Mark & Lara: Partners In Justice
=== [ 🎯 Difficulty: ] ===
🟥 No Difficulty
🟨 Easy
🟩 Standard
🟥 Big Learning Curve
🟥 Hard
🟥 Impossible
=== [ 👪 Audience: ] ===
🟩 Everyone
🟩 Kids
🟩 Teens
🟩 Adults
🟩 Mature
=== [ 👀 Graphics: ] ===
🟥 What Is This?
🟥 Bad
🟥 Acceptable
🟥 Good
🟩 Great
🟥 Stylistic
🟥 Beautiful
🟥 Masterpiece
=== [ SOUND/MUSIC ] ===
🟥 Bad
🟥 Nothing Special
🟥 Good
🟥 Great
🟩 Beautiful
🟥 I´m Gonna Cry
=== [ 🌏 Story] ===
🟥 This Game Has No Story
🟥 Nothing Special
🟥 It´s Alright
🟥 Well Written
– Real player with 6.8 hrs in game
Read More: Best Mystery Local Co-Op Games.
Bought this game tonight and immediately played though it. My friend and I are huge fans of the “We were here” games and have struggled to find similar ones after playing though the first two. We tried “Tic Tok” and a few coop platformer but nothing could really match up to “We were here”. Until now at least.
“Mark & Lara” is an amazing coop game. You don’t need the internet, just the game and you are set for about 2,5 hours of fun. That’s about how much time it took us to play though it once and we will again soon in order to experience the story out of both character’s perspectives. So for 4 bucks you have ~5 hours of playtime, which is solid imo. The story itself is amazing and really pulled us in. It really feels like investigating and we really enjoyed it. The game consists of talking to one of the two suspects, “official” documents and documentations of conversations. You have to really concentrate and look for the details and compare what the two suspects say in order to find the solution. Teamwork is necessary. The story was surprising in quite a few points and it was refreshing to not have a standart “why I killed him” plot but something more complex. We developed a good amount of theories of what could have happened and none of them turned out to be the correct one in the end.
– Real player with 3.3 hrs in game
We Were Here Forever
You and your friend are trapped in the realm of Castle Rock with no way out - were you betrayed, or simply not that clever? Work together to explore and solve puzzles in this mysterious Antarctic adventure. Be aware, nothing is what it seems - there are dark secrets hidden in the shadows. Will you be able to escape?
The newest entry in the We Were Here Series is coming…
No need to wait around though! Try the other games in the series: there is much to discover in Castle Rock, as you’ll see in We Were Here , We Were Here Too , and We Were Here Together .
Every game in the We Were Here Series is a standalone co-op adventure – the stories are connected but you don’t need to play them in order.
Feature list
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Two player co-op: the puzzles you encounter take two to solve - you both have a role to play! Communicate via walkie-talkies, and act as each other’s eyes and ears
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Connect through experience: when you find yourself in sudden danger, will you freeze, or can you keep cool and explain things clearly to your friend - before your time runs out…
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On the edge of your seat: be part of a thrilling adventure in the lively world of Castle Rock as you and your friend take on the ancient powers aligned against you
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Spine-tingling story: there is much to discover… and much to fear - you’ve met the Jester, but is he even the most powerful being within the walls of Castle Rock?
NOTE: This game is co-op only. It requires both players to have a working PC-compatible microphone and an internet connection.
Read More: Best Mystery Indie Games.
We Were Here
For a free game this is absolutely fantastic. Let me explain.
I am a huge fan of games that there are not enough of. we have FPS games, platformers, BEU’s coming out our ears. We Were Here offers a respire from that and gives every room escape ethusiast a game that is pretty awesome.
PROS
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Co Op Gameplay. Not only that but puzzle solving Co Op gameplay. There is a drought regarding this genre.
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Well designed puzzles. None felt cheap or left me scratching my head.
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Good graphics and well presented.
– Real player with 7.2 hrs in game
Read More: Best Mystery Free to Play Games.
Similar games: Crossover between Keep Talking and Nobody Explodes and The Room .
Difficulty: Medium
Length: 2 hours
Game Description
This is a new type of 2 player co-op game, closely resembling the physical-world escape room team activity which originated in Kyoto and was popularised in Budapest. It exercises spacial, linguistic, and logical intelligence.
– Real player with 6.5 hrs in game
Levi Chronicles
Having been a part of the testing process from some of the first test runs to today, i can say it has been a fun and inspiring experience seeing the game progress to its current form.
The aesthetic of the game fits well with the theme, the puzzles are just the right level of difficulty and we’ve laughed many times frantically trying to work them out during the test runs. I am eager to see how the future of this game’s story pans out and completes.
