Evergarden
While it might seem like a simple/basic (ie easy) puzzle game, it’s actually pretty complex and takes skill/time to keep moving forward to get a better score/complete the achievements. But, the sometimes frustration of doing poorly in the puzzle area is made up for by beautiful graphics, nice music/sounds, and a very peaceful/(yes I know it’s contradictory to say) relaxing bit of game play. Basically, it’s a wonderful game to both look at and play, while also being difficult enough to where you feel accomplished completing an achievement yet not hard enough to make any of them unobtainable with practice.
– Real player with 40.9 hrs in game
Read More: Best Mystery Top-Down Games.
Evergarden (Puzzle)
Options include separate sliders for Music and SFX, Full-screen and Quality.
If you cannot interact with the game (clicking does nothing), make sure that there isn’t anything pushing on your controller, and the problem should be fixed.
Story:
There is an understated story that ties everything loosely together, but I can’t tell you much about it without giving things away. We will find a couple of notes that help, including this one from the very beginning of the game:
– Real player with 38.0 hrs in game
Broken Lines
It is an “ok” game if you have no better alternatives. The reason I gave a thumb down is because of so many super positive reviews with which I disagree and think they distort the picture here.
TACTICS / GAMEPLAY - 3/5
The challenge curve is rather flat, mostly without any complex or demanding situations. Maps are all very similar in terms of combat challenges (very similar setups of obstacles, terrain, challenges etc).
One of the top reviewers here complained about pulling extra pods in Xcom due to bad mechanics - IT IS THE SAME HERE! Once you spot 1 enemy then the time does not stop when you discover more enemies. So you end up pulling more and more enemies and your soldiers once told to go somewhere, will never abort the order even if going straight into the enemy guns.
– Real player with 37.0 hrs in game
Read More: Best Mystery War Games.
I would recommend Broken Lines for those seeking a simpler, yet more raw/ intense tactics gaming experience than XCom. If you’re just a fan of third person tactic games and want to try something with a neat tactical twist, Broken Lines is a great purchase.
Differences from your average squad based tactics game:
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Biggest difference is the 8 second command increments. You provide your soldiers a series of orders to execute in sequence, then let time flow and see how they worked out.
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Set characters means being able to bake in things like how your soldiers work together or interact based on your back story.
– Real player with 20.7 hrs in game
Syzygy
perfect for whom looking for a nice puzzle game with some innovative mechanics.
– Real player with 21.6 hrs in game
Read More: Best Mystery Nonlinear Games.
Unique difficult puzzle game
– Real player with 14.0 hrs in game
Zenith Frontier
Zenith Frontier is an interstellar strategy simulation game. Explore and colonise hostile exoplanets and help humanity survive the struggles of 2040 and beyond.
Zenith Frontier features several novel mechanics in the context of traditional 4X and grand strategy gameplay elements. Experience visionary strategic gameplay set in an evolving procedural galaxy populated by billions ot autonomous citizens and private companies. Build a faction with a rich background and strong identity, then oversee their interstellar efforts to advance their position within the precarious New Space Age.
New Gameplay Features:
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A Shared Origin: Factions start in the same overpopulated, suffering home system and compete to expand outwards in the year 2040. This is made possible by the recent discovery of –REDACTED– which allows high-tech spacecraft to slip into subspace.
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Volatile Subspace: Exploration of this newly accessible subspace is incredibly dangerous. This chaotic region is thick with dark matter and swirling dark energy fields, but the ability to travel interstellar distances in considerably shorter timeframes may be worth the risk. Known safe routes will become critical to sustaining your remote holdings, but beware - subspace is neither static or stable and these routes may change!
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Information is Essential: Unshielded signals will be destroyed in subspace and must be carried through by comm drones. News that arrives at your capital from a distant colony will be out-of-date - the situation will have evolved and you will have to consider this when planning your response. Additionally, perhaps the illegal hijacking of another’s comm drones will glean some strategic information - and prevent it from arriving at its intended destination!
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Special Relativity: Spacecraft travelling at incredible speeds and colonies established within deep gravity wells will experience first-hand the effects of special relativity and time dilation. Time will progress more quickly for the crew of your –REDACTED– spacecraft making a long journey at high speeds than the colony they are destined for.
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Geospatial Resource Pricing: A supply and demand model for price determination within a dynamic economic system that includes taxes, import/export fees and transportation costs mean that resource prices will vary throughout the galaxy. Plan your economic developments accordingly - or invest in this interstellar network infrastructure to take a slice of your rival’s operations.
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Top Level Direction: Shape your faction from the top down by issuing orders, directives, and edicts to your military staff, governors, and private sector. These are executed autonomously, which can lead to surprising outcomes. This indirect control poses interesting strategic challenges.
Traditional Gameplay Features:
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Diplomacy and Politics
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Research and Technology
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Military Conflict
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Management and Governance
Zenith Frontier’s Design Pillars:
Zenith Frontier is being designed and developed in line with these pillars.
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Emergence - A rich, living world that generates unique emergent scenarios.
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Strategic Depth - A semantic network of interconnect systems.
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Gameplay Over Graphics - A high quality interactive system that priotises gameplay.
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Self-Directed - The player is primarily working towards self-selected goals in open gameplay.
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Top Level Decisions - The player provides direction from the top-down to autonomous agents.