Rhythmetallic

Rhythmetallic

i really like this game it has a really nice feel to it and all the songs are amazing

Real player with 32.5 hrs in game


Read More: Best Music 2D Games.


Real player with 8.8 hrs in game

Rhythmetallic on Steam

Groove Gunner

Groove Gunner

Hey there fellow gamers, I’ve been playing VR rythm games for a while now after switching from Flatscreen Rythm and think I can give at least a somewhat informed recommendation for why GG is worth checking out.- So let’s Cut straight in;)

-So Whats the Game about?

In basic words it’s pretty much a cross between the two smaller VR rythmgames Audica and Synth riders, it’s shooting targets and catching incoming bullets. So yeah, obviously it’s inevitable for any VR Rythm game at this point to not have mechanics aligning with other predecessors of the genre but GG does this quite well and makes for a unique and definitely different experience. (And I will get to this in a bit but it’s EA so certainly the mechanics are a constant WIP and will get fletched out further).

Real player with 136.5 hrs in game


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If you are looking for an extreme rhythm game challenge, this one is really well done! The scoring system scale down on a constant quite nicely from perfect timing or accurate shots, so there is a whole ton of room for self-improvement. The developers made tons of accessible options for better performance, or changing up the colors, effects, positioning of your hand and shields, brightness for specific assets, and are also very responsive to the community and bugfixes! This game does take alot of patience to get used to, and is not very casual friendly passed 3+ diffficulty (Sharpshooter), but heavily, heavily rewarding! Been playing it for months now, and its quite the mental satisfaction!

Real player with 91.9 hrs in game

Groove Gunner on Steam

Rising Star 2

Rising Star 2

Overview

Let it be known that the developer specifically sought an opinion for Rising Star 2 from someone who enjoys simulation games and is a fan of Rock and/or Heavy Metal. Thankfully ReviewExperts has such an admin in ol' Il Pallino! There hasn’t been many games involving band management in the history of video games, but Rising Star 2 has something imperceptible that many great management sims lack. As expected, the player leads a band by designing the face and body of a musician, and once in game, recruits other band members, buys musical equipment, writes songs, and when enough material is had, the player goes about entering their band in “battle of the bands” competitions and finding gigs in dive bars as a supporting act. With enough popularity, the band can retain a manager who can perform a number of tasks, but the most important in the short term being to find gigs at larger venues, which increases band exposure, leading to more fans and more opportunities to sell merchandise. (Only managers can book shows at theaters and stadiums.) With enough grinding and traveling from city to city starting at the bottom, the player’s band can one day become mega-stars headlining in sold out stadiums.

Real player with 324.8 hrs in game


Read More: Best Music Management Games.


EDIT on 7/8/2021 after 2 likes

Originally, I wrote a review after about 50 hours. In a nutshell, I wrote that it would be a good manager if not for two major mistakes and a gameplay, that unnecessarily makes it too much of a timesink. Since I was ready to give up, I gave it a thumbs down.

Well, I didn’t give up and here we are, 60 hours or so later. I still think, that a single manual save spot in a game like this is unacceptable. I still think, that it is a cardinal design flaw, that the player cannot choose, which effects equipment is used. And I still think that the (in-game) daily routine could be handled better. However, what I came to realize is that the progression of one’s band gets faster, once one hits the mid-game. In fact, I very much appreciate it that there is a noticeable step in between game phases. One has to re-think and re-design strategies. This came as unexpectedly as the original realization that the game has a strong strategic element to begin with.

Real player with 192.0 hrs in game

Rising Star 2 on Steam

A Musical Story

A Musical Story

A Musical Story is a rhythm game set against a 70s backdrop. Explore the memories of Gabriel, a young man trying to come to terms with his situation through the connections to his musical memory. Each correctly played melody opens a new chapter into Gabriel’s past, bringing him closer to the truth.

Key Features

  • Rekindle Gabriel’s memories with rhythmic button presses in time with the music

  • Storytelling without words – discover Gabriel’s journey through music and visuals alone

  • Gabriel’s story comes to life through a beautifully crafted art style

  • A unique original soundtrack featuring 26 songs

  • Play every song perfectly to unlock a hidden chapter

A Musical Story is the debut game from independent French developer, Glee-Cheese Studio. They are: Charles Bardin (Game Design + Music), Maxime Constantinian (Programmer), Valentin Ducloux (Music + Integration), Alexandre Rey (Artistic Direction).

