Argonus and the Gods of Stone
Argonus and the Gods of Stone is an interesting update to the point and click adventure genre. If games like Shadowgate, Myst, or Gone Home were enjoyable for you then this may be up your alley.
Pros:
+Large island filled to the brim with Greek mythology.
+LOADS of quality voiceover work. Almost every actor was quite good to excellent.
+Clear objectives. There aren’t overly obtuse puzzles that need massive FAQs to decipher.
+Little secrets and world building scattered throughout plus nods and references to things like Shadowgate and Clash of the Titans.
– Real player with 48.1 hrs in game
Read More: Best Mythology Walking Simulator Games.
You are blinded by the sun as you awake on the beach. Slowly you lift your stiff body from the sand and look around. You recognize friends and members of your crew scattered all along the beach in frozen movement. When you step closer and touch Tiphys, helmsman of the Argo, you feel the cold, rough surface of stone. Everyone you examine is petrified. Only their eyes still seem alive.
‘Argonus and the Gods of Stone’ is a first-person puzzle game that takes you back to the year 1242 BC. You are a member of the Argonauts, sailors of the Argo, led by Jason to find the Golden fleece. In case you’re old enough you probably remember old Hollywood movies telling his story. And as in the movies the game portraits many of the famous creatures. Cyclops, one eyes giants. Gorgons, snake haired woman whose gaze turns you into stone. Sirens, luring nearby sailors to shipwreck with their enchanting music and singing voices. Harpyr, half men half bird. Hydra, dragon-like serpents with venomous breath and several heads, etc.
– Real player with 13.8 hrs in game
Trials of Argolis
I’ve done a lot of testing for this game and nearly every time was a joy (bridge boy frustrates me sometimes!! ;-;). Very fluid and smooth first-person combat with challenging bosses and fast paced action. The handpainted artwork lends a really neat aesthetic and overall it looks gorgeous. A great dynamic in play styles despite the rather simple controls and each boss has a particular gimmick to it. Lots of content and deffo worth a buy! ;_; eek
– Real player with 12.6 hrs in game
Read More: Best Mythology Difficult Games.
Good concept but mechanics and actual gameplay is not polished and ass
– Real player with 3.3 hrs in game
Earth Guard: Egypt
‘Earth Guard: Egypt’ is a very basic archery style game that sees you armed with a bow and arrow trying to stop waves of enemies who are trying to break into your village. There is only one way in, so that makes things easier, but the enemies (of which there are a handful of different ones) run (and I mean a super-fast sprint) towards that door. The only way you will last more than a few seconds in this game is to spam the bow and arrows, literally just pulling the trigger over and over without pulling back. OK, so there is only one level in this game, but it is free after all and if the enemies can be slowed down quite a lot this could be a fun little download. There is no scoreboard sadly and no end tally, so you have to guess what score you got, but these are small issues that could easily be fixed.
– Real player with 0.2 hrs in game
Read More: Best Mythology Physics Games.
Earth Guard: Egypt is a free to play VR game that did not work. It ran on my HTC Vive system, looked bad, sounded ok, played Nope. Had No VR controls. Had only grabbing of a ball in a pot that you can throw and it exploded. The start and Quit menu button was off in the distance, ball hits didn’t work them either.
Do not bother to download this, unless you are going to review this turkey.
– Real player with 0.1 hrs in game
Escape from Naraka
I think Escape from Naraka is similar to SEUM: Speedrunners from Hell.
But In Escape from Naraka, your overall score will be tallied up from crystals and artifact collected, damage taken throughout the level, and the time it took to complete the level (No level select option)
Gameplay is great, good graphics. My biggest gripe in this game is the Enemy AI . AI is attacking/moving too fast, it FEELS like you’re surrounded and there’s nowhere to run, the only option is to fight, but you cant….kill (mostly) or outrun them (mostly).
