Hellblade: Senua’s Sacrifice
–-{ Graphics }—
☑ You forget what reality is
☐ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
—{ Gameplay }—
☑ Very good
☐ Good
☐ It’s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don’t
—{ Audio }—
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I’m now deaf
—{ Audience }—
☐ Kids
☐ Teens
☑ Adults
☐ Grandma
—{ PC Requirements }—
☐ Check if you can run paint
☐ Potato
☐ Decent
☐ Fast
☑ Rich boi
☐ Ask NASA if they have a spare computer
—{ Difficulty }—
– Real player with 13.2 hrs in game
Read More: Best Mythology Atmospheric Games.
Rating: 9/10
Really interesting game with captivating story.
Even though combat is a little simple, fighting giant Vikings did not get old. Puzzles were decent.
Where the game really shines is the story and superb acting of the main character.
Even the sidelore spread out through the game was a joy listening to.
Game feels rather short (10-ish hours) but that’s just me wanting more.
Worth it, even at full price (20Eur). Now it is 75% off and that is a really good deal.
Hellblade 2 can’t come soon enough!
– Real player with 13.0 hrs in game
The Fold: Ingression
Developed solely by one of the devs on Through the Woods - introducing a first person thriller adventure with worlds inspired by the Norse people, old Norwegian legends and horror elements from the Lovecraft universe. Follow the dark story of Amund Vreim as he explores worlds, old and new.
Norwegian Amund Vreim is a part time exterminator and has received his first assignment at Eikherad stave church in Telemark, Norway. Through curious exploration and mysterious obstacles he finds himself in increasingly strange situations and quickly learns that he’s not alone, nor is the job as relaxed as first expected. The massive structure dates back to the end of the viking age and both church and surrounding areas hold many secrets.
It’s a relatively linear game, following a main story, but with several outcomes and variations to the story and environments. The story is based on old Norwegian stories, Norse mythology and traditions with horror elements inspired by the Lovecraft universe. ‘Ingression’ is the first installment in the ‘The Fold’ universe and will take the player on an introduction to those they call ‘The Fold’ and their mysterious ancient worlds.
Read More: Best Mythology Thriller Games.
The Dark Pictures Anthology: Little Hope
“Who put Bella in the Wych Elm?”
~The unknown individual
To be honest, I didn’t really plan to write this review. I mean… what is there to say? It’s the second game in Supermassive’s horror anthology (a series of short spooky stories told in “choose your own adventure” way with some QTE elements) and I already wrote detailed review of Man of Medan (which was the first one), so, like I said, what else is there to say? Surprisingly, it turned out that, even though the core mechanics here is almost identical to what we’ve seen in Man of Medan, the actual storytelling, the structure of the game is pretty different and it does make it to feel… well… different. So… here goes.
– Real player with 52.1 hrs in game
Read More: Best Mythology Multiple Endings Games.
“Little Hope” is one of the few cinematic, story driven games that are better played with a friend than alone and this is why I bought it. Unfortunately Supermassive Games let us down once more. We tried it a dozen of times, but just like their previous title the online coop is full of glitches, infinite loading screens and corrupted save files that didn’t let us finish the game. One year later they don’t even bother solving the problems and patching the game. Two years later they haven’t patched “Man of Medan” either. The single player is decent but nothing special. Cool story and atmosphere but definitely a step backward compared to “Man of Medan” as of the gameplay, decisions making and sceneries design. You can try couch coop though.
– Real player with 12.3 hrs in game
Break Bounds: Exile 越界:流放者
Game Introduction:
This is an Early Access game. It’s kind of interactive story game. Players will take on the role of a legendary character in a near-realistic sci-fi-set world, learning about himself and others, and about their relationship to the world, through dialogue with other characters, psychological analysis, environmental exploration and combat; unlocking the great mysteries hidden about the world, and the character himself. In Break Bounds: Exile we have experimented with different artistic approaches to presenting different scenarios in the game to give the product a more dramatic effect. For example, we used 3D scenes to suggest a stage and 2D characters to suggest that the characters were actors on a stage, and we also used different art forms, both figurative and abstract, to show the difference between the real world and the dream world.
Version Introduction:
The game is currently 1.5 to 2.5 hours of gameplay, which consists of basic worldview background disclosure, basic plot construction, basic environment exploration and puzzle solving, basic psychological puzzle solving, basic interaction with scenes and characters, and basic action and combat. The pacing of the game starts with a soothing storyline and ends with a very first battle, combining psychological puzzle solving, interaction and basic combat elements, allowing players to immerse themselves in the world created by the game relatively quickly.
