VR Pianist

VR Pianist

‘Music, reality, sometimes it’s hard to tell the difference’ (D12 - When the music stops)

Playing the piano in virtual reality was new to me and surprisingly fun!

Can I now apply this to a real piano? Yes, but it won’t really allow me to play a completely complicated song.

VR Pianist is a rhythmic VR game, you choose the song you want to do and the difficulty. (easy, normal, hard)

based on the difficulty level you will have to press more or less keys to get a final score.

Here you can see an example of ‘Beethoven - Für Elise’ on hard: https://www.youtube.com/watch?v=5P975DqLlPg

Real player with 2.2 hrs in game


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Experienced on the Oculus Quest 2

You can view my initial impressions review & gameplay here: https://youtu.be/9fegwqllD4g

In case you can’t tell from the store page video, you’re playing finger piano in VR. It’s similar to guitar hero, except you are playing real notes on a virtual piano. The game has several songs from contemporary, classical, and thematic piano music. It has easy, normal, and hard difficulties. Several songs are unlocked until you do good enough to unlock the rest.

Real player with 0.9 hrs in game

VR Pianist on Steam

Hexagroove: Tactical DJ

Hexagroove: Tactical DJ

Hexagroove is probably the most interesting and exciting music game I’ve ever played. It’s a rhythm game made by people with a deep and obvious love of electronic music and the culture around it. It plays in a unique and intuitive way that makes it simple to make some kick ass music. Honestly, I never knew how much I needed something like this in my life.

Unlike other rhythm games which rely on quick reflexes and tapping along to the beat, most of Hexagroove’s gameplay centers around layering different instrumental loops. If you’re the kind of person who likes to play a game for the challenge, then it might not be for you. Most of the fun comes from putting together the different pieces and finding a solid groove, then adjusting it and playing with it on the fly. There’s room for a lot more experimentation and playfulness than in games that emphasize skill mastery, like Beatmania or Audiosurf. It offers some mini-games and an obligatory campaign, but you won’t find anything too taxing except on the highest difficulty. I’ve made my way through the whole game on each difficulty level, but most of my time is spent in free mode just jamming out. I’d hesitate to even call Hexagroove a game. It controls like a game, and it’s got levels, achievements and tricks to perform for style points, but it plays more like an instrument, something you can play to make cool music, without any of the hassle of having to learn to beatmatch or how to use an MPC.

Real player with 19.8 hrs in game


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Even with my short time in the game thus far I think it’s incredibly cool. I’ve not seen or played anything else like it. From the viewpoint of someone who doesn’t (yet) make music, it’s about the closest you can get to actually mixing and producing your own tracks while still also technically being a game.

It’s a lot of fun just to play around in, and I love that the game encourages that. More than once I’d be vibing with all the loops and samples in the practice mode, finding out my favorites and which ones work well together before remembering, oh yeah, I have a set to go play, maybe I should do that. It’s double cool that incorporating real life mixing and songwriting techniques and theory affect your performance and score. Also you can have a Psytrance rave deep in the forest.

Real player with 4.3 hrs in game

Hexagroove: Tactical DJ on Steam

Aerial_Knight’s Never Yield

Aerial_Knight’s Never Yield

Aerial_Knight’s Never Yield




Aerial is a brand-new 3D auto-runner, indie-platformer that features a colorful world in a sci-fi setting. Here you get to take on the role of the silent protagonist Wally, who is running as fast as possible to outrun those who are trying to catch up with him.



During the game, you will get to experience a stylish none-combative platformer that goes through very linear gameplay with the character having quite a few awesome semi-pro parkour tricks up his sleeve.


*– [Real player with 13.8 hrs in game](http://steamcommunity.com/profiles/76561198329404521)*




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Read More: Best Music Runner Games.

--- So I just beat the game and the whole time I felt like I was playing a Jet Set Radio Future spin off. Which is a good thing for someone like me since that Sega classic is a top three favorite of mine. The stylistic cel-shaded aesthetic and the rhythmic jazzy hip-hop musicality feed into the rebellious atmosphere of the game and the protagonist perfectly. Especially as they attempt to escape from the clutches of a shady organization that attempts to capture or destroy them for reasons the game hopes you artistically interpret. *– [Real player with 5.8 hrs in game](http://steamcommunity.com/profiles/76561198025311907)* --- ![Of Bird and Cage](https://cdn.cloudflare.steamstatic.com/steam/apps/523770/header.jpg "") ## Of Bird and Cage After waiting patiently for this game to release, I can firmly say the end product being so much more than I expected. The game plays on some very intense situations as you join Gitta on her downward spiral into addiction. You're placed in scenarios where bad decisions can cost you your sanity and really throws out the question of how far are you willing to go for your next fix. One thing I absolutely loved about this game is that you can choose to not partake in Gitta's vices, but will equally struggle with getting by. Indulging in her addiction will lead you down a broken path, but choosing to stay sober will give you a chance to experience the mind-numbing struggle of *needing* to take one more hit, but refusing to do so. That is really well done in this game. *– [Real player with 10.5 hrs in game](http://steamcommunity.com/profiles/76561198084326873)* Of Bird and Cage doesn’t really start until you approach the sound guy and ask to have your demo CD played.  It is this very CD that provides the non-stop musical engine that drives the rest of this two-hour experience divided across three multi-part Acts and a summary credit sequence and epilogue.  Once the music starts to play each and every scene in the game will unfold at the pace and length of each song, as displayed by the track progression meter at the bottom.  When the music stops, the level ends regardless of what you have or haven’t done.  You could simply stand there and do nothing for the duration of the song and the story will continue, albeit taking the failure path vs. a potentially different path if you were to accomplish the listed objectives.  A list of tasks and sometimes collectibles will tell you what needs done before the music stops. *– [Real player with 4.0 hrs in game](http://steamcommunity.com/profiles/76561197971075117)* ---