Strobophagia | Rave Horror

Strobophagia | Rave Horror

Okay, to start off, I really think this game is awesome. It’s got an interesting premise and a great atmosphere.

However, in it’s current state, it feels a little… lacking in some of the plot elements, especially towards the end. It is also a short game, and a little pricey for the length.

BUT, I believe that the potential in this game is very high, and that is what keeps me closely invested in this game’s development.

I just can’t recommend Strobophagia to the average player at it’s current stage. I’m leaving a negative review because I don’t want the average player to have a bad time because the game didn’t live up to their expectations. I will update this review(or make a new one) once the game gets smoothed out a little bit.

Real player with 36.6 hrs in game


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This game is amazing! I had to review it do to people giving it down rated reviews. I dont think thats entirely fair. The game is absolutely beautiful and it will run on anything. The sounds are great, the music is amazing and very industrial rave. The lighting is incredible, the game gets VERY scary at times and there is always a looming fear hanging over you at every turn. The game also has SO much potential. Ive only played it though once at the time of this post but i plan on replaying it again and again. I understand that 2.2 hours for a playthough is a bit short, and i hope they plan on adding more content, different endings, and things to do. However this game should get an up vote. If they added nothing to the game, the value would actually still seem fair to me. Give it a try, and if you feel its not full enough, maybe give it some time to build before down voting it as that can actually kill a great game, and this is indeed a great game. If you agree with me and want to see this game going strong, give it an up vote!

Real player with 6.9 hrs in game

Strobophagia | Rave Horror on Steam

New Ice York

New Ice York

This game is so much more than I expected it to be. At first, playing it- I was charmed by how weird it was but after playing through it, I found myself feeling connected to this universe and the characters within it. It’s intuitive- familiar, but totally different. Refreshingly fun, and an overall great release by magicdweedo, an artist I’ve really enjoyed since Mealmate™. Make sure to check out the soundtrack, too- it’s really catchy!

Real player with 8.7 hrs in game


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New Ice York has deceptively good writing. The first chapter is unfortunately slow, which is a bad problem for a game of this length to have, but that slowness does its job of lulling you into a familiarity with the characters that it uses as a platform to build off of. NIY unfurls in a way similar to Frog Fractions or magicdweedoo’s last major game, Ticket: breaking its own rules and shuffling weird mechanics around. Where the former games engage themselves in a game of zany one-upsmanship, though, New Ice York’s treatment of mechanics is much more narrative and constrained. Detective has an oblique resemblance to Deadly Premonition’s Francis York Morgan / Twin Peak’s Dale Cooper, and similar to those stories New Ice York’s descent into surrealism takes on a personal significance in the quest of the protagonist.

Real player with 6.3 hrs in game

New Ice York on Steam

REALITY

REALITY

VERY funny game!! Love playing it, love the jokes and the tragic/funny backstories you get to know of new AND old characters! Definitely funnier than I L L U S I O N imo. worth buying and playing thru!

Real player with 9.7 hrs in game


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  • crazy characters with an equally crazy story

-Corona can be shot with a gun

-an fabulous cockroach

What more do you want?

Real player with 4.9 hrs in game

REALITY on Steam

AENTITY

AENTITY

This game was on my wishlist for a long time and I honestly hesitated to get it, because I knew it would probably be quite demanding. When I eventually got it, I still didn’t get started on it for almost a week. Once I did, though, I played it for seven hours straight and took over 200 screenshots during that time. It was just as demanding as I expected it to be, but also quite rewarding because of it, and, in the end, it was one of the most fascinating games I’ve played in a long while.

AENTITY is rewarding, daring, fascinating, even confusing at times, but most of all a creative outlet for those who decide to go all in. It’s a game with rules to learn and secrets to discover, but also a tool for the aspiring artist – or the artist in need of inspiration – as well as a piece of art to meditate over. As a tool it takes some practice to understand what it can do – and what you can do with it – so be prepared to take a lot of screenshots while you learn and then cut them down to a handsome few – or keep them all if that’s your thing. ;) I was really picky when I went through mine and kept only like 10%.

