Torchway

Torchway

How many secrets are kept in the mines, catacombs and dark halls of the ancient borders? Only with a lantern in hand can you find treasures in the darkest corners of the dungeons!

Collect expeditions, explore different locations, find artifacts and bring light!

FEATURES

  • Meditative adventure - slowly explore the unknown, shining light on new parts of the location

  • Look for clues to solve the riddles of ancient civilizations

  • Avoid traps and dangerous enemies guarding the treasures of the ancients

  • Completely new explorer gaming experience

  • Juicy pixel art


Read More: Best Mystery Dungeon Mining Games.


Torchway on Steam

Mystical Echoes

Mystical Echoes

Be a special kind of hero. This 16 bit style Fantasy Rougelike Strategy RPG has a team of heroes defeat creatures that torment the minds of people whose minds are wired differently. Enjoy a Strategy RPG battle system that is intuitive, yet unique to the genre itself. This game blends rougelike dungeons with strategic battles in a way that solves 2 of the biggest weaknesses both respective genres face. This results in battles that are both mind bending and have A.I that is hard to exploit. All this with the classic dungeon exploration many have come to know and love. There is no grinding in this game so make sure you spend your resources wisely. So if you’re looking for a unique yet familiar, easy to learn, hard to master, Strategy, Rougelike game, look no further. It’s a combination of various styles of RPGs put together in a way so that you won’t find many other games like it. So with that I hope you enjoy.


Read More: Best Mystery Dungeon Turn-Based Strategy Games.


Mystical Echoes on Steam

Nova-111

Nova-111

I think this is possibly the most underrated game in my Steam library. The gimmick of fusing turn-based and real time play is an excellent one, and I think they did a really good job of exploring ways to mix the two.

Often it can be played akin to a turn based dungeon crawler, but the enemies, bullets and environmental hazards that move in real time add a bit of pressure and force you to move quickly. It’s not dissimilar to Crypt of the NecroDancer in that sense; enemies have attack patterns that aren’t too hard to learn, but the gimmick means you can’t always take your time and can be forced into mistakes. The time pressure is lower here though and combat is quite tactical as you use the environment or other enemies' attacks against your foes. Individual enemies are easy to handle once you know how, but in varied combinations they’re more interesting to fight.

Real player with 16.0 hrs in game


Read More: Best Mystery Dungeon Traditional Roguelike Games.


Very cool game. At first it felt like a Roguelike, a beautiful one I most add. Mixes turn based with real time mechanics. Your in some kind of cybernetic world and you meet characters on your journey. There’s also exploration which you find hidden chambers and try to find new powers.

As you play new mechanics appear. Which later on you start to remember section you could get to before but with theses new power you earn, you can now get to new places.

The levels aren’t random generated, there’s no perma-death, so it’s not what I thought it was, a roguelike. Almost all deterministic which makes it more of a puzzle-like but you have mechanics that makes it tactical like unit dodging, lasers, time shifting, grid jump, etc… I love how you dodge and the unit’s mouth that snaps at you and misses, so cool. But still it does look like a roguelike so it should appeal to some roguelike fans. Let’s call it a roguelite, which has some roguelike elements.

Real player with 11.6 hrs in game

Nova-111 on Steam

Obsidian Prince

Obsidian Prince

Reviewed in early access: I’ve sank many many hours into this game by now. The Mechanics are solid, the concept works and the voxel art is gorgeous and that’s coming from someone who never liked voxels before. The game is quite packed with fairly unique concepts, such as a druid whose big thing is mold. If you enjoyed Into the Breach, the combat in Obsidian Prince is also about getting hit as little as possible, while maximizing the damage you do. Obsidian Prince is quite excellent in what it sets out to do and there’s new and exciting things coming out regularly. The devs are clearly passionate about the project and it shows.

Real player with 624.9 hrs in game

I interviewed Sigrid and Mattias from Unleash the Giraffe about their work on Obsidian Prince back in February (here ). Since then, I’ve logged over 200 hours on the various test and alpha builds they’ve put out, and I’ve killed more purple zombies than you can shake a pointy stick at.

I’ve provided a fair share of feedback, and it’s fair to say I’ve gotten to know the developers and their game fairly well. As such, I’d say it’s fair to question whether I’m really able to provide a critical and unbiased review of their game – so I won’t even try.

Real player with 305.3 hrs in game

Obsidian Prince on Steam

REM Cycles

REM Cycles

Fun game with awesome sound track

Real player with 9.5 hrs in game

This game has so much character! The action feels quick and intuitive and the music is soo cool. I’m excited to try all the characters I haven’t gotten to yet, so far exploding cats is a personal favorite

Real player with 5.9 hrs in game

REM Cycles on Steam

Shards of Feyra

Shards of Feyra

If you explained Divinity: Original Sin to a Martian programmer, she might create Shards of Feyra. It is baffling, buggy and a transparent cash grab. It is also entirely incomprehensible.

When you start a new game, you are given the option of choosing two fixed characters for two parties – the default settings are one Wizard/Death Knight team, and one Paladin/Rogue team. You are also given the option of picking from a list of traits for the party – including fragile, resistant and hasty. Whatever impact that this has is entirely unexplained.

