Apparition
man this is a great scary game
October 31 2020 UPDATE: It has been officially 2 full years since this game has come out on October 31 2018 and we have not have a single update but a date that telling us on Feb 26 2019 that the full release date of Apparition is in July of 2019 that never came true. No gravity games what is the hold up on this game beside dealing with Covid-19? I want to know because this game is not worth buying for 10 or 5 dollars for this if u only get one night in this game.
– Real player with 30.4 hrs in game
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My previous review was glowing because it was in Early Access still and I expected a lot of the rough edges to be worked through. They brought the game to 80% and then walked away from it though. It has received no updates and will not be receiving any updates again. The idea is principally very sound but it plays like a demo more than a full game. The menus are very bad, you have to fail a lot to learn the rules, there are glitches that let monsters catch you through solid surfaces, the customizations are awful, and I was forgiving of those before when they were clearly still actively working on it on the assumption it was just a work in progress it but they’ve abandoned this project now. It’s not horrible as games go but you get what you get at this point and the end result feels like part of one level of what should have been a full game. Every time you escape the site with some paranormal evidence it adds to your running experience total which is used to buy more advanced gear so you’re effectively grinding one site with the exact same items in the same locations every time. Jump scares are the bulk of its offering.
– Real player with 22.6 hrs in game
Greenwood the Last Ritual
Starting as an investigation plot with mystic elements and magic the game takes an unpleasant
! supposedly devotional turn. The player ends with
! unknowingly helping a destructive god in his cruel apocalypse. As is insinuated in found scrolls and conversations, mankind has committed a severe sin in trying to avoid being slaughered instead of just letting it happen. This is, what the player is meant put “right”. The meager story is quite linear, I did not find any way to change this pitiable course of action.
– Real player with 23.4 hrs in game
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pros
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dark and creepy atmosphere
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intriguing horror story
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easy, enjoyable puzzles and quests
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big map with many different regions for exploration
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game is not short
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game is cheap
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graphics looks nice
cons
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pixel hunting
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bad and clunky Diablo type mouse controls
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repetetive and frequent paranormal attacks and quicktime-events halts gameplay. it’s getting tedious after a while.
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very long loading time when starting the game
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can’t manually save - only auto save
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frustrating final puzzle.
– Real player with 11.4 hrs in game
CHAOS;CHILD
Spoiler Free; A beginner-friendly review new to visual novels.
My rating: 9/10
Discovered this store page because of the anime.
I remember watching 3 episodes of the anime Chaos;Head around 2013 and I decided very quickly not to continue watching it.
Initially, I thought the reason why I discontinued watching C;H was due to my severe depression that peaked around that time.
Fast forward to early 2021 and I was reminiscing about STEINS;GATE (the anime) and how awesome it was.
The S;G VN is something I’ve known since the early 2000s, but never gave the chance to read; I only watched the anime.
– Real player with 109.8 hrs in game
Read More: Best Mystery Violent Games.
I’ll start my review of by saying that I’m a very big fan of the Science Adventure series and that this game Is also my favorite game anyway, so this review is probably going to be biased. With that In mind here Is my review. Chaos;Child is the 4th entry in the Science adventure series and Is a thematic sequel to Chaos;Head. While I would heavily recommend playing Chaos;Head first it Is by no means necessary to fully enjoy Chaos;Child. Chaos;Child Is set six years after Chaos;Head In the restored city of Shibuya which had suffered from a devastating earthquake that destroyed the city. The cast of characters are mostly survivors of the earthquake who all are now living in the newly restored Shibuya.
– Real player with 95.6 hrs in game
IMMURE
The good:
Great game, the visuals are beautiful and the gameplay is great!
The blend of the tension from the horror with the mistery and investigation you must do ends up being pretty great!
The sound is also great, being able to hear the monster, even on a different room or floor, really brings up the tension.
The story is very interesting too, makes you want to know what’s going to happen next and what’s happening right now. Overall the game is very good.
