Uncle Nook’s Monster Emporium
Waking up in your Hotel room, you notice something. You see a small motionless doll. Her face is forever stuck screaming in terror. When you get closer, you see sharp teeth in her mouth and a knife in her hands. You push her away and run! You only have one chance to escape from this Nightmare!
Explore your way through a procedurally generated haunted mansion. Watch out for monsters and deadly traps that block your way. Only with creativity and persistence will you make it out alive!
Key Features
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Single Player
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32 Randomized Rooms
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3 A.I. Monsters
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31 Relics
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13 Weapons
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1 Boss Fight
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2 Endings
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Readable Notes and Hints
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Unique Puzzles
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And more…
Read More: Best Mystery Indie Games.
Huckleberry Fields Forever
A priceless painting has been stolen, and the only ones who can find it are Huckleberry Fields and his friends. Huckleberry Fields Forever is a platformer mystery mashup: think platformers (Super Mario World, Sonic The Hedgehog, etc.) mixed with mystery exploration games (Where In The World Is Carmen Sandiego), all procedurally generated.
Chase thieves around the globe. 50+ real-world locations. Hundreds of levels.
Interview witnesses. Gather clues. Eliminate suspects.
Awesome co-op platforming action.
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Mystery platformer: Classic 2D platforming action mixed with mystery and exploration. Was the thief bald? Did he wear glasses? He went boating on the Spree–where’s that? (If your geography is rusty, don’t worry, press pause and check the handy in-game reference.)
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Travel the world: Catch a flight to anywhere on the globe open-world-style and visit hundreds of levels across over 50 real-world locations.
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Procedurally generated: Each case is procedurally generated from meticulously handcrafted components, including the overworld maps, levels, and even the suspects.
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Exploration: Secret exits, hidden rooms, invisible blocks, special items. Keep your eyes open because there’s a lot to find and discover in each and every level.
Hidden in each level are witnesses and clues. Find them to figure out what the thief looks like and where they went. Or get distracted earning coins to spend in shops, riding motorcycles, completing outdoor patches (sidequests), or even get a job. But don’t dally too long.
Huckleberry and friends have only 72 hours—about an hour in real time—to solve each case, which is perfect for a single play session. Play for an hour and actually accomplish something. Or binge your way through the whole multi-case story arc. That’s cool too.
Randomly generated cases and procedurally generated levels means no two cases will be the same. New suspects, new world maps, and new levels every case.
The world is packed with 100+ unique items to discover and collect over the course of your adventure. Upgradeable weapons, equippable shoes that provide new abilities, permanent skill upgrades, and even new characters and outfits are scattered throughout the world for you to find and play with.
Solve the case alone or with friends. Grab three of your closest buddies and work together to track down the thief. Or just hit each other with hammers and baseball bats in a frantic race to the level exit. Either way. It mostly depends on what kind of friends you have.
Read More: Best Mystery Indie Games.
Noir Syndrome
First of all, let’s get something out of the way: this game was QUITE CLEARLY made for a device such as a tablet. Now that that’s out of the picture, Noir Syndrome is a very strange take on what one could call the detective games' genre.
Gameplay is a simple “look for clues” ritual, where you click the investigate button near a backdrop and have the potential of finding evidence that points you in the direction of one of the suspects or you click the same button near a person and talk to them, potentially adding someone to your suspects' list. The reason this is quirky is because at the end of a session you may not have had either enough evidence to point you to the real culprit (and thus force you to guess who the culprit is for the session) or, and this one’s a real pain and somewhat usual phenomenon, you don’t even have the culprit on your suspects' list yet; if this is the case, you have lost, period.
– Real player with 94.1 hrs in game
Read More: Best Mystery Indie Games.
Noir Syndrome is a procedurally generated Detective-Em-Up and it’s a heck of a lot of fun.
The mechanics are fairly simple. you basically move from location to location hitting Z (to search) on everything to gather clues, suspects and various items.
The fun comes from taking these clues and trying to work out who the culprit is.
Your Notebook gathers all your clues together along with any suspects you’ve learnt about.
It’s then about eliminating suspects who don’t match the clues.
For example, one clue might belong to either a Poet or an Artist so you know the killer has to be someone with either of those hobbies.
– Real player with 7.2 hrs in game
Murderous Muses
It’s a year to the day since controversial artist Mordechai Grey was murdered.
Now, a new exhibition has opened on the anniversary of his death, featuring six of his most famous portraits - each one a potential suspect in his murder.
You play as the night watch, exploring the gallery in the echoing hours to uncover clues about his death. Solve puzzles and use the Eyes of Mordechai to bring the portraits to life, restoring the past to find his killer…
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Solve a cold-case murder mystery that re-rolls every time you play
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Explore a procedurally-generated 3D gallery with shifting rooms and unexpected twists
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Uncover clues and use deduction to find the killer
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Solve puzzles and unlock secret locations!
From the creators of The Infectious Madness of Doctor Dekker, The Shapeshifting Detective and Dark Nights with Poe and Munro, Murderous Muses is an infinitely replayable supernatural whodunit where choosing how to investigate is an art form…
Crime Reaper
It’s a neat game, but 2 things it could really use are a harder difficulty than the current expert and a way to note which locations you have eliminated for a particular symbol. The current expert difficulty is still only 2 minute puzzle once you get a bit of practice and the greatest challenge is honestly when you need to keep more than 2 clues in your head in order to figure out where to put the next symbol.
