SEQUENCE STORM

SEQUENCE STORM

Highly recommend that you give it a try. It’s got a high skill-ceiling (See: My time.) with an array of helpful options/tools to get you to those extreme charts. The editor takes a bit of time to learn (I’d say 5 to 10 hours to get the hang of it.), but has a fast workflow once you figure things out.

More than anything, I think this game has potential. Just sticking with the game for ~3 quarters of a year, I’ve seen the game change a lot, and for the better too. Despite being a single developer, they often work on the game and is very responsive to the (rather small) community. A new note-type (something you don’t see often in rhythm games), camera effects, a ton of world customization options in the editor, and many other things were added since I’ve started playing. It’s incredibly impressive and I hope it pays off.

Real player with 849.5 hrs in game


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Intro

Let me start by saying that you should get this game. It’s fun, challenging, and offers lots of replayability. The tracks are your standard-fare EDM by largely unknown artists. They’re all pretty good (as are the beatmaps) and with the Workshop the track selection is only bound to improve. It’s F2P so there’s really no excuse not to try it out.

The Gameplay

Overall, the gameplay is incredibly fun. It’s similar to Amplitude’s but with a lot more inputs (9) and from what I can tell it’s almost a carbon copy of Sound Vortex. So if those games are your thing, this probably will be, too. Most of the beatmaps are stellar and really fun to play, with many complex and interesting patterns.

Real player with 258.0 hrs in game

SEQUENCE STORM on Steam

Audio Infection

Audio Infection

As a music enthusiast in general and as someone who loved playing games like AudioSurf, Beat Hazard & Swarmlake, I found this game appealing. I played without VR equipment, and that’s, besides using either the Oculus Rift or HTC Vive, perfectly possible!

The game offers a handful of visually pleasing areas where you start listening to (your own = possible) music, and try not to get infected; e.g. the lower your accuracy and/or level of mastery, the more damage you will take, and the more infected your audio gets = lower music levels, but the enemies and their battle sounds will then take over the place. So you’d better listen to some garbage music, or you will get annoyed if you fail at shooting ;properly!

Real player with 2.9 hrs in game


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Love the game so far, havent played it too much but its really fun to play. People might say at first its not a game they like, but its really fun to grind points and lvl up your weapons. Eventually you will have better weapons and then you will see difference in the game. I enjoyed my time playing and it also kind of calmed me down :o

Real player with 1.8 hrs in game

Audio Infection on Steam

Retro Vision

Retro Vision

Had quite a bit fun playing this game, really like the take on theme and the relative ease you pick it up and put it down. Music and visuals compliment each other well and all round is enjoyable. Very glad that there are so many different takes on levels that make each experience customisable and unique. Would like a community leader board.

Real player with 1.2 hrs in game


Read More: Best Music Addictive Games.


Picked this game up for cheap thinking it was going to be meh but was left pleasantly surprised. The music is great, the visuals are awesome and the control scheme is simple but intuitive. I can see myself revisiting this time to time whenever I need to unwind and relax.

Real player with 1.2 hrs in game

Retro Vision on Steam

BlasterBeat

BlasterBeat

This is an outstanding game in its type - the world’s first online rhythm shooter.

Two different game genres have been combined in one game, resulting in a vibrant gameplay where music sets the rules. It’s an exciting shooter, really enjoyable to play alone or with your friends and practicing your sense of rhythm.

The DNA of the game is rhythm

  • Damage can only be dealt in game markers that depend on the track

Fight in PvP mode

  • Create or join the play session and show what you can do in battles against other players

Set records in PvE mode

  • Play solo or with friends, trying to shoot maximum points on targets

Unique abilities and weapons

  • Choose a combination of abilities and weapons to suit your style of play

A variety of music

  • Choose songs with different genres, create your own playlist for the game

  • Tracks of varying difficulty will allow to play both beginners and fans of rhythm games

  • Import your tracks and customize music marker maps

BlasterBeat on Steam

Intake

Intake

  • DIFFICULTY -

🔲 My 90 year old grandma could play it

🔲 Easy

☑️ Normal

🔲 Hard

🔲 “Dark Souls”

