Dungeons Of The Deep
Interact with hand and eye using keyboard not mouse.
– Real player with 115.7 hrs in game
Read More: Best Mystery Dungeon Action-Adventure Games.
A small project turning to this is great meaning. I hope in the future to play part 2.
Good Work
– Real player with 22.3 hrs in game
Evertried
I’m not actually the biggest fan of Roguelike games, but Evertried convinced me not only by being very pretty, but also really giving this “Just one more try!” feeling a new meaning!
Also the game has relatively little RNG, so 90% of the deaths happening actually are the player’s fault. Something I hate and love at the same time! Being able to either try to go as fast as you can or take your time and think your moves through is a great thing, allowing everyone to learn in their own speed. And the feeling of killing an enemy or clearing a floor that previously gave me troubles for the first time is amazing!
– Real player with 39.0 hrs in game
Read More: Best Mystery Dungeon 2D Games.
UPDATE : 3 times in a row my “hard mode” run ends after 40 min on some kind of “NullPointerException”. The game is just not tested enough, wait a few months until the game is tested and all bugs are fixed : https://steamcommunity.com/app/1607040/discussions/0/3158706376169597835/
If you like “Into The Breach (ITB)” (best strategy game in 2018), you will like Evertried for sure. Most ITB mechanics are here with a light touch of Roguelite. The additional mechanics are not really useful (at least in normal mode), but they don’t prevent you to play, so it’s all good.
– Real player with 31.7 hrs in game
Endorfire Tower Defense
Fun little tower defence game! it’s already got different challenge levels and a good variety of maps, and is being updated with new functionality. The upgrade system is a little unbalanced (not enough upgrades per play time) but still good. I’ve got 32 hrs or so in and still quite a few challenge levels to go, I haven’t even gotten to hard yet.
– Real player with 36.4 hrs in game
Read More: Best Mystery Dungeon Simulation Games.
Very impressed with Endorfire Tower Defense! The graphics are visually appealing, especially the towers.
My favorite was the Fireball Tower!
You have your choice of easy, medium and difficult levels. The difficult level was definitely challenging and extremely fast pace but fun!
You need to be quick to buy your towers and to upgrade them as soon as your Mana allows you to.
I can’t wait to play again!
– Real player with 23.0 hrs in game
The Crafter’s Defense
Fun game. I am loving to book tie ins. I am enjoying playing the game.
– Real player with 10.8 hrs in game
Fun little game. i like how it is based off the book. would like more levels and more control over the blocks or a way to generate more res. and more trap options. perhaps target settings on the creatures. as i said a good little game took me about 5 hours to clear the story and start to clear the hardmode.
– Real player with 8.6 hrs in game
Bus stop in the fog
UPDATE:
The dev made an extended version and it is awesome. The first part is the same, but the second part is completely different and much better. It got a small open world a little backstory through notes, riddles and lots of new object. The lenght of the game is now around 30 minutes. I like it very much.
OUTDATED REVIEW:
Strange, weird, good but very short walking simulator. I liked the playthrough, it was a good experience, but the lenght of 4 minutes is a bit sad. I would like an extended version of it. Visuals, sound and voice acting are great for a little indiegame.
– Real player with 1.1 hrs in game
idk
– Real player with 0.3 hrs in game
That Role Playing
While I do like a good throwback dungeon crawler, this game misses the mark on several levels. 1. There is no character progression, no equipment upgrades, etc. All you get is health and shields (which in the end are essentially the same thing) 2. The game starts out difficult, but should progress from easy (to get you used to the developers style) and get harder. 3. The integration of reverse polish notation math questions in order to progress in the game is downright whack.
What I did like were the sound effects, some made me laugh. The general concept is good but needs to fix/add what I posted above. You can leave the graphics as is, I like the 1980’s Ultima-ish style.
– Real player with 3.2 hrs in game
Great game allowed me to remember very good moments. It seems easy but it actually very tricky. And I learned a new word. I recommend everyone to try it!
– Real player with 1.4 hrs in game
Beneath the Mountain
Beneath the Mountain is a dwarven city-builder and real-time-strategy game. Mine your way into the mountain, discover gold and silver, construct buildings, recruit an army, build traps, and defeat the vile creatures that lurk in the dark caves of the mountain. Most importantly, find the heart of the mountain before the orcs destroy your kingdom.