– Real player with 11.9 hrs in game
Game yang sangat menarik,, mekanisme game yang simple dan juga puzzle yang cukup buat saya degdeg’an bukan karna gampang atau susahnya suatu puzzle, di stage 1 saja puzzle dan jumpscare bisa muncul bersama’an yang membuat saya harus waspada pada puzzle selanjut’a. dan mungkin untuk stage selanjutnya akan menjadi lebih susah lagi dari sebelumnya.
Selamat buat Xelo Games yang berhasil membuat game dengan nuansa Bali, dan juga untuk Soundtracknya juga enak didengar dengan campuran Gambelan dan musik modern. dan saya berharap kedepannya nanti Xelo Games bisa menghadirkan game - game lain dengan Nuansa Lokal lainnya.
– Real player with 5.4 hrs in game
Ilum
Babylon is to be destroyed
Ilum is an open-world game that includes elements of exploration, action and city destruction. Taking place in ancient Babylon and the surrounding region, including cities like Borsippa, Sippar, Kutha and Kish, among others. The year is 539 BC, the time when the Babylonian empire feel to the Persians and its Jewish captives released from servitude after 70 years. As prophesied, Babylon is to be destroyed. Ilum accurately depicts archaeological findings and cuneiform inscriptions from buildings such as the Tower of Babel, Hanging Gardens and Nebuchadnezzar’s palaces. Voice-acted in Akkadian language in a Biblical and Babylonian mythological background.
Key Features
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All Buildings Furnished - Every single house, building, palace, temple and ziggurat in the game contain characters, furniture and you can get inside. They are thousands!
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All Objects Destructible - All objects in the game are independent from each other and can be destroyed for releasing points. From a small water cup on a table inside a house to the biggest temple standing in the city!
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All characters playable - There are thousands of characters walking around the streets of the cities and inside the houses, from 20 different social classes. You can control any of them if you manage to convert them!
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100 quests - These are linear quests that unlocks the game progress. Reach the indicated checkpoints and accomplish the quest to be able to proceed further in the game. As you travel, you will be exploring the beautiful scenery in a 224 km2 map!
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20 idol gods bosses - Each character in the game has a patron idol god that you can battle with. If you destroy it, the character is then “converted” and you can play as him!
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Learn Cuneiform Writing - Collect syllables and get the actual correspondent phonetic values exactly as they were in ancient times. If you have a good memory you can start writing in cuneiform. Its a lot of fun!
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Ancient Music - Soundtrack includes Hurrian Hymn No. 6, the oldest playable musical score in History!
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Change between 5 weather modes at any time - Weather modes will completely change game visuals, add special effects and affect objects look and feel. The weather modes are: Normal, Water, Air, Earth and Fire. Just have faith and you can change it!
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Archaeologically accurate buildings - A lot of time was spent to match the actual foundations and visuals from buildings, palaces and temples, exactly as they were found in past archaeological works. When no evidence exists, an approximation was made according to existing patterns. See yourself what the ancients have seen thousands of years ago!
Legendary
Legendary is that odd little game that stirred up so much disappointment and controversy with FPS fans upon it’s intial arrival, but nearly a decade later, is actually much better than a lot of what passes as a FPS game anymore. Granted, this title is still barely Triple-A status, but a far cry from the notorious reputation it garnered. Sadly, this title and the even-more maligned Turning Point: Fall of Liberty both made and broke it’s developer Spark Unlimited, which after two failed titles sank into oblivion afterward. This was the far better-looking and far better-playing of the two major-publisher offerings it had, and even though this game’s publisher (Gamecock) would also be bought then assimilated into the fold of some larger being, at least for a brief moment it showed that independant developers and publishers could still compete in the Triple-A gaming world. But enough about the back-history, onto the game.
– Real player with 12.9 hrs in game
Legendary is a cheap FPS that greatly exceeded my expectations. It’s not an amazing game, but it’s an enjoyable 5-6 hour experience that’ll cost you as little as 50 cents. This is probably the best game on steam for 50 cents (though I can’t say this for certain). Today, considering its pricetag, I’m actually rather perplexed as to why people are as harsh on this game as they are.