  • GRAPHICS -

🔲 “MS Paint”

🔲 Bad

🔲 Meh

🔲 Graphics don’t matter in this game

☑️ Good

🔲 Beautiful

🔲 Masterpiece

  • MUSIC -

🔲 Bad

🔲 Not special

☑️ Good

🔲 Beautiful

  • STORY -

☑️ This game has no story

🔲 Like playing “Temple Runners” for the story

🔲 It’s there for the people who want it

🔲 Well written

🔲 Epic story

  • PRICE -

🔲 Free

🔲 Underpriced

☑️ Perfect price

🔲 Could be cheaper

🔲 Overpriced

Real player with 1896.6 hrs in game

“if your looking for a game about popping pills, then you probably might need help, but this game is really fun arcade score attack and I’d advise considering this game.”

This game is intense, no doubt about it. Its a simple mechanic, of two coloured pills each level. You can switch colours between the two and match to maximise score. Although im not a big fan of dubstep, the music is still impressive and well done, I do like the way the colours compliment eachother and the way the levels ramp up makes the game really hard. The powerups are fun and interesting and overall the game is impressive.

Real player with 50.4 hrs in game

Intake on Steam

TERRORHYTHM (TRRT) - Rhythm driven action beat ‘em up!

TERRORHYTHM (TRRT) - Rhythm driven action beat ‘em up!

It pains me to write a negative review for this game, but in its current state, TERRORHYTHM is just not that enjoyable

Don’t get me wrong, being a fan of rhythm games, I like this game and see great potential for it, but there are a couple major issues that prevent me from truly enjoying the game

Messy calibration system

Other reviewers have covered how this feature breaks when you use controllers, but since I’ve never used a controller for this game, I’ll let you read those reviews for more accurate information. However, there is still something else that is rather done poorly.

Real player with 54.9 hrs in game

“Easy to Learn, Hard to Master” game.

First of all, I love the art style! 

There was a lot of cool design in the different backgrounds and animation. Also the weapons - (that you’ll get from enemies) - katanas, throwing discs and a giant reaper scythe that looks cool as hell as you slice down enemies). 

The music is also brilliant!

Every single track here is big and thumping and geared towards making you want to move. WIthin seconds of starting up the first level, I found myself bopping along in my seat, and that set the tone for every other level.  BTW, you also can add in your own songs.

Real player with 13.6 hrs in game

TERRORHYTHM (TRRT) - Rhythm driven action beat 'em up! on Steam

VR Pianist

VR Pianist

‘Music, reality, sometimes it’s hard to tell the difference’ (D12 - When the music stops)

Playing the piano in virtual reality was new to me and surprisingly fun!

Can I now apply this to a real piano? Yes, but it won’t really allow me to play a completely complicated song.

VR Pianist is a rhythmic VR game, you choose the song you want to do and the difficulty. (easy, normal, hard)

based on the difficulty level you will have to press more or less keys to get a final score.

Here you can see an example of ‘Beethoven - Für Elise’ on hard: https://www.youtube.com/watch?v=5P975DqLlPg

Real player with 2.2 hrs in game

Experienced on the Oculus Quest 2

You can view my initial impressions review & gameplay here: https://youtu.be/9fegwqllD4g

In case you can’t tell from the store page video, you’re playing finger piano in VR. It’s similar to guitar hero, except you are playing real notes on a virtual piano. The game has several songs from contemporary, classical, and thematic piano music. It has easy, normal, and hard difficulties. Several songs are unlocked until you do good enough to unlock the rest.

Real player with 0.9 hrs in game

VR Pianist on Steam

AudioSurf

AudioSurf

Audiosurf is a very, very unique game and is definitely a landmark in the music/rhythm game genre. Unlike other rhythm games, which limit you to specific in-game songs, Audiosurf is limitless - it allows you to play any - that’s right, any - MP3 of your choice, so you can suit your gameplay to your own music tastes. This freedom is rarely found, if at all, in music games, and it has set the stage for other music games in the vein of it, such as Beat Hazard and the more recent Melody’s Escape. In my opinion, Audiosurf has infinite replay value, as long as you have a large amount of songs to play.

