An absolutely beautiful and amazing 2D Puzzle-Platformer that I highly recommend and will now explain why I think that way.

The Music in this game is gorgeous, it just hits you emotionally at all the right moments throughout the game and its sweet story. Complimented by the games vibrant art style even before we start talking about the gameplay it really is a great experience.

The gameplay is the main reason I enjoy any game and Evergate absolutely delivers. Whether you are a casual player looking to enjoy a mostly relaxing puzzle-platformer experience, making heavy use of the slowdown mechanic to take your time thinking and lining things up how you want to. Or you are an achievement hungry completionist looking for some interesting challenges, or maybe you love just seeing how fast you can beat each level, using the in-game time to be able to track your bests on each stage, Evergate’s open-ended puzzle design and optional collectables gives each of these playstyles something to enjoy.

Real player with 91.8 hrs in game

Read More: Best Music Hand-drawn Games.

Evergate was recommended to me as the newest indie platformer for people who enjoy games like Celeste and Hollow Knight. :-)

I really liked it and can definitely recommend it. The goal of the game is basically to connect a number of level “items” in the correct order and way to reach the goal. The “items” you activate with your beam will give your character varying abilities (e.g. they launch you up or give you a double jump) and the underlying mechanics are all interesting and feel satisfying to use. It is not only about solving the puzzles, but you also have to time and execute your solution in the right way. This is where the game becomes a platformer. I would say the platforming feels pretty well overall: it is relatively slow paced and allows you to even slow down time which fits the puzzle character of the game. This makes the gameplay feel pretty chill. You can chain moves pretty fast once you get good at the game, but it never feels like you’re in a rush. Both puzzle and platforming gameplay wise, the game provides a challenge, but is not super hard either.

Real player with 14.6 hrs in game

Evergate on Steam

Karmaflow: The Rock Opera Videogame - Act I & Act II

Karmaflow: The Rock Opera Videogame - Act I & Act II

Done with this game. I gave it enough chances and redid enough parts/wasted enough time because of poor level design, bugs, and amateur game design. First off, visuals are solid. Rock opera for a videogame is an interesting idea. Some parts work, and others don’t because they will sing too long of lines that don’t rhyme or flow, and its like trying to turn a paragraph into a song. The singing comes out longwinded and lacks flow in areas, and seems like just talking. Also some parts they do scremo low voice incoherent sounds and count it as singing. The story is incoherent and doesn’t really make sense, and singing random setences that make up the dialogue doesn’t help much.

Real player with 40.0 hrs in game

Dive into the 4 Worlds of Karmaflow and be prepared for an amazing journey! While the gameplay itself is simple, the artwork, music and it’s story are worth checking out alone. A lot of love was put into this game, and a lot of great artists participated in this too, mostly Metal musicians. I particularly liked the way story was told, just using music. Music is the main focus in the game (obviously), and it’s executed very well, with tons of great Symphonic Metal tunes, although it may feel like the lyrics could be better at times, but the main composer was Dutch so I can see the difficulty in composing in another language.

Real player with 22.3 hrs in game

Karmaflow: The Rock Opera Videogame - Act I & Act II on Steam

Tricky Fox

Tricky Fox


Real player with 52.1 hrs in game

Read More: Best Music Funny Games.

Honestly a great puzzler. Seems that the level design likes to punish “going with the flow” blindly, so you need to always stay on your toes. Seems difficult enough that it’s actually not suitable for small children.

The biggest detriment and unfortunately the biggest component of its difficulty is the “floaty” physics: the character’s acceleration from pressing arrow keys is linear; there’s no initial rapid acceleration from stand-still that almost all good games have.


Real player with 4.8 hrs in game

Tricky Fox on Steam

Jim is Moving Out!

Jim is Moving Out!

A Game-design Masterpiece

Take one simple game mechanic, and make the absolute most of it – that’s exactly what the developers of Jim is Moving Out did, and it worked really well! The core of this game is stunningly simple: a few little boxes (furniture) inside a big box (Jim’s house), one or two flying fellas (the players) and a physics engine. Think about the most creative ways you could make this into a game. Anything you think about, this game did it. What if you had to squeeze through narrow holes without breaking too much furniture? It’s in the game. What if the room had wheels? Yep, it’s there too. What if one of the walls was missing and you had to avoid losing the furniture? The whole co-op is about this. Zero gravity? Yes, even that is in the game.

Real player with 14.6 hrs in game

fun chill game, lots of levels, can be frustrating at times

Real player with 7.5 hrs in game

Jim is Moving Out! on Steam

DEEMO -Reborn-

DEEMO -Reborn-

DEEMO -Reborn- is a musical, beautiful & charming experience, in which it combines

rhythmic arcade-ish gameplay (hitting keys at the right time, in the same essence as OSU!mania/DJMax etc)

& solving clever and semi-demanding riddles/puzzles, so that you can unlock more songs to play, more areas to explore

& to progress the story further.

