City of Beats
Explore the ever-changing skyline of a city driven by music 🎵 in this rhythmic rogue-lite shooter. Get into a zen-like flow state during combat, where every action is synced to the beat. Shoot, groove, loot, upgrade, repeat.
Plan your route through procedurally generated expeditions on the city map which doubles as your skill tree.
Encounter fierce enemy resistance on skyscraper rooftops and meet citizens of the city such as financially-challenged repair drones and shady hardware merchants.
You suck at rhythm games? We’ve got you covered. It’s not about continuously pressing buttons on the beat. Instead, the music helps you enter a flow state so you anticipate enemy move & attack patterns, which are all synced to the beat. Listen and learn to perfectly time your dodges, special attacks & skills, as you shoot out the melody with your weapons.
Between expeditions, upgrade your character & hovercar to gain an advantage for your future runs. Unlock new classes, weapons & tech and get closer to your ultimate goal: hunt down and eliminate a rogue AI called The Zeitgeber.
Read More: Best Music Action Roguelike Games.
Rhythm Fighter
Pros:
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Great music.
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Simple controls. Takes a little while to get used to, but once you get them, you’re golden.
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All monsters and bosses have patterns, with bosses getting modified patterns depending on when they’re faced.
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More game references than you can shake a stick at.
Cons:
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Cutscene text speed is way too fast. I’m a fast reader and it’s difficult even for ME to keep up with.
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Life/damage scaling is a tiny bit too extreme. If you don’t find a better weapon in the next stage, it’s a slog until you do get one.
– Real player with 9.8 hrs in game
Read More: Best Music Difficult Games.
This is one of my top roguelike games I’ve played this year. Previous rogue-like games I’ve finished and played are Dead Cells, Children of Morta, Risks of Rain 2, Streets of Rogue, etc. Anyways bottom line is this game is high quality and addicting because of the amount of weapons you get to choose from along with great tracks and combat. Each run feels new and fresh with new enemies that get unlocked the stronger you become. The design of the enemies are very nice, and the graphics in this game in general is extremely good. Honestly one of the best games I’ve played! The only thing that make me scratch my head is how fast the dialogue goes by when I’m reading it (but there is barely any text, in game, so a minor issue) but overall 9/10 game love it!
– Real player with 7.8 hrs in game
Diego: Mission Red Tomato
I am waiting for the full release of the game 3
– Real player with 12.0 hrs in game
Read More: Best Music Action Roguelike Games.
Good game, I appreciate it.
– Real player with 1.2 hrs in game
Tower of the Approval
It is a pretty generic dungeon game of going from floor to floor, fighting enemies that are simple to beat without much effort. I also find the items do make it faster, but you get so many of them, it doesn’t seem like a challenge at all. I honestly had hoped I would enjoy it more, but it needs work, and it needs more enemies to face against. I would hope that future updates to the game adds in new content before I could recommend this game.
– Real player with 0.5 hrs in game
BPM: BULLETS PER MINUTE
this is the dark souls of cod gun sync montages
– Real player with 40.5 hrs in game
This game is an absolute blast and performs really well since the last update. The guns are satisfying and the tracks absolute bangers. There is only 1 issue I have with this game, the music. There is only 1 song per level. even though i just mentioned that the songs were good, it gets tiring listening to the same songs over and over and over again, especially if you keep dying and have to hear the same old song on level one each time you fail. If the devs were to put a group of songs for each level to cycle through then i think id be able to play this game for much longer per session.
– Real player with 32.5 hrs in game
Joe and the Gun
The best game! Its game is top!
– Real player with 1.0 hrs in game
EA ;(
– Real player with 1.0 hrs in game
Rise 2.0
Nice and simple game, great music and concept. It would be a very good game for its scale if it got some more polish in the way how the controls work and how the game communicates its concepts.
Some feedback for the developer(s):
- To jump I drag my mouse pointer and that’s fine. What’s weird is that it seems like the game tracks not how I drag the pointer on the screen, but how it moves in the game world. Meaning that if i fall down my arrow starts pointing down and I have to cancel my attempt.
– Real player with 0.3 hrs in game
RogueJack: Roguelike Blackjack
While blackjack remains a cruel game at times, I feel like RogueJack has a lot of fun mechanics to make it more player friendly. I mean, you’ll still get occasionally owned by RNG, but there are a number of things you can to do to increase your odds. Personally, I need to get better at remembering how the different monsters play… or just bother to reference it while I’m playing them :D
In any case, RogueJack is a smart mash-up of rogue-like and blackjack mechanics. I’ve had a lot of fun with it so far and I think you will too.
– Real player with 12.3 hrs in game
tl;dr: Cool game for the price (3€), just check it out.
As other reviews have pointed out, it’s more of a proof of concept than an actual full game. The card mechanic feels neat and is actually a lot of fun, the other mechanics like lighting, weapons and damage types are not that important and not so well thought through.
Examples: I don’t think any of the weapons “elemental” effects trigger, being frozen just makes you hit the move button for like 5 turns, fire just kills you if there are no potions nearby, etc..
– Real player with 8.0 hrs in game
Soul Saga
I have been following Soul Saga for a very long time, and can say that I really enjoy what the game has become. I have played a lot of the beta versions released leading up to the early access release. While the original design started off as a very traditional JRPG, it has evolved into something totally unique and different. It’s kind of a cross between a rogue-like and JRPG. This creates a gameplay experience unlike anything I have played before. Be warned though, the game is tough and always keeps you on your toes. The game is only enhanced by the beautiful art style, and the top notch music.
– Real player with 14.6 hrs in game
BLUF (Bottom Line Up Front)
Soul Saga is an RPG game that attempts to remove some of the restrictive formulas of classic RPG games and instead replaces them with some procedurally generated content and some amount of choice. While it may not appear to have perfected and/or carved out a new niche in the RPG genre, it can still be a fun experience for those who are looking for something a little different and are okay with what can be a steep challenge/learning curve.
Concept
– Real player with 5.5 hrs in game
Inside My Mind
Yes, we control the eye in this game, but it’s an interesting idea. Bright, Easy to manage! I
recommend it!
– Real player with 12.3 hrs in game
Logical puzzle game in an unusual style in which we have to play as a ball in the form of an eye and avoid different kinds of traps. Move the eye can only be strictly on the peculiar cells, so the game will force to test our attention and reaction. A relaxing soundtrack will allow us to fully immerse ourselves in the game and focus on passing.
– Real player with 4.0 hrs in game