Where is Paradise ?
Where is paradise? is a multiplayer impostor game, the objective is to find the door to paradise, but beware! Corrupts Souls will be there to get you lost in the dungeon, in order to find the door to paradise you will have to find the clues and expose the Corrupts Souls hidden in your team.
You will have to complete this last test in order to finally be able to access paradise,
you and your team have been transported to a dungeon divided by room, and one of the rooms provides access to paradise, it’s up to you to find it, But beware in your team there are Corrupts Soul who will be there to get you lost in dungeon, and you have a limlited number of keys !
Read More: Best Mystery Dungeon Multiplayer Games.
Shards of Feyra
If you explained Divinity: Original Sin to a Martian programmer, she might create Shards of Feyra. It is baffling, buggy and a transparent cash grab. It is also entirely incomprehensible.
When you start a new game, you are given the option of choosing two fixed characters for two parties – the default settings are one Wizard/Death Knight team, and one Paladin/Rogue team. You are also given the option of picking from a list of traits for the party – including fragile, resistant and hasty. Whatever impact that this has is entirely unexplained.
– Real player with 14.5 hrs in game
I can recommend this small rpg, I had fun to play through solo!
– Real player with 11.2 hrs in game
Somewhere in the Shadow
I won’t lie, I came in thinking this game was gonna be a dumb little thing, but me and my boy had a lot of fun playing it! There were cheap jump scares, but one of the monsters was actually very suspenseful and got a real scream out of me! For only $3, I would say it’s definitely worth the money. The animations are a bit clunky, and the AI can be a bit wack, but after the biggest bug got fixed, it was a fun time and I’d recommend it to anyone looking for a cheap, hour or two horror experience.
– Real player with 2.4 hrs in game
Read More: Best Mystery Dungeon Horror Games.
Decent fun for a low price. There are some tedious parts where you have to avoid monsters and ghosts, but also some fun parts like the puzzles or the co-op section where one player guides the other through the darkness. The horror aspect is mostly just jumpscares, not very scary overall. Played it with a friend for Halloween and it wasn’t too bad of a time.
– Real player with 2.3 hrs in game
Lockdown VR: Kidnapped
I was having a party and we decided to give this game a try on the side. Turned out to be quite fun competing with my friends and time. The puzzles were challenging i think it was a worthwhile purchase. With VR the escape rooms comes to me and not vica versa i like it.
– Real player with 9.0 hrs in game
This is a good game with interesting puzzles. Great for those who like multiplayer escape rooms. Could I request the developers to PLEASE add an option to turn off the timer. You guys have taken the trouble to create the environment and we like to be able to investigate it in a leisurely way.
– Real player with 5.7 hrs in game
Sweeping the Ruins
Good Game, First boss was good, but second one was even better.
– Real player with 0.5 hrs in game
Cheese to meet you
– Real player with 0.5 hrs in game
Portal Dungeon: Goblin Escape
Sorry goblin fans, this goblin is adequate at best.
- It’s dumb and simple enough to be the kind of inbetween game with nearly no story you can play on a “I want to click and not think at all.” break.
It’s literally just “click to break or attack objects” the game.
- The goblin’s design is funny since his head looks like a dragon’s.
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The music is generic and forgettable, seriously just mute it and pick your own music in the background.
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The sound balance is terrible because the music can be at least adequately hearable. However, the sound effects are incredibly quiet by comparison.
– Real player with 0.5 hrs in game
The Arcane Tower
The Arcane Tower is a VR game in steampunk setting where you need to solve various puzzles to find a way out.
We are participating in Steam Game Festival! A demo for The Arcane Tower will be available for PC from June 16 to 22! Try it out!
Game Features
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Escape the room game type is transferred to Virtual Reality.
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Unique puzzles.
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VR Shared space LAN multiplayer.
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Steampunk setting.
Story
You are a cave explorer who is stuck in a cave after a rock collapses. Looking around you find a handcar. Rails head you to the mysterious tower. Solve all the puzzles this tower hides. Move, look, interact, examine puzzles that was made specially for VR. Play solo or with friends. Discover all the secrets left by the Alchemistry Master.
Multiplayer Features
Play solo. Play with friends online. Or in VR shared space, in one room (required free space 5mx5m and required a local network between computers that helmets are connected to).
*VR shared space gives you an opportunity to interact with other players in real life and in Virtual Space.
Runes of Magic
Sad to say that after playing RoM for the past 6+ years it still fails to meet up to the hype Gameforge creates for itself.
1. After 10 years Siege Wars is still in Beta and is as lame as always, lagging & crashing constantly allowing whoever
crashes least to win.
2. Revamped Item Shop that’s difficult to use, fail sales and lame discounts set up to cost more for using it.
a) Removed more then 50% of content from the Item Shop and increased cost of what’s left.
b) Vital items for Crafting and Storage were made to rent rather then purchase permanently. (costing more)
– Real player with 1864.8 hrs in game
I’ve played this game for about 10 years, since beta release basically.
