Beat Blast

Beat Blast

Nice concept, but boring overall. There’s a few things that keep me from recommending this. First off, the music has virtually no impact on the game other than the speed at which you shoot. You’re going to spam notes in every cell as you unlock them, so there’s no point in finding creative layouts. It’s also clunky how you set up your notes in the bottom left corner of the screen while trying to dodge enemies.

The music is cute and bouncy, but the game visually is incredibly dark, which doesn’t match. There’s no reason to have the “fog of war” aspect, it doesn’t change anything gameplay wise except make it feel claustrophobic. The art would fit better if it was a white background, or if they removed the fog of war and made enemies glow brighter similar to Geometry Wars. The screen can become cluttered very quickly, and hostile and friendly projectiles share some of the same colours so it’s hard to tell what’s going on at points.

Real player with 36.8 hrs in game

Read More: Best Music Bullet Hell Games.

A fun roguelike, Beat Blast is one of those games that you throw a pair of headphones on and simply forget the concept of time, ‘least until you realize you lost track of it and today has become tomorrow… The music contrasts nicely with the dark atmospheric theme, the light of you, the player, pitted against your enemies; a quite literal display of light and dark (or this gal read too much into it, your call I suppose). I always dive back in when I see a new content release, albeit in the name of fairness one could probably get all the different items after fifteen hours or so (I like to take my time, or meander about, if you prefer). I’ve unlocked everything but still find myself going back in, and getting occasionally surprised by things like a new alternate boss.

Real player with 19.9 hrs in game

Beat Blast on Steam

City of Beats

City of Beats

Explore the ever-changing skyline of a city driven by music 🎵 in this rhythmic rogue-lite shooter. Get into a zen-like flow state during combat, where every action is synced to the beat. Shoot, groove, loot, upgrade, repeat.

Plan your route through procedurally generated expeditions on the city map which doubles as your skill tree.

Encounter fierce enemy resistance on skyscraper rooftops and meet citizens of the city such as financially-challenged repair drones and shady hardware merchants.

You suck at rhythm games? We’ve got you covered. It’s not about continuously pressing buttons on the beat. Instead, the music helps you enter a flow state so you anticipate enemy move & attack patterns, which are all synced to the beat. Listen and learn to perfectly time your dodges, special attacks & skills, as you shoot out the melody with your weapons.

Between expeditions, upgrade your character & hovercar to gain an advantage for your future runs. Unlock new classes, weapons & tech and get closer to your ultimate goal: hunt down and eliminate a rogue AI called The Zeitgeber.

Read More: Best Music Action Roguelike Games.

City of Beats on Steam

Rhythm Fighter

Rhythm Fighter


  • Great music.

  • Simple controls. Takes a little while to get used to, but once you get them, you’re golden.

  • All monsters and bosses have patterns, with bosses getting modified patterns depending on when they’re faced.

  • More game references than you can shake a stick at.


  • Cutscene text speed is way too fast. I’m a fast reader and it’s difficult even for ME to keep up with.

  • Life/damage scaling is a tiny bit too extreme. If you don’t find a better weapon in the next stage, it’s a slog until you do get one.

Real player with 9.8 hrs in game

Read More: Best Music Difficult Games.

This is one of my top roguelike games I’ve played this year. Previous rogue-like games I’ve finished and played are Dead Cells, Children of Morta, Risks of Rain 2, Streets of Rogue, etc. Anyways bottom line is this game is high quality and addicting because of the amount of weapons you get to choose from along with great tracks and combat. Each run feels new and fresh with new enemies that get unlocked the stronger you become. The design of the enemies are very nice, and the graphics in this game in general is extremely good. Honestly one of the best games I’ve played! The only thing that make me scratch my head is how fast the dialogue goes by when I’m reading it (but there is barely any text, in game, so a minor issue) but overall 9/10 game love it!

Real player with 7.8 hrs in game

Rhythm Fighter on Steam



this is the dark souls of cod gun sync montages

Real player with 40.5 hrs in game

This game is an absolute blast and performs really well since the last update. The guns are satisfying and the tracks absolute bangers. There is only 1 issue I have with this game, the music. There is only 1 song per level. even though i just mentioned that the songs were good, it gets tiring listening to the same songs over and over and over again, especially if you keep dying and have to hear the same old song on level one each time you fail. If the devs were to put a group of songs for each level to cycle through then i think id be able to play this game for much longer per session.

Real player with 32.5 hrs in game


RogueJack: Roguelike Blackjack

RogueJack: Roguelike Blackjack

While blackjack remains a cruel game at times, I feel like RogueJack has a lot of fun mechanics to make it more player friendly. I mean, you’ll still get occasionally owned by RNG, but there are a number of things you can to do to increase your odds. Personally, I need to get better at remembering how the different monsters play… or just bother to reference it while I’m playing them :D

In any case, RogueJack is a smart mash-up of rogue-like and blackjack mechanics. I’ve had a lot of fun with it so far and I think you will too.

Real player with 12.3 hrs in game

tl;dr: Cool game for the price (3€), just check it out.

As other reviews have pointed out, it’s more of a proof of concept than an actual full game. The card mechanic feels neat and is actually a lot of fun, the other mechanics like lighting, weapons and damage types are not that important and not so well thought through.

Examples: I don’t think any of the weapons “elemental” effects trigger, being frozen just makes you hit the move button for like 5 turns, fire just kills you if there are no potions nearby, etc..

Real player with 8.0 hrs in game

RogueJack: Roguelike Blackjack on Steam



The game offers some pleasant graphics and really vibrant colours, although some strange elements

here and there, it is pleasant all the same.

The game does suffer with some repetitiveness at certain areas of the game but a fun game


Good job.

Real player with 12.0 hrs in game

This game totally worth the price and if you want a nice chill platformer this is the game for you.

Real player with 8.6 hrs in game

Rotatex on Steam

Soul Saga

Soul Saga

I have been following Soul Saga for a very long time, and can say that I really enjoy what the game has become. I have played a lot of the beta versions released leading up to the early access release. While the original design started off as a very traditional JRPG, it has evolved into something totally unique and different. It’s kind of a cross between a rogue-like and JRPG. This creates a gameplay experience unlike anything I have played before. Be warned though, the game is tough and always keeps you on your toes. The game is only enhanced by the beautiful art style, and the top notch music.

Real player with 14.6 hrs in game

BLUF (Bottom Line Up Front)

Soul Saga is an RPG game that attempts to remove some of the restrictive formulas of classic RPG games and instead replaces them with some procedurally generated content and some amount of choice. While it may not appear to have perfected and/or carved out a new niche in the RPG genre, it can still be a fun experience for those who are looking for something a little different and are okay with what can be a steep challenge/learning curve.


Real player with 5.5 hrs in game

Soul Saga on Steam