Mirror Land

Mirror Land

WHAT IS THIS

Mirror Land is an original game that focuses on optical illusion puzzles. It is inspired by some Magic Mirror Concepts such as FengYueBaoJian in Dream of the Red Chamber and The Mirror of Erised in Harry Potter. It uses MAGIC MIRROR to GRAB and RELEASE characters and cooperate with moving the MAGIC MIRROR to complete incredible space puzzles.

According to THE MIRROR CONCEPT, a series of gameplay and stories are created. Meanwhile, this game uses poetry-writing methods as a source of reference, which makes the game more interesting and creates a poetic atmosphere in it.

**For closer eye movement and deeper puzzle layout, the puzzles of this game are specially developed for vertical screens. If the player’s display can be rotated to vertical, as long as the windows desktop is set to vertical. Then open the game, the game will be full screen. Or, if the display cannot be rotated or you don’t want to bother, players can just use the normal horizontal screen mode. The game experience will not be different, and the areas on the left and right sides of the screen will be filled with black. **

HOW TO PLAY

You can learn how to play from the demo video or read the tips below.

0.The MIRROR and The Feet of the character have an interactive relationship.

1.When you can see The Feet of the character in the MIRROR, press the MIRROR Button, thus the character is tied to the MIRROR surface and turns into 2D form.

2.When the MIRROR is moved, the terrain reflected in the MIRROR is changed.

3.When the 2D form character’s feet meet an empty foothold reflected by MIRROR, press the MIRROR Button again, thus the character is released to the corresponding terrain.

MECHANISM

Pedal Trigger can make the terrain or other things change.

THRUST DEVICE When the character moves to the front of the THRUST DEVICE, this device will do a powerful thrust and push the character out for a certain distance. During this process, the

character is not affected by gravity.

CLUSTER LIGHT

When the source of The CLUSTER LIGHT is turned on, there will be a beam of The CLUSTER LIGHT. It can be reflected by a MIRROR. You can make the LIGHT travel to different positions by adjusting the angle of light emission as well as the angle and position of the mirror.

1.The CLUSTER LIGHT can pass through transparent terrain.

2.When the CLUSTER LIGHT reaches a FLAT place whether it is transparent or not, a TELEPORT POINT of LIGHT can be etched at the irradiation point.

3.LUMEN STONE CAT can travel in CLUSTER LIGHT-TELEPORT POINT System

NPCs

LUMEN STONE CAT is a passenger of the CLUSTER LIGHT. It is a mysterious animal imprisoned in the LUMEN STONE. When it is not exposed to the CLUSTER LIGHT, it looks like a dull square stone that is almost as tall as the character. In this case, It can be dragged and moved on a flat place, helping characters reach different terrain. But when THE CAT is moved to a teleport point of the CLUSTER LIGHT, which connects with another teleport point by CLUSTER LIGHT, THE CAT will transform into a cat that can swim in the LIGHT. After it reaches the teleport point as far as it can, THE CAT will transform into stone-form again.

The SILENCE is such a STABLE being that no character can push it away. When it blocks a character’s way, the character can only walk away and wait for it to go to the next position, or catch it and put it in the MIRROR.

The STRENGTH In most cases, the STRENGTH will push away every movable object that gets into its reach. How far it pushes an object depends on the size of STRENGTH. During the pushing process, the STRENGTH and the object are not affected by gravity.

What The STRENGTH can push away: the character, the cubes, and smaller STRENGTHs

What The STRENGTH can not push away: THE SILENCE, THE LIGHT FLOWING STONE CAT, and solid terrains.

When the STRENGTH pushes the objects beyond its ability, it will be pushed away by the reaction force.

The STRENGTH can also be caught and put in the MIRROR.

CHESSBOARD OF THE MIRROR MECHANISM

1.When the character is caught and put on the CHESSBOARD OF THE MIRROR, he will become a chess piece that can move to the adjacent chessboard grid.

2.Each chessboard grid has a corresponding relationship with a certain foothold out of the MIRROR. When the MIRROR releases the character, the character will be placed in the corresponding position.