Real player with 8.5 hrs in game

I get abstraction….I get having no ambition or specific goal and just go with intuition in the invisible. I do get painting, arts, emptiness and minimalism… I am friend with every space called silence, void, nowhere and nothing.

But this…Hell no! I don’t know if people that do like this game are smoking weed and enjoy the psychedelic blurs of their screen!!? Maybe my pixel needs HD or a better Screen resolution?! I really don’t get it, didn’t enjoy it, getting to finish the game was a nightmare (getting all the achievements). I never want to play that game again ever. This is sad. So my only true opinion about this game is…Watch videos about a typical 15 minutes of game play and make a mind of your own about this because it is for sure a very peculiar game and maybe you will enjoy it, I didn’t. Bought the game 2 years ago for 4.48$. Can’t say I’m outraged. It’s ok even if I didn’t like the game it’s worth the try and it was intriguing enough but now I have enough… Uninstalling the game from my pc is a happy moment right now!

Real player with 6.2 hrs in game

AENTITY on Steam

Death Come True

Death Come True

Coming from the same creator of Danganronpa, Death Come True is a marvelous FMV with a very interesting and genius gameplay. You play as a person who woke up in a hotel room with no memories of what brought him to this place. He’ll meet people who’ll tell him what is his identity, or what they thought he is. I’m not going to give away much about the story because it’ll be more fun for you to discover it yourself.

https://steamcommunity.com/sharedfiles/filedetails/?id=2297203710

It has multiple endings, and the most interesting part that if you die, the game will restart but the main character will still have a memory of whatever event happened and the people he met. This will give you a chance to take different choices and decisions.

Real player with 3.4 hrs in game

I recommend this game, but I’d be lying if I said it didn’t leave me disappointed. Death Come True comes to us from the developer of the Danganronpa series and is a FMV mystery title. As the story plays out, the game will occasionally prompt you to make a choice where you then witness the outcome of your decision; like a Choose Your Own Adventure novel. However, that’s where my primary criticism of the game comes in. Despite the illusion of choice, DCT is actually very linear. Usually you are left with deciding between one of two paths, but making the “incorrect” decision often leads to a quick Game Over and the option to continue the game at the last branch in the story line, so you can make the other choice and advance. It doesn’t always play out like this, but in the interest of avoiding spoilers, I’ll ease up on getting more specific. Also, this game is a lot shorter than I was expecting. In 3.4 hours, I earned all the achievements and witnessed all the branching outcomes. Granted, there is a fast-forward option that I used to bypass scenes that had already played out in a previous playthrough, but I still wanted a little more meat on this bone. So, why do I recommend it? Because it’s not a bad game. The story is interesting, albeit not as mind-blowing as I was hoping. Just know that you’re getting a bite-sized, Black Mirror: Bandersnatch-esque experience and not much else. With experience in the Zero Escape and Danganronpa series' prior to playing this game, it’s conceivable my expectations were too high. Nevertheless, I look forward to the seeing what Too Kyo Games comes up with next. But as it concerns DCT, I recommend waiting for a sale.

Real player with 3.4 hrs in game

Death Come True on Steam

Trauma - Visual Novel

Trauma - Visual Novel

Many Things Can Change After A Trauma.

For Nathan, the way he saw the world was affected after being shot in a robbery. When he acquires a new skill, he finds himself immersed in a sucession of events that, one by one, shakes the pillars of his already fragile life.

Technical Facts

  • Multiple endings: your choices matter;

  • About 5 hours of gameplay;

  • 15+ backgrounds and 15+ CGs;

  • 20+ original songs.

Trauma - Visual Novel on Steam

Clinically Dead

Clinically Dead

This is a very fun puzzling game that really makes you think! I get a lot of portal vibes from this but it definitely does a lot of unique things with its' concept. The idea is basically space=time=health, which seems simple at first, go into the blue part of the environment to move the environment into that part of time, run away from the shadow beings that take your time away, etc. etc., but this game really does capitalize on these mechanics and does a lot of clever interplay with them. I would be stuck on a puzzle for a while until I thought “what if I did this” and would be amazed every time how much the same mechanics make for different and interesting puzzles each level. On this front, the puzzling is an A +

Real player with 6.8 hrs in game

As stated by other reviewers, the graphics are simplistic but there’s a lot of effects to make it look really vibrant and trippy. It could easily bother people, but I liked it.

