Mulaka
I gotta cleanse my soul after writing a negative review for Hunter’s Legacy. Mulaka is SO MUCH better of a game, and I’m happy to recommend it unequivocally and at full price. It’s a fast-paced action game with light platforming and even lighter RPG elements (there’s a linear skill “tree”). The art style, music, and even the level geometry itself pay tribute to Northern Mexico and its indigenous people the Tarahumara. It plays somewhat like a modern Zelda (one of the game’s achievements even nods to Zelda explicitly), as it’s level-based ending with bosses that have a slight “gimmick” to them, along with light puzzle elements. There’s collectibles, NPC’s, a bestiary to fill out, all the hallmarks of a game of this style. It doesn’t reinvent the wheel but it’s really solidly designed and built, and it’s an absolute blast to play. The story may not seem like much on its face, but it’s the Tarahumara creation myth playing out in front of you, so you can even say you learned something by playing this game. And do. Do play this game.
– Real player with 69.8 hrs in game
Though controls are clunky and detail is quite thin, this is a nice medium-length action adventure.
Most combat is boring and annoying, but the boss fights are interesting and quite fun, easily the strongest point in the game. Unfortunately poor controls mean a lot of frustration as you often can’t get Mulaka to do what you want him to do. There is also quite a bit of platforming—fortunately the poor controls are not quite as frustrating here. It’s mostly just weird because the world boundaries are rather porous.
– Real player with 15.6 hrs in game
Skabma - Snowfall
Skábma - Snowfall is a never before seen representation of indigenous Sámi stories and culture. Explore Nordic beauty in a world where the old northern campfire tales come alive! Use your wits to solve environmental puzzles and platforming challenges in this narrative 3rd person adventure.
Save your home!
The daily life of a Sámi village is disturbed after an accident at a nearby Tar-Burning Pit. An odd disease starts spreading across the area, affecting everything from the land to the people and animals.
You play as Áilu, a young Sámi herder searching for a runaway reindeer doe. The mystery of the growing disorder starts to unravel when Áilu finds an old enchanted drum, Goavddis. Time is running out for the infected, but the long lost knowledge of Sámi healers, Noaidis, is still beating within the drum.
What is lost can always be regained! Find the four Familiar Spirits and reconnect with nature to find the source of the disease. It’s your time to become a new Noaidi for a new era!
Key features
Story-driven
An unique story tied to the northernmost indigenous people of Europe, Sámi. Embrace the cutscenes fully voiced in Northern Sámi and immerse yourself in this narrative adventure.
Familiar Spirits
Find four familiar spirits, Skuolfi - The Owl, Guovža - The Bear, Čámsa - The Trout and Rieban - The Fox, with varying powers affecting your movement and ability to Attune the Disorder spreading through Sámiland.
Drum and Explore
Use your drum and Familiar Spirits’ powers to reveal invisible elements in the arctic nature. Follow the trails leading to collectables, spirits of people and trees that will help you through obstacles and environmental puzzles.
Immersive Northern World
Discover mysterious landscapes across the physical and spiritual worlds with spellbinding music including traditional Sámi yoik-singing from award-winning Hildá Länsman. Explore Áilu’s world, find grandfather’s family treasures, notes on outsiders’ view of Sámi culture, catch hares and talk to spirits to learn more about the game world and Sámi stories.
Jump into an adventure through wilderness and spirit worlds!
Read More: Best Mythology Story Rich Games.
The Mooseman
The Mooseman is a beautiful walk through the myths of the Perm Chud tribes, of whom I knew nothing before playing this game.
You play as Mr. The Mooseman, one of seven The Moosemen Brothers, and a shamanistic figure who can (a few minutes into the game) see freely into the spirit worlds. You are tasked to go through three worlds, discovering the ways your spirit vision, and later another ability, can help you solve puzzles and move forward. There are some skill-based challenges, but they’re very gentle, and if you just want to see the way everything plays out the puzzles you need to solve to get to the end are pretty simple. Things get a little more complicated if you want all the collectibles, with more exploration and observation of subtle environmental cues needed.
– Real player with 4.8 hrs in game
Read More: Best Mythology Atmospheric Games.
Note: A key was provided by the developer for the purposes of the reviewing but it does not change my opinions of the game.
The Mooseman
Gameplay
I’ve always been fascinated by various myths associated with different cultures. Reading about them was the most fun I had in my cultural classes so when I saw The Mooseman, I was immediately interested in the way it was presented. The game puts you in the shoes of the Mooseman, a person who can see and interact with the spirit world.