The Story is quite mystical & very emotional, with many but short cutscenes and a few dialogues that explains what’s going on. Voice over is only in Japanese (with english subtitles ofc)

Real player with 77.5 hrs in game

I’m honestly so split with this port of the game. I feel like it’s a lot easier to play with keyboard, which is both good and bad. I’m glad it makes it more accessible to others, but now this is just like the NS port all over again. If you play on this version people are more likely to think you aren’t as skilled because now you can just hold SPACE and don’t have to wiggle joysticks.

Plus the fact that VK songs, Cytus 1 & 2, Egoist, AND Rayark 3 packs aren’t available is extremely disappointing. Because of the loss of almost 20 songs, the game feels a lot more empty and I’m just more tempted to boot my PS4 up to play Alone with you or Parousia.

Real player with 55.1 hrs in game

DEEMO -Reborn- on Steam

Tricky Cow

Tricky Cow


Real player with 31.8 hrs in game

Obstacles - short casual game - cookie cutter = This is probably a game for children. Some of their other titles are more interesting. Felt like another cookie cutter game with 100 levels.

Real player with 1.7 hrs in game

Tricky Cow on Steam



Control both Holy and Shadow vessels at the same time using a controller or a keyboard and use their different interactions with golden objects to overcome challenges. However, don’t separate the twins too much! They are connected with the spiritual bond and one cannot go far away from the other. If you don’t want to play alone, bring a friend, and enjoy the game as a Co-op adventure.

  • Solve mind-bending puzzles

  • Defeat scary bosses and overcome difficult platforming sequences

  • Master the control over 2 characters at the same time using a controller or a keyboard.

  • If controlling 2 characters at the same time seems hard or confusing, bring a friend to help you and enjoy the game as a Co-op adventure, where teamwork becomes a key to success.

  • Play Co-op with 2 controllers, in an old-school way, using one keyboard or Steam Remote Play Together feature.

  • Help twin vessels solve and fight their way through 5 different zones.

  • Hand-painted zones, from grassy and peaceful hills to the depths of the scary caverns and spiky hellish lands and even to the nearly destroyed landscape that defies laws of gravity.

  • This adventure contains 60+ levels, with most of the levels containing multiple parts and puzzles.

  • Enjoy the game’s amazing soundtrack, containing relaxing, haunting, scary, but also inspiring tracks.

  • Collect over 20 collectible pieces and uncover the story of this strange world

Ascendum on Steam

Elliot and the Musical Journey

Elliot and the Musical Journey

the controls felt buggy, most of the game play felt boring, the last boss was annoying but got there in the end with 1 heart remaining, double jumps felt like it didn’t work most of the time, wouldn’t recommend re-playing that again.

Real player with 3.4 hrs in game

I am on the fence with this game. I will outline my points.


  • Has original art

  • Quite easy controls

  • Lovely music

  • Easy to learn game loop


  • Jump (or double jump) not always get recognized which is quite annoying

  • DJBonehad boss is easy but the lasers spot you even from outside the light

  • when you lose all hearts you need to restart the level

  • you can’t record the musical notes order (not big deal) but is inconvenient

Overall is a nice FREE indie game that you will enjoy if you are into platformers

Real player with 2.4 hrs in game

Elliot and the Musical Journey on Steam



This game’s best feature is the background sound. The game is simple, move around and get the words without getting nicked by one of the hazards.


Real player with 18.1 hrs in game

Read about this on r/languagelearninng on reddit, really enjoying it so far :) Love the ability to upload your own vocab lists. The music is great, although I’d like to see the option to use your own at some point in the future. I teach English and this is something I think a lot of my students would enjoy instead of using regular flashcard apps. Great idea!

Real player with 10.0 hrs in game

Trancelation on Steam

Road to Ballhalla

Road to Ballhalla

Road to Ballhalla is a cheeky, occasionally cruel but ultimately satisfying experience, that I would highly recommend to anyone with a taste for arcade-style platformers and puzzle games. I say this having completed 100% of the game’s achievements.

Aesthetically, with regards to its delightfully colourful design and well-suited, unintrusive yet engaging soundtrack, I can’t really fault Road to Ballhalla. The puzzles are all very much based upon rhythm and visual patterns, meaning that the audio-visual elements of the game are critically important, and I am pleased to report that they do themselves absolute justice.

Real player with 14.6 hrs in game

Road to Ballhalla is a simple top-down arcade-style game. You control a ball, and your goal is to navigate your way through 20 levels, collecting little sparks (the game’s collectable) and avoiding dying as you go.

The game is very simple – there isn’t even a jump button. You can simply move in any direction, or speed up your rolling in a sort of dash move. The dash move makes it so you die instantly if you take damage, rather than simply… well, taking damage. This makes it risky to use at times, so it must be used judiciously.

Real player with 12.5 hrs in game

Road to Ballhalla on Steam