Consortya is a Virtual Concert game and MMORPG where players are sent on quests into dungeons to fight powerful enemies and experience live music in Club Consortya.

Adventurers are dropped into a world of magic and music where they can acquire magical attacks, new dance moves for Club Consortya, and more all while taking down The Qualmish Empire, an evil record label run by monsters.

Club Consortya

Club Consortya is a virtual concert space where real artists come and perform live virtual concerts. Friends can join the social space of Club Consortya together in these virtual concerts and experience the power of music.

Read More: Best Music Electronic Music Games.

Consortya on Steam

RIFF VR for Arcades

RIFF VR for Arcades

tried the game, not nearly as cool as shown in the advert, controls work very bad, the ‘voice’ is just the song playing, not like you see the text karaoke wise. Doesn’t use the microphone to echo the voice.

Intrument controls are very laggy an unaccurate.

Overall bad experience.

Real player with 0.2 hrs in game

RIFF VR for Arcades on Steam

Before the Echo

Before the Echo

Very unique spin on an otherwise commonly used rhythm game mechanic.

Anyone who has played rhythm games is all too familiar with the standard mechanic of having 4 columns of arrows falling in tune with the music. Sequence manages to make a very strong tactical/multi-tasking game out of it by having 3 seperate grids. One grid is the mana grid, which you use to get mana to cast spells - it’s very common to miss lots of beats here in preference to landing beats on the other 2 grids. This is also where the beats primarily follow the song. Another grid is the defensive grid - beats that fall here and you don’t hit will reduce your HP until you hit 0 and lose. The other grid is the spell grid. At any time you have the mana for it, you can choose to cast a spell - the effects vary from dealing damage to the enemy, healing, lifestealing, hitting the enemy with damage over time, giving yourself a mana boost, boosting the strength of the next spell you cast. Each individual spell has its own beat combination that doesn’t change with the exception of inverting a few presses, left instead of right, etc, and also significant changes between difficulties. All these different spells are balanced by difficulty of input, how much blank space is there in between beats (to allow for swapping to other grids), as well as cooldown before you can cast that same spell again. Anything less than 100% on a spell input results in it failing, going on cooldown, and using up mana.

Real player with 21.8 hrs in game

Read More: Best Music Funny Games.

I received this game as part of one of the Humble Bundles, and I’m glad I did! I really enjoyed this game, and I would highly recommend it. :) I also think it is worth the $5 on Steam.

To give you a general idea of this game, it is similar to Step Mania only with an actual storyline. If you don’t know what Step Mania is, it’s basically DDR (dance dance revolution) for the PC. However, Sequence is kind of refreshing because it isn’t just arrows flying up the screen to music. In this game, you have three different sets of arrows that travel down the screen, and you have to switch between the sets. One is your defense, one is your attack/magic, and the other is your mana. This keeps things interesting and sometimes challenging (depending on the difficulty). Yes, you are battling enemies instead of “dancing” to music like you would in Step Mania.

Real player with 19.6 hrs in game

Before the Echo on Steam



Very nice simulation .. definitely needs more polish but not bad at all. It would be great if the MidiTool was a complete conversion program which automatically converts your own mp3 songs without having to go through all of the extraction process which most users have no clue about thereby shutting them out from making new content. There are videos but they are not well explained. An automatic process for conversion would be MUCH better and would probably sell a lot more units of this game. I DO recommend it though .. it has great potential

Real player with 10.4 hrs in game

On a price to entertainment value, this VR game is extremely cheap.

Yes, it has a clunky interface, but it has been improving. The devs are active, passionate, communicate well, and deserve more love than they are currently getting.

It is fun to play, has excellent drum maps, and contains some great popular songs.

Here is a video featuring the interface, about 30 seconds of terrible drumming, and then some guitar:

Real player with 5.7 hrs in game

RIFF VR on Steam

City of Beats

City of Beats

Explore the ever-changing skyline of a city driven by music 🎵 in this rhythmic rogue-lite shooter. Get into a zen-like flow state during combat, where every action is synced to the beat. Shoot, groove, loot, upgrade, repeat.

Plan your route through procedurally generated expeditions on the city map which doubles as your skill tree.

Encounter fierce enemy resistance on skyscraper rooftops and meet citizens of the city such as financially-challenged repair drones and shady hardware merchants.

You suck at rhythm games? We’ve got you covered. It’s not about continuously pressing buttons on the beat. Instead, the music helps you enter a flow state so you anticipate enemy move & attack patterns, which are all synced to the beat. Listen and learn to perfectly time your dodges, special attacks & skills, as you shoot out the melody with your weapons.

Between expeditions, upgrade your character & hovercar to gain an advantage for your future runs. Unlock new classes, weapons & tech and get closer to your ultimate goal: hunt down and eliminate a rogue AI called The Zeitgeber.

City of Beats on Steam

The Metronomicon: Slay The Dance Floor

The Metronomicon: Slay The Dance Floor

This game… this game is just a work of art. A diamond in the rough. I’m so sad this game isn’t known, the word needs to be out to all lovers of Rythm-based games. Because this is my absolute #1 favorite Rythm matching game in the whole wide world. The gameplay is exiting. The story halfway takes itself seriously, the voice acting is enthusiactic,, the soundtrack BOPS and the cutscenes are incredibly cheesy, but looking past the cringe it really adds some charm to the game and its characters. I sum this game up to my friends as “Darkest Dungeon and Guitar Hero mixed together but with neon lights and electronic music” Puuba took the concept of an RPG / Rythm matching game and nailed it on the head.

