Trials of Argolis
I’ve done a lot of testing for this game and nearly every time was a joy (bridge boy frustrates me sometimes!! ;-;). Very fluid and smooth first-person combat with challenging bosses and fast paced action. The handpainted artwork lends a really neat aesthetic and overall it looks gorgeous. A great dynamic in play styles despite the rather simple controls and each boss has a particular gimmick to it. Lots of content and deffo worth a buy! ;_; eek
– Real player with 12.6 hrs in game
Read More: Best Mythology First-Person Games.
Good concept but mechanics and actual gameplay is not polished and ass
– Real player with 3.3 hrs in game
Orpheus: Fall For Eurydice
Brace for impact in Orpheus: Fall For Eurydice! Go (literally) through hell to rescue Eurydice!
Patience is a virtue in a game where you will be better each time you fail! Clench your teeth and try to avoid everything that stands in front of you as you are falling to hell! But be careful, if you managed to die, you would be reassembled at the very begining… It’s gonna be painful. You know it.
Features:
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Fall through not less than 7 zones to get to your ultimate goal
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Unlock 9 unique skins
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A game that is easy to learn, but hard to master
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A beautiful soundtrack by Haakon Davidsen
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A polished pixel art atmosphere
Fall, Die, Try again. Will you make it?
Read More: Best Mythology Multiplayer Games.
Jotun: Valhalla Edition
Jotun is a game that suffers from a lack of direction. It’s a tremendously beautiful game (minus a few small quibbles), but doesn’t seem to understand if it wants to be an atmospheric exploration game, or a slow paced dark souls / shadows of the colossus style boss slayer. In trying to do both, it sort of fails in all angles. On the plus side, it is relatively short, so the downsides of the game don’t overshadow the nice bits too badly. I would say a roughly 5 hour game, depending on how much trouble you have with the bosses.
– Real player with 19.9 hrs in game
Read More: Best Mythology Indie Games.
Jotun
Platform: PC Windows
Genre: Action/Exploration
Introduction:
Thunder Lotus Games first title Jotun, another positive outcome of a successful Kickstarter campaign, is an epic trot through a world of Norse mythology. It’s a top-down action exploration game that pits you against large foes and beautiful, yet treacherous landscapes. Jotun delivers challenging boss battles, but it also focuses heavily on building atmosphere and anticipation rather than throwing countless of enemies at the player. The considerable amount of downtime before these fights might put off some gamers, but if you’re able to absorb yourself in the world through its beautiful hand drawn visuals, powerful soundtrack, and epically cool voice-overs, you will also find the boss battle well worth the buildup. It might also make you want to read up on your Norse mythology knowledge.
– Real player with 10.6 hrs in game
Zeus vs Monsters - Math Game for kids
This game is a really good math game. You can be Zeus or Athena, and you can change the difficulty in the options menu. One thing that I had been wondering, was if you could pick which type of equations you do, and the answer is yes. You can pick from Multiplication, Division, Addition, and Subtraction as well as what the math difficulty is. The hardness, is how fast the monsters are not the math equations. So, if you have a kid who is learning math, than this is a go to game to help your child.
– Real player with 3.9 hrs in game
Zeus vs Monsters is an educational game designed for kids to hone their maths whilst having fun. You solve math problems to stop the enemies reaching you with either spear throws or bolts of lightning depending on your choice of either Athena and Zeus respectively. It manages to be fun in the first few levels but can get a little dull afterwards. It’s maths. Of course it does. I could see this being a good little game to play if you wanted to brush up on your simple maths or to help your children better their sums whilst learning a little Greek Mythology.
– Real player with 1.1 hrs in game
Boss Rush: Mythology
Right now the game is on sale for only 0.99 euros, which is a steal if you enjoy:
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Side-scrolling combat
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Dark Souls
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Boss fights (that’s all the game is)
If you don’t mind the graphics you see on the trailer and you can put up with the occasional junkyness that comes with indie games, Boss Rush: Mythology is definitely worth a buy.
I’ve only beaten the 1st boss so far but i will update this review once i finish the game. For now i just wanted this to work more as a shoutout for what seems to be a great deal.
– Real player with 35.8 hrs in game
Boss Rush: Mythology feels like a 2D Dark Souls that, like Cuphead, is just boss level after boss level. I highly recommend this game, but with a few caveats. The difficulty bar for this game is insanely high, and without knowing a few tricks, it may seem unmanageable for some players.
Pros:
+Difficulty - If you love difficult games, then this is for you. Cuphead and the Dark Souls series are some of my favorites, and if these games appeal to you, then you will enjoy Boss Rush: Mythology.
+No fluffy B.S. - This game jumps immediately into the action. There is an optional tutorial, and then you have your hub area. This area is small and lets you either buy items with gold accrued, or head over immediately to the bosses. Even though the area is small, you can also warp straight to the items or boss doors, saving you a few more seconds of running. This game cuts out all of the extra fluff, focuses on just the bosses, and has a simplistic setup, which I enjoyed.
– Real player with 28.1 hrs in game
Asura: Vengeance Edition
(I see that some people have issues with keyboard controls - note I’ve only played on a gamepad.)
First and foremost, I am not a fan of the permadeath in this game. I know, I know, “Rogue Like” and all that jazz, but it’s simply not my preferred play style; I’m a much more “casual” type of gamer these days and permadeath just does not jive with how I play. To wit: I’ve played for about 90 minutes now and have yet to beat the first set of 4 floors because I get frustrated and quit when sent back to the very beginning. I just don’t have the patience to GIT GUD and it’s disappointing because the game is very fun to play.
– Real player with 32.8 hrs in game
I like “action RPG” genre and I like “roguelike” genre too. But that doesn’t mean I like every “action RPG roguelike” game out there.
Asura’s logo immediately caught my attention (the red demon leaning out, sword and bow in hand, with an expression of pure hatred and anger on his face… oh yeah!), so I decided to give it a try.
I usually don’t ask for refunds: with all the reviews and let’s plays available I think there are no excuses (except human laziness) for doing so. Thus, when I say “to give it a try”, I mean an “aware and irrevocable try”, and this enhances my post-purchase emotions and judgements (either good or bad).
– Real player with 24.1 hrs in game
Hammer time!
Stars received: 1.1/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.3] Controls & Training & Help
[0.1] Menu & Settings
[0.1] Sound & Music
[0.2] Graphics
[0.2] Game Design
[0] Game Story
[0.1] Game Content
[0.1] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: 2D low quality platformer
– Real player with 3.0 hrs in game
Fun, short little puzzle platformer. Can be finished under an hour. The last 6 levels are the real challenge, and require a bit of wits and skill. Especially recommended for platformer lovers.
– Real player with 0.8 hrs in game
Nordic Warriors
As someone who played Myth 2 and Myth 3 years ago(But unfortunately missed playing the first game), I’m still waiting with great anticipation for those games to be either remastered or adapted for modern platforms in order to be able to play them once again. In all the years since Myth 3 came out, there has not been a release of any RTS game that comes close to replicating the unique style of that trilogy. Until Nordic Warriors, that is.
I came across this game completely by accident while routinely browsing on Humble Store, and as someone who very much loves everything with Scandinavian themes(Which the developers did a fantastic job of adapting and implementing in the game) I went and checked the game’s page on Steam. Upon seeing its striking resemblance to the Myth series from the screenshots, even before reading the game’s description which explicitly mentions it as inspiration, I instantly downloaded the demo, played it, and I was not disappointed. After playing the first three levels on the demo, instantly purchased the full game, went on to continue right from where I left off and finished it all two days later.
– Real player with 32.0 hrs in game
Nordic Warriors draws heavily on Myth games developed by Bungie back in the mid- to late-90s. The developer (a 2-person team!) of Nordic Warriors even stated that they were tired of waiting for more games like Myth to be released, so they set out to build their own. If you loved Myth, I feel you’ll also love Nordic Warriors, but this is no Myth clone. Don’t get me wrong, there are a lot of similarities to Bungie’s series, but enough unique ideas that Nordic Warriors can stand alone.
The gameplay is real time tactical (RTT). If you’ve never played a game like this, it boils down to starting with a limited number of units per level. Positioning your units, timing attacks, choosing stylistic matchups, and finding unit synergies are all factors that determine success of failure. Your units gain experience which makes them tougher, more accurate, and generally “better” in different ways depending on type of unit. This adds a fun facet that makes the loss of even one unit really impactful. Not only do you have to wait until the next level starts to get a fresh unit, but that new unit is now the weak link in your crack team of warriors.
– Real player with 14.8 hrs in game
Shillelagh
Got this game because I love devil daggers. The soundtrack is awesome and the gameplay has a really unique twist.
– Real player with 4.3 hrs in game
Overall, I feel the potential and the charm of this game are buried too deeply beneath absolutely horrible visual clarity and the frustration of, for a lack of better words, total bullshit deaths completely outside of player control.
Shillelagh is held back by issues that are few in number but quite significant in effect. My biggest frustration currently is that it seems everything in the game has collision and can push you around. The trees popping up, the spirits you launch at enemies, the little floating stone fragments that appear when enemies burst through the rock, and probably more. On the handful of runs I’ve tried, an enemy has killed me only once. Every other run I’ve had end did so due to a tree bursting up beneath me unexpectedly and shoving me off the arena with no chance for me to react, or a single, tiny out of place floating stone bumping me into a pit. I don’t feel like I died because I made a mistake - I died because of something stupid I have absolutely no ability to influence and no possible method of reacting to. It feels like shit and it’s rapidly killing my ability to enjoy the game even this early on.
– Real player with 2.0 hrs in game
Apotheon
Apotheon is a 2D game about Greek mythology. Apotheon means “exalted to the state of godhood.” The Ancient Greek gods that we know from Greek mythology and their powers are on display in this game. The storytelling feels quite accurate and would make anyone with knowledge of Greek mythology feel welcome to play this game from the beginning.
The protagonist is Nikandreos. Nikandreos means “victory of a man.” Combine Apotheon with Nikandreos and you can imagine what direction the story of this game will be taking. As Nikandreos you will traverse the map ascending to Mount Olympus and be asked to topple Zeus, the father of the gods. The art direction is quite impressive for a 2D game, which includes patterns, shapes, and figures known to be found on Greek pottery. There are diverse weapons and armor that appropriately reflect Ancient Greece. The weapons and armor tend to wear out from use, so you must find or buy new weapons and armor. This is when marketplaces such as Agora and Acropolis come into play. Agora and Acropolis are marketplaces that include weapon merchants, armor merchants, and black market merchants are selling their items. Black market merchants sell the rare weapons, weapons you will find that have unique properties.
– Real player with 47.6 hrs in game
As a casual player I liked this game a lot: A God-of-War-like plot, classic platforming, a great variety of arms and enemies (though I hated all dog-like creatures, as I do in every game) and nearly everything of your heart’s desire (if you’re into platformers) apart from platforming challenges (as you can find them e.g. in Ori and the Blind Forest) make it really a great game. What I probably liked best was that every bossfight had its very own gimmick, so you don’t just hit and roll and rinse and repeat all over hoping you can finally kill the boss and then do the same thing all over again with the next one, no, the devs have been really creative in designing customized bossfights (Yet Poseidon is a tough nut to crack and also the pre-final fight against Zeus packs a punch, but all the others are less difficult. Personally I liked best the fight for the Aegis of Athena, since in my eyes it’s the most creative one and the reward one of the most useful in the entire game). Also the difficulty level is absolutely acceptable: It’s neither too hard nor too easy, even on Olympian difficulty it absolutely remains playable and does not even become as difficult as e.g. Salt and Sanctuary ordinarily is. All in all a fantastic game.
– Real player with 45.1 hrs in game