Los Cops
Los Cops is a non-linear visual novel with point & click adventure elements in the form of a TV show about the life of aspiring actor Jeremy Jablonski, who teams up with private detective Santiago Hutchinson to save Los Angeles.
The plot of Los Cops depends entirely on your choices: what kind of relationship to build with the characters, what cases to investigate, how to deal with criminals, and what methods should be followed. You can act out the detective of your dreams or not act out at all, focusing primarily on a career in Hollywood or other delights of life. Every small victory and every bitter defeat will propel history towards unpredictable turns and endings.
Features:
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Join the amazing adventures of private detective agency Los Cops. Play as Jeremy Jablonski and together with him understand what is more precious in life: the career of a Hollywood star, the duty of a detective to the city, or the personal life and well-being of your loved ones.
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Each episode has its own genre, visual style and atmosphere. Enjoy classic 80s buddy movie, 40s noir detective, western, sitcom, heist film, road movie and much more!
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Feel yourself in the shoes of a real detective with your principles and skills - collecting evidence, chases, shootings, interrogations, investigations, cooperation with gray representatives of the law, infiltration with disguise and much more. Be considerate and resourceful, but don’t get too into the role.
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Spend time with a lot of colorful characters both on the side and on the other side of the law. Choose your friends, make enemies, build romantic relationships and just have a good time. You change with your environment and create it yourself. But remember - every decision has a consequence.
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Face the most motley gangs in Los Angeles: from anarchist rockers to maniacs, from petty bandits to the Asian mafia. Put them in jail, bribe them for further cooperation, or become a criminal yourself. But so that no one can see.
The Los Cops story is divided into several episodes. Each of them is a separate story with a continuous storyline. The Tequila Sunrise episode is the first. Subsequent episodes will be released in paid DLC format.
Read More: Best Mystery Episodic Games.
MONITOR: The Game
EDIT: I have made a 100% guide for both the main game and the ALIX DLC (link can be found in main guide) http://steamcommunity.com/sharedfiles/filedetails/?id=1142352125 Now the review.
Amazing game with a great story, It kinda feels like an Escape the Room type game with all of the secrets in the room that aren’t apparent at all. The game has 10 endings 1 of those is the “best” ending, needing to find all the secrets and uncover the deeper story. Overall the vibe from the amazing music and the story make this a great game 10/10. EDIT: ALIX DLC Review; An amazing development in the story, great soundtrack and great writing to set tone of the add-on. More hands on choices with this one, and interesting dialogue Other DLC’s are readable and give more insight to the story as well as what happens after ALIX’s Best ending as well; worth a read if you enjoy the Game and DLC as much as i did
– Real player with 52.4 hrs in game
Read More: Best Mystery Free to Play Games.
TBH, even for being free, this.. isn’t great. The game’s hideous despite being in the unreal engine and making your graphics card run hot. Plot is. Strange? Voice work is the best part, but the game really could use some way to speed things along, and even the day select doesn’t make things less tedious. for some endings? I just. Let the game run while I read a book. Because I had nothing else to do after having listened to most of the convos already.
The Alix DLC is slightly more interesting than the game itself, but it’s also incredibly hideous. + Alix’s voice is grating even if Nathan’s voice is nice. If I’d recommend playing any of it, I’d recommend playing that? but. Yeah, skip this unless you just want free achievements, and play Unheard instead. Unheard has fast forward, pause, and rewind. + Unheard is just more interesting, AND far prettier.
– Real player with 7.4 hrs in game
7Days Origins
Really amazing piece of art, do not undermine it’s simple nature. This game makes you think you know whats going on, then proceeds to shatter your expectations. It takes story telling to another level, truly taking you in a journey of wits. Every single choice you make impacts your outcome, everything you think you know, is wrong. Especially on your second play through. Don’t bother restarting because you messed up your choice.
– Real player with 21.0 hrs in game
Read More: Best Mystery Choices Matter Games.
Amazing and literally all what I’ve been waiting for! For a while I never thought Buff Studio would really adapt 7Days for PC, but here we are, enjoying this amazing game on HD on Steam.
I still plan on finishing the entire game and reliving every path on the game. The new art is AMAZING and never fails to amaze me. Gosh, I really missed seeing Kirell on the original artstyle. I can’t wait to see what more new things I can find!
I really hope with 7Days on Steam, the game grow on popularity. 7Days really deserves recognition and I would be glad to welcome new fans with open arms. Thanks for creating this awesome game Buff Studio!
– Real player with 12.2 hrs in game
A Case of Distrust
𝗔 𝘃𝗲𝗿𝘆 𝗶𝗻𝘁𝗲𝗿𝗲𝘀𝘁𝗶𝗻𝗴 𝗻𝗼𝗶𝗿 𝗱𝗲𝘁𝗲𝗰𝘁𝗶𝘃𝗲 𝗴𝗮𝗺𝗲 𝘁𝗵𝗮𝘁 𝘆𝗼𝘂 𝗰𝗮𝗻 𝗳𝗶𝗻𝗶𝘀𝗵 𝗶𝗻 𝟮-𝟯 𝗵𝗼𝘂𝗿𝘀.
