Shattered Pixel Dungeon
Shattered Pixel Dungeon is a Roguelike Dungeon Crawler RPG with pixel art graphics. Every game is a unique challenge, with four different playable characters, randomized levels and enemies, and hundreds of items to collect and use. The game is simple to get into, but strategy is required if you want to win!
Choose Your Hero
Start the game by choosing a hero, which can be improved and customized as you quest through the dungeon!
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4 heroes: Warrior, Mage, Rogue, and Huntress. Each hero has a different playstyle.
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8 subclasses which let successful heroes further specialize their abilities.
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13 unique lategame abilities that grant special power at the end of a game.
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Over 100 talents, which let you incrementally power up your hero as you level up.
Explore the Dungeon Depths
Every run though the dungeon is different, with randomized layouts, enemy placement, and items!
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5 distinct dungeon regions over 26 floors, each with their own enemies and room layouts.
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Over 60 enemies, 30 traps, and 5 detailed bosses to test your skills.
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Over 100 equipment items, including powerful wands, rings, weapons, and armor.
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Over 150 regular items to find and craft, each with their own uses.
A Full Experience on Mobile or PC
Shattered isn’t a limited mobile game, it’s a full game designed from the ground up to work on any device!
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(coming before release!) Two interface modes that take full advantage of large or small screens.
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Full support for touch and mouse input, full keyboard and controller input coming soon!
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Free updates once every ~2 months, with fixes, improvements, and additions.
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Active and helpful communities on several social platforms.
Shattered Pixel Dungeon is open source software under the GPLv3 License, and is based on the freely available source code of Pixel Dungeon! It started as a project to rebalance Pixel Dungeon but has steadily grown into its own game over the last 7 years!
Read More: Best Mystery Dungeon Perma Death Games.
Get Ogre It
cute aesthetics, cool music and great gameplay that makes it kind of a puzzle game, also has great value for its price.
i liked it a lot and recommend anyone to try it
– Real player with 10.7 hrs in game
Read More: Best Mystery Dungeon Top-Down Games.
Challenging roguelike with a non combat twist. Always had to stay focused or i’ll get stabbed
– Real player with 3.4 hrs in game
Tangledeep
TL; DR Summary: A well-developed game with a wonderful soundtrack, funny devs (Jim), beautiful art style reminding player of SNES days, large number of classes, and a difficulty fitting for this masterpiece with an option to play without permadeath worth the full price and then some.
Early Access Review:
The devs are amazing and show care for their product. The game is still in development and I still feel like I’m playing a high-quality product. With that said, I am pleased to have picked up this game and experience it for myself as every cent was worth it. After placing over 300 hours into the game, I feel it’s time to make a quality review.
– Real player with 1308.3 hrs in game
I usually do not leave reviews, but not only is this game amazing, it has received, in my genuine opinion, the most ridiculous and unreasonable negative reviews I have had the displeasure of reading among Steam reviews. This unfairly misrepresents the rating of this game, which should be higher, and would be if it weren’t for such reviews.
Let’s talk about difficulty first. I’ve heard things ranging from “game is too easy” to “game is too hard,” from “game doesn’t give good instruction” to “game kills you in unfair ways.” In my experience, the difficulty is right where it needs to be by default, and furthermore, there are in-game modifiers you can add to make it easier or harder. With no modifiers, just playing the game as it was intended to be played, I beat the main game on my 2nd try (first character died), and Shara’s story (which is likely way harder) on my first try. And addressing some of the previous concerns, again, as long as you play efficiently after learning the basics, the game is beatable and it won’t be luck that causes you to die; it is very fair. If you play well, you win, and if you make mistakes, you lose. That summarizes most fair and well-made games in existence. And again, there are modifiers to make the game easier/harder, and there are tips for when you die (for example, remember to use your healing flask, make sure you grab a ranged weapon, try not to fight in areas with the “Tricky” difficulty which means you are an area above your level, etc.) And it’s really not that hard to understand that the point of the game is to reach the highest floor of Tangledeep… you literally start on Floor 1, what do you expect? And regarding the “dying in unfair ways” claim that I’ve read, someone got mad that the game is apparently too easy until you fight a monster that reflects damage back to you and makes you kill yourself. So, pay attention to the extremely obvious shield effect, or perhaps read the modifiers the monster has before mindlessly swinging at it? Even aside from that one modifier, one should be checking the possible resistances or other shenanigans champion monsters (mini-bosses) and bosses have in order to play the game optimally. If you go in swinging without thinking, of course you lose. That’s not on the game, that’s on you.
– Real player with 119.9 hrs in game
One Way Heroics
It’s been a while since I’ve played the base game, so this review might contain some bits from the DLC.
First of all, this game is a relatively simple roguelike with a twist: the world is constantly being consumed from the left, forcing the player to continue moving to the right. The base objective for winning is to defeat the Demon Lord, who will generally pop up to fight you after certain amounts of time has elapsed and retreat in a bit if neither is dead. There’s a couple of other winning conditions available, but it’s definitely a spoiler. The Plus DLC adds some alternate campaigns to fighting the Demon Lord, which increases the winning conditions even more.