– Real player with 20.9 hrs in game
the game is good and have a high ping and if you played Multiplayer you will see your friends faceing the wall and you cant play multiplayer less then 4 and you can play single player 3
– Real player with 7.5 hrs in game
Haunt Chaser
Short story: BUY THIS GAME!
Longer story:
The game is still in early access at review point, but I wouldn’t have guessed it if I didn’t know it in advance. What I’m saying is that it’s very well made. Not to forget that it’s a small group of developers making such a great game! The game is ideal as a multiplayer game, as there is 4vs1 (chasers vs entity). So if you are like me and love multiplayer games and keep looking for them - this is definitely a game you should give a try.
It does take some time to navigate around and figure out where you’re going and what you are suppose to do, but after a few rounds you should start getting a hang of it and see some possible tactics to use. The first time you open the game you also get a “how to play” telling you about the different abilities as chaser and entity. I suggest reading these, as they’re a huge help in the beginning. I can’t wait to see how the game expands, as it have so much potential both with customising, extra maps and new tasks.
– Real player with 27.1 hrs in game
I’m a big fan of Phasmo and have an interest in most co-op horror games (I watched several of them instead of playing tbh) and I have to say I was impressed by Haunt Chaser.
So what is Haunt Chaser?
There is an entity, a player with special powers.
There are puzzles on the map that the 4-person player team needs to solve and get pieces of a doll.
Once they solve 4, they need to burn the doll.
They do the whole thing one more time and the heart of the entity is revealed and the entity can be killed.
– Real player with 8.1 hrs in game
The Station: Escape Room
I don’t even know where to start, so let’s go with more technical stuff. Controls are bearable, definitely not enjoyable, but bearable. Glitches here and there, as a lot of people noted, the fastest way to escape is to fall through something, because falling into starry sky is more fun than this. You also can’t save your progress so you have to replay it all over again, but don’t worry, most of the time you spend will be on running the infinite corridors and not solving puzzles.
The worst part is that your partner won’t see things the way you do. And if you get to the last puzzle you won’t be able to finish it properly because of that since even if you do complete it, your partner doesn’t and vice versa. Oh well, the ending consists of “The End.” so either of you won’t be missing much.
– Real player with 2.9 hrs in game
Puzzles weren’t awful but the game is terrible. Multiplayer doesn’t work, and some of the functionality is too difficult for use. Don’t buy this game. Sorry.
– Real player with 2.2 hrs in game
Tick Tock: A Tale for Two
This is such an interesting experiment in cross-platform gaming. You can play it on your phone, on a tab, on a laptop or desktop.
If you play it on mobile devices then you really should be in the same room together. But if you are on PC then you can use Steam chat or Discord to talk to friends you want to play this with in other countries. It is a co-op game that requires you to communicate in real time to solve puzzles and the story is so neat and really drew me in despite its simplicity. Honestly for the full price Tick Tock: A Tale for Two is already good value for money. If you need more convincing then read on.
– Real player with 5.0 hrs in game
This was a fun little “Escape Room” type puzzle game. Two people must communicate and work together to get through each “Chapter”.
Each chapter takes place in the same general locations, and you get to see how things change as time progresses.
A nice touch is that an internet connection is not needed to play with your friend. You select Player One, they select Player Two, and that’s it. That’s good for people who may not have a super reliable connection, like in other games where if one person gets disconnected for a moment, you’re forced to start over (or at a checkpoint). All of that is avoided here.
– Real player with 4.8 hrs in game
We Were Here Together
Let me first say I highly recommend. 5/5!!
My friend and I have played the entire “We Were Here” (WWH) series, and have been fans from the beginning. We are also critics willing to acknowledge when games we like are flawed.
Our first impression coming into the game was that it had a very different feel from the start. Typical WWH has you starting in a dark, dank dungeon with extremely linear progression. It has a light touch of cartoony horror that has always both left us laughing, and me screaming while having a panic attack (at the theatre puzzle). This one starts you off in a very light hearted, warm, homey setting in a semi-free and open environment from where you can gaze at a startlingly beautiful landscape. The world feels alive down to the intracite detail. While still cartoony, it is new, refreshing, and shows a much higher quality while slowly returning to its cartoony-horror roots as you progress. (We only just started chapter 2) It is no longer just about a dungeon, but about being in a world and a story that is unraveling before your eyes.