My favorite two aspects of the game were the art and the story.
𝗧𝗵𝗲 𝗮𝗿𝘁, 𝗮𝗹𝘁𝗵𝗼𝘂𝗴𝗵 𝘃𝗲𝗿𝘆 𝘀𝗶𝗺𝗽𝗹𝗶𝘀𝘁𝗶𝗰, 𝘄𝗮𝘀 𝘂𝘀𝗲𝗱 𝗶𝗻 𝗮 𝗰𝗹𝗲𝘃𝗲𝗿 𝗺𝗮𝗻𝗻𝗲𝗿 𝘁𝗼 𝗰𝗼𝗻𝘃𝗲𝘆 𝗰𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿𝘀' 𝗽𝗲𝗿𝘀𝗼𝗻𝗮𝗹𝗶𝘁𝗶𝗲𝘀 𝗮𝗻𝗱 𝗺𝗼𝗼𝗱𝘀. Never did it feel like it was missing something as it definitely fit the format.
Now, the story took me by surprise. 𝗜 𝗱𝗶𝗱𝗻’𝘁 𝘀𝘂𝘀𝗽𝗲𝗰𝘁 𝘁𝗵𝗮𝘁 𝘁𝗵𝗶𝘀 𝘃𝗲𝗿𝘆 𝗼𝗯𝘀𝗰𝘂𝗿𝗲 𝗴𝗮𝗺𝗲 𝘁𝗵𝗮𝘁 𝗜 𝘁𝗵𝗼𝘂𝗴𝗵𝘁 𝗜’𝗱 𝗯𝗼𝗼𝘁 𝘂𝗽 𝗮𝗻𝗱 𝗯𝗲𝗮𝘁 𝗶𝗻 𝗼𝗻𝗲 𝘀𝗶𝘁𝘁𝗶𝗻𝗴 𝘄𝗼𝘂𝗹𝗱 𝗵𝗮𝘃𝗲 𝘀𝘂𝗰𝗵 𝗵𝗲𝗮𝘃𝘆 𝘄𝗿𝗶𝘁𝗶𝗻𝗴. 𝗧𝗵𝗲 𝗰𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿𝘀, 𝘁𝗵𝗲 𝗱𝗶𝗮𝗹𝗼𝗴𝘂𝗲, 𝘁𝗵𝗲 𝗲𝗻𝗱𝗶𝗻𝗴, 𝗶𝘁 𝗮𝗹𝗹 𝗳𝗲𝗹𝘁 𝘃𝗲𝗿𝘆 𝘄𝗲𝗹𝗹 𝘄𝗿𝗶𝘁𝘁𝗲𝗻; it’s sort of reminiscent of Agatha Christie stories, where you’re presented with a handful of characters connected to the case and you have to use every tiny piece of information you get to come to conclusions.
– Real player with 4.7 hrs in game
Introduction
I like detective stories and video game adaptations of crime novels. It’s no secret that my favorite game of all time is LA Noire and that my nickname is a wordplay on one of Agatha Christie’s most elusive antagonists, U.N. Owen. Unknown until the appropriate moment, as any worthy mystery should be. A Case of Distrust is the Steam debut of Ben “The Wandering Ben” Wander, a gaming industry professional (not quite vetern yet) which left the AAA standard and its various limitations/pressures for the overall freedom offered by the indie scene. A wise choice, no doubt.
– Real player with 4.0 hrs in game
La Dimensione Interna
La Dimensione Interna (The Dimension Within) is a 3D narrative adventure game where you play as a young Italian journalist, named Giorgio, living in a small town in Tuscany. The game focuses on his personal struggle as he finds himself at the center of a chain of events he doesn’t quite understand, but feels responsible for. The player will be asked to guide him through a series of situations and decisions where time, the opinion of others, and his emotions will influence how the story unfolds, and ultimately decide the destiny of the protagonist and the people around him.
Through an innovative dialogue system, the player will be able to decide when to respond or intervene in a dialogue; he will also be able to decide what to say – and how to say it. All those elements will be taken into account by the characters involved, which will respond accordingly to what they feel, believe, and are trying to achieve.
However, not all options will always be available, and this will depends on Giorgio’s Principles: the player will be able to shape up his instincts and personality, which will enable some choices and hinder others. There are ways to force Giorgio to act against his will, to a certain degree, but it will have a cost.
Giorgio’s emotions are another important aspect the player will need to deal with: fears, anxieties, neurosis will make everything more challenging for him: on a wrong day, even innocent jokes can turn into mortal offences, and some NPCs will leverage this, in the attempt to manipulate him.