The core shooting and movement are fine, though there is some awkwardness. The sensitivity while you’re ADSing is a too high, making precision aiming oddly difficult at times. Jumping is the strangest I’ve ever seen in an FPS. It’s extremely wimpy most of the time, but it’s effectively a ludicrously fast long range horizontal dash if you jump while sprinting. This dash is very useful in combat, but I still find it to be an odd design choice. You’ve got a decent selection of weapons. Here’s a couple that stand out (for good or bad):
– Real player with 10.4 hrs in game
Marginalia
Super interesting. Didn’t quite get the story but I think it’s supposed to be vague in that regard. Really enjoyed the music, atmosphere and environment. I didn’t expect it to be inspiring but seeing the distant pink lights and hearing about an old family story really made me want to start brainstorming a new music project. I don’t know if any of these characters or events are real or based on real events, but I think researching it would remove its mystique, so I won’t. I played it again straight after finishing it (mainly because the ending dialogue cut out mid-way through) to see if there was anything I missed but I couldn’t find anything. A short fun little experience!
– Real player with 1.6 hrs in game
There’s a moment early on when you’re following the traditional walking simulator flow of moving from exposition drop to exposition drop that you’ll see something… weird.
And there’s a moment where you’ll get lost in the woods and stumble upon something unpleasant but unremarked upon.
And there’s a moment where you’ll realize something is extremely- well… the less said about it the better.
I really enjoyed this interactive story. The writing and voice acting is excellent and the level design is incredible. You won’t understand why I say that at first but… you will eventually.
– Real player with 1.3 hrs in game
Straya
I put off buying this for months because I’m not a fan of the kill-or-be-killed genre. But once I got over that, I’m loving the game! There’s a surprising diversity of things to do, freedom if you want it, sufficient guidance, and a touch of humour. The game has never crashed on me, and the dev is very quick to respond to suggestions.
– Real player with 41.2 hrs in game
A very fun experience overall. It’s a joy to use the weapons and hunt all across the map. The game is full of strange and wonderful secrets and surprises, but much of it is gated behind the opening levels. If there is one complaint I have with this game, it’s with the vague directions given to you in story missions. Probably a good 2 hours at least of my current play time has been spent trawling through mission areas to find a tiny macguffin on the ground that was in plain sight but very easy to miss if you don’t know to look for it. The core gameplay of wandering around and shooting everything that moves before it kills you is very fun, if overwhelming at times. There are times where you can go a full 20 minutes without being attacked by a critter while walking around the map, and others where you simply do not have enough time to reload because there are so many things attacking you at once. This game is also fairly rough around the edges, but it is a blast to play if you can look past it’s faults. A strong recommend to any aspiring indie afficionados, or to anyone who might like a kooky hunting game. Cheers.
– Real player with 25.0 hrs in game
ASPEN: Uncanny Home
love the game the atmosphere was awsome little hard to tell most times what you need to do but it was a fun experence and i loved it so much hope yall will make more games like this in the future :)
– Real player with 3.1 hrs in game
Aspen: Uncanny Home has a beautifully rendered environment for the player to walk around in. There environment feels oppressive and claustrophobic as you wander between locations in the house wondering where a sound came from or how a doll got into a certain position.
For a psychological horror game, this is a great environment, but what this game has in environment, it lacks in player accessibility. The game doesn’t give the player direction and leads to aimless wandering in circles around the environment tying to figure out what changed each time and using the left mouse button to zoom in on specific items that change the environment to access the next area.
– Real player with 2.4 hrs in game
Faraday Protocol
Hey Devs, great game. I found some of the levels challenging and a good use of logic. I did my first run in 14 hrs. and even enjoyed a second run to collect my missing collectible achievement. The jumping portions in some of the puzzles were quite easy once I figured out the timing sequence. A well thought out game and highly recommended. I’d like to see a sequel.
– Real player with 34.1 hrs in game
Awesome game. Addictive. Absolutely beautiful to look at. The puzzles are challenging and interesting. Its also pretty simple and straightforward but with a cool backstory. Would be fun to have a 2 player option, making the puzzles even more mind-bending. I really hope they make a sequel!
– Real player with 22.1 hrs in game