– Real player with 3.7 hrs in game
Jotun: Valhalla Edition
Jotun is a game that suffers from a lack of direction. It’s a tremendously beautiful game (minus a few small quibbles), but doesn’t seem to understand if it wants to be an atmospheric exploration game, or a slow paced dark souls / shadows of the colossus style boss slayer. In trying to do both, it sort of fails in all angles. On the plus side, it is relatively short, so the downsides of the game don’t overshadow the nice bits too badly. I would say a roughly 5 hour game, depending on how much trouble you have with the bosses.
– Real player with 19.9 hrs in game
Jotun
Platform: PC Windows
Genre: Action/Exploration
Introduction:
Thunder Lotus Games first title Jotun, another positive outcome of a successful Kickstarter campaign, is an epic trot through a world of Norse mythology. It’s a top-down action exploration game that pits you against large foes and beautiful, yet treacherous landscapes. Jotun delivers challenging boss battles, but it also focuses heavily on building atmosphere and anticipation rather than throwing countless of enemies at the player. The considerable amount of downtime before these fights might put off some gamers, but if you’re able to absorb yourself in the world through its beautiful hand drawn visuals, powerful soundtrack, and epically cool voice-overs, you will also find the boss battle well worth the buildup. It might also make you want to read up on your Norse mythology knowledge.
– Real player with 10.6 hrs in game
Through the Woods
The air is cold, the night is dark, and the woods are thick. Here my friend, cozy on up to my campfire, and let me tell you a tale. It’s a dark and unsettling one, so best cling tightly to your sweater and scarf and, whatever you do, don’t look too closely into the fire, for fear of what might lurk deep within the cinders…
I own a laptop. Actually, I own three laptops, but the one I use for Steam purposes is pretty powerful and can play, y’know, almost all those games which are notoriously troublesome on other people’s DESKtops - including AAA games like The Evil Within - with little to no worries. Yet for some strange reason, this new indie release is the first game I’ve had to dial down to 1280 X 720 and Low quality.
– Real player with 13.2 hrs in game
“It’s the silence that scares me. It’s the blank page on which I can write my own fears. The spirits of the dead have nothing on it. The dead one tried to show me hell, but it was a pale imitation of the horror I can paint on the darkness in a quiet moment.” Mark Lawrence
Through the Woods is a third person horror, adventure by Antagonist (published by 1C Company). The game is set in a forest on the shores of Norway, and is heavily influenced by Norse mythology and folklore, which it also takes some of its monsters from. Searching the woods for your son, you play as a female protagonist who is deceptively complex. At first, she evokes sympathy but this wanes as we discover more about her and her past through encounters and triggered dialogue in a kind of reverse character development. Unfortunately, I did occasionally find myself being dragged out of the narrative by questionable dialogue and flat delivery. I guess things could have got lost in translation from the original Norweigan but I played the version after the mother’s voice had been rerecorded with a new actor.
– Real player with 12.5 hrs in game
Apotheon
Apotheon is a 2D game about Greek mythology. Apotheon means “exalted to the state of godhood.” The Ancient Greek gods that we know from Greek mythology and their powers are on display in this game. The storytelling feels quite accurate and would make anyone with knowledge of Greek mythology feel welcome to play this game from the beginning.
The protagonist is Nikandreos. Nikandreos means “victory of a man.” Combine Apotheon with Nikandreos and you can imagine what direction the story of this game will be taking. As Nikandreos you will traverse the map ascending to Mount Olympus and be asked to topple Zeus, the father of the gods. The art direction is quite impressive for a 2D game, which includes patterns, shapes, and figures known to be found on Greek pottery. There are diverse weapons and armor that appropriately reflect Ancient Greece. The weapons and armor tend to wear out from use, so you must find or buy new weapons and armor. This is when marketplaces such as Agora and Acropolis come into play. Agora and Acropolis are marketplaces that include weapon merchants, armor merchants, and black market merchants are selling their items. Black market merchants sell the rare weapons, weapons you will find that have unique properties.
– Real player with 47.6 hrs in game
As a casual player I liked this game a lot: A God-of-War-like plot, classic platforming, a great variety of arms and enemies (though I hated all dog-like creatures, as I do in every game) and nearly everything of your heart’s desire (if you’re into platformers) apart from platforming challenges (as you can find them e.g. in Ori and the Blind Forest) make it really a great game. What I probably liked best was that every bossfight had its very own gimmick, so you don’t just hit and roll and rinse and repeat all over hoping you can finally kill the boss and then do the same thing all over again with the next one, no, the devs have been really creative in designing customized bossfights (Yet Poseidon is a tough nut to crack and also the pre-final fight against Zeus packs a punch, but all the others are less difficult. Personally I liked best the fight for the Aegis of Athena, since in my eyes it’s the most creative one and the reward one of the most useful in the entire game). Also the difficulty level is absolutely acceptable: It’s neither too hard nor too easy, even on Olympian difficulty it absolutely remains playable and does not even become as difficult as e.g. Salt and Sanctuary ordinarily is. All in all a fantastic game.