Real player with 69.8 hrs in game

In short, if you enjoy rythm games and are looking for a unique spin on the genre, buy this game. You won’t be disappointed.

In many more words, Metronomicon is, as advertised, a mix of rythm and rpg, and boy has it been executed well. It’s honestly amazing.

First of all, despite this game being an indie title developed by a small studio that simply doesn’t have the money to license big, well known songs, the song’s library of 50+ songs seriously won’t disappoint you. Just like the game, the songs in it are hidden gems in themselves. All of them are absolute bops and perfectly set the mood.

Real player with 40.8 hrs in game

The Metronomicon: Slay The Dance Floor on Steam



A fun little game filled to the brim with jokes and references for those who like inspecting every object and talking to every NPC.

I actually got to watch a demo for this during a virtual convention in June of 2020 and put it on my wishlist immediately after. I appreciated that the developer added difficulty settings for the guitar playing aspect of the game, realizing that making everyone play by ear would make it inaccessible to some.

Real player with 38.7 hrs in game

Fun RPG, would groan again!

This game has a lot more to offer than just a truckload of puns and jokes, though. It surprised me just how much playtime I got out of it and I really enjoyed the exploration, the tune system and the additional minigames found throughout the game. The turn-based combat was generally on the easier side but still fun and complex enough to keep it interesting. One last thing I feel I must mention is the game’s great soundtrack. Given that this game puts so much emphasis on music, a mediocre soundtrack would hurt, but this one absolutely delivers!

Real player with 19.5 hrs in game

Tuneria on Steam



Welcome to a world of dreams and nightmares!

What can you do in DREAMLANDER?

  • Explore an open world filled with memorable characters, enemies you’ll love to hate, secrets galore, and much more.

  • Enjoy character back-stories, a deep world lore, and make choices to decide how your story will end.

  • Meet several characters, and make friends or enemies across the land.

  • Make tough decisions that may decide the fate of yourself and others.

  • Choose to avoid conflict if you so desire.

  • Play several mini-game battle modes & puzzles inspired from genres such as:

    • Shoot ‘em up

    • Retro Arcade

    • Puzzle

    • Racing

    • Action RPG

    • Sidescroller

    • And more!~

  • Enjoy an OST.

Note from the creator:

I really hope you enjoy DREAMLANDER. This is, essentially, my retro / indie game inspired labor of love. I’ve sunk about 4 years of my life into this game already, and expect it to take another year or 2 to reach completion. (Sorry for the wait!) I’ll be releasing regular updates on how it’s coming along until it releases.

Thanks for checking out my game.

Brad-Lee Donohoo




Play Everhood!! (and nominate the game for best soundtrack!)


How did this slip my radar?

How are none of my friends talking about this game?

Every year if I am lucky I come across a game so good I wish I could go back in time just to play it for the first time again - and that game always becomes by Game of The Year. That game for me this year is Everhood. And I knew that within 30 minutes of playing the game. I’m nominating the game for Best Soundtrack – cause the OST is amazing and I feel it has a better chance of winning a nomination in that category but it was hard not to vote it as GOTY just from my personal experience with the game.

Real player with 23.2 hrs in game

Everhood is probably one of my favorite games I’ve played this year!! I’m nominating it for best soundtrack because oh my god. There is not one song in this game’s OST that I actively dislike.

The character design and writing is SO good and I found myself liking almost every single one I’ve encountered.

This game can be so weird and funny but at the same time I’ve cried just thinking about the ending!!!

It’s just… REALLY good, I can’t think of much else to say. Putting things into words is really hard for me, but I hope this got my feelings across well.

Real player with 21.1 hrs in game

Everhood on Steam

Rising Star 2

Rising Star 2


Let it be known that the developer specifically sought an opinion for Rising Star 2 from someone who enjoys simulation games and is a fan of Rock and/or Heavy Metal. Thankfully ReviewExperts has such an admin in ol’ Il Pallino! There hasn’t been many games involving band management in the history of video games, but Rising Star 2 has something imperceptible that many great management sims lack. As expected, the player leads a band by designing the face and body of a musician, and once in game, recruits other band members, buys musical equipment, writes songs, and when enough material is had, the player goes about entering their band in “battle of the bands” competitions and finding gigs in dive bars as a supporting act. With enough popularity, the band can retain a manager who can perform a number of tasks, but the most important in the short term being to find gigs at larger venues, which increases band exposure, leading to more fans and more opportunities to sell merchandise. (Only managers can book shows at theaters and stadiums.) With enough grinding and traveling from city to city starting at the bottom, the player’s band can one day become mega-stars headlining in sold out stadiums.

Real player with 324.8 hrs in game

EDIT on 7/8/2021 after 2 likes

Originally, I wrote a review after about 50 hours. In a nutshell, I wrote that it would be a good manager if not for two major mistakes and a gameplay, that unnecessarily makes it too much of a timesink. Since I was ready to give up, I gave it a thumbs down.

Well, I didn’t give up and here we are, 60 hours or so later. I still think, that a single manual save spot in a game like this is unacceptable. I still think, that it is a cardinal design flaw, that the player cannot choose, which effects equipment is used. And I still think that the (in-game) daily routine could be handled better. However, what I came to realize is that the progression of one’s band gets faster, once one hits the mid-game. In fact, I very much appreciate it that there is a noticeable step in between game phases. One has to re-think and re-design strategies. This came as unexpectedly as the original realization that the game has a strong strategic element to begin with.

Real player with 192.0 hrs in game

Rising Star 2 on Steam