Ragnarok Chess

Ragnarok Chess

So, every time I would checkmate the AI, the game would crash. Due to the fact that most of the other reviews also have low playtime, I am assuming it is either a new glitch or they didn’t play long enough to run into it.

Real player with 1.1 hrs in game


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Beautiful game! I loved the design of the pieces, environment and battle particles, illumination. A very solid and immersive game. Congrats to the developers.

Real player with 1.1 hrs in game

Ragnarok Chess on Steam

Game Of Puzzles: Slavic Mythology

Game Of Puzzles: Slavic Mythology

A very easy, relaxing game with beautiful artwork. The main draw for me was its educational jumping off point to look into the folklore creatures more thoroughly elsewhere. The game play is a simple jigsaw puzzle block mover, and I got through it all in less than an hour on my first play through. I’ve gone back to it a few times when I’ve been stressed and just wanted a pretty game where I had no possible way of failing.

I think the game would be good for kids.

Real player with 8.7 hrs in game


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Damn fine puzzle game. Just very short. Pick up on a sale. 10/10.

Real player with 0.7 hrs in game

Game Of Puzzles: Slavic Mythology on Steam

Hoards of Glory

Hoards of Glory

I really enjoy the attack/defense dynamics. It adds a level of strategy beyond luck of random die rolls.

Being brand new, the game has a few quirks, but i’m confident the devs will deal with them in time.

Real player with 52.4 hrs in game


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Edit: I have found a few bugs. D3D error that froze the game, upon resuming that save, the AI’s kept rolling their winning shields but continuously used them for shields rather than winning the game.

A simple dice placement game. With dice games, luck is always a big factor and as long as their is a mechanic to mitigate the luck, the game becomes interesting. In Hoards of Glory your dice choices are: place dice on the board to try to fill it for the win, attack another players dice pool to set them back, defend your dice pool from players that have a large dice pool and may go on the attack, put dice in the bank so you can buy new ones at the beginning of your next turn, any combination of these can be done in a turn. The game has AI players and online, although I don’t know how many people have this game so I’m not sure if finding opponents is possible. This is one of those hidden gems, simple and fun.

Real player with 25.3 hrs in game

Hoards of Glory on Steam

Clan of Death

Clan of Death

An action based Mafia/Amongus Game where you can solve all your problems with violence :)

Just get 4-5 friends and play it together with them for some fun

Real player with 12.2 hrs in game

U like AmogUs? U still believe in odin and his fellowship? try this!

nice music 8/10

customizable Characters 7/10

funny and easy combat system 8/10

U can maybe become a cultist and oneshot other people but u might need to find out yourself?

But who cares about abusing game mechanics 10/10

Very fun, much wow! 8.5/10

Real player with 8.3 hrs in game

Clan of Death on Steam

White Hell

White Hell

Reviewing the initial Early Access release of 9 levels, after playing the demo first, Early Access release is a huge improvement.

This isnt much of a movement shooter like ULTRAKILL(how I heard about this game) but it has some fun mechanics like parrying projectiles with kicks. Which is helpful for most if not all enemies.

There’s a lot of attention to detail, it plays really fun and satisfyingly.

Level design is a big highlight, as well as secrets which are fair and very well-thoughtfully placed. Often good platforming required.

Real player with 16.3 hrs in game

White Hell is about an average day in Finland.

It’s also one hell of a boomer shooter, taking full advantage of the early quakelike jank that seems to come with such a game. The weapon arsenal is satisfying and punchy, the SISU-mode creates a dynamic ebb and flow in combat, rewarding aggressive play with some of the most creative and powerful weapons I’ve ever had the pleasure to enjoy in a shooter.

If I would say anything is that the early enemy types (the fascists) are a bit basic and some parts of your arsenal start to feel like dead weight as you progress in the game. Case in point, the knife, revolver and SISU-sword. The knife and revolver feel like a sort of “traditional obligation”, and if your goal is to harken back to old shooters and emphasize a growth of power during the game, then thats fine. However, playing some of the newer takes on the genre (DUSK, DOOM: Eternal and ULTRAKILL) makes me appreciate the luxury of making starter weapons important parts of your arsenal. The SISU-sword also feels a bit underwhelming, since every other SISU-weapons outpace it in terms of damage, area of effect and cost-effectiveness.

Real player with 12.9 hrs in game

White Hell on Steam

Hustomten

Hustomten

This is a fun sorta arcade-y survival horror.

You’re plopped down into a house where you need to collect snacks within a time limit while avoiding a hungry elf. This is basically the entirety of the game.

Is it worth $1.99? Sure! I think it’s a quick, fun game where you don’t have to learn any super complicated mechanics. If you’re looking for something festive to kill some time. This may do the trick!

Game on, my saucy scallywags 3

Real player with 0.3 hrs in game

Hustomten on Steam

Röki

Röki

Röki does everything right and was a real pleasure for me to play. It has an amazing story line with beautiful visuals and sound design and intriguing characters. The game mechanics are exceptionally well executed. Let’s go through these items from end to beginning.

The game is played with a controller which I found incredible since the game is a point-and-click adventure at its core: In order to progress through the story, which is pretty much linear, you have to find/combine certain items. In my opinion, the controller integration works outstandingly well and, in fact, removes the one thing that has me troubled with modern p&c adventures: having played my first p&c game about thirty years ago, the contraints of indirectly moving your avatar through mouse clicks feels “old” and tedious to me by now. Using a controller feels so much more natural and allowed for me to empathise with the game avatar in a much deeper way while still keeping all the other characteristics of a p&c title, mainly progressing through the story in a non-violent way by solving one mini-quest at a time.

Real player with 26.6 hrs in game

Step into a magical world of Scandinavian folklore and experience a heartwarming story of a family lost and regained carefully handcrafted by the Polygon Treehouse that will not fail to tug at your heartstrings. Before starting the game, stay on the main menu awhile and just listen.

The visuals are straight out of a fairytale, bold, clear, charming and sweet, but there’s just a slight undercurrent of dread and uneasiness painted in there to make it lean towards the vibe of the original versions of Grimm brother’s popular folk tales, just packed into more child friendly interpretations. The ambience sets itself as magical straight from the start, as the two siblings, Tove and Lars walk home. And it just builds on that first brush with fantasy, combining excellent ambient sounds and a haunting, beatiful soundtrack, becoming really mesmerizing to look at and listen to as it progresses. Characters don’t talk, it’s not needed, but do make sounds at each sentence and it fits the fairytale style. But at times, the sounds seemed just slightly excessive, never to the point of annoying though, but they could still be toned down a little.

Real player with 22.4 hrs in game

Röki on Steam