Another key aspect is that Time will always be ticking – even during conversations. Every line of dialogue pronounced by either the protagonist or other characters has a time cost associated. This means that even if NPCs will follow their own routine, your actions will impact what they will decide to do next, given they still have the time to do it… just remember that time won’t wait for you either.
For the Night
A Cold War story.
”There’s a job for you. I need you to go to Stockholm. One of our people there have gone missing."
For the Night is a spy thriller, taking place during one single night at Hotel Adler in downtown Stockholm.
The player takes on the role of veteran STASI agent Lene Ulbricht, who is sent to Stockholm to find out what happened to a fellow agent who has mysteriously disappeared.
Through social interaction, deduction and lies, Lene will get to the truth about everything. The truth about the disappearance, the hotel, the war, the enemy and herself.
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Espionage thriller story, set in the late days of the Cold War.
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Point & Click-gameplay with heavy focus on dialogue, dialogue choices and problem solving.
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Gorgeous 2D art.
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Choice and Consequence with nuanced and layered impact on the outcome of the story.
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Challenging problem solving through taking note of words in dialogue. The game won’t solve the case for you.
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Focus on finding out information and social interaction.
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In-game time that actually has an impact on the story. Spend one hour somewhere, and characters will have acted or moved elsewhere. The game and it’s characters do not sit around and wait for you to find them. They act on their own.
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Multiple endings and outcomes, allowing for multiple playthroughs, trying out different paths and strategies to solve the mystery.
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Original dark, jazzy soundtrack by saxophonist and composer Andreas Ferronato.
For the Night is developed by two-man studio Pusselbit Games (Erik Blåsjö and Leo Låby)
Music is composed and performed by Andreas Ferronato.
Position
I can’t get out of the first area.
There isn’t anything to in said first area.
The landscape is pretty and the music is very meditative.
Definitely can’t recommend it in its current state.
– Real player with 0.3 hrs in game
Titan Chaser
A mechanically rough Early Access with a great concept and surreal mood about finding and rescuing giant titans roaming the land using all kinds of bright lights.
Your only two companions are a run down, beige coloured Chrysler K platform car that’s held together by glue, droplets of constant fog and the sheer enthusiasm of the main protagonist and a mysterious, freakishly tall hotel manager named Jasper. He’s also your main contact when your car decides to bunny hop down a hill and gets stuck on the train tracks or you decide to test how far into the water you can drive.
– Real player with 4.8 hrs in game
This modestly priced Early Access walking sim has some great ideas at its core and even though I am not huge on buying in before the product is complete, I feel like I have already got my money’s worth and could quite happily recommend this to a walking sim fan who wants something a little bit different.
PROS
- unexpected. You can almost count the versions of a walking sim on 1 or maybe 2 hands. Angsty teen, space station, psychological horror, but never have I played a walking sim where I basically have to drive around and shoo-away monsters.
– Real player with 4.3 hrs in game
Caliban Below
Great teaser of immersive and narrative VR that is something that I have found very lacking in the VR content out there. The world is engaging with a haunted beauty that draws the viewer in. Having a narrator guide you through the experience give it the feel of a gothic tale unfolding in front of your eyes.
This gives a much deeper view into the Abbot’s Book world. I have a much clearer idea now of where the director wants to take the viewer. I look forward to more direct player interaction and am eager to see what surprises await us in the catacombs.
– Real player with 0.8 hrs in game
Wow. Ok. I haven’t been much of a VR supporter, but having worked in the visual effects industry for some 30+ years one of my friends recently told me that I should really check this out. Evidently the developers come from a VFX background, and after a few minutes of playing you can really tell they’ve brought their skills to bear.
Having not been overly interested in game play, per say, the idea of VR as a story telling medium intrigues me. Unlike reading a book or watching a film, VR presents a host of challenges for driving a story arc and guiding the viewer while also allowing them the freedom to explore a given space. It’s still an open landscape; without a formula or established structure to lean on. While I don’t think anyone has yet hit upon a distinct set of rules for establishing the way a story should unfold in VR, it’s clear Blackthorn are the people to watch when it comes to breaking open the ways and means for a narrative VR experience.
– Real player with 0.6 hrs in game
RE:CALL
In RE:CALL you play through the memories of the character you’re controlling. Your actions inside these flashbacks have immediate consequences in the present moment, letting you take advantage of the situation in order to progress the story. Tackle mind-bending puzzles that rely on altering your own memories to shape the future.
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Solve mysteries by manipulating your memory. Escape a factory, solve a crime, and win the hearts and minds of your enemies by changing the past.
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Get immersed in an epic narrative-driven adventure with a diverse cast of characters.
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Get to know over 10 unique characters, each with their own quirks.
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Investigate and solve the mystery of your mysterious power. Who is behind this?