Most of the issues in this game are being brought up by others but i’ll sum them up:
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Memory leaks/no memory dump/management = crashes, lots of them too
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Balance. Game has recieved very little attention here over the years
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P2W-deluxe. Want to reach and stay endgame? Find a group that’s willing to drag you to it (unlikely these days), or pay, alot
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PVP is garbage. I really don’t have to explain more than this. Arcanium Arena was a cool idea, shame so few play it
– Real player with 669.2 hrs in game
Midget Kricket Fantasy Chat
The main focus of this program is not to be only a stand-alone game. We intend this game to work with other pen and paper role playing games to provide a more immersive role play environment. Our second goal is to provide as much open customization as possible to allow you to enjoy every experience you have with us.
Chat
This is the most important part of our game.
We have a chat system that is built to work differently with every language you choose to use. You are able to type in Common (or whichever language you speak), and have your written words translated into any language we include in this program. This feature will also allow the “GM” to set a custom actor requirement on the languages. This means you may need to have a character that knows how to speak the language of your choice before using this language, and it can also mean that when you send the message you send it out as if you are the selected character. Everything posted in chat will be based off the character you currently have selected. If you roll dice, post information about abilities or quests, or simply type a message then these all will be sent to your friends based on your selected character.
Questing
There is a special section where players can review their quests and in the spirit of RPG we even allow the “Game Master” to create, update, and delete quests on the fly.
Journal
There is a section that is easy to use where you can write notes about your adventuress, and save these notes to either your players own journal or save them to one of your controlled characters journals.
Dictionary
The dictionary we provide will be set up to be used for you to learn the language without the need of translations. We feel languages are more than just images you read. We want to offer the full experience of speaking like an Orc or an Elf. We have the dictionary set up so that each letter and each symbol not only have a name, but they have a sound. More importantly, each one has a description and a proper way to be used. So, when you type a word like “friend” into our system we search for the correct spelling of the word in the dictionary under the language of your choice, and then we post the correct word for everyone to read. We also attempt to correct spelling of the users so that when typing words that don’t exist in the language the word is still written in a similar fashion. For example, one or more of our languages never use double letters such as in the word “ball” so when using that language it will automatically remove the second “l”. We also plan to set up an auto read feature where it enables our system to read what other people post so you hear the words the way they are meant to be read.
Dice
We offer a dice rolling system in both the cases of simple randomized numbers, and actual 3d rolling dice. Our 3d dice system offer different cameras for watching from different views as we drop dice in towers, pour them from cups, or toss them from hands, each meant to get the best roll for each player. We will also offer in the future special weighted dice and many colors, materials and designs to choose from. All rolls and totals will be exported to the chat system as public or private rolls.
Character Sheets
We offer custom character sheets built not only for our game, but we plan to offer them for other games as well. Do you want to build an Orc Battle Mage but dislike the rules created within Midget Kricket Fantasy Chat? Well, we plan to offer the ability to fill out and use sheets from some of the most popular games out there.
Items
Items are the most important part of any game! We are going to build items for Midget Kricket Fantasy Chat, but why not allow you to build neat items for other games? This system will handle different items such as general items that do nothing or complex items that you can equip. With just 1 click have your 1 handed (Holy Ax of Lightning Damage) swing and miss but still call for its area splash damage of fire and acid that rain from the sky! On a small note, each item will also have a “weight” and a “currency value” that you can fill in to use for other games as desired.
Interactions
This is a complicated feature. We will have a form of trade menu, but we cannot promise it will work for every game at this time. We also plan for a store screen to allow the GM to post items in and set custom currency values for each item. This is only meant to speed up the game so that the GM does not need to find each of his custom created items and decide what to sell it for and place it in your inventory for you. The idea for each of these systems to allow players to be able to view, trade, and buy items quickly.
This is a preview of what we currently hope to offer. We do plan to offer more stuff as people join us in our adventures!
The Forgettable Dungeon
i bought this game during the kickstarter campaign. it’s a fun game but i keep dying lol
it’s a shame linux support was dropped, but the version of Torque used doesn’t really work well with modern linux distros. it works well enough with proton but split screen is broken.
– Real player with 89.7 hrs in game
This is a great game and it’s just starting. If you’re looking for a co-op adventure this is definitely a top recommendation, though that’s not to say it can’t be enjoyed alone. Everybody I’ve introduced through the split screen function loved it and went on to buy the game for themselves. The world is varied enough that no two runs ever feel too similar, and there’s still secrets and entire dungeons I haven’t been able to figure out even after 50 hours player.
If you run into any issues, I would encourage you not to give up right away. The developer is engaging and passionate about his project, and very quick to fix any reported issues. It gives me great hope that this game will continue to thrive and only become an even more enjoyable experience.
– Real player with 82.2 hrs in game