Aerial_Knight’s Never Yield

Aerial_Knight’s Never Yield

Aerial_Knight’s Never Yield

Aerial is a brand-new 3D auto-runner, indie-platformer that features a colorful world in a sci-fi setting. Here you get to take on the role of the silent protagonist Wally, who is running as fast as possible to outrun those who are trying to catch up with him.

During the game, you will get to experience a stylish none-combative platformer that goes through very linear gameplay with the character having quite a few awesome semi-pro parkour tricks up his sleeve.

*– [Real player with 13.8 hrs in game](*




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--- So I just beat the game and the whole time I felt like I was playing a Jet Set Radio Future spin off. Which is a good thing for someone like me since that Sega classic is a top three favorite of mine. The stylistic cel-shaded aesthetic and the rhythmic jazzy hip-hop musicality feed into the rebellious atmosphere of the game and the protagonist perfectly. Especially as they attempt to escape from the clutches of a shady organization that attempts to capture or destroy them for reasons the game hopes you artistically interpret. *– [Real player with 5.8 hrs in game](* --- ![Telling Lies]( "") ## Telling Lies It pains me to write a negative review for this game. I loved Her Story for it's story and Viva Seifert's incredible performance, even though the game play (you are a cop working with the world's worst video archiving software) was maddening. Telling Lies has much of the same strengths and weaknesses. The cast is terrific and the writing gives them a lot of meaty, emotional moments to work with. The plot is diverting, with multiple characters and scenarios popping up that you'll want to spend time disentangling everything. *– [Real player with 42.0 hrs in game](* ---

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--- Telling the truth about Telling lies I have a problem and I’m not alone. The whole game industry has the same problem: how to tell stories with games? A good story has its own laws. Ask any writer other than your 8-year-old little sister. The story has a build, thought out ups and downs, twists and turns, beginnings and endings. The game follows different rules. The player has to be an active doer, not just a listener, reader or a watcher. The players’ choices and actions will have to have an impact on the game, otherwise the experience is flat. Unfortunately these two collide. Where a good story demands a pre-defined route to work, a good game wants freedom and choices. It’s like marrying a feminist to a chauvinist. It simply does not work or at least has not worked so far and it’s not from the lack of trying. Sam Barlow’s Telling lies is another effort to marry the unwanting partners. *– [Real player with 19.3 hrs in game](* --- ![Human Origin]( "") ## Human Origin What is this game? It's you watching and listening to a guy ramble on and on incoherently about subjects. How to get achievements? Just load up the game and minimize. Chill out on the web for a couple of hours while achievements slowly roll in. *– [Real player with 2.2 hrs in game](* ---

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--- I dont even know, what the purpose of this game is but seems funny :D mol *– [Real player with 0.3 hrs in game](* ---