Decks & Dungeons
A unique combination of turn based strategy, deck building and monster collecting! Play an almost endless single player campaign, combined with a dungeon building asymmetrical PVP mode.
An unstoppable monster horde has breached the lands you call home, led by a downtrodden office manager who just wants to get the job done. However, an esoteric old man seems to think you are somehow capable of stopping the end of the world.
Protect the world from being consumed by an evil monster horde!
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Turn Based combat where your cards are your weapons.
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Capture and train monsters.
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Over 150 monsters and bosses to find, with 300 variants to discover.
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Build your own dungeons, and unleash them against the world in PVP.
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Buffs and Modifiers keep the gameplay interesting, discover new combinations that adjust your play style.
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Roguelite - explore procedurally generated dungeons, but keep your loot with you for the next run!
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Customize your deck with more than 80 cards to discover!
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An unexpected cast of characters, from an imaginary friend to a demon who hates his job.
Read More: Best Mystery Dungeon Turn-Based Games.
Insanium
You can find hundreds of other reviews through our Curator page
“The last thing you hear before being exploded by an angry monkey? Ba-BOOM”
Some of you have never played Concept Software’s Alien which was released for the Commodore 64, ZX Spectrum, and Amstrad CPC in 1984. For the most part, I suspect most of you have not played Concept Software’s Alien directly because it was released for the Commodore 64, ZX Spectrum, and Amstrad CPC in 1984. But! Despite its near 40-year lifespan and the now-archaic hardware it calls home, I might offer the argument that you’ve been missing out. In fact, screw it, I will! It’s frankly amazing what that game manages to do with so little, and how hard it works on being an authentic companion piece to the seminal film it shares its name with.
– Real player with 2.6 hrs in game
Read More: Best Mystery Dungeon 2D Games.
Apparently this is a remake from a really old C64/spectrum game, and they made a great job on the graphics and music.
Nothing is explained but once you get the gist of it, it’s about moving from room to room and switching characters to do actions and guess where the alien is, pretty cerebral, slow and frankly archaic. This was acceptable in the very early 80s, on the first 8 bit computers, but difficult to recomend today unless you’re really hardcore nostalgic.
I might not be the target audience
– Real player with 0.4 hrs in game
REM Cycles
Fun game with awesome sound track
– Real player with 9.5 hrs in game
This game has so much character! The action feels quick and intuitive and the music is soo cool. I’m excited to try all the characters I haven’t gotten to yet, so far exploding cats is a personal favorite
– Real player with 5.9 hrs in game
Obsidian Prince
Reviewed in early access: I’ve sank many many hours into this game by now. The Mechanics are solid, the concept works and the voxel art is gorgeous and that’s coming from someone who never liked voxels before. The game is quite packed with fairly unique concepts, such as a druid whose big thing is mold. If you enjoyed Into the Breach, the combat in Obsidian Prince is also about getting hit as little as possible, while maximizing the damage you do. Obsidian Prince is quite excellent in what it sets out to do and there’s new and exciting things coming out regularly. The devs are clearly passionate about the project and it shows.
– Real player with 624.9 hrs in game
I interviewed Sigrid and Mattias from Unleash the Giraffe about their work on Obsidian Prince back in February (here ). Since then, I’ve logged over 200 hours on the various test and alpha builds they’ve put out, and I’ve killed more purple zombies than you can shake a pointy stick at.
I’ve provided a fair share of feedback, and it’s fair to say I’ve gotten to know the developers and their game fairly well. As such, I’d say it’s fair to question whether I’m really able to provide a critical and unbiased review of their game – so I won’t even try.
– Real player with 305.3 hrs in game
Shards of Feyra
If you explained Divinity: Original Sin to a Martian programmer, she might create Shards of Feyra. It is baffling, buggy and a transparent cash grab. It is also entirely incomprehensible.
When you start a new game, you are given the option of choosing two fixed characters for two parties – the default settings are one Wizard/Death Knight team, and one Paladin/Rogue team. You are also given the option of picking from a list of traits for the party – including fragile, resistant and hasty. Whatever impact that this has is entirely unexplained.
