K.O.M.A
this game looked promising considering I like horror/puzzle games but after getting stuck for 30 minutes in the very first room trying to find a simple fuse, I refunded it while I still could. Graphics, lighting and sound seemed good, but got angry and had to give up. will probably buy later when someone tells me where that damn 4th fuse is
– Real player with 7.4 hrs in game
Read More: Best Mystery Indie Games.
Update 10th April
Devs have informed me that a price drop is coming they’re waiting for the for steam approval. Also free loco being implemented so this makes it a much more attractive purchase.
An average VR escape the room game with a horror aspect which includes a couple of jump scares. It would be a recommend if priced at $10 Australian but $18.50 is a little high so pick up on sale or in a bundle it will surely turn up in.
A couple of the puzzles are easy but it does have some harder ones and one that you have to guess one of the answers as I was unable to find it. Anyway attached video has a review and then after 3 minutes there are spoilers on all the puzzles if you are stuck. There are time stamps on the youtube comment section so you can go right to the puzzle and not spoil others.
– Real player with 3.6 hrs in game
Sliding Blocks
FANTASTIC until it chokes at level 37 in master mode. Bummer.
– Real player with 45.9 hrs in game
Read More: Best Mystery Mouse only Games.
In short: It’s a perfectly functional, if pretty cheaply-made puzzle game with zero variety, but a lot of content. I’m enjoying myself and the pricing is very fair.
In long: The game has one mechanic and one mechanic only: After 10 tutorial levels there will always be a 6x6 grid on which 2- and 3-tile blocks are arranged so they block the exit. Grabbing them with the mouse allows you to slide them along their length-axis. You need to cleverly slide them back and forth until you’ve moved the target block (always on the third row from the top) to the right edge of the grid so you can slide it out of the exit. There is an undo button which comes in very handy on later levels. There is no time limit (and indeed no time keeping even), but there is a target number of moves on each level which seems to be based on the optimal solution (as I’ve never managed to beat it). Based on your performance you’ll be awarded 1-3 stars, but the game is thankfully very generous in this evaluation. The following move-counts all gave me the full 3 stars: 11/10, 17/15 and 25/21 while 29/24 only awarded me 2 stars. With this leeway it’s fairly easy to 3-star every level.
– Real player with 18.0 hrs in game
Rainbow Duck
This game is a masterpiece. Might be a little tough for you noobs but my highscore is 98, beat that :)))).
P.S. I got this game for 50cents, quite the steal for such an amazing game tbh.
– Real player with 0.8 hrs in game
Read More: Best Mystery Indie Games.
This game could easily be put out of early access. It is just that amazing just add a few more feature and it will be perfected, this game gets a 10/10 on how good it is.
– Real player with 0.5 hrs in game
The Mystery Of Woolley Mountain
If you are a fan of good old fashioned point and click, inventory-based adventure games, this is really one for you. It is funny, well written and has excellent graphics and voice acting. The puzzles are challenging, but not too difficult and well integrated in the story, as they should be in a true adventure game.
With all those walking simulators around, they dont make many games in this genre anymore. I think it is importent that we support developers, who still make games like this one.
– Real player with 16.2 hrs in game
So a few months ago I played “The Mystery Of Woolley Mountain” on Switch and thought it was a good little adventure game. And then one day, the developer asked if I wanted to try the Steam version and I thought that was really nice. Most of my points from the Switch version are still there such as:
-Tells you exactly what you you have to do and item hints are very clear. Like saying looks like Auto so it’s one of the keys to get him back
-As amateur as it is, I find the art style charming
-Has a final boss.
– Real player with 10.4 hrs in game
SOLE
Use of a controller is HIGHLY recommended
The combination of colour, flowing movement, “soulful” electronic drone and a musical stunning score combine to make Sole a meditative, lonely yet beautiful experience. There is some “light” puzzling to work through and an ancient alphabet to collect which can be used to translate the writings found scattered throughout the game levels. Translating the writings was a lot of fun for me as many give small insights into the creation of the game, while others are simple messages from the team.
– Real player with 22.3 hrs in game
This is basically a walking/flying simulator with some small “puzzles” that are really not hard. The visuals and music are beautiful. I actually feel frustrated at the size of the world, because there is SO much to explore and a lot of it feels copy-pasted. As an achievement hunter, I’m gonna feel the need to play again so I can get the rest of the achievements, but I’ll take a break first.
This is the only game that’s ever given me vertigo– the mechanics are a bit clunky sometimes and the perspective can flip quickly, so beware if you are sensitive to this. I found the best way to play is in a dark room with blue light glasses.
– Real player with 14.1 hrs in game