory (which you generally use to solve puzzles and sometimes have to interact with in your inventory), talking with NPCs, solving puzzles, and a strong storyline. Most Hidden Object games don’t really have an inventory don’t usually involve conversations with characters, usually have a sort of weak story, and usually only have minor mini-games if at all. That’s where this game seems to cross the lines a little. It has some very minor dialogue, let’s you wander through several areas where you need to collect things that you use to solve puzzles in other areas (sometimes you need to interact with them in your inventory), and for a hidden object game very few of the puzzles in the game are actually a hidden object puzzle. Even when you are presented with a hidden object puzzle it generally gives you an option to switch to a match 3 game instead. The story is actually very rich and you slowly discover it through various objects and cutscenes as you play through the game. The additional memory objects can add even more story element to the mother daughter relationship between the min character (Mary) and her daughter Sophia. I’m still not sure I’d call this a Point and Click Adventure but, it definitely comes close. It’s more than an interactive storybook and certainly a puzzle game that goes well beyond your normal hidden object game.
– Real player with 24.6 hrs in game
The key for this game was provided by the devs for reviewing. The review and opinions are my own and have been not been influence by this.
Darkarta: A Broken Heart’s Quest is a puzzle game from India which has the look and feel of a HOG, except with a variety of puzzles. I quite enjoyed the array of puzzles provided. While I can’t say I enjoyed each puzzle type individually, you would generally only be given a certain type of puzzle once, so enduring a disliked puzzle will usually be over quickly. The variety of puzzles to me also felt like a bit of a double-edged sword. While I appreciate the use of variety helps to remove the feeling of doing the same thing over, it also made it feel somewhat unfocused. So, was this a case of the game not being able to win? Liking the variety but criticising it for it? Not sure exactly why, but something just felt a little off with only doing puzzle types once. Usually in puzzle games, they introduce a puzzle concept to you and “train” you on it, ramping the difficulty as it went. Perhaps for me then, I would rather have had SOME variety in the puzzle type, but not so much that most types felt like a disposable one-use? YMMV of course.
– Real player with 11.6 hrs in game
TAURONOS
Overall this is mostly a well thought out game. Its got puzzles that aren’t to complex, A captivating story line, and some amazing art and voice overs. The reason i chose not to recommend this game though is mainly because it is very easy (to get the evil win screen) and because there is a lack of community made content it means a player who wants to feel like they won could be forced to repeat the same levels and chapters over and over again until they finally find the objective. I hope im being direct enough about this. I dont want to spoil anything so im not putting the name of objective or an explanation to what the evil win screen is. (im going to change this to a positive review because i really appreciate it when developers listen to there community and use that to try and make there game better and because this game only needs some minor changes in my opinion.)
– Real player with 3.2 hrs in game
Turonos is an interesting little puzzle game. All the features you expect are in there and the overall feeling is that of a polished game.
Pros:
-
engaging gameplay due to the darkness and the constant need to flee
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elaborate levels that require at least two playthroughs in order to uncover most of the secrets and powers
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engaging puzzles without being difficult. I don’t really like puzzle centered games and that is why this one has just the right content. Just enough to give you something to quickly think at while running, but not difficult so you would have to stop and risk being mauled to death.
– Real player with 2.9 hrs in game