Nordic Warriors
As someone who played Myth 2 and Myth 3 years ago(But unfortunately missed playing the first game), I’m still waiting with great anticipation for those games to be either remastered or adapted for modern platforms in order to be able to play them once again. In all the years since Myth 3 came out, there has not been a release of any RTS game that comes close to replicating the unique style of that trilogy. Until Nordic Warriors, that is.
I came across this game completely by accident while routinely browsing on Humble Store, and as someone who very much loves everything with Scandinavian themes(Which the developers did a fantastic job of adapting and implementing in the game) I went and checked the game’s page on Steam. Upon seeing its striking resemblance to the Myth series from the screenshots, even before reading the game’s description which explicitly mentions it as inspiration, I instantly downloaded the demo, played it, and I was not disappointed. After playing the first three levels on the demo, instantly purchased the full game, went on to continue right from where I left off and finished it all two days later.
– Real player with 32.0 hrs in game
Read More: Best Mythology Real Time Tactics Games.
Nordic Warriors draws heavily on Myth games developed by Bungie back in the mid- to late-90s. The developer (a 2-person team!) of Nordic Warriors even stated that they were tired of waiting for more games like Myth to be released, so they set out to build their own. If you loved Myth, I feel you’ll also love Nordic Warriors, but this is no Myth clone. Don’t get me wrong, there are a lot of similarities to Bungie’s series, but enough unique ideas that Nordic Warriors can stand alone.
The gameplay is real time tactical (RTT). If you’ve never played a game like this, it boils down to starting with a limited number of units per level. Positioning your units, timing attacks, choosing stylistic matchups, and finding unit synergies are all factors that determine success of failure. Your units gain experience which makes them tougher, more accurate, and generally “better” in different ways depending on type of unit. This adds a fun facet that makes the loss of even one unit really impactful. Not only do you have to wait until the next level starts to get a fresh unit, but that new unit is now the weak link in your crack team of warriors.
– Real player with 14.8 hrs in game
Theseus: Journey to Athens
A great game which take you back to the old Ancient Greece - a super cool game for you who like deep into the story and learn something about the old Ancient Greece - amazing work…
– Real player with 3.3 hrs in game
Read More: Best Mythology Indie Games.
This is a true labor of love. It’s a game based on Greek Mythology, not the Greek Mythology of Brad Pitt movies but that of the ancient storytellers. You travel through real places as the ancient Greeks imagined they had been in a time of myth and legend before history had become something concrete.
It’s definitely a niche product, but if you’re interested in the setting, you will get a kick out of it. It takes those stories that you’ve read and does a great job of bringing them to life and putting you in them.
– Real player with 2.7 hrs in game
ARKOS
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Remember when games used to be insanely difficult and you’d end up getting stuck on a level for days until you eventually beat it and felt like a god for a straight week?
Well Arkos reminds me of that, not just because of its unforgiving approach to difficulty and level design where it often just tosses you head first into the deep end of a lava filled room, but also in the way it looks and sounds, because it’s intended in every way to be a modernized recreation of classic FPS games like DOOM and Heretic, mixed with modern voxel based physics, destructible environments and a custom soundtrack that’s easily worthy of the greats.
– Real player with 6.7 hrs in game
Read More: Best Mythology First-Person Games.
Arkos plays just like the old shooters with more colorful setting and destructible environment. It’s a shame it offers just a little delicious slice instead of serving the whole cake.
It’s a good thing you don’t play these games for the story because there isn’t much of one here. The Wanderer, the game’s protagonist, must collect ancient weapons and overcome dungeon guardians. This is the only info you’ll acquire, save from a single scroll with a few phrases at the start of each world.
https://steamcommunity.com/sharedfiles/filedetails/?id=2650062823
– Real player with 4.4 hrs in game
Oknytt
Storyline: On the darkest of nights when creatures and spirits rarely seen by man abound, a lost(?) traveler/wanderer is invited to join a campfire and listen to a tale. The tale told by the invisible narrator is about a small insignificant nameless creature born out of darkness on the darkest of nights much like that night. This epic journey of self-awareness and discovery turns into a magic strewn and danger filled quest which takes place in a single night full of magic and spirits taken from Swedish forklore.
– Real player with 11.4 hrs in game
You follow a little creature on his journey for fulfillment, wandering through nightly environments that are inspired by tales of folklore. Gameplay is quite standard to the point-and-click genre where you collect objects to interact with your surroundings and overcome puzzles. A nice addition though, is that you’re equipped with four elemental runes (earth, water, air, fire) which activate and produce different outcomes depending on the scene. You can also interact with entities in a few different ways, such as touching, observing or talking to the person/object. Although not all interactions are entirely necessary, it can lead to some humerous/extra dialogue and is a nice feature nonetheless.
– Real player with 9.3 hrs in game
Please The Gods
IN A WORD: MAYBE
IN A NUTSHELL:
WHAT TO EXPECT: Indie made. Norse inspired setting. Simple rogue-like/adventure gameplay. Played on an evolving world map. Rogue-like quest structure. Numerous encounter types. Turn-based, synchronous, skill manipulated, dice combat. Twenty-six attack and defence skills. Buff, nerf and combat affecting mechanics. Influenced by Finnish mythology. Face a selection of enemies and their variants. Difficult boss battles. Singleplayer only.
– Real player with 19.4 hrs in game
I wanted to like this game, and there are some promising concepts here, but ultimately it’s all just too rough around the edges in all respects. It also commits the cardinal sin of making it so you can’t skip the tutorial. No excuse for that in the year of lord 2019 no matter how indie a game is.