The bad:
But, it’s not without flaws, I did find some wierd bugs, but none game breaking so far. But it’s biggest flaw, as per my opinion, is the lack of savestates. You have 1 save file per profile and that’s it, and that save file is both the manual and auto save. That’s a really big problem, because each “level” has several ways of finishing it, and they do seem to have a different impact on the story.. and that’s where the 1 save file for manual and auto save really sucks, because, for example, if you want to experience the different solutions on Part 2 of Immure, you HAVE to play the game from the very start, from a different profile, and that, on a game now-a-days, is pretty bad.
– Real player with 8.1 hrs in game
Immure is an awesome game so far, and I really do hope it gets finished. As for right now, be aware of it’s current state and make up your own mind.
You essentially traverse an old semi-abandoned mansion consisting of hallways lined with doors. Each door leads to a “soul” that you must either save or kill. After entering a door you must solve puzzles and avoid baddies to complete that doors story and escape.
As for right now Part 1 (which is free) gives you the first door, and the Part 2 DLC gives you the second. And that’s it for now.
– Real player with 5.5 hrs in game
Don’t Die
Very nice zombie shooter game and very well created,nice story line.I can play it for hours.I wish there were more like it.
– Real player with 13.2 hrs in game
It’s a indie survival horror game with obvious RE influences.
The one thing it does different is that you upgrade your stats with money.
! After you finish the default difficulty you are greeted with the old “You must finish this game on a harder setting to see the true ending.”
There is some grinding involved if you want to see this…which is just a different dialog box following an extra monster fight. It took me 5.5 hrs to do this. I had no desire to try to tackle the nightmare difficulty. Some mobs were massive bullet sponges already.
– Real player with 5.5 hrs in game
Welcome To The Dark Place
FEATURES:
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The Dark Place is a nightmarish playground of ideas inspired by reality. You found a way in, so there must be a way out… right?
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Remember the rules. The Dark Place is home to a set of bizarre rules that you’ll learn to remember if you want to stay alive. But be alert; the tells of danger may not appear how you expect them to.
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An autosave system remembers where you are, your inventory, and all the changes you’ve made to the Dark Place in your current life.
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This is a loosely text-based adventure; there is an emphasis on sound, and certain moments are even fully visualized. Use your imagination.
The Dark Place finds us all.
A Sceptic’s Guide to Magic
Thumbs up! I liked the story about a skeptical scientist learning to cast spells in order to solve a murder. A lot of people won’t bother with this game since it was made with RPG Maker, but I thought the gameplay was okay. You don’t have to worry about grinding up through different levels, because there is no combat. Most of the challenge is in finding ingredients for the spells. Some ingredients weren’t easy to find, but if you get stuck, there’s a walkthrough available.
The achievements are pretty straightforward. You either get them for casting spells or for getting to an ending. There are a few different endings so you have to replay the final encounter a few times to see them all. In a nice touch, the game encourages you to save right before that point, so you don’t have to replay the whole game again just to see the different endings.
– Real player with 12.6 hrs in game
Author’s note: Every single ending was witnessed at the time the review was written for the sake of providing an informed opinion. (Every single achievement was also earned during that time as well.)
Overview
If the reader noticed this game was made by Pilgrim Adventures (the same amazing developer who brought us the Space Pilgrim Saga) then chances are the reader will be able to infer that A Sceptic’s Guide to Magic is a casual adventure game made with RPGMaker, has lots of interesting characters with detailed backstories, constant flip-flopping between adventures of a primary and secondary main character, and plenty of humor. These conclusions are not far off the mark, save for the humor being less frequent in A Sceptic’s Guide to Magic and the mood dramatically darker compared to Space Pilgrim Academy: Reunion. Set in 1993 in Birmingham, West Midlands (and not Birmingham, Alabama!) forensics investigator Lester Chapman is called to investigate a murder in an abandoned house involving a young man with evidence about that suggests witchcraft was somehow involved in the murder. After apparently hallucinating, Lester is taken off of the case and comes into contact with a young witch named “Fi” who is also interested in the murder, and the two team up with Lester reluctantly becoming a practitioner of magic, and ultimately gaining the ability to investigate the murder with methods that prove otherwise impossible without Fi’s assistance.