– Real player with 45.1 hrs in game
Cube Land Arena
This game has discusting GUI, awful music, putrid graphics. The game is trash. It was made in 10 minutes in a free Unity knockoff and you should stay away from this garbage. I had more fun in the main menu then the game itself…
– Real player with 7.7 hrs in game
You have no idea how hard I laughed at this game.
You have to learn the controls by yourself because, as far as I played, no tutorial was there to help me.
I glitched in a mountain and couldn’t leave there, but I could beat level 1 glitched. It was really funny.
I think this game can be great, realizing my mistakes trought gameplay was fun.
The graphics bother me a little, but, nice tower defense game.
– Real player with 7.3 hrs in game
Fight of Gods
First and foremost, lets get the controversy/rough waters, if you will out of the way
As a Catholic Christian (with nothing against anyone who has any other religious background or even if a person doesnt have a religious background) this game doesn’t offend me. Why? the reason is as follows
From my prespective being a Catholic Christian, this game potrays Jesus in an accurate,proper, and non-mocking way, unlike Mugen for example, which can potentially put Jesus into fights against characters from shows or games, which can be thought of as poor taste
– Real player with 9.6 hrs in game
I bought this game as a joke. While me and a mate were joking around. We thought it would be fun for one hour max.
One of those cheesy indie games that you have a laugh at with a few drinks.
Turns out despite some horrific things, this game has great potential. The combo system is legit. And besides netcode thats the most important thing for a fighter. Its a hassle to get your fightstick to work on it, but after some tinkering with big picture mode on steam it can work. (same for a controller)
– Real player with 5.8 hrs in game
Realm of Alters
devs should stop prompting player to rate the game over and over every 3 match! i’m not convince yet to giving out any good or bad review yet but this prompt keep appearing which annoy me and made the game less fun.
i’m going to re-review this game later. for now yeah bad review for needless pop up and needless clicking.
edit :
now that i’ve been playing for 20 hours i’m confident to giving out review. though i don’t think i’m close to completely master the depth of this game so i avoid talking about balance or meta stuff. those things changes every month anyway.
– Real player with 37.0 hrs in game
Mixed on this game because I want to see where it goes and if they introduce something original (counter spells, fast spells, double attack ability or is it just going to be back and forth the whole time) After playing Legends of Runeterra, which has only been out this year, but perfected and introduced a ton of new mechanics to the CCG world, this game doesn’t even compare. Still a little confused why this game exists it’s basically Shadowverse early stage without voice acting and a ton of other mechanics. Some confusing things such as you can’t check cards stats of what they do by clicking on the card in hand, I forgot half the time what the card actually does and I’m playing it blindy. Haven’t figured out how to emote yet, you can’t even see each others players name during a match, the card collection search is a mess (Legends of Runeterra you can search by keyword for abilities to help build your deck faster),
– Real player with 20.2 hrs in game
Theseus
Introduction
Theseus is the latest game from indie developer, Forge Reply srl, and the developer’s first foray into VR.
You play the titular character, waking injured and with no idea of where you are, or why, in a strange realm of bloody waters and floating rubble. You limp towards a door through which a bright white light shines and find yourself in a strange, decaying labyrinth.
After wandering aimlessly for some time you discover the faint spirit of Ariadne, a woman who explains your situation. You are Theseus, trapped, like her, in the labyrinth by the minotaur, Asterion. Asterion was once the guardian of the place, but was corrupted, becoming evil. As the darkness infused him he became blind, but his other senses have been honed and he seeks you. Your only way to freedom is to reach the bright light at the centre of the labyrinth, where Ariadne is held captive.
– Real player with 2.2 hrs in game
The resolution is too low (to all Devs: let US the gamer decide how much SS (supersampling) we want!!! goddamn…), textures are mostly low quality/resolution and to the end there were some weird, minor audio issues, BUT: I actually kinda dig this game!
Combat is quite fun (not terribly hard though), third person is done exceptionally well and fit right in “VR” and the music is top notch!
Quite suspenseful at times which goes well with this more dark version of Chronos (which is by far the better, more polished game).
– Real player with 2.0 hrs in game