In the future, the full version of the game will further upgrade the environmental exploration and puzzle solving as the plot progresses, increase the level and complexity of the psychological puzzle solving, improve the complexity of the game’s action and combat gameplay, open up regional map exploration, open up item collection, open up prop synthesis and more.
Game Features and Pricing:
The biggest highlights of the game at this stage are the immersive game design, multiple gameplay styles and unique narrative, including the seamless connection between cinematic footage and actual game play, the musical atmosphere, and the enhanced immersion of the plot. The Early Access stage of this game is priced at around 30% to 40% of the full version, aiming to provide the best purchase price for those who have supported us since the early days of the game’s promotion, and we sincerely thank you for your support.
Follow-up Game Version Introduction:
The full version of the game is designed to be around 20 hours in length, and the gameplay will be heavily expanded from the existing one. The full version of the game will feature around 50 characters, all of whom will have their own stories, performances, interactions, and more. There will be over a hundred background characters.
The full version of the game will have 8 to 10 chapters, guided by multiple main storylines interspersed, each chapter will be represented by a unique style and different expressions, and the tasks to be completed in each chapter will be relatively independent.
We will do our best to bring you an emotional and playful experience with laughter and tears, sadness and joy, which takes place in a virtual world but is nevertheless engraved in your heart.
Path to Mnemosyne
[0.4] Controls & Training & Help
[0.2] Menu & Settings
[0.3] Sound & Music
[0.8] Graphics
[0.7] Game Design
[0.5] Game Story
[0.6] Game Content
[0.5] Completion time (level/game)?
[0.4] is it Enjoyable & Fun?
[0.3] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Stars received: 4.7/10 ___ Note: v.4 [0.0 to 1] = personal impressions
Game description key-points: a puzzle with hypnotic drawn animations makes pleasant to watch in action.
– Real player with 3.4 hrs in game
This is a short game but it was a great way to spend 3 hours. The art style is so unique and the way you move through the levels with this infinite zoom is so trippy to watch. It has some solid puzzles and some interesting mini-games to test your IQ. What was it all about? Uhhh. I can’t say for sure……yeah, it’s one of those. I am thrifty so 10 bucks for a 3 hour 100% cheevo game is a bit of a tough sell for me. Definite sale purchase in my opinion.
PROS
- graphics. Everything is hand drawn and is like Salvador Dali and MC Escher dropped acid together and decided to make a video game. It is dark. It is disturbing (I’m looking at you teleportation system). It is creepy. It can also be serene.
– Real player with 2.8 hrs in game
ASPEN: Uncanny Home
love the game the atmosphere was awsome little hard to tell most times what you need to do but it was a fun experence and i loved it so much hope yall will make more games like this in the future :)
– Real player with 3.1 hrs in game
Aspen: Uncanny Home has a beautifully rendered environment for the player to walk around in. There environment feels oppressive and claustrophobic as you wander between locations in the house wondering where a sound came from or how a doll got into a certain position.
For a psychological horror game, this is a great environment, but what this game has in environment, it lacks in player accessibility. The game doesn’t give the player direction and leads to aimless wandering in circles around the environment tying to figure out what changed each time and using the left mouse button to zoom in on specific items that change the environment to access the next area.
– Real player with 2.4 hrs in game
TAURONOS
Overall this is mostly a well thought out game. Its got puzzles that aren’t to complex, A captivating story line, and some amazing art and voice overs. The reason i chose not to recommend this game though is mainly because it is very easy (to get the evil win screen) and because there is a lack of community made content it means a player who wants to feel like they won could be forced to repeat the same levels and chapters over and over again until they finally find the objective. I hope im being direct enough about this. I dont want to spoil anything so im not putting the name of objective or an explanation to what the evil win screen is. (im going to change this to a positive review because i really appreciate it when developers listen to there community and use that to try and make there game better and because this game only needs some minor changes in my opinion.)
– Real player with 3.2 hrs in game
Turonos is an interesting little puzzle game. All the features you expect are in there and the overall feeling is that of a polished game.
Pros:
-
engaging gameplay due to the darkness and the constant need to flee
-
elaborate levels that require at least two playthroughs in order to uncover most of the secrets and powers
-
engaging puzzles without being difficult. I don’t really like puzzle centered games and that is why this one has just the right content. Just enough to give you something to quickly think at while running, but not difficult so you would have to stop and risk being mauled to death.
– Real player with 2.9 hrs in game
Yeli Orog
This is the first time I’ve posted a review but this is a new (and imo brilliant) game and I wanted to support it. Originally posted on AdventureGamers.com :
Wow! Just finished it in one sitting (more on that later). What a thrilling, psychedelic ride. That one(?) person could do this is truly impressive. Good puzzles, great storyline and amazing atmosphere. Very innovative.