The game is a dice game and as one might expect, luck plays a huge factor. There are skills one can collect with talent points that help tilt luck in your favor, but at the end of the day there’s no fix for poor dice rolls. As such death should be expected unless you play on easy difficulty and get default +2 bonuses to your attack and defense rolls, and even then, don’t expect to be impervious. Now death isn’t always such a bad thing in video games. In rogue-likes for example? Death is a feature. However in a rogue-like, if you die, at least the next time you go through the dungeon it’s been randomized a bit to keep that sense of “freshness” in your replay.
– Real player with 5.1 hrs in game
Sumerian Blood: Gilgamesh against the Gods
Oh hey Archon, longtime no see. No, really, this game is indeed an Archon, and seems like it would have easily fit in back in the early EA days, alongside Adept and Mail Order Monsters.
Sumerian Blood almost feels like a prequel to Archon. The various units are nicely diverse, the combat’s fun, and it’s easy enough to aim and control. You’ve got various units that fling spikes, bouncing arrows, homing balls, or just throw themselves explosively at enemies, so combat’s going to stay fresh for awhile.
– Real player with 1.6 hrs in game
Pretty fun. Somewhat janky combat, but that’s part of the appeal. I’d love to see a sequel with more options / game customization and tighter controls.
– Real player with 1.1 hrs in game
Zodiac DX
SHORT GAME, BIG FUN
GAMEMODES 10/10
DESIGN 10/10
PRICE 10/10
– Real player with 10.2 hrs in game
Another faithful retro game from the Foxy Boxy, seemingly inspired by the early Famicom days, with about 30 to 60 minutes of content unless the developer adds some achievements. I enjoyed the second half of the playthrough once the levels got a bit more challenging, but overall it’s a very casual platformer, and you can beat it on the first try. On a side note, you can access some settings using the ‘ESC’ such as the fullscreen, CRT filter, and gamepad config, although it does not have a true widescreen to conserve the pixels. There are 3 playable characters that have slight variations on the attack range and the damage output, but you can also access the transformed version of each character further in the game. I like the small variations during the stages like riding a fish, being chased by the bosses, and even a few pathing puzzles, granted the stages were very basic, perhaps intentionally so. Not sure why the stages had so many transitions, maybe the developer was trying to imitate the limitations of the early development, but I wish the levels were a bit longer. Perhaps my only criticism is that the last boss was way too simple, you put more effort into the fights that came before it.
– Real player with 2.5 hrs in game
Baby Goat Billy
Surprisingly good!
currently in second dungeon but im enjoying the fights. Nice, neat, polished little game with fun card battles.
If you are into this kinds of games definitely give it a try.
– Real player with 8.9 hrs in game
I really love BABY GOAT BILLY!!!!
+Fun and straightforward deckbuilding RPG!
+Roguelite mechanics that work surprisingly well!
+Baby Goat Billy is a mascot to boot with and root for!
[url]CURATOR PAGE with INDIE REVIEWS that are ALWAYS POSITIVE[/url]
– Real player with 5.3 hrs in game
A Tale of Two Kingdoms
I’m going to assume that most people found this game after playing Heroine’s Quest. Compared to Heroine’s Quest, A Tale of Two Kingdoms has more focus on puzzles. There is no actual combat system in this game since the protagonist isn’t really a fighter, so you have to use your quick wit to get yourself out of dangerous situations. This may prove challenging as you can find many items within the game and sometimes it takes a while to figure out which item you need to use.
Having said that, I think A Tale of Two Kingdoms is harder than Heroine’s Quest, mainly because you often find yourself wondering what to do next. The first 2 chapters are pretty straightforward, but after that the game allows you to explore and that’s where things start to get more complicated. You will probably need 15-25 hours to finish your first playthrough.
– Real player with 50.9 hrs in game
This is a tribute and throwback to the classic adventure games of last century. Unlike Heroine’s Quest it is not also an ‘affectionate parody’ of the genre or the mythology it’s based on. I bought it partly because I liked those games and it is fun to play that way again. I also bought it in part because I really enjoyed the free Heroine’s Quest but I don’t want to join yet more online services just to donate money.
While I enjoyed those old games, I wasn’t very good at them and I played this using the walkthrough for the original edition of this game. It worked quite well but for some reason the developers took it down. At any rate, I didn’t get the full effect of wandering around wondering what to do. The basis of these old-style adventure games was moving around and picking up or at least looking at anything more pixellated than the painted backgrounds. Then you would apply the various items to the puzzles you encountered and seeing what worked … if you survived. This game doesn’t have the hidden dangers the King’s Quest series was infamous for. You can usually see danger coming. However, it can usually also see you, so you are barred from saving until you survive. You should save after anything important or that you just don’t want to do again.
– Real player with 32.7 hrs in game
Panzer Paladin
So yah, it’s pretty good. highly recommend.
The story is easy to follow with its very few cut scenes, of which is reminiscent of 90’s anime like Voltron. The pixel art is fantastic and the soundtrack rocks hard, each song is region appropriate. As well as the demon’s chosen for the boss battles. and the game design is clever.
The swordplay is fact intuitive, throughout the levels you will be picking up a multitude of weapons with different stats and durability. If your break a weapon on a enemy nothing will happen. But if you break the weapon yourself it will cast a spell that will very anything from increasing your attack to a blessing spell.
– Real player with 42.5 hrs in game
This game is a new take on a genre that people in the 90’s grew up with.
I didn’t think I was going to like this game, which is odd considering I actually love this genre.
As of the time of me writing this, I’m only writing based on what I have experienced so far and my thoughts on it. I am nowhere near done with the game so I cannot touch on the Story aspect for this review.
While quite reminiscent of a Metroidvania (as we get tons of those on Steam and other platforms), the game hits close to home for me as it feels more like a Mega Man game than it does anything else. I’m a huge, HUGE Mega Man (X) fan, so this little project made me extremely happy.
– Real player with 9.6 hrs in game