Earth Analog
I’ve completed the game. I’m not sure how long it took, maybe 30 hours, although I made some planets more difficult than they needed to be.
You play this game for the bizzare worlds that you visit. Some really are spectacular including a giant torus, a pulsating neutron star, an asteroid that is repeatedly expanding and contracting and a spherical fractal generated landscape.
I saw many people complaining about the control system and yes it did take a bit of time to be used to. But once I got my head round it, it was fine. Although I still found landing a bit awkward. A better tutorial would certainly help which I read is on the way (Q2 2021). I also see that the same update will include mod support so I’m looking forward to seeing what crazyness people come up with.
– Real player with 51.1 hrs in game
Read More: Best Mystery Simulation Games.
About 13 hours in I finished the main story and I gotta say this game is definitely more about the journey than the destination, but man the journey is pretty. Game play mainly consists of exploration, resource gathering, and simple puzzle solving. The main attraction here are the worlds you’ll be visiting, you’ll see everything from mars like rocky barren worlds to endless fields of cubes to things straight of a psychadelic fever dream. On your journey through the story you’ll find upgrades for your ship (HIGHLY recommended you do these), strange artifacts, and the occasional planetary anomaly (think of the ocean planet from interstellar). Movement is newtonian physics based but with the latest patches it’s incredibly forgiving if you misjudge your distance to an object or speed since retro thrusters are so powerful. All in all it’s an ambitious little indie game that offers a bevy of strange new worlds to explore, if you’re into that sort of thing then this game might just be for you.
– Real player with 16.2 hrs in game
Silverwing
Silverwing is an action flight game where you build an array of powerful spaceships to combat enemies across space and a diverse array of planet landscapes. Use your piloting skills and a 6 degrees-of-freedom flight system to defeat enemy fighters, bombers, turrets, and capital ships. Play through a fully voiced 20+ mission campaign with multiple endings based on your mission choices.
As you progress through the game, you’ll earn credits to upgrade ship components and unlock their powerful array of abilities. Choose the ships that fit your playstyle whether it be a faced-paced fighter, or a massive gunship. Customize your ship’s weapons and abilities for each mission. Will you use stealth? Disable ships? Or simply overwhelm them with an onslaught of missiles. The choice is yours.
Gameplay Features:
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Easy to learn, intuitive controls
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6 degrees-of-freedom (6DOF) flight system
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8 flyable ships with each supporting a unique gameplay style
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Earn credits through completing missions and use them to upgrade your ship components
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Upgrade each ship in your hangar to improve acceleration, speed, shields, hull, weapons array, and missile capacity
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Customize your ship’s weapon loadout, special abilities, and ship color
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20+ mission campaign
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Fully voiced characters
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Multiple mission types including search and destroy, high-speed chases, stealth recon, escort, location securing, turret building and tower defense
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Battle an array of enemy fighters, bombers, turrets, and capital ships
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Beautiful and diverse landscapes and spacescapes for each mission
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Campaign system map to view progress, fleet locations, and territorial control
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In-game decisions that affect the campaign and ending
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Support for keyboard+mouse, joystick, and controllers
Read More: Best Mystery Flight Games.
Lightyears from Home
Set in a solar system far from Earth, “Lightyears from Home” is a sci-fi game that puts the player in the shoes of an engineer following clues to an unknown galaxy in search of someone who had long gone missing. The story begins with the player exploring Glacier IV, a geothermal ice planet that was formerly explored by a major mining company before being abandoned due to unexplained casualties.
While a story-based metroidvania game at heart, “Lightyears from Home” will incorporate mechanics from various game genres, including survival, crafting, and RPG, to create a uniquely player-driven experience. The player faces not only the planet’s wildlife but also the environment itself, providing a constant challenge to the exploration of the game world.
Read More: Best Mystery Sci-fi Games.
Deliver Us The Moon
Deliver Us the Moon
An atmospheric and impressive piece of work. The game is now complete and was thoroughly enjoyable.
Rating
81 ️⭐️⭐⭐️⭐️
Gameplay (No Spoilers)
https://www.youtube.com/watch?v=4OmmWavJKkg
Overview
UPDATE
I have just completed the final chapter and I must say it was worth the wait. It was exciting, emotional, compelling and provided a fitting ending to the story.