There were a couple of bold choices made which I’m not sure about. They ended up working for me but may turn some people off.
– Real player with 2.2 hrs in game
Aargh! My kingdom! My kingdom for a save system!
This is a really, really interesting little game. The main thing stopping this from being a great little game is the complete and utter lack of a save mechanic.
It’s really not a good thing when a game that lasts well over an hour not only fails to provide so much as an autosave, but almost encourages you to rush the reading of long - though otherwise well-written - passages of text, by not allowing itself to be played over more than one session. I can’t be the only gamer on the planet who thinks they might get in a quick half-hour of gaming before bed; only to find that they’re obliged to stay awake a good hour beyond that, lest they be forced to start from scratch again.
– Real player with 1.9 hrs in game
Jung’s Labyrinth
What an experience. Now I know what it truly means to be labyrinthine, frustrated, as the dev perhaps intended us to be, in the true nature of the journey to the centre of oneself. I thoroughly enjoyed playing this game. The images and realisations it invoked, whether directly or indirectly, were sublime. The music flowed effortlessly with the scenes, some of which where completely breathtaking–the magician’s place and the puer’s playground to mention a couple. I especially liked the Trickster part and the role it played in the game, as I personally have a troublesome relation with that archetype. It was also personally rewarding to catch the various references, as I have been reading Jung for a few years now. There is so much I wish to say about this game, and yet I shall try to contain myself. Gameplay-wise, I am lucky that my system was able to run it, and the minor bugs (‘moon jump’ during the albedo segment to name one, unless deliberate) were thankfully not troublesome at all.
– Real player with 6.8 hrs in game
Whilst there are some stylistic choices that weren’t always to my taste, this game more than makes up for it with heart and integrity. I’m not typically much of a videogame enthusiast, but occasionally something like this will catch my eye that looks interesting and immersive. And indeed it was. I found the individual habitats of the archetypes most enjoyable and was always looking forward to who I might next meet and how the archetype might be portrayed. These little individual occasions felt somewhat museum-like in tone, as though I was exploring a virtual Jung exhibition, or experiencing a kind of immersive theatre. It was clear that a lot of detailed attention had been invested in creating an individual atmosphere for each archetype encounter. I do wish though that the player could have been more involved in each of these cases - maybe more options to pursue various threads of conversation, or particular challenges one must overcome to integrate each archetype.
– Real player with 6.7 hrs in game
Iwaihime
This is gonna be my first time reviewing a game/visual novel so bare with me here
There will probably be some MINOR spoilers
Honestly the story was unsettling and great at first but as it went on I honestly started to lose interest, it got boring and tiresome to read, maybe I’m just not a visual novel person but my main gripe was with the main protagonist.
Suzumu is an incredibly boring character who is lacking in flaws which made the whole story a chore to read, all these girls fawning over the most boring and generic character ever. Honestly, it made it hard to relate to the characters because they were all so in love with the most boring generic “anime boy hero i will save them with my plot armor!!!”. Literally so much plot armor throughout the story for him but then the ending is unsatisfying bc his plot armor fails near the end, won’t go into detail, the one time his plot armor shouldn’t have failed it did leading to this ending. The curses were disturbing and stuff at first but somehow they got less and less interesting the more they explained how they were not really a part of reality at all. Toe was really interesting and actually unsettling at first but gradually like when it explained the reasoning for her behaviors it kinda got more uninteresting to me for some reason. The DLC however, was the best part of the game, it was actually unsettling and disturbing and is what I paid to see, completely unnerving and great, ESPECIALLY BECAUSE SUSUHARA IS NOT PRESENT FOR THE MAJORITY OF IT, unfortunately he appears later in it tho. And also the entire thing with the dolls was really not expanded on a lot, there are a lot of doll imagery but its just revealed it really wasn’t much of a mystery vs the soot which was kinda lame.Also going to add that naturally since the protagonist was boring, so are all the romances.
– Real player with 79.6 hrs in game
Full video review: https://www.youtube.com/watch?v=ndlcGnufiZQ
Summarized version below!
It’s Spooktober, and as someone that thrives on horror games, movies, and other media, it’s one of the best times of the year. So here we have a horror visual novel written by the same guy that did Higurashi. Yeah, that’s pretty much my calling.
Story:
So right off the bat, if you’re familiar with the author’s other works, you’ll already know that any story from him is going to be quite the ride and that is no exception here with Iwaihime. It’s dark, it’s depressing, and it’s even outright nasty at times, but that’s par for the course given the writer’s track record. In fact, it doesn’t take long before the game goes into full-blown descriptions of humans dying in the most brutal way possible, with organs flying everywhere and this overall sense of dread that never quite leaves the writing, even towards the end of the game.
– Real player with 37.4 hrs in game