Puzzles are also very creative, the story takes a turn at the halfway point which ultimately leads to multiple endings.

I really enjoyed small details such as the monsters moving their jaws perfectly to the sounds they’re making, wasn’t expecting that for a game like this.

Some cons:

The menu is very, very basic. Not only does it not look good, but it doesn’t even have essential controls such as mouse sensitivity or FOV slider. I managed to get used to it after a while but my enjoyment would’ve been much better if those options were available.

Real player with 6.6 hrs in game

Clinically Dead on Steam

Broken Minds

Broken Minds

Truly a hidden gem :)

The store page makes it look a bit bland and cheap, but it’s actually a quality VN.

It’s not just a “Click Next”-VN, but you have to focus on what’s happening.

The story is pretty good and I would recommend to play it on “Master Detective”-Mode to get all the interesting mini-games wich are well done :)

The VN also has multiple endings, depending on your choices and after unlocking them you can get the true ending(s?).

Unfortunately I have to say that I felt that the VN could have been better with less endings, since you are forced to do them to unlock the final ones. Even with the skip function it takes a bit of time for a playthrough since you still have to navigate through the rooms, etc. So it felt kind of tedious after a while and it didn’t feel like the endings offered something surprisingly new for me.

Real player with 12.5 hrs in game

Note: not for all! It’s not an easy reading nextnextskipskip VN, you should have a sense of logic, pay attention to details and words.

I’m not sure about a genre, but it’s mostly Visual Novel. But you should pay attention for all (that’s what for 3 big arrows on the screen — for a little bit exploring and for deeper immersion); otherwise you’ll get stuck with logic minigames, delete the game in frustration and will never know how great the game is. So, the phrase “the gameplay consists of logic and reading comprehension puzzles” is completely true, and you can’t go on to the next part by pressing “skip”.

Real player with 10.1 hrs in game

Broken Minds on Steam

Ilamentia

Ilamentia

An amazing series of exploratative puzzles, and one of the best uses of design space that I can recall.

The game itself is difficult to explain. Its a first person wasd + mouse control scheme with only 4 additional forms of input. Fire, jump, restart, and exit. These functions change slightly from level to level. Sometimes you might not be able to jump, sometimes you might be able to fly, sometimes your fire button does… something entirely different.

There is very little in the sense of hints (usually you have the name of a level and a single short sentence with which to build your guesses). This can be a boon or a curse depending on how quickly you pick up the goal of a stage.

Real player with 18.0 hrs in game

I’ve completed most of the game now and formed a love/hate relationship with it. The gameplay is nice and some of the levels are creative. BUT… Way too much of the challenge in this game revolve around the player not seeing a f’ing thing except the screen flickering or the theme of the world you’re in makes everything a huge pile of shit on your screen. On some levels you have to do platforming while the platforms are hidden and there’s nothing in the level that allow you to judge distances so you have to count in your head to figure when not to press forward anymore. Some levels make you lose your vision as you progress and this theme of not seeing s**t repeats over and over. There is some kind of logic in the puzzles but the rules mostly change as you progress and you will “die” because theres no way you could have known what will happen. I’ll give an example here about the poor puzzle designs here so SPOILER warning incase you’re going to purchase the game.

Real player with 16.9 hrs in game

Ilamentia on Steam

Umbra: Journey Home

Umbra: Journey Home

Avoid Light. Solve Puzzles. Pursue Answers.

You play a floating stone creature trying to find where your friends have gone. Along the path, entering lights will cause you to lose control. You must move objects to create shadows in order to proceed.

Light & Shadow Puzzles

If you touch light you lose control of the stone creature. Create shadows with objects to pass through.

Mysterious Story

Who are you? Where are you? What has happened? Find clues, view Memory Crystals, experience environmental storytelling and narration.

Secrets

Secret puzzles, stories, locations, and more.

Watercolour Texture

Customizable procedurally generated textures. Customize their speed, size, quality and look.

Skippable Sections

Find hidden ‘Skip Crystals’ to skip over that “one puzzle” and continue on your merry way.

Umbra: Journey Home on Steam