– Real player with 428.1 hrs in game
So, I bought this game a long time ago thinking it was going to be a game where I ran in one direction trying to stay alive.
I was not disappointed in the slightest.
One-way Heroics offers some of the dumbest, funniest, and rediculous gameplay I have ever seen from a rouge-like game.
Slight spoilers below, you have been warned
-Hey, I know you’re new, but you’re supposed to save the world from the left side of the screen since this is sidescrolling and all, and for some reason the left side of the screen is eating everything. GOOD LUCK!
– Real player with 147.2 hrs in game
Dungeon Limbus
Rogue-lite port from Nintendo Switch, that gets better the longer you play it.
My only complaint is you cannot return to a previous floor from your saved game.
– Real player with 21.1 hrs in game
This was a hard one to rate. Some of the fundamentals are really good here. Enemies have different ways of moving and reacting to the player, which is nice. Gear drops seem decent enough. Graphics are pleasing and music and sound effects are passable.
Yet…if there’s magic, I had yet to find it after getting to the dessert section. Perhaps it unlocks, as every time you get to town you pull a few cards that let you do things like cook or upgrade if you have the gold. Maybe you unlock magic later? Regardless, there do not appear to be classes, and combat does not vary on repeated deaths.
– Real player with 1.0 hrs in game
Hyper Dungeon Crawler
This is the groundwork for a really nice little game, and I did quite enjoy it for what it was, which is why I give this a positive review, but it is rather rough around the edges. Some things that would need to be ironed out before I can really recommend it:
- The inventory limitations are quite frustrating without adding much depth to the game itself, and with a full inventory you can’t even dig through walls properly which makes this extra infuriating. The many different foodstuffs especially seem to be just designed to clog up your inventory.
– Real player with 3.9 hrs in game
Fun little game. Fairly challenging. My only gripe is that some stuff isn’t explained. I see things that I feel like I should be able to interact with but I can’t.
– Real player with 2.4 hrs in game
In the House of Silence
Instructions unclear, shoved antlers in my eye sockets. 10/10
– Real player with 16.7 hrs in game
https://tinyletter.com/Avatar-of-Chaos/letters/in-the-house-of-silence-not-a-re-doubt
@Review:
In the House of Silence is a simple yet challenging Rogue-Like, with hours of content, featuring a tormenting plot of the House of Silence, the most dangerous location in The Night Land. An effort to find its dark secrets.
However, In the House of Silence, its silence feels more lonely. It is the only known video game to be inspired by Hodgson’s famed story. Hopefully, over time, we’ll see more, just like In the House of Silence.
– Real player with 12.1 hrs in game
Torgar’s Quest
The game has nice classic feel to it., it’s old school hack and slash, but with tactics. The graphics ar simple and funny and the spoken commentary is dwarfish-hammy. The masonry is amazing, of course.
– Real player with 143.9 hrs in game
What’s the best way to start an adventure to find 7 shards that will grant Torgar the ultimate power? Armed with nothing but clean underwear and a lunch, of course!
This is a rogue-like dungeon crawl, questing ever downward in search of the seven shards. It has three difficulty levels, and anyone with a decent sense for this type of game will probably win in “Normal” mode after a handful of games. Hard mode is considerably more difficult, and nightmare mode is just that - swarms of baddies following you through the dungeon and trying to trap you in corners.
– Real player with 63.0 hrs in game
Labyrinth of the Witch
Labyrinth of the Witch is a simple roguelite/dungeon explorer game originally for Android/iOS that was ported to PC. This paid version has all of the characters that you would’ve needed to purchase, and has no microtransactions or other mobile shenanigans.
Positives:
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Simple and easy to learn. The “Puzzle Dungeons” are a fun and interesting way to learn all of the mechanics of the game.
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Cute and colourful pixel art
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Addicting gameplay
Negatives:
- Repetitive music. What little music is here is decent, but gets repetitive really fast. I ended up muting it after half an hour.
– Real player with 3.6 hrs in game
Written for 1561’s Thoughts - Honest reviews, for busy people.
Labyrinth of the Witch is a simplified dungeon crawler like DragonFangZ with a cute art style. It removes the frustrating aspects while keeping the randomness and challenge! 7/10
https://www.youtube.com/watch?v=1TnnEhV-4_o
– Real player with 2.3 hrs in game
Megania Online
all i need to say is 93h playtime in 4 days with many more hours to come! :)
– Real player with 139.0 hrs in game
Tons of bugs still, I understand that it’s still alpha but there are a lot of game breaking bugs. It’s taking the devs a long time to even acknowledge the bugs. Every time they fix one bug they create another.
It has potential as game but I wouldn’t recommend playing until they fix quite a bit of it
– Real player with 69.9 hrs in game