– Real player with 106.5 hrs in game
It’s murder sudoku! The difficulty is fun (although I’d like there to be a harder difficulty setting, but I’m also a sudoku veteran, so there’s that), the rules are clever, the writing is… I’m sure I’ll get to it, once I stop clicking fast through it to get to more puzzles :D Very addictive, very nice UI, all in all, I highly recommend this for logic game aficionados.
– Real player with 43.8 hrs in game
Earth Analog
I’ve completed the game. I’m not sure how long it took, maybe 30 hours, although I made some planets more difficult than they needed to be.
You play this game for the bizzare worlds that you visit. Some really are spectacular including a giant torus, a pulsating neutron star, an asteroid that is repeatedly expanding and contracting and a spherical fractal generated landscape.
I saw many people complaining about the control system and yes it did take a bit of time to be used to. But once I got my head round it, it was fine. Although I still found landing a bit awkward. A better tutorial would certainly help which I read is on the way (Q2 2021). I also see that the same update will include mod support so I’m looking forward to seeing what crazyness people come up with.
– Real player with 51.1 hrs in game
About 13 hours in I finished the main story and I gotta say this game is definitely more about the journey than the destination, but man the journey is pretty. Game play mainly consists of exploration, resource gathering, and simple puzzle solving. The main attraction here are the worlds you’ll be visiting, you’ll see everything from mars like rocky barren worlds to endless fields of cubes to things straight of a psychadelic fever dream. On your journey through the story you’ll find upgrades for your ship (HIGHLY recommended you do these), strange artifacts, and the occasional planetary anomaly (think of the ocean planet from interstellar). Movement is newtonian physics based but with the latest patches it’s incredibly forgiving if you misjudge your distance to an object or speed since retro thrusters are so powerful. All in all it’s an ambitious little indie game that offers a bevy of strange new worlds to explore, if you’re into that sort of thing then this game might just be for you.
– Real player with 16.2 hrs in game
Inside the Box
A great game, in which the main aim is to recognize the logic behind the puzzles and only secondly to mathematics.
Very varied and still a challenge even after going through the 48 levels a few times. My only point of criticism is the hint system, which gives a little hint at first, but the second already contains the complete solution (but unfortunately without an explanation of the logic behind it - which I find really a shame - because some people would like to understand why they failed) .
– Real player with 23.1 hrs in game
Too much brute forcing, and a couple of the puzzle types are too convoluted.
There are 48 puzzles, and it appears you have to complete 10 rounds to finish. Frankly they’ve already gotten boring and I still have 3 rounds to go
Edit: Finally finished, nothing special at the end, you just run out of levels to play.
– Real player with 19.4 hrs in game
Overseas
Overseas is an experience. Each of the games that are part of it have their own ambiance and feel. Honestly, the devs could expand on this model into a whole world of worlds that you navigate through.
For the brief moment that Overseas is, it was enjoyable.
A certain rain achievement evaded me until I stumbled across it and was very pleased.
I look forward to if/when the devs make this into a VR adventure, because that would be wicked cool.
– Real player with 1.1 hrs in game
Being kinda involved in the creation process as a tester and a voluntary assistant it is hard for me to be an objective judge but: 1) what I can say for sure: “Chernodyrsk” is a pure joy, especially for those who speak Russian, well worth the money, 2) “Sacred grove” is a satisfying audio-visual experience, spend more time there than in “Journey”, lol.
– Real player with 0.9 hrs in game
The Equinox Hunt
I’ve played the game a lot in alpha, beta as well as release, I’ve tried going for all the achievements, but it was too tedious after a while. You can find my name at the beginning of the credits as a tester.
Short Version:
Good side:
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great gameplay
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great level design
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good controls
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good enough atmosphere
Bad side:
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badly presented story [no cutscenes except for the end]
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no voice lines [breaks immersion][it could’ve easily been fixed for cheap]
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badly optimized, to run the game a bit above 60 fps, it uses 80% of my gtx 1070ti
– Real player with 18.8 hrs in game
Had a lot of fun in the game even if its not something that I normally play. Got to the end of the game and enjoyed the ride, had quite a few laughs and scares along the way. You can play it stealthly or guns blazing, or I should say rocks blazing. I will replay the game just to hunt the achievements.
– Real player with 7.8 hrs in game
Space Hole 2020
Thank god I am not epileptic
– Real player with 6.1 hrs in game
I’m trying to determine the best way to describe Space Hole 2020. Not necessarily a game, exactly. At least not in the way the equally amazing Space Hole 2016 and Space Hole 2018 were (in one opinion.) More the culmination of the reversal of everything the YEAR 2020 has turned out to be. It’s as if all the misery, pain and loss of Year 2020 was thrown into the air, but instead of falling, everything that made Year 2020 so awful converted into the various objects of their opposing beauty and wonder, music, color and art for gamers to explore and enjoy as Space Hole 2020. What you’ll quickly discover is that Space Hole 2020 is almost equally game and art installation (though not in a pretentious, scary or off-putting way,) And the music is a world of its own, and you likely find yourself as much experiencing the music as listening to it. Simply beyond description (which, I suppose, is a reasonably good description for the game in general, if “indescribable” can technically be used as a description.)
– Real player with 4.3 hrs in game