– Real player with 18.7 hrs in game
Honestly this is better polished than the first and second instalments but lacks the charisma of them both. We Were Here Together is a must have if you have played the other games, so go right ahead and give the free game We Were Here a shot first if you are on the fence. Chances are you already have so I am writing this review with that mindset that you have played the others. Fear not, there will be NO SPOILERS FOR ANY of the trilogy in this review.
The We Were Here trilogy centres around an expedition to a frozen wasteland where there is a castle filled to the brim with devious puzzles for you to solve. Why should you solve them? Well, why are you here? Go big or go home.
– Real player with 17.5 hrs in game
We Were Here Too
Great game!! The sequel to We Were Here, We Were Here Too is another series of escape rooms within the same castle (there are HINTS of a story). This one felt slightly less intuitive than We Were Here, although my friend and I didn’t really get hung up on any of the puzzles. When we did it was either because we did a bad job at describing something or because we didn’t communicate a detail that we didn’t realize was important and/or different for each player. There were timers on a lot of the puzzles that honestly were just sort of annoying. They were clearly there to increase the difficulty, but they didn’t. It often just resulted in us having to re-do puzzles we knew how to do, but ran out of time on. Or screwed up, because we were rushing. The maze puzzle in particular – there’s really no room for error.
– Real player with 7.3 hrs in game
The first game was a great time, Unfortunately We Were Here Too is a buggy MESS.
-Both me and my friend were unable to ever resume games we started and were forced to start the whole game over and finish it in one sitting
- The cube puzzle is just broken, sometimes after interacting with it, it doesn’t enlarge the cube for you to examine it OR you just immediately pick it up OR your guy just throws it on the ground. Steam has better item manipulation in their TRADING CARDS than this game does when you need to look at a bloody cube!!
– Real player with 7.1 hrs in game
You VS Drugs
YOU TAKE ON THE ROLE OF REAL-LIFE AGENTS WHO EXIST IN YOUR BRAIN, WHERE YOUR OWN WIT CAN RISE TO REVERT A WORLDWIDE DEVASTATION. THE ENEMY CAN ENSLAVE ANYONE, ANYWHERE. BY EMBARKING ON AN ADVENTURE THAT WILL DEFY YOUR IMAGINATION, YOU WILL DISCOVER HOW DRUG ADDICTION THREATENS HUMANITY. BY WATCHING REAL NEUROLOGICAL EVENTS, YOU WILL BE EMPOWERED TO BETTER PROTECT YOURSELF, AND THE PEOPLE YOU LOVE —IF YOU HAVE WHAT IT TAKES!
Inspiration & theme: “In 1960, only 4 million Americans had ever tried drugs” (2.2% of people). “By creating the Bureau of Narcotics & Dangerous Drugs in 1968, the U.S. set the basis of an official national/international war on drugs” (Drug Enforcement Administration Museum).
50 years later, the National Survey on Drug Use & Health (2019) showed that 164.8 million Americans aged 12 or older (60.1% of people) were past month substance users. Even worse, “children are already abusing drugs at age 12 or 13 (…), including tobacco, alcohol, inhalants, marijuana, prescription drugs such as sleeping pills & anti-anxiety medicines” (National Institute on Drug Abuse -NIDA-, 2020). And now, the United Nations’ 2021 World Drug Report states that “pandemic effects ramp up drug risk, as youth underestimate cannabis dangers”. So, what now? NIDA (2020) states that “Increased understanding of the basics of addiction will empower people to make informed choices in their own lives”. But if science took +100 years to unravel how drugs change the brain and produce addiction, how can regular kids & adults learn such complex topics to foresee the hidden dangers of trying drugs?
‘You VS Drugs’ is the first brain-based video game saga in the world designed to prevent drug addiction by empowering people with real knowledge, so they can make better choices in their own lives!
Design & gameplay: It’s a chibi cartoon-style 3D graphic design of characters & settings which give players a sense of action and fun at first glance. Friends & foes, level challenges, sounds, structures & objects are designed for players —that can play alone/with a partner— to explore, have fun, get surprised, fight, and make decisions that test the knowledge players acquire while watching how their brain works, and how drugs mess up with people’s lives. All relevant situations are inspired in real events of the working brain.
Game mechanics (and link to the learning experience):
• Incorrect responses to Path questions lead to situations that diminish energy levels.
• Correct responses to Path questions earn players points. Enough points allow the discovery of a special feature in the camp’s hospital.
• Your choices sometimes affect other AI teammates’ energy levels.
• To complete the first half of a level you need to take care of your fellow(s).
• Once a level is completed, the subsequent level is unlocked.
• Before a new level starts, weapon improvements or new skills can be learned at the camp’s gym.