Real player with 2822.5 hrs in game

I’ve played this game for a pretty long while and still play it, simply can’t stop oO

Basically I launch drum & bass tracks in such styles as darkstep, techstep, neurofunk, liquid funk. From time to time I launch heavy dubstep which’s mainly deathstep style and also, sometimes glitch-hop, neuro-hop styles of glitchy Electronic Dance Music - it’s an amazing experience and makes about 90% of my races nearly impossible to finish with a good score. Tho probs I’m just a noob, but I still love it very much! xD

Real player with 166.1 hrs in game

AudioSurf on Steam

NeXus: One Core

NeXus: One Core

Fast-paced neon arcade game which is extremely addictive, has very fluent and simple yet unique gameplay and you can choose your 2 favorite colors (in my case it is yellow and lightblue). Soundtrack is absolute fitting and awesome. Sad part is that it is not getting the attention it deserves. Absolutely recommended.

Real player with 39.8 hrs in game

I’m usually not a fan of runners but the aesthetics, trailers and core concept got me hooked, especially the co-op mode. Hope it gets online at one point.

This game is very challenging, I’ve been playing for quite a few hours and I haven’t unlocked much of the content… Feels good to actually feel like you’re actually beating the game. It can get really crazy at times, the feeling of speed is great.

Controls are fluid, I fond them a little stiff until I found out you could change the sensibility of movements. Actually, there’s a nice amount of customizable content, from the ship to the colors used for the force fields, the music played, controls… It really feels like the game is giving you enough tools so that you can face it fairly.

Real player with 4.7 hrs in game

NeXus: One Core on Steam

Savant - Ascent

Savant - Ascent

Savant - Ascent is a pretty short, absolutely gorgeous, and entirely unique game. It’s fast, fun, simple enough to pick up in minutes, and deep enough to warrant long discussions and in-depth guides, and still leave room for new discoveries. The first release from D-Pad Studio (to my knowledge), made in collaboration with the titular musical artist, Savant (Aleksander Vinter), this is definitely a good example of how to make a game the right way.

Story mode is pretty short, consisting of only 5 levels that each take 2-5 minutes (except perhaps the final boss), and the gameplay itself is very simple, consisting of attacking enemies and moving between 2 platforms (and sometimes not even the latter). However, the game really shines through in its ability to stretch everything it offers to the limit. Story mode done? Try to race yourself, your friends, and the rest of the world with time attack, or go for an all-time highscore in endless mode. Maybe [SPOILERS] don the mask of the vanquished Vario and replay story mode with different attacks and movement for a change-up. During play, collect CD pieces from special enemies to unlock bonus soundtracks and new abilities, working your way up to obtaining the ultimate power that is the whole reason you’re at the tower. Then try to take on the final boss, a lighting-fast, teleporting robot samurai in space with laser-shark friends who want nothing more than to see you reduced to a pile of ashes with a silly hat. And when all of that’s done, maybe think about unlocking all of the achievements in the game. There aren’t a lot of them, but when you accomplish them for the first time, they are certainly deserving of the name; the devs intentionally made them difficult to accomplish so it would actually be worth getting them and not just some extra stuff they threw in on a lazy Friday.

Real player with 78.0 hrs in game

Right from the start, you feel like you are controlling an awesome, destructive power. The energy blasts are wild and the animation conveys a real sense of force. As you unlock power-ups, that destructive power increases dramatically. Once you are fully powered, you will tear through the first portion of the game with little effort. Fortunately, an expansion was released to bring back some challenge and you can start from any level that you’ve unlocked.

Controls are simple. Aim the curser in the general direction of enemies and fire. The hero is also able to deftly avoid incoming threats by jumping in place, jumping between two platforms, or rolling between the platforms. If an enemy drops a portion of a CD, highlight it and alt fire to rope it in. This is how to unlock power-ups and new music tracks. The power-ups add some more variety to your arsenal and they are straightforward to learn.

Real player with 15.6 hrs in game

Savant - Ascent on Steam