THE STORY OF MIRROR LAND

There is a continent in the darkness where the sun, the moon, and stars do not exist. The LIGHT is stored in a big mountain like gel. The mountain is called LUMEN.

Living creatures near the LUMEN gradually evolve into humans. They learn the methods of mining and using the LIGHT. They pipe the LIGHT to high places, illuminating most places. Technology and civilization are developing. Kingdom has formed.

Not far from the west of the LUMEN is the MIRROR PLAIN where the supply of MIRRORS is inexhaustible. Once the last piece of MIRROR PLAIN was exploited, an earth movement will come. A new MIRROR PLAIN will raise.

These MIRRORS can catch living creatures and put them into the surface of MIRRORS. This is discovered by accident.

One of the believable legends is about a hunter. Once upon a time, he was chasing the LUMEN BEAST. This BEAST escaped to a mirror. The hunter prayed subconsciously that someone could help him catch it. Unexpectedly, THE MIRROR responded to his prayer and caught the BEAST.

Later, people found a way to make MAGIC MIRRORS between witchcraft and technology.

THE STORY OF XIU(the character)

XIU’s ancestors are INKMEN,XIU is a inkman as well. INKMEN is one of the results of human genetic modification.

After humans learned to make MAGIC MIRRORS, some clever bad guys commit crimes with MAGIC MIRRORS they make, and leave no trace of themselves. The ruler of the kingdom decides to keep all the clever guys under supervision. Every movement of them has to leave a trace behind. So the clever ones become INKMEN. Ink always seep out through their skin, and their shoes cannot be waterproof. So the footprints they leave are all ink-like.

XIU’s mother was a TRAFFIC MIRROR ENGINEER. In a TRAFFIC MIRROR test 7 years ago, when the MIRROR released her, she disappeared. This strange thing made people panic, but no reason was found.

Now XIU is fifteen years old, inherited mother’s relics.XIU found 7 SPECIAL STONES among them. One day, a mysterious voice came into XIU’s ears, saying,” Take THESE STONES to the FURNACES I designate. Then forge them into a HAMMER according to the drawings I give you. Use the HAMMER to smash the one-thousand-year-old MIRROR hanging in the capital. And you can find your mother…”

“As long as there is a chance of finding my mother, I will try it…”


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Mirror Land on Steam

Story

Story

Really interesting project, even if you just walk for the most of the time, the number of endings is quite impressing, but i can’t find out how i should get this many endings. It’s kinda weird the interaction with the objects, you can just watch them so it’s hard to tell if something changes when you “use” them. I’m waiting the update that should be released in these days.

Real player with 0.8 hrs in game


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Good visuals if you remove the gray filters that make it hard to make out objects, more obstacles in the infinitely long pathways and also the controls are very bad also cinematic mode is weird also the skeleton looks funny running and also the enemies die in 1 hit and also the skeleton bowl doesnt accept my ball so i have to rule the tomb until judgement day

Real player with 0.5 hrs in game

Story on Steam

Necore Tower - Redux Edition

Necore Tower - Redux Edition

What an awesome experience! Very cool retro game. Very well designed and very well written. The sounds are awesome.

Very, very well executed!

Well done.

Real player with 3.7 hrs in game


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This is a very cool game by a very passionate and talented developer.

Great art and atmosphere with a deep story.

The way Necore is setup and designed, climbing up through the towers levels, keeps you playing more and more to see what’s next and revel the story as your progress.

I highly recommend you play it!

Real player with 2.0 hrs in game

Necore Tower - Redux Edition on Steam

The Light Remake

The Light Remake

I enjoyed this game. You start in an abandoned Russian facility that is in a state of crumbling disrepair. You explore the various floors and learn about what happened through a series of notes found along the way. Played from a first person perspective, part of the game is above ground and part is an especially dark maze-like underground bunker. You have the option of a flashlight and/or a lighter to guide you and your choice will have an effect on the ending you experience. The sound track enhances the feeling of being alone and, in the bunker, the sounds increased my sense of stress and panic as I kept circling in the dark.