– Real player with 14.5 hrs in game
I can recommend this small rpg, I had fun to play through solo!
– Real player with 11.2 hrs in game
Golden Fall 2
Fun game!
Plays a little like roguelikes with its simultaneous turns but has nice, handcrafted levels.
Positioning in combat is important as you usually have to use choke points or corners to avoid enemies overwhelming you.
You have rudimentary ways to build your character.
There are 3 different attributes (Strength, Dexterity, Intelligence) and 8 different spells
(4 combat and 4 magic ones).
Also weapons scale with certain attributes.
Sadly there is no explanation how the system works in-game but the developer explains it in the community hub.
– Real player with 8.9 hrs in game
First impressions : Great game! Well done game - love that it makes you think! This is turn based - can upgrade your gear (the levels have same lovable vendors but with different goods). Currently, I’m in the catacombs and got ambushed by some skeletons. Fun and quite challenging!! Looking forward to playing this game more and will update the review as I do!
– Real player with 1.5 hrs in game
The falling tower
This is RPG Maker games where “Autobattler” tag applies to no typical RPG Maker fights.
Instead you walk on tile with enemy and battle is decided - how much HP you lose, how much gold you gain and XP.
However English translation has a lot of typos and I only seen little of this game, because apparently I have no way of progressing.
Either paths are blocked by lack of keys or instantly killing you monsters…
Starting the game is very annoying, because it requires you to insert name every time (and you have to select letters on-screen rather just typing on keyboard… ugh…) and there are plenty of silly ways to get gameover since the start of gameplay.
– Real player with 0.3 hrs in game
Endorfire Tower Defense
Fun little tower defence game! it’s already got different challenge levels and a good variety of maps, and is being updated with new functionality. The upgrade system is a little unbalanced (not enough upgrades per play time) but still good. I’ve got 32 hrs or so in and still quite a few challenge levels to go, I haven’t even gotten to hard yet.
– Real player with 36.4 hrs in game
Very impressed with Endorfire Tower Defense! The graphics are visually appealing, especially the towers.
My favorite was the Fireball Tower!
You have your choice of easy, medium and difficult levels. The difficult level was definitely challenging and extremely fast pace but fun!
You need to be quick to buy your towers and to upgrade them as soon as your Mana allows you to.
I can’t wait to play again!
– Real player with 23.0 hrs in game
Dread Nautical
Fun game, if you can get over some annoyances. The story is good. The battles are fun.
Bad things:
Low replay value.
Part of your party can get stuck outside of a room when you get “ambushed”. This makes for the annoying practice of “rushing characters into a room at the start of a fight”. Gotta do that as fast as possible… and it is very silly and annoying.
A threat system starts up when you hit floor 10. The game is way more fun without it. I don’t want to think about how to collect loot after a battle in the least possible amount of steps (because threat goes up with every move) It doesn’t make the runs more interesting, it just makes it more annoying, and you have to keep going straight towards the exit on every map.
– Real player with 45.2 hrs in game
Dread Nautical bring tactical and survival challenges to play. you can search for supplies and gears. you can choose if you wish to engage the enemies or sneak pass them to complete the floor. I find this game to be fun and challenging. Also who and how many survivors you recruit affect your gameplay in term of food and dividing resources.
– Real player with 21.9 hrs in game
Beneath the Mountain
Beneath the Mountain is a dwarven city-builder and real-time-strategy game. Mine your way into the mountain, discover gold and silver, construct buildings, recruit an army, build traps, and defeat the vile creatures that lurk in the dark caves of the mountain. Most importantly, find the heart of the mountain before the orcs destroy your kingdom.
Beneath the Mountain is a top-down, isometric, 3D game that is meant to be played casually and can be put down and resumed at any time. The focus of the game is on expanding your kingdom (mining), constructing buildings, training and army, and setting traps. All of this plays out in a dark settings over multiple underground floors. Games are meant to be lengthy and challenging as you try to expand your kingdom while defending it from constant threat.
You can play the game now for free on Itch.IO up until the release of the game here on Steam!
Also, make sure you check out our growing Discord community. We post all of our changes and development updates there, and its a great place to discuss strategies. We hope to see you there!