Beneath the Mountain is a top-down, isometric, 3D game that is meant to be played casually and can be put down and resumed at any time. The focus of the game is on expanding your kingdom (mining), constructing buildings, training and army, and setting traps. All of this plays out in a dark settings over multiple underground floors. Games are meant to be lengthy and challenging as you try to expand your kingdom while defending it from constant threat.
You can play the game now for free on Itch.IO up until the release of the game here on Steam!
Also, make sure you check out our growing Discord community. We post all of our changes and development updates there, and its a great place to discuss strategies. We hope to see you there!
Mostly Intense Monster Defense
this is a steal of a product
if you ever miss the original style of pvz this is 100% a game for you,it has the same great feel that i have come and love
but this isnt just a clone as it has fewer towers enemies and a single stage
but what this game lacks in quantity its gives back in harder gameplay and THE WHEEL
the wheel basically allows you to switch the types of attack for each tower some attacks being good against some enemies and bad against others this forces the player to always be engaged with the game by constantly having to switch attacks based on the enemies at all times instead of just putting your defense and leaving the game to do the rest
– Real player with 5.3 hrs in game
Mostly Intense Monster Defense is, obviously, a PvZ clone. And at first you could easily think there are no real addition than just a sunflower clone and a peashooter clone. However, this game got a Tactic Wheel wich changes everything, being able to change how some towers changes like the Skelly (Peashooter clone) can either shoot bones from the top or the bottom, the bottom being able to attack small ennemy and hit weaknesses of other ennemies. Wich sounds awesome, however the tactic wheel only works on 4 of the 6 towers in game, and yes there are only 6 towers in this game with only 2 being kinda original being the Dark Mage and the Goblin. Now the biggest problem in my opinion is the balance, with only 16 levels wich is kinda short (PvZ having 50 levels and a lot of minigames after the adventure), the Dark Mage is kinda not that good. You can either shoot fireballs dealing a bit more damage than skeletons or iceballs dealing pretty bad damage but slows down ennemies a bit, and honestly sometimes putting a skeleton instead of a dark mage is worth it. Also the ennemies can be unfair sometimes too. The Cowboy guy in particular, that can jump over defenses and deal good damage, and in the final levels it almost becomes mindless spamming of towers hopping not to be overrun. So, Mostly Intense Monster Defense isn’t a bad game, nor is it a great game. It’s decent and I had fun playing it, kinda sad that only in 2 hours the game is finished and all I can do is replay campaign levels or that survival mode that after wave 20 it becomes nightmare simulator. So, a solid 12/20. Play it if you want to have a bit of fun, however just how some achievements are insanely rare (even the “Finish the campaign” one is below 10%) you probably ragequit if you’ve got bad temper.
– Real player with 4.6 hrs in game
The Caregiver | 終焉介護
As a fan of Chillas games, this is possibly the first negative review I’ve given of his/hers games.
Pros:
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Bigger maps than usual (or so it feels).
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Superb atmosphere as usual.
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Sprint ability!
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Collectibles.
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Good story.
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Good sound design.
Cons:
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Objectives are a bit unclear. Like, after cleaning up urine one would assume next step is to put the cloth used in the washing machine, but I guess in Asian countries you just throw things in a plastic bag and keep it around your house…?
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AI enemy very fast finding and attacking you when needing to perform actions. You need to run around and close doors behind you all over the house for at least half of the clocks in order to try and make it in time before being killed.
– Real player with 5.8 hrs in game
Curator page here-- [url] DaRevieweD #81 [/url] -- [i]New review every Sunday[/i]
The Caregiver (TCG) is the most recent j-horror experience to come out from Chilla’s Art (CA)- who doesn’t even need an introduction at this point! It’s no secret, I’m a huge fan of theirs; I actually want to review all of their games but it’s easier said than done because you must have nerves of steel and not prone to mini-heart attacks. If you love Japanese horror movies, and want to be a glorified “extra” then play any one!! My first ever was when I worked in The Convenience Store (TCS) , but that’s because I was shopping for more than I bargained for.
– Real player with 3.5 hrs in game
Rolf
Rolf is an indie game that has fun cuphead/Mario vibes. It is full of fun fast paced levels that are challenging to beat. But even though the levels are challenging, you will quickly learn the fun mechanics of the game. If you have enjoyed playing cuphead or enjoy other platformers such as mario this is the game for you.