Real player with 7.1 hrs in game

Nice walking sim, with a much deeper story and message than expected.

Short, but at the price, it feels worth it tome. On sale? Yeah, grab it if you like walking sims with very good visuals, moody and appropriate music and game audio, and a few relatively easy puzzles.

Take screenshots, or notes, you have no way to review notes you already read to see the clues they may offer. Puzzle solutions are not so in-your-face that they are totally obvious, many ore in notes or on walls.

Ran well enough on my MSI GS75 Stealth laptop (i7 9750/2070 RTX MaxQ/ 16 GB DDR4), though it did make the fans run up a wee bit. I expect the game will run slightly better on my desktop. No major issues, just a few visual artifacts here and there (some clipping and visible seams if I tried to find them), and the claw game was a bit of a PITa trying to pick up the item that drops from it (pushed the item away from the game machine, and had to pause the game and continue from the main menu to get the game to let me pick it up). So a few minor issues, no major bugs or glitches in my first playthrough.

Real player with 5.4 hrs in game

The Light Remake on Steam

Alt254

Alt254

My story with this game has been one of love and hate. The reason I bought the game (and created the Steam account) was the feeling it aroused in me when I remembered the good times I had as a child playing “Adventure” with my friends. However, the first impression with Alt254 was not as satisfactory as I expected, perhaps because I was looking for something similar to the experience lived with one of my favorite video games.

For some reason I kept playing and, despite a few moments of frustration and having found some minor bugs, I managed to complete the game … twice. Now I have seen a new update, but I don’t think I will play a 3rd time again to see the changes. What I am clear about is that it is a game that deserves a chance (sometimes it makes you want to quit) and that it may become one of those hidden gems that every player should enjoy! Congrats to the team!

Real player with 205.2 hrs in game

In short, I really like the game, but I can’t recommend it due to the bugs.

I like the minimalist design. It’s interesting how much can be conveyed with just a small number of multicolored square blocks. Music is also nice and retro. Good ambiance. Controls have been improved and are smoother than when it was first released.

I don’t like that the enemies respawn every time I use a save point to heal. As a design choice, I would have the enemies respawn in areas further away from the save point (that is, everywhere else), but not just around the corner. Maybe if they respawned everywhere beyond 200 blocks in any direction of the save point, for example. But, I suppose I can deal with it.

Real player with 3.9 hrs in game

Alt254 on Steam

Jung’s Labyrinth

Jung’s Labyrinth

What an experience. Now I know what it truly means to be labyrinthine, frustrated, as the dev perhaps intended us to be, in the true nature of the journey to the centre of oneself. I thoroughly enjoyed playing this game. The images and realisations it invoked, whether directly or indirectly, were sublime. The music flowed effortlessly with the scenes, some of which where completely breathtaking–the magician’s place and the puer’s playground to mention a couple. I especially liked the Trickster part and the role it played in the game, as I personally have a troublesome relation with that archetype. It was also personally rewarding to catch the various references, as I have been reading Jung for a few years now. There is so much I wish to say about this game, and yet I shall try to contain myself. Gameplay-wise, I am lucky that my system was able to run it, and the minor bugs (‘moon jump’ during the albedo segment to name one, unless deliberate) were thankfully not troublesome at all.

Real player with 6.8 hrs in game

Whilst there are some stylistic choices that weren’t always to my taste, this game more than makes up for it with heart and integrity. I’m not typically much of a videogame enthusiast, but occasionally something like this will catch my eye that looks interesting and immersive. And indeed it was. I found the individual habitats of the archetypes most enjoyable and was always looking forward to who I might next meet and how the archetype might be portrayed. These little individual occasions felt somewhat museum-like in tone, as though I was exploring a virtual Jung exhibition, or experiencing a kind of immersive theatre. It was clear that a lot of detailed attention had been invested in creating an individual atmosphere for each archetype encounter. I do wish though that the player could have been more involved in each of these cases - maybe more options to pursue various threads of conversation, or particular challenges one must overcome to integrate each archetype.

Real player with 6.7 hrs in game

Jung's Labyrinth on Steam