Real player with 14.5 hrs in game

I can recommend this small rpg, I had fun to play through solo!

Real player with 11.2 hrs in game

Shards of Feyra on Steam

Tangledeep

Tangledeep

TL; DR Summary: A well-developed game with a wonderful soundtrack, funny devs (Jim), beautiful art style reminding player of SNES days, large number of classes, and a difficulty fitting for this masterpiece with an option to play without permadeath worth the full price and then some.

Early Access Review:

The devs are amazing and show care for their product. The game is still in development and I still feel like I’m playing a high-quality product. With that said, I am pleased to have picked up this game and experience it for myself as every cent was worth it. After placing over 300 hours into the game, I feel it’s time to make a quality review.

Real player with 1308.3 hrs in game

I usually do not leave reviews, but not only is this game amazing, it has received, in my genuine opinion, the most ridiculous and unreasonable negative reviews I have had the displeasure of reading among Steam reviews. This unfairly misrepresents the rating of this game, which should be higher, and would be if it weren’t for such reviews.

Let’s talk about difficulty first. I’ve heard things ranging from “game is too easy” to “game is too hard,” from “game doesn’t give good instruction” to “game kills you in unfair ways.” In my experience, the difficulty is right where it needs to be by default, and furthermore, there are in-game modifiers you can add to make it easier or harder. With no modifiers, just playing the game as it was intended to be played, I beat the main game on my 2nd try (first character died), and Shara’s story (which is likely way harder) on my first try. And addressing some of the previous concerns, again, as long as you play efficiently after learning the basics, the game is beatable and it won’t be luck that causes you to die; it is very fair. If you play well, you win, and if you make mistakes, you lose. That summarizes most fair and well-made games in existence. And again, there are modifiers to make the game easier/harder, and there are tips for when you die (for example, remember to use your healing flask, make sure you grab a ranged weapon, try not to fight in areas with the “Tricky” difficulty which means you are an area above your level, etc.) And it’s really not that hard to understand that the point of the game is to reach the highest floor of Tangledeep… you literally start on Floor 1, what do you expect? And regarding the “dying in unfair ways” claim that I’ve read, someone got mad that the game is apparently too easy until you fight a monster that reflects damage back to you and makes you kill yourself. So, pay attention to the extremely obvious shield effect, or perhaps read the modifiers the monster has before mindlessly swinging at it? Even aside from that one modifier, one should be checking the possible resistances or other shenanigans champion monsters (mini-bosses) and bosses have in order to play the game optimally. If you go in swinging without thinking, of course you lose. That’s not on the game, that’s on you.

Real player with 119.9 hrs in game

Tangledeep on Steam

Hyper Dungeon Crawler

Hyper Dungeon Crawler

This is the groundwork for a really nice little game, and I did quite enjoy it for what it was, which is why I give this a positive review, but it is rather rough around the edges. Some things that would need to be ironed out before I can really recommend it:

  • The inventory limitations are quite frustrating without adding much depth to the game itself, and with a full inventory you can’t even dig through walls properly which makes this extra infuriating. The many different foodstuffs especially seem to be just designed to clog up your inventory.

Real player with 3.9 hrs in game

Fun little game. Fairly challenging. My only gripe is that some stuff isn’t explained. I see things that I feel like I should be able to interact with but I can’t.

Real player with 2.4 hrs in game

Hyper Dungeon Crawler on Steam

The Shimmering Horizon and Cursed Blacksmith

The Shimmering Horizon and Cursed Blacksmith

You opened your eyes, but nothing could be seen.

Suddenly, one string of dim light shone through the darkness.

As you followed the light of hope, it slowly turned from azure to crimson.

Once again, your consciousness faded away…

You opened your eyes, and found yourself in the middle of nowhere.

A mysterious girl, with her monotonous tone, spoke of various confusing matters.

Safe House. Purpose. Erosion. Death.

The only way to grasp the truth is to hold on the black sword of yours,

and fight against “This World,” no matter the consequences…

“Go explore the dungeon, you only need to focus on that thing right now."

“It’s nearly impossible for you to get through the dungeon all by yourself, even though you are holding that powerful dark sword."

“If enemies come in your way, the only thing you can do is to defeat them."

“Lighting this place up, that would my duty…"

“I will stay with you right here. Try all you can, through hell and fire’s end…"

The Shimmering Horizon and Cursed Blacksmith on Steam

Golden Fall 2

Golden Fall 2

Fun game!

Plays a little like roguelikes with its simultaneous turns but has nice, handcrafted levels.

Positioning in combat is important as you usually have to use choke points or corners to avoid enemies overwhelming you.

You have rudimentary ways to build your character.

There are 3 different attributes (Strength, Dexterity, Intelligence) and 8 different spells

(4 combat and 4 magic ones).

Also weapons scale with certain attributes.

Sadly there is no explanation how the system works in-game but the developer explains it in the community hub.

Real player with 8.9 hrs in game

First impressions : Great game! Well done game - love that it makes you think! This is turn based - can upgrade your gear (the levels have same lovable vendors but with different goods). Currently, I’m in the catacombs and got ambushed by some skeletons. Fun and quite challenging!! Looking forward to playing this game more and will update the review as I do!

Real player with 1.5 hrs in game

Golden Fall 2 on Steam