Obstruction : VR
A bit too hard!
– Real player with 8.8 hrs in game
Read More: Best Mystery Indie Games.
Experienced on the Oculus Rift with Touch Controllers
You can view my gameplay & initial impressions review here (warning: spoilers!): https://youtu.be/LXFSUuoUITQ
So I am happy to report that this game works fine on the Oculus Rift with Touch Controllers. I did have fun playing this game and enjoyed the puzzles during my about 1.6 hours of gameplay. However, there is a reason why I didn’t play more and that is because I am totally stuck on one of the puzzles and don’t see a solution.
– Real player with 1.6 hrs in game
AENTITY
This game was on my wishlist for a long time and I honestly hesitated to get it, because I knew it would probably be quite demanding. When I eventually got it, I still didn’t get started on it for almost a week. Once I did, though, I played it for seven hours straight and took over 200 screenshots during that time. It was just as demanding as I expected it to be, but also quite rewarding because of it, and, in the end, it was one of the most fascinating games I’ve played in a long while.
AENTITY is rewarding, daring, fascinating, even confusing at times, but most of all a creative outlet for those who decide to go all in. It’s a game with rules to learn and secrets to discover, but also a tool for the aspiring artist – or the artist in need of inspiration – as well as a piece of art to meditate over. As a tool it takes some practice to understand what it can do – and what you can do with it – so be prepared to take a lot of screenshots while you learn and then cut them down to a handsome few – or keep them all if that’s your thing. ;) I was really picky when I went through mine and kept only like 10%.
– Real player with 8.5 hrs in game
Read More: Best Mystery Philosophical Games.
I get abstraction….I get having no ambition or specific goal and just go with intuition in the invisible. I do get painting, arts, emptiness and minimalism… I am friend with every space called silence, void, nowhere and nothing.
But this…Hell no! I don’t know if people that do like this game are smoking weed and enjoy the psychedelic blurs of their screen!!? Maybe my pixel needs HD or a better Screen resolution?! I really don’t get it, didn’t enjoy it, getting to finish the game was a nightmare (getting all the achievements). I never want to play that game again ever. This is sad. So my only true opinion about this game is…Watch videos about a typical 15 minutes of game play and make a mind of your own about this because it is for sure a very peculiar game and maybe you will enjoy it, I didn’t. Bought the game 2 years ago for 4.48$. Can’t say I’m outraged. It’s ok even if I didn’t like the game it’s worth the try and it was intriguing enough but now I have enough… Uninstalling the game from my pc is a happy moment right now!
– Real player with 6.2 hrs in game
Agent A: A puzzle in disguise
Agent A: A Puzzle in Disguise is a “puzzle adventure” game which means that it combines a typical puzzle game with a stronger focus on the story. The player takes on the role of the silent “Agent A”, a secret agent on the trail of a nefarious villain, Ruby La Rouge.
Agent A: A Puzzle in Disguise is split up into five chapters, each focused on a different section of the story, but the entire game revolves around infiltrating and capturing Ruby La Rouge. To do this, players will have to solve a variety of puzzles and find several secrets in La Rouge’s private getaway.
– Real player with 21.6 hrs in game
Read More: Best Mystery Indie Games.
So long, and thanks for all the fish!
Imagine, if you will that you owned a house, sitting on the edge of a cliff overlooking the ocean. Filled with sliding windows to allow the ocean breeze to enter, many levels (including an internal elevator) and even a boat jettied below in case you want to go for a ride. Now imagine that the entire house is filled with hidden secrets that a stealthy agent will admire. Well, this house has a tenant named Ruby La Rouge and she is simply an agent disposer. You play as Agent A and your task is to stop Ruby knocking off another agent named “B”, and of course you as well.
– Real player with 11.2 hrs in game
Hidden Objects - The Mystery House
It is fun and can be played fast,.
– Real player with 7.4 hrs in game
Given the almost universal terrible reviews, I wasn’t expecting much out of this game. And it certainly has issues all too common in HOGs. Blurry backgrounds, teeny tiny objects in later levels, and the least favorite of all, a timer mechanic. Devs, most of us loathe those with a passion. They are the exact opposite of what we want from a relaxing game.
My main beefs other than blurry backgrounds was that there was just no time to enjoy them. I saw thirty of them, but couldn’t tell you what they were, other than they reminded me of other games by other studios. As for the object hunt itself? At first it was super easy to pick the big, bright images off the muddy backgrounds.