A Musical Story on Steam

BPM: BULLETS PER MINUTE

BPM: BULLETS PER MINUTE

this is the dark souls of cod gun sync montages

Real player with 40.5 hrs in game

This game is an absolute blast and performs really well since the last update. The guns are satisfying and the tracks absolute bangers. There is only 1 issue I have with this game, the music. There is only 1 song per level. even though i just mentioned that the songs were good, it gets tiring listening to the same songs over and over and over again, especially if you keep dying and have to hear the same old song on level one each time you fail. If the devs were to put a group of songs for each level to cycle through then i think id be able to play this game for much longer per session.

Real player with 32.5 hrs in game

BPM: BULLETS PER MINUTE on Steam

Ragnarock

Ragnarock

Ragnarock has the best tracks of any rhythm game and I’ve played almost all of them. It takes time learning to hit the drums and booster shields accurately and getting the timings right. It’s a simple concept, but hard to master. Completely skill based. The multiplayer races are super fun and as far as I know, unique to Ragnarock.

Real player with 173.5 hrs in game

The best multiplayer VR Rhythm game hands down, easily accessible to new players while offering great features for veterans, awesome soundtrack with support to import additional custom tracks.

Details for rhythm veterans; a faithful translation of a 4-lane VSRG into VR with tight timing windows and extremely competitive leaderboards even on lower difficulty songs. Highly customizable controls (angle/length/offset type settings for hammers), custom scroll speeds, practice mode with variable playback speed up to 120%.

Real player with 61.9 hrs in game

Ragnarock on Steam

Beats Of Fury

Beats Of Fury

I dont play music/rhythm games much. But as a casually player i really enjoyed this game. I dearly hope custom mod support will be added which we can enjoy many popular tracks around the world. also i would love to see more instruments. Overall this game deserves a solid 8/10 but with more additions and love i can see this hidden gem will be glowing much brighter in close future.

Buy it.

Real player with 96.8 hrs in game

Great game. One gets the feeling of making music which is in a way calming and satisfying. The game is simple enough to enjoy without stress and one gets to lose themselves in it while playing it.

Real player with 8.5 hrs in game

Beats Of Fury on Steam

No Straight Roads: Encore Edition

No Straight Roads: Encore Edition

Can someone get me another Sayu? This one’s all melted!

All my hours are logged on the switch version (~150 hours), I love this game despite how gut punching it can be with difficulty and bugs (of which are mostly patched in this version). It makes up for all of it with its overflowing charm and dedication to fan service. My artwork is in the game too I guess! Underneath the bridge in Akasuka.

Real player with 28.0 hrs in game

Underappreciated game with an incredible soundtrack, worth it for the music alone. If you are curious in the slightest then do yourself a favour and give it a try, you will fall in love!

Real player with 15.3 hrs in game

No Straight Roads: Encore Edition on Steam

Starstruck: Prologue

Starstruck: Prologue

Starstruck is an unconventional rhythm adventure game that harkens back to the glory days of quirky Japanese passion projects from the early PS2 era. Not to say that the game relies on nostalgia, but it has that same intangible charm you can find in games like Gitaroo Man, Stretch Panic and Chulip.

Although cast in the same mold, Starstruck very much has its own identity. The game goes for a miniature aesthetic and it’s used to great effect. The lighting is gorgeous and you can often spot deliberate imperfections like fingerprints in the 3D models that really sell the hand-crafted look. This paired with the sublime composition and sound design— heavily featuring LIVE instruments— culminate into creating an alluring, dreamlike atmosphere that’s simply a joy to take in.

Real player with 20.2 hrs in game

Words cannot describe the sheer delight I had playing this game. It’s really something special.

A friend of mine described it as “A playable rock opera straight off the Dreamcast/PS2” and I couldn’t agree more with that statement.

To me, the world and characters of Starstruck have that kind of magic that, like, a 1970s or 80s children show has. There’s a unique kind of nostalgia that I get from playing this game; it really takes me back to my youth, playing with my Thomas the Tank Engine table set and knocking down the little cutout trees, buildings, and people with my hands.

Real player with 19.1 hrs in game

Starstruck: Prologue on Steam