– Real player with 11.6 hrs in game
AI: The Somnium Files
What makes a game good? Is it the story? The characters? Or perhaps, the graphics?
You see, to me, it’s the combination of the writing, the characters, the soundtracks, and a strong voice acting performance. AI: The Somnium Files fills all the criteria, hence, making this a good game. Actually? Scratch that, it’s better than “good”, it’s a wonderful game and i don’t have to be a detective like, say, the protagonist of AI, Kaname Date to figure that much. But you might wonder, what is AI: The Somnium Files?
– Real player with 90.1 hrs in game
An AI for an Eye
It’s been a while since I was this hooked on a game and this one hooked me right from the start and didn’t let go. I was supposed to just test it to see if it works on my potato laptop, but I couldn’t put it down. It made me laugh, it made me cry, it made me experience a whiplash of emotions.
AI: The Somnium Files is a game by Uchikoshi Kotaro, the creator of the famous Zero Escape trilogy, and developed by Spike Chunsoft so you should expect high production values. It’s an adventure/visual novel hybrid similar to Zero Escape, but this time the two segments are completely intertwined every step of the way. It gave me that same feeling of a larger looming mystery you gradually reveal in a non-linear way the previous trilogy had. It’s also quite different at the same time.
– Real player with 57.4 hrs in game
Boreal Tenebrae Act I: “I Stand Before You, A Form Undone”
This game feels broken. Encountered a few glitches a long the way. One was with Bugslav, in which I didn’t give him allergy meds before using the med kit.. then I could never get him to move away from the storage room door, thus not being able to progress to the next part.
Secondly, after finishing the end of the dark mill segment, I was sent back to the main screen.
After playing many times, for about 8 or so hours, I realized you could skip multiple parts of the game and get to the ending. Unfortunately the ending, after doing all the different tasks, ends with a “to be continued”. No resolution. No pay off. It’s very disappointing.
– Real player with 9.2 hrs in game
This is such an unusual little gem. I haven’t played anything else quite like it. The whole vibe just speaks to me!
It feels like a stripped-down take on an early survival horror game, especially in terms of the style of puzzles and the pacing, but there’s no real combat. Structurally; you control multiple characters in different scenes. They aren’t in a party and they aren’t communicating with each other but because of a strange connection between them they have a shared inventory and you kind of juggle between their scenes making progress in one then another.
– Real player with 6.7 hrs in game
Cleansuit
Even among a lot of releases in Steam, pure text adventures are very rare. The game is more like a treasure hunt than survival horror. It’s not difficult to find one or two ways to survive. However if trying to see remaining endings (12 in all) and death situations, you need to get into undescribed riddles, which are a sort of situation puzzles that can be finished by just 5 actions at least. Short, but funny. While the game lacks typing history and save function (well, maybe unnecessary), I love the unique minimal art, the new style killer cleansuit-guy, the atmosphere of slovenly lonesome man’s life, and so much cynical humor. Yes, in old days game storytellers were self-deprecatingly like this for some reason.
– Real player with 10.4 hrs in game
Dude, look, I’m busy today. Can we reschedule the day you come and try to kill me? Maybe when I have a bunch of finals?
I’m sure that all of us at least has thought about what we would do if someone broke into our home. If someone dared to try and murder you one day in the one place you thought was safe. Concocting plans and placing helpful objects hidden around the house so no matter where you are, they won’t take you by surprise. Though will you ever be ready? Thinking of the situation beforehand is way different than actually being in it. Such as practicing for a presentation will not definitely cause you to not be nervous the day of, actually being in the situation of a killer after you will most likely not be a calm experience.
– Real player with 3.0 hrs in game