– Real player with 0.7 hrs in game
Down in Bermuda
One of the typical mobile-style puzzle games made in Unity that have managed to find their way to Steam in the last years. Please don’t get me wrong, actually I don’t mean this as a bad thing, some of those ports are quite good, people might remember Hitman/Lara Croft Go from Square, the Room series by Fireproof or respectively Agent A from this very company right here, so Down in Bermuda is no exception to that (but to be honest, I wouldn’t have expected any less from Yak&Co :P). Again a solid little puzzler with cute minimalistic-stylized graphics, but in contrast to Agent A this time featuring less story and definitely shorter, also puzzles aren’t as complex (more puzzle-box-like, pull a lever here, push a button there), and about half of the game consists of looking for orbs scattered in the environment in a typical hidden object way. All in all this might disappoint you if you’re just looking for a similar experience as the last game, but if you just see this as a new and fresh title, it’s nevertheless very relaxing and entertaining, still an ideal little casual time killer. By the way, gamepad control works pretty well, good example how you can implement those controls in an originally touchpad-designed game without restricting it to mouse/keyboard in a port.
– Real player with 6.0 hrs in game
As a fan of Yak & Co’s Agent A: A Puzzle in Disguise, I had to show some support and give this one a playthrough. Luckily, the same eye-pleasing art style is applied in this one as well. While I read some reviews alluding to a short completion time and easy puzzles, I disagree. Took me around 4-5 hours to 100% the main story requirements (pretty standard for this genre) and the puzzles do ramp up in difficulty over the course of the game. It was a very chill and tightly knit experience. I did purchase it on sale, but after playing it, I feel the full price to be completely warranted. I will say that the story is a little weak and underdeveloped. I never really felt anything for the characters either. The controls were well done and easy to pick up for both the mouse and controller. It’s a nice little puzzle game with a pleasing art style and relaxing gameplay. Recommended for fans of Agent: A.
– Real player with 5.5 hrs in game
Last Light
I was first attracted to Last Light for its art style, which is absolutely beautifull. For somebody who does not like horror type of games this one really made want to unlock all the achievement (still one to go). So without spoiling anything this is my short review score:
Art: 10/10
Story: 9/10
Difficulty: 7/10
Scare factor: 9/10
It took me 3 hours to go through the first playthrough (took so long because I was scared). To unlock all other achievement, except for one (where are you third floor director!!!) it took me another 10 hours as I did not use any playthrough or guides.
– Real player with 13.2 hrs in game
I really enjoyed this game! Only played through it once so far but going to go through it again and try to 100% it next time. My biggest criticism is that the keyboard controls are very frustrating when you’re trying to run away from enemies. I haven’t tried with a controller yet, hopefully it’s easier with that.
Something to NOTE! This game has the following elements that might be an issue for some when playing: occult themes, lots of blood, body horror, bullying/harassment, medical equipment, dead bodies, multiple text descriptions of violence, and two text descriptions of animal abuse. Much “lighter” than most horror games, but please take it into consideration before playing.
– Real player with 8.8 hrs in game
I was here
The most boring game in the world. Completed the Europe section at easy, normal and hard (which turned out to be not really that hard), but the Commonwealth Of Independent States section at easy level is the most difficult and the most impossible, with facts that offer no clues as to the city concerned at all and the photos don’t really give you much of a clue either, the photos are always of some random buildings that are not very well known or that no-one knows about.
Don’t bother wasting your money. The people at Okinawa Sunrise have absolutely no clue at all about what makes a good game. This is just about the most worst game in the world.
– Real player with 95.4 hrs in game
what is the city of Easy level 10 of Europ?
I was stuck in here.
– Real player with 15.7 hrs in game
Selma and the Wisp
This came up to me with such a potential but I was finally disappointed. The only great thing in the game is the art work. As a plot, it doesn’t have one (it’s more like a very bad copy of limbo), you just wonder to some places with your ball and try to avoid things such as fire, electricity and animals in order to proceed further. The riddles are really poor and boring (no thinking required, just picking up a random thing and placing it somewhere or exploding something that blocks your way). The gameplay had a really big potential (the ball and the girl connected) but it was not implemented well (you can’t control your character 100% and you have a timer for the ball). The absence of logic/complexity in riddles and the moving difficulty in some parts combined with the low controlability of your character, makes the game really boring at its one half and really annoying at the other half respectively. As a result, I was looking forward to completing it in order to proceed to the next game. Overall, great idea of the double character, great art work but very poor implementation and plot.
– Real player with 5.5 hrs in game
SHORT REVIEW
Rating - 5.5/10. In Selma and the Wisp you play as a ball of light that leads a little girl through several levels of dangerous situations in a nightmare world. It’s akin to platforming by dragging someone tied to you by a rope and hoping they make it all the way through the pitfalls. This can be good and bad, but overall it’s a fast play-through if you feel like giving it a go.
PROS
-
Art direction with polygons has a good presentation and eerie background
-
A good combination of abilities to vary the game-play
– Real player with 4.2 hrs in game