– Real player with 17.6 hrs in game
UPDATE (October 28th):
Look, I know no one is reading these updates; I’m just writing them for fun.
So, a week after the game release, a new patch came out that seemed to make graphic settings actually have an effect on the game (I know, revolutionary), and made the final minigame easier. Specifically, I think the crater inform of you is now in the shade, so the game is no longer killing itself trying to render it.
Anyways, I finished the game, and was going to gather all collectibles before finally giving it a positive review.
– Real player with 11.7 hrs in game
Exo One: Prologue
It’s a demo/prologue. Runs/sessions are 7 1/2 minutes each maximum.
If you pause the game and restart the level before that time limit you can keep the game running forever.
Put your own music on with songs less than 7 1/2 minutes and restart after every song and you’ll be at it for a while.
Grab a wireless controller. Get up, move with the ball, qigong it. (somebody else mentioned smoke: Double Plus Recommend for Double Plus Good time)
I have actually played that many hours. (That could be the review itself.)
– Real player with 176.2 hrs in game
Easter egg alert:
! Press the F9 key in-game a couple times, wink wink.
Actual review:
The creativity and absolutely incredible graphics of this game are unlike anything I’ve ever seen. It’s one of those demo games you simply must try in order to understand their thrill and appeal. The scattered elements of an intriguing storyline give me hope for a deeper meaning to the game, apart from admirable beauty and fun mechanics. If you’re considering installing this art piece, go for it as soon as possible. I guarantee you, you will not regret it. Kudos to the developers for making such an eye-catching yet undemanding masterpiece, looking forward to the full version.
– Real player with 1.7 hrs in game
Exo One
The game itself is very simple. You’re an object that can change between a ball and a disk, using gravity tech to either increase/decrease gravity, making you gain speed very fast very quickly as long as you use slopes smartly as you would in a tony hawk game.
Once you get a bit of speed you store energy, that energy gets used to make you into a disk which you can use to fly around with. Depending on your angle you can use it to go even higher, get more speed, fly even faster and get a sense of speed that even Sonic himself could get jealous of. It’s all up to you how adrenaline-fueled you want to make your adventure.
– Real player with 12.0 hrs in game
I’m not sure how to proceed with this one…..bear with me and please hear me out. Exo One is a game I really liked but cannot recommend to you. You need to be of a certain ilk to get into this one and I really suggest watching a few bits of a playthrough and reading reviews on both sides of the fence.
I am giving Exo One the thumbs up because it definitely does not deserve a thumbs down. But this is not a thumbs up in the way that if you like a certain kind of game then you will enjoy this. More like I liked it, everyone else on here seems to be going gaga for it but I can’t help but feel a lot of the reviews here are part of the Kickstarter crowd or were at least following it. I honestly expected a Mixed or Positive average on Steam. Not an Overwhelmingly Positive for sure.
– Real player with 9.8 hrs in game
Somewhere on Zibylon
Note: My card idler went crazy on this one and gave me way too many played hours.
Somewhere in Zibylon is a Descent-like third person puzzle/exploration/combat game where you control a robot zone and fly through various environments.
While certainly a good concept, the implementation here is completely broken. Fixed controls, and broken controls (I was unable to propel the ship, I could just look around). Maybe with control mapping that could have been worked around but as is, for many gamers, this game will be unplayable. No resolution options either. $14 is a joke for an unplayable game.
– Real player with 36.3 hrs in game
What a cute little game! The puzzles are actually quite fun, though they do make me feel a bit stupid at times. Some are pure logic ones involving levers, weights, timing, and so forth, but a fair amount of others have to do with figuring out the geometry of the space you’re in. The game is quite beautiful at times, and while it feels (I can’t tell for sure yet) like it is not going to have many sandbox elements or choices, it’s pretty relaxing if you take your time. Just take a look at the video and I hope you’ll see that this is no ordinary “random game that was released with a flurry of other games on Steam”, the developer put a true effort into making it worth the bother.